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Lucina (SSB4): Difference between revisions

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*{{nerf|Lucina's range is slightly shorter than Marth's.}}
*{{nerf|Lucina's range is slightly shorter than Marth's.}}
*{{change|Unlike Marth, her Falchion does not have a [[tipper]] hitbox (except down aerial), meaning every part of the blade will deal equal damage and knockback. Her sword trails also appropriately lack the accentuated tip, and are instead a full white blur. Her attacks deal more damage and knockback than the sourspot hitboxes of Marth's attacks and less damage and knockback than the tipper hitboxes of Marth's attacks.}}
*{{change|Unlike Marth, her Falchion does not have a [[tipper]] hitbox (except down aerial), meaning every part of the blade will deal equal damage and knockback. Her sword trails also appropriately lack the accentuated tip, and are instead a full white blur. Her attacks deal more damage and knockback than the sourspot hitboxes of Marth's attacks and less damage and knockback than the tipper hitboxes of Marth's attacks.}}
**{{change|Because of this, her Falchion is of a different design than Marth's. (It is called the Parallel Falchion in ''Fire Emblem: Awakening''.)}}  
**{{buff|This means Lucina is overall stronger than Marth in terms of sourspots.}}
***{{nerf|It also means that Lucina is overall weaker in terms of sweetspots.}}
****{{change|Because of this, her Falchion is of a different design than Marth's. (It is called the Parallel Falchion in ''Fire Emblem: Awakening''.)}}  
*{{change|Lucina does not have any [[Hitlag]] modifiers on her attacks.}}
*{{change|Lucina does not have any [[Hitlag]] modifiers on her attacks.}}
*{{change|Lucina's dashing animation looks quicker than Marth's, but they both run at the exact same speed regardless.}}
*{{change|Lucina's dashing animation looks quicker than Marth's, but they both run at the exact same speed regardless.}}
====Tilt Attacks====
====Tilt Attacks====
*{{buff|Lucina's up tilt deals increased damage to opponents behind her.}}
*{{buff|Lucina's up tilt deals increased damage to opponents behind her.}}

Revision as of 14:50, May 2, 2015

This article is about Lucina's appearance in Super Smash Bros. 4. For the character in other contexts, see Lucina.
Lucina
in Super Smash Bros. 4
Lucina
FireEmblemSymbol.svg
Universe Fire Emblem
Availability Unlockable
Final Smash Critical Hit
Lucina's stock icon in Super Smash Bros. for Wii U.
Lucina Wakes Her Blade?!
—Introduction Tagline

Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. 4. She was confirmed during a live stream alongside Captain Falcon and Robin on the official Smash Bros. website on July 14th, 2014, making her the only unlockable character to be revealed before the game's release. She is a moveset clone of Marth.

Lucina was originally planned as an alternate costume for Marth[1], but was given her own character slot later in development due to "the characteristics of their attacks" being different. She was the first of three intended skins to be made separate in this way, with Dr. Mario and Dark Pit being the others.

Yū Kobayashi and Laura Bailey, the Japanese and English voice actors for Lucina in Fire Emblem Awakening, reprise their roles.

How To Unlock

Super Smash Bros. for Nintendo 3DS

  • Play 40 VS Matches.
  • Complete Classic Mode with Marth without using any continues.

Lucina must then be defeated on Arena Ferox.

Super Smash Bros. for Wii U

  • Clear Classic Mode on 5.5 Intensity or higher
  • Play 30 VS Matches.

Lucina then must be defeated on Coliseum.

Differences from Marth

Lucina's Falchion lacks a specific sweetspot in her attacks compared to Marth's Falchion, as seen in their attack animations.

Lucina is a clone of Marth, meaning her moveset and animations are primarily based off of his. In a Miiverse post, Sakurai explains that "even a small difference in abilities" gives a character their own roster slot, citing Lucina as an example[2]. It was later confirmed[1] that her character physics and moveset are "nearly identical" to Marth's. So far, the following differences have been seen:

Attributes

  • Buff Lucina is slightly shorter than Marth, giving her a smaller hurtbox.
  • Nerf Lucina's range is slightly shorter than Marth's.
  • Change Unlike Marth, her Falchion does not have a tipper hitbox (except down aerial), meaning every part of the blade will deal equal damage and knockback. Her sword trails also appropriately lack the accentuated tip, and are instead a full white blur. Her attacks deal more damage and knockback than the sourspot hitboxes of Marth's attacks and less damage and knockback than the tipper hitboxes of Marth's attacks.
    • Buff This means Lucina is overall stronger than Marth in terms of sourspots.
      • Nerf It also means that Lucina is overall weaker in terms of sweetspots.
        • Change Because of this, her Falchion is of a different design than Marth's. (It is called the Parallel Falchion in Fire Emblem: Awakening.)
  • Change Lucina does not have any Hitlag modifiers on her attacks.
  • Change Lucina's dashing animation looks quicker than Marth's, but they both run at the exact same speed regardless.

Tilt Attacks

  • Buff Lucina's up tilt deals increased damage to opponents behind her.

Special Moves

  • Change Lucina does a different pose during her Counter.
  • Change Her animation for Shield Breaker is much more exaggerated than Marth's.
  • Nerf Shield Breaker is very slightly overall weaker than Marth's. It's damage is identical to Marth's sourspotted Shield Breaker.

Taunts

  • Change Lucina's taunts are different from Marth's.

Moveset

Generally, the damage dealt by Lucina's attacks is close to the mathematical average of each of the hitboxes of Marth's attacks. Moves of Marth's without a tipper are generally unchanged.

  Name Damage Description
Neutral attack   4.75% Swings the Parallel Falchion twice.
4.75%
Forward tilt   9.975% A fast forward leaning Falchion swipe upward.
Up tilt   6.65% (early), 7.125% (clean) Swings Parallel Falchion in a large arc above her head, with a large hitbox that can hit enemies behind her. Does more damage when hitting an enemy behind her.
Down tilt   8.075% A quick crouching Falchion poke.
Dash attack   9.975% A quick upward sweeping diagonal slash with the Parallel Falchion.
Forward smash   14.725% Rotates body counter-clockwise with a strong arc-like one-handed swing from her head to the ground.
Up smash   3% (ground), 14.25% (blade) A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack.
Down smash   9.5% (hit 1), 13.775% (hit 2) Sweeps Falchion on the ground toward the front outward then toward the back inward.
Neutral aerial   2.375% (hit 1), 6.65% (hit 2) Two horizontal slashes around herself via in inward slash followed into a full 360 outward spin.
Forward aerial   8.075% Does a forward vertical slash (up to down).
Back aerial   9.975% Slashes the Parallel Falchion from bottom to top behind her in an inward swipe. Has the interesting property of turning Lucina around, changing facing direction.
Up aerial   9.975% A forward to back upward Falchion slash in a delayed somersault.
Down aerial   11.4% (non-meteor), 13.3% (meteor) A forward to back downward outward slash with the Parallel Falchion. If struck at the tip in the middle at the swinging arc, it sends opponents downwards, meteor smashing powerfully. High ending and landing lag.
Grab   Grabs the enemy with her left hand.
Pummel   2% Knees the enemy.
Forward throw   4% Grabs and pushes forward, tripping with her leg.
Back throw   4% Trips the enemy over her leg. Similar to her down throw.
Up throw   4% Powerful upward throw with one arm.
Down throw   5% Hooks her arm and drags the opponent to the floor, sending the opponent backwards.
Floor attack (front)   7%
Floor attack (back)   7%
Floor attack (trip)   5%
Edge attack   7%
Neutral special Default Shield Breaker 8.075% (uncharged), 23% (fully charged) Lucina charges up the Parallel Falchion over her head before powerfully thrusting it forward. As the name implies, this attack deals high amounts of shield damage.
Custom 1 Storm Thrust 3.8% (uncharged), 10.45% (fully charged) A blast of wind is produced from the Falchion's tip that pushes back foes. The stab itself is weaker, but the pushing strength of the tornado increases with its charge.
Custom 2 Assault Dash 5.7%/4.75%/2.85% (ground uncharged early/mid/late), 6.65%/5.7%/3.8% (air uncharged early/mid/late), 15.2%/12.35%/8.55% (ground fully charged early/mid/late), 16.15%/13.3%/9.5% (air fully charged early/mid/late) Lucina performs a lunging thrust with the Parallel Falchion. Deals less damage, but propels her forward.
Side special Default Dancing Blade 3.325% (parts 1-2), 4.275% (part 3 up/side), 3.325% (part 3 down), 6.65% (part 4 up), 5.7% (part 4 side), 2% (part 4 down hits 1-4), 4.75% (part 4 hit 5) A sequence of Parallel Falchion slashes with several variations based on control stick tilts. The finishing blow is one of three options: a skyward slice(control stick up), a strong slash(control stick neutral or control stick to the side), or a flurry of low stabs(control stick down).
Custom 1 Effortless Blade 2.375% (parts 1-3), 4.275% (part 4) Lucina slashes with less effort, making the hits easier to link, but can only use the side option.
Custom 2 Heavy Blade 7.6% (part 1), 9.5% (part 2), 10.45% (part 3), 13.3% (part 4 up), 14.25% (part 4 side), 2.09% (part 4 down hits 1-4), 11.4% (part 4 down hit 5) Lucina swings the Parallel Falchion with more force, making the hits harder to link but stronger.
Up special Default Dolphin Slash 11% (clean), 7% (late blade), 6% (late body) Lucina performs a rapid jumping slash that can be reversed.
Custom 1 Crescent Slash 7% (clean), 12% (late blade), 6% (late body) A lower Dolphin Slash that gains more horizontal distance, but less vertical distance.
Custom 2 Dolphin Jump 0% Lucina leaps into the air without her blade. She jumps higher, but deals no damage in this custom move.
Down special Default Counter 1.2x (min 8%) Blocks and retaliates against incoming attacks. The strength of the attack blocked influences the strength of the counterattack.
Custom 1 Easy Counter 0.7x (min 4%) Lucina holds her stance longer, and strikes with less power. Has decreased damage scaling, but has a wider trigger window.
Custom 2 Iai Counter 1.3x (min 6%) Lucina dashes behind the foe and slashes them at blinding speed. Deals more damage, knocks opponents backwards, and activates faster. However, it has a narrower trigger window.
Final Smash Critical Hit 60% Lucina lunges in one direction, attacking the first opponent. Immense knockback, enough to one-hit KO any character.

Reveal trailer

<youtube>N9ytrX0wweA</youtube>

Alternate costumes

Lucina Palette (SSB4).png
Lucina's stock icon in Super Smash Bros. for Wii U. LucinaHeadGreenSSB4-U.png LucinaHeadBlackSSB4-U.png LucinaHeadWhiteSSB4-U.png LucinaHeadRedSSB4-U.png LucinaHeadYellowSSB4-U.png LucinaHeadNavySSB4-U.png LucinaHeadPurpleSSB4-U.png

Trophies

Trophy Descriptions

Lucina's regular trophy can be obtained by completing Classic Mode with her and her alternative trophy can be obtained by completing All-Star mode with her (3DS version) or purchasing it at the Trophy shop (Wii U version).

Lucina (3DS)
Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but more than just the tip of her sword is powerful.
Lucina (Wii U)
Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.
Lucina (Alt.)
Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but Lucina's sword is equally powerful all along the blade. Her Shield Breaker move lets her attack opponents and break their shields at the same time. Charge it fully to shatter shields in one hit.

In Event Matches

Solo Events

Co-op Events

Gallery

Trivia

  • Lucina is the only clone in the entire series whose special moves (even the custom moves) all share the same names with the character she is a clone of, Marth.
    • In the Japanese-language version of SSB4, two of Lucina's custom moves have different names. "Dashing Assault" is called "Assault Dash", and "Effortless Blade" is named "Easy Combination".
  • Although acting as a newcomer to Super Smash Bros., Lucina was not depicted as such on the front page of the Super Smash Bros. 4 Official Site; she was only given a small slot like the returning veterans. However, her profile page also displayed the word "newcomer" and the mobile site still gave Lucina a large slot like other newcomers.
  • Robin and Lucina are the only Fire Emblem characters to originate from the same game, being Fire Emblem: Awakening.
  • Lucina's SSB4 official art is posed identically to official art of her disguised as Marth from Fire Emblem Awakening. Lucina also uses this pose for her Counter, and as a victory pose.
  • Lucina is the only unlockable character in both games who was officially revealed prior to the release of Super Smash Bros. 4 and the only unlockable to appear in the opening movie in Super Smash Bros. for Wii U.
  • Lucina is the first clone character since Luigi (SSB64) to be related to another from the same series; as confirmed in Fire Emblem: Awakening, she (and her father) are descendants of Marth.

References