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Music (SSBM)

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Revision as of 11:53, March 31, 2012 by Vincent Tran (talk | contribs) (Added victory themes)
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The music of Super Smash Bros. Melee was done by a group credited as "Orchestra Melee". The tracks as they are presented in the game's Sound Test are listed and described here.

Music tracks

Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

0 to 25

# Title Description Usage
0 Opening [1] The music heard during Melee's opening FMV, this is the official theme of the game, orchestrated with slight bits of chorus. Plays during Melee's Intro Sequence.
1 Princess Peach's Castle [2] An orchestrated remix of the famous stage music from the original Super Mario Bros., with elements of the aforementioned game's underground stage theme overlapping with it. Played on the Princess Peach's Castle stage and is also heard on Mushroom Kingdom Adventure.
2 Rainbow Cruise [3] A medley of two Mario series tracks. The first half of the track is the Rainbow Ride music heard in Super Mario 64 (which is also known as the "Slider" theme from the same game), while the second half is a remix of the music in the underwater levels heard in Super Mario Bros. This track is used for the Rainbow Cruise stage as well as Princess Peach's Castle in Adventure Mode.
3 Kongo Jungle [4] A cover band performance of the "DK Rap" made infamous in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. It is heard on the Kongo Jungle stage.
4 Jungle Japes [5] A calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES. It is heard on Jungle Japes.
5 Great Bay [6] An orchestration of The Legend of Zelda theme, heard throughout the Zelda series and introduced in the original The Legend of Zelda for NES. It is heard on Great Bay.
6 Temple [7] A remix of the dungeon music heard in Zelda II: Adventure of Link for the NES. It is heard as the primary track on Temple, and it is also in the Underground Maze area of the Adventure Mode.
7 Brinstar [8] A medley of three Metroid tunes, most of it consisting of a techno remix of the first Brinstar area music heard in the original Metroid for the NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key theme that was first heard on Metroid's title screen. It is heard on Brinstar.
8 Brinstar Depths [9] A synth, techno remix of area music heard later on in Metroid, where Samus is close to her encounter with Kraid, mixed with the track played in item rooms in Metroid. It is heard on Brinstar Depths.
9 Yoshi's Story [10] A track based on the main theme of the Nintendo 64 game Yoshi's Story. It is heard on Yoshi's Story.
10 Yoshi's Island [11] A repeating banjo track based on the theme heard in several levels in Super Mario World for the SNES. It is heard on Yoshi's Island.
11 Fountain of Dreams [12] An orchestrated, atmospheric version of the Gourmet Race theme from Kirby Super Star. This music was later reused in the King Dedede fight in Kirby: Nightmare in Dreamland. It is heard on Fountain of Dreams.
12 Green Greens [13] An orchestration of the Green Greens stage music from Kirby's Dream Land. It is heard on Green Greens
13 Corneria [14] An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original Star Fox. It is heard on Corneria
14 Venom [15] An orchestration of the main theme for Star Fox 64. It is heard on Venom.
15 Pokémon Stadium [16] An orchestration of the main title screen music in most Pokémon games and is complete with a chorus. It is heard on Pokémon Stadium.
16 Poké Floats [17] A synthesized medley of three battle-related tunes heard in the first generation of Pokémon games, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. This is heard on Poké Floats and is often heard accompanying Mewtwo in Single-player mode.
17 Mute City [18] A remix of the rock music heard on the first track in F-Zero X, Mute City. It is heard on the Mute City stage.
18 Big Blue [19] A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. It is heard on Big Blue and the Adventure Mode stage F-Zero Grand Prix.
19 Mother [20] A remix of the "Bein' Friends" theme, the Eight Melodies, and the tune that plays when entering a battle in Mother. It is heard on Onett.
20 EarthBound [21] Synthesized music heard in the city of Fourside from EarthBound with the first half of EarthBound's Eight Melodies. It is heard on Fourside
21 Mushroom Kingdom [22] A perfect preservation of the original 8-bit above ground music heard in Super Mario Bros. It is heard on Mushroom Kingdom.
22 Mushroom Kingdom (Finale) [23] A perfect preservation of the original 8-bit "Hurry Up" version of the normal stage music heard in Super Mario Bros. It is heard on Mushroom Kingdom when the timer runs low, and it is also heard when in Sudden Death.
23 Mushroom Kingdom II [24] A perfect preservation of the original 8-bit above ground music heard in Super Mario Bros. 2 It is heard on Mushroom Kingdom II.
24 Mushroom Kingdom II (Finale) [25] A perfect preservation of the original 8-bit boss battle music heard in Super Mario Bros. 2 It is heard on Mushroom Kingdom II when the timer runs low, and it is also heard when in Sudden Death.
25 Icicle Mountain [26] A synthesized medley of the two primary tunes in Ice Climber, with the first part being the bonus stage music and the second part being the standard mountain stage theme. It is heard on Icicle Mountain and the Target Test stage for the Ice Climbers.

26 to 50

# Title Description Usage
26 Flat Zone [27] An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the Game & Watch games. It is heard on Flat Zone
27 Kongo Jungle N64 [28] A calm and atmospheric remix of the jungle level theme of certain stages of Donkey Kong Country for the SNES. it is ripped directly from Super Smash Bros. It is heard on the Past Stage, Kongo Jungle 64.
28 Yoshi's Island N64 [29] A simple remix of the main theme of Yoshi's Story for the Nintendo 64. it is ripped directly from the original Super Smash Bros. It is heard on the Past Stage, Yoshi's Island 64.
29 Dream Land N64 [30] A remix of the Gourmet Race theme from Kirby Super Star, which has since been used in several other Kirby games. It is ripped directly from the original Super Smash Bros. It is heard on the Past Stage, Dream Land 64
30 Super Mario Bros. 3 [31] A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for the NES. It is heard as the secondary track for both Yoshi's Island and Mushroom Kingdom Adventure.
31 Saria's Theme [32] A simple flute-based remix of Saria's Song from The Legend of Zelda: Ocarina of Time for the Nintendo 64. It is heard as a secondary track in Great Bay, and it often accompanies Young Link in his single-player appearances.
32 Battle Theme [33] A synthesized medley of three battle-related tunes heard in the second generation of Pokémon games, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on Pokémon Stadium and is often heard accompanying Pichu in Single-player mode.
33 Fire Emblem [34] A medley of two Fire Emblem tracks, the first of which is the "character recruitment" music in Fire Emblem: The Binding Blade and Fire Emblem for the GBA, and after some piano-based music, the second tune is the main Fire Emblem series theme. This is heard as a secondary track on Temple and is often heard accompanying Marth and Roy in Single-player mode.
34 Mach Rider [35] A synthesized remix of the music heard typically in Mach Rider for the NES. This is heard as a secondary track on Big Blue and the F-Zero Grand Prix.
35 Mother 2 [36] Quaint soft rock remix of the "Pollyanna" theme from Mother. It is heard as a secondary track on Onett.
36 Dr. Mario [37] A synthesized remix of the first of two primary tracks heard in Dr. Mario for the NES. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also often heard accompanying Dr. Mario in Single-player mode.
37 Balloon Fighter [38] A perfect preservation of the original 8-bit Balloon Flight music heard in Balloon Fight for the NES. It is heard as a secondary track on Icicle Mountain.
38 Mario's Victory [39] An orchestration of the theme heard upon completing a level in Super Mario Bros. The victory fanfare for Mario, Luigi, Peach, Bowser, and Dr. Mario.
39 DK's Victory [40] An orchestration of the theme heard when a boss is defeated or a bonus game is completed in Donkey Kong Country for the SNES. The victory fanfare for Donkey Kong.
40 Zelda Team Victory [41] An orchestration based on the overworld theme from the The Legend of Zelda. The victory fanfare for Link, Zelda, Sheik, Young Link, and Ganondorf.
41 Samus's Victory [42] An orchestration of the music heard when Samus finds a new item or power-up in Metroid. The victory fanfare for Samus.
42 Yoshi's Victory [43] A lighthearted orchestration of the main theme of Yoshi's Story combined with the theme heard upon clearing a track by eating 30 fruits, also from Yoshi's Story. The victory fanfare for Yoshi.
43 Kirby's Victory [44] An orchestration of the shortened stage complete theme heard in many Kirby games. The victory fanfare for Kirby.
44 Fox's Victory [45] An orchestration of the mission complete theme heard in Star Fox 64. The victory fanfare for Fox and Falco.
45 Pokémon Victory [46] An orchestration based on the opening theme of Pokémon Red and Blue. The victory fanfare for Pikachu, Jigglypuff, Pichu, and Mewtwo.
46 Capt. Falcon Victory [47] A rock remix of the theme heard upon finishing a race in F-Zero X. The victory fanfare for Captain Falcon.
47 Ness's Victory [48] An orchestrated version of the second half of the Eight Melodies that Ness collects throughout his journey in EarthBound. The victory fanfare for Ness.
48 Fire Emblem Team Victory [49] An orchestrated portion of the main theme from the Fire Emblem series. The victory fanfare for Marth and Roy.
49 Mr. Game & Watch Victory [50] An original composition based on the beeping sounds of Game & Watch games. The victory fanfare for Mr. Game & Watch.
50 Ice Climbers' Victory [51] An orchestration of the music that plays upon completing a level in Ice Climber. The victory fanfare for Ice Climbers.

51 to 79

# Title Description Usage
51 Metal Battle [52] Fast and heavy music that plays whenever a character in Single Player is set up against a metal opponent. It is heard in Classic Mode when battling the Metal Bros. on Battlefield.
52 Battlefield [53] A techno remix of the Menu 1 music. It is heard as the primary track on the Battlefield stage outside of the Multi-Man Melee mode, and is also used in the Race to the Finish mode.
53 Final Destination [54] This is a climactic orchestration of the ending credits music for Super Smash Bros. It is heard on Final Destination.
54 Menu 1 [55] The orchestrated music heard as the primary track in Melee's menus. The main theme that plays on Melee's menu screens.
55 Menu 2 [56] A more laid-back arrangement of Melee's opening theme. The secondary theme for Melee's menu screens.
56 How to Play [57] Music heard during the How to Play video within Melee's Archives section. Played during the How to Play video.
57 Targets! [58] The techno music heard in almost all characters' Target Test stages, as well as the Home-Run Contest. The majority of Target Tests and in the Home-Run Contest.
58 Multi-Man Melee 1 [59] Synthesized rock variant of Melee's opening theme. It is most of the time in the Multi-Man Melee mode, and it is also the secondary track for Battlefield.
59 Multi-Man Melee 2 [60] A more fast-paced rock variant of Melee's opening theme. It is occasionally in the Multi-Man Melee mode, and also as the secondary track for Final Destination.
60 All-Star [61] Remix of the Save Room theme heard in Kirby Super Star for the SNES. The track is also among the few that includes ambient noises; the song features the quiet chirping of birds. It is heard at the All-Star Rest Area.
61 Tournament 1 [62] Heavy music heard occasionally outside of battle during a Tournament Melee. Is occasionally played outside of battles in Tournament Melee.
62 Tournament 2 [63] Heavy music occasionally time outside of battle during a Tournament Melee. Is occasionally played outside of battles in Tournament Melee.
63 Trophy [64] Soft synthesized menu music. It is heard in the Trophy Lottery and the Trophy Collector.
64 Classic Intro A quick piece heard right before a battle starts in Classic mode. It is heard before entering a battle in Classic mode.
65 Adventure Intro A quick piece heard right before a battle starts in Adventure mode. It is heard before entering a battle in Adventure mode.
66 Stage Clear 1 One of two victory tracks heard at the end of a match of stage in the single-player modes. Occasionally plays when winning a matches in single-player modes.
67 Stage Clear 2 One of two victory tracks heard at the end of a match of stage in the single-player modes. Occasionally plays when winning a matches in single-player modes.
68 Continue A light sound on Melee's single-player Continue Screen when it first appears. It is heard when a player loses all his or her stock in Classic mode and Adventure mode and enter the Continue Screen.
69 Game Over A short piece at the game's single-player Continue Screen. It is heard when a player decides to quit in the Continue Screen.
70 New Trophy A sound that occurs when the player gets a new trophy in the lottery, or picks up a trophy in a single-player environment. It is heard when a player acquires a new trophy in either the lottery, or when picking one up in single-player mode.
71 Rare Trophy A more "victorious" sound that occurs when the player gets a rare trophy in the lottery. It is heard when a player acquires a rare trophy in the lottery.
72 Challenger! A siren that occurs when the "A new challenger approaches!" screen is brought up. It is heard when a player encounters a new character right before battle.
73 New Feature 1 A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met. It is heard when a player acquires a new feature after a match or a certain condition was met.
74 New Feature 2 A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met. It is heard when a player acquires a new feature after a match or a certain condition was met.
75 New Feature 3 A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met. It is heard when a player acquires a new feature after a match or a certain condition was met.
76 Hammer The original 8-bit theme that played in Donkey Kong when the player picked up a hammer. It is heard when a player picks up a Hammer.
77 Starman A remix of the music that occurs when the player picks up a Starman in Super Mario Bros. It is heard when the player picks up the Starman during a match.
78 Warning Siren Troubling music heard during the part of the Adventure mode. It is heard right before a player enters the Brinstar Escape Shaft in Adventure mode.
79 Ending An orchestrated piece that occurs whenever the player completes a Regular Match, and after the Ending Credits. It is heard after the Ending Credits.

Other music tracks

The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well.

Unlocking Method

Alternate songs can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.

Trivia

  • A part of the opening for Super Smash Bros. Melee has been derived from the song "Butter Building" from the Kirby game Kirby's Adventure. Also, the opening notes of the main theme bear a resemblance to the credits music from the original Star Fox.
  • Luigi's introduction in Adventure Mode features the music from Princess Peach's Castle in Super Smash Bros.. The track, along with Giga Bowser's theme, is not available in Melee's sound test.

See also