PM Icon.png

Snake (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 41: Line 41:


==Moveset==
==Moveset==
Up to date as of [version].
Up to date as of version 3.0.


{|class="wikitable"
{|class="wikitable"
Line 122: Line 122:
|-
|-
!Neutral special
!Neutral special
| || ||
| Hand Grenade || ||
|-
|-
!Side special
!Side special
| || ||
| Tranquilizer || ||
|-
|-
!Up special
!Up special
| || ||
| Cypher || ||
|-
|-
!Down special
!Down special
| || ||
| C4 || ||
|-
|-
!Final Smash
!Final Smash
| || ||
| Grenade Launcher || ||
|}
|}



Revision as of 01:07, December 19, 2013

Stub.png
For the unmodded version of Snake, see Snake (SSBB).
Snake
in Project M and Project+
Snake SSBB.jpg
MetalGearSymbol.svg
Universe Metal Gear
Base game appearance Brawl
SnakeHeadSSBB.png

Snake is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

Snake generally received multiple buffs, nerfs, and general changes from Brawl to PM.

  • Buff Can drag grabbed enemies sideways by using the left and right taunt buttons.
  • Buff Down smash's mines can now KO at lower percentages, can be planted quicker, and have a larger detection radius.
  • Buff Forward and back throw have very little knockback growth, so it is easier to throw opponents into mines and C4s.
  • Buff Grenades now explode quicker.
  • Buff Snake can stick C4 to players on the ground, and it has more KO potential. In addition, it can be planted much quicker and with no distinctive sound effect, while the detonation animation can be cancelled.
  • Buff Cypher now emits electricity when used, and causes opponents to take 6% damage flinch when in close radius.
  • Buff The mortar's trajectory can now be controlled.
  • Nerf Significantly lighter; he is now only slightly heavier than Captain Falcon and Link.
  • Nerf Only one grenade can be out at a time.
  • Nerf Cypher gains less vertical distance.
  • Nerf Snake cannot detonate a C4 that is far from him.
  • Change Up tilt has been replaced with an uppercut that deals 12% damage and combos well at low percentages, similar to Captain Falcon's up smash from Smash 64.
  • Change Has a different attack while crawling as opposed to just crouching: he will stab using a knife instead of using a spin kick. This deals 5% damage with low knockback, but can set up combos.
  • Change Forward smash has been replaced with a knife combo, slashing twice. It has low knockback and deals up to 16% damage when fully charged.
  • Change Down aerial's last stomp is now a meteor smash.
  • Change Nikita has been replaced with Tranquilizer Gun. It can put a grounded opponent to sleep for one instant and causes airborne opponents to flinch, all while causing a little damage. It can be fired three times, but the fourth time will be a shield-cancelable reload to be able to fire three shots again.
  • Change C4 no longer transfers between players, and doesn't disappear unless Snake dies or sets it off.
  • Change His blue costume is more noticeable as a Blue Team costume.
  • Change Up taunt has been changed to a taunt where Snake briefly smokes, taking 1% damage when he does so. In build prior to 3.0, Snake would instead touch his beard saying either "Tasty!" or "Not Even Close!"
  • Change Side taunt now has Snake speak into his codec, saying, "Colonel, mission accomplished." Similar to one of Snake's victory poses.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Hand Grenade
Side special Tranquilizer
Up special Cypher
Down special C4
Final Smash Grenade Launcher

In competitive play

Notable players

External links