PM Icon.png

Wolf (PM)

Revision as of 17:22, January 30, 2014 by Queen Noob (talk | contribs) (→‎Moveset: Damage percentages.)
Stub.png
For the unmodded version of Wolf, see Wolf (SSBB).
Wolf
in Project M and Project+
File:SJS wolf.png
StarFoxSymbol.svg
Universe Star Fox
Base game appearance Brawl
Alternate costume Classic Wolf
WolfHeadSSBB.png

Wolf is a playable character in the Brawl mod Project M.

Attributes

 
Wolf's alternate costume.

Changes from Brawl to PM

  •   The new physics and re-introduction of wavedashing give Wolf many more options, including his own shine combos unique from that of Fox's or Falco's.
  •   Wolf's dashing speed has been drastically improved; he now runs nearly as fast as Fox.
  •   Wolf Flash has been slightly changed so that if Wolf hits a foe with the end of the animation, he won't fall helpless, allowing him to then use another recovery move to get back on stage.
  •   Reflector sends opponents at a diagonally upward trajectory, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles.
  •   Wolf is lighter.
  •   Wolf's up smash is now a single swipe upwards, that deals less damage, is slower, can't hit opponents behind Wolf as effectively, and can't be used as effectively out of shield.
  •   Down throw revamped to send opponents weakly forward and up diagonally, similar to Fox's Brawl down throw. While more useful for setting up combos at low damages, it no longer setup tech chases at mid to high damage on every character, and since it no longer semi-spikes along with weaker knockback scaling, it is no longer a deadly KO throw on the edge at high damages.
  •   Lasers from Wolf's Blaster are no longer transcendent.
  •   Reflector no longer has intangibility.
  •   Dash attack has a new claw swipe animation, but functions similarly to its Brawl counterpart.
  •   Wolf's Blaster has been changed. Projectiles are slower than before, but do more damage and are larger. The endlag of the blaster can be canceled by an air dodge, allowing Wolf to waveland out of it.
  •   Fire Wolf is now is a single-hit aerial dash attack that will send foes flying in the direction which he is traveling. It will not cause enemies to tumble.
  •   Holding any taunt button when hitting an opponent with a sweetspotted Wolf Flash causes Wolf to howl.

Classic Wolf

Classic Wolf appears as Wolf's alternate costume, based on Star Fox 2, with some inspiration (eyepatch and base head) from Star Fox 64 and his Brawl appearance.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 4% then 2% then 4%
Forward tilt 5% then 6%
Up tilt 10% (sweetspot) 8% (sourspot)
Down tilt 8%
Dash attack 9%
Forward smash 5% then 10%
Up smash 15% (sweetspot) 13% (sourspot)
Down smash 15% (front) 13% (back)
Neutral aerial 3% (hit 1) 2% (4 hits)
Forward aerial 15% (sweetspot) 11% (sourspot)
Back aerial 14% (sweetspot) 11% (sourspot)
Up aerial 11% (sweetspot) 10% (sourspot)
Down aerial 15%
Grab 0%
Pummel 3%
Forward throw 4%
Back throw 5%
Up throw 7%
Down throw 9%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Blaster 3% (gun) 2%-5% (laser)
Side special Wolf Flash 3% (dash) 16% (flash)
Up special Fire Wolf 8%
Down special Reflector 5% (start up) does 1.5x the damage of the reflected attack
Final Smash Landmaster 5% (take off) 15% (landing) 9-20% (ramming) 15% (spin) 16% (cannon)

In competitive play

Notable players

External links