Fire Flower: Difference between revisions

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[[Image:Fire_Flower.jpg|thumb|500px|right|A Fire Flower from [[Super Smash Bros.]]]]
[[Image:Fire_Flower.jpg|thumb|500px|right|A Fire Flower from [[Super Smash Bros.]]]]
[[Image:Ssbmitemsfireflower.jpg|thumb|500px|right|A Fire Flower from [[Super Smash Bros Melee]]]]
[[Image:Ssbmitemsfireflower.jpg|thumb|500px|right|A Fire Flower from [[Super Smash Bros Meele]]]]
[[Image:Fire.jpg|right|thumb|A Fire Flower from [[Super Smash Bros Brawl]]]]
[[Image:Fire.jpg|right|thumb|A Fire Flower from [[Super Smash Bros Brawl]]]]



Revision as of 09:27, January 28, 2008

A Fire Flower from Super Smash Bros Meele

When holding a Fire Flower, hitting A will make the flower start spewing fire in front of the character. It originates from the Mario series.

  • It can do up to 44% damage combined.
  • By throwing and dropping it, it can do between 4-12% damage.
  • The Fire Flower will last a combined 7 seconds.
  • When using the Fire Flower, characters cannot move or jump. This has been changed in Brawl
  • Being hit by a thrown the Fire Flower will set the character on fire as well as cause a little knockback.
  • The flames can be reflected by Fox/Falco's reflector, Zelda's Nayru's Love, Mario/Dr. Mario's cape, and Ness's bat. It can also be deflected by Mewtwo's Confusion, but doesn't hurt the opponent. The flames can also be absorbed in Ness's PSI Magnet.

In Super Smash Bros. Brawl, Fire Flowers, like shooting, can now be used while walking. [1]


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