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Dash attack: Difference between revisions

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{{ArticleIcons|ssb=yes|melee=yes|brawl=yes}}
{{ArticleIcons|ssb=yes|melee=yes|brawl=yes}}
{{Cleanup|Sure would be nice if we could get damage percentages on these.}}
[[Image:Fox_dashattack.jpg|thumb|250px|[[Fox]]'s dash attack]]
[[Image:Fox_dashattack.jpg|thumb|250px|[[Fox]]'s dash attack]]
'''Dash attack''' is an attack performed by pressing the [[attack]] button while [[dashing]]. To do a dash attack immediately after starting a dash, press the [[C-stick]] down instead.
'''Dash attack''' is an attack performed by pressing the [[attack]] button while [[dashing]]. To do a dash attack immediately after starting a dash, press the [[C-stick]] down instead.

Revision as of 09:47, August 10, 2011

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Fox's dash attack.
Fox's dash attack

Dash attack is an attack performed by pressing the attack button while dashing. To do a dash attack immediately after starting a dash, press the C-stick down instead. Dash attacks typically use the momentum behind the dash to pull of some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticeable ending lag and are predictable, making them very easily shield-grabbed. In Brawl, certain dash attacks can be interrupted by performing an up smash, which is known as Dash attack canceling. Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful KO move known as the up-smash. The dash attack can also be cancelled by the grab cancel.

Dash attacks in SSB

  • Mario: Does a slide tackle like in Super Mario 64.
  • Luigi: Swings his arms in a flurry of "sissy-fight"-like punches.
  • Donkey Kong: Lifts up foot and slides on his other foot.
  • Yoshi: Rams forward with his head.
  • Link: Sticks his sword straight out and stops.
  • Samus: Shoulder tackles foe.
  • Kirby: Does a slide tackle.
  • Fox: Leaps a bit off the ground and slides forward, sticking foot out.
  • Captain Falcon: Does a shoulder tackle.
  • Pikachu: Does a running headbutt.
  • Jigglypuff: Trips and slides into opponents.
  • Ness: Puts both hands in front of him.

Dash attack in SSBM

  • Mario: Does a slide tackle like in Super Mario 64.
  • Luigi: Dashes forward and attacks with a flurry of punches.
  • Peach: Lunges forward and splits her hands apart.
  • Dr. Mario: Same as Mario's, but has slightly more range.
  • Bowser: Charges forward.
  • Donkey Kong: Kicks in front.
  • Yoshi: Rams forward with head.
  • Link: Brings sword down in front of him.
  • Zelda: Shoves her hands in front, with magic sparks coming out of them.
  • Sheik: Spreads her arms apart and stops running.
  • Ganondorf: Does a shoulder tackle.
  • Young Link: Slashes in front of him and slows down.
  • Samus: Does a shoulder tackle.
  • Ice Climbers: Leaps and swings hammers forward.
  • Kirby: Runs forward on fire.
  • Fox: Runs forward and sticks foot out.
  • Falco: Same as Fox.
  • Pikachu: Jumps forward, headbutting.
  • Jigglypuff: Trips and falls head first.
  • Mewtwo: Holds out arms while sliding, inflicting damage with shadow energy.
  • Pichu: Sticks his head out and trips mid-dash.
  • Marth: Does a quick upward diagonal slash.
  • Roy: Slashes in front of him.
  • Ness: Uses PK Brainshock, which releases 3 bubbles of PSI.
  • Mr. Game & Watch: Puts on a footbal helmet and charges forward.
  • Captain Falcon: Does a shoulder tackle.

Dash attacks in SSBB

  • Mario: Does a sex kick slide tackle like in Super Mario 64. Very weak unless hit within initial few frames.
  • Luigi: Swings his arms in a flurry of "sissy-fight"-like punches. Multiple hits; last hit has better knockback than the previous hits.
  • Peach: Pushes forward and then pulls hands apart. Two hits, sends foes up.
  • Bowser: Falls onto his belly. Good range and good knockback, but some considerable ending lag.
  • Donkey Kong: Lifts up foot and slides on his other foot. Moves forward a bit.
  • Diddy Kong: Does a slow cartwheel. Multiple hits, last having best but bad knockback. Can be dash attack canceled.
  • Yoshi: Rams forward with head. Good range and knockback.
  • Wario: Slides down and forward like a baseball runner getting picked off. Can be dash attack canceled.
  • Link: Crosses sword in front of his body. Semi-spike occasionally. Can be dash attack canceled.
  • Zelda: Pushes forward with magical sparks tipping her hands.
  • Sheik: Slashes hand forward. Good range, moves forward a bit. Can be used for dash attack canceling.
  • Ganondorf: Shoulder tackles foe. Can KO at high percenteges, surprisingly fast, and sends foe skyward.
  • Toon Link: Same as Link's, worse range and knockback, faster and better damage.
  • Samus: Same as Ganondorf's. Horizontal knockback, though.
  • Zero Suit Samus: Leaps a bit off the ground and slides forward, sticking foot out. Is a sex kick. Can lock if buffered right.
  • Pit: Slices sword before him. Good for setting up glide attacks.
  • Ice Climbers: Swing their hammers sideways quickly.
  • R.O.B.: Jabs arms quickly forward. Exact same animation as fair.
  • Kirby: Does a breakdancing spin on his head. Multiple hits, last with good knockback.
  • Meta Knight: Slides forward tackling with foot. Only non-throw move of MK's that doesn't require Galaxia. More damage at body, not foot.
  • King Dedede: Trips and belly flops powerfully forward, though cripplingly slow. One of few dash attacks that has potential killing power.
  • Olimar: Cartwheels quickly forward. Bad range, but faster and stronger than Diddy's, and trips at the end.
  • Fox: Same as Zero Suit Samus's, but more vertical knockback.
  • Falco: Same as Fox's, but more priority due to dair spike and dash attack canceling.
  • Wolf: Does a flip-kick forward. Only dash move that doesn't utilize forward momentum. If hit with his toes, sends the opponent forward, but if hit with his legs, it send the opponent up. Can be dash attack canceled.
  • Captain Falcon: Rams a shoulder into the opponent. Quick but extreme unsafe on shields due to lack of shieldstun and high ending lag.
  • Pikachu: Does a running headbutt. Good knockback.
  • Squirtle: Slams the back side of his shell at the foe.
  • Ivysaur: Tackles foe. Good power, can KO around 100% on lighter characters.
  • Charizard: Extends leg out at the foe, kicking him/her.
  • Lucario: Kicks forward. Foe goes up and behind Lucario. There is no aura in this attack.
  • Jigglypuff: Forces head through foe. Puffs foe backwards and sets up for later quick combos. Can be used for dash attack canceling to compensate Jigglypuff´s slow ground mobility.
  • Marth: Swings sword powerfully up. High priority, but slow.
  • Ike: Brings Ragnell around about 250 degrees from back to front. Sometimes knocks foes behind him if hits with Ike or bottom of Ragnell.
  • Ness: Pushes three bubbles of PSI power at foe. Knocks straight up.
  • Lucas: Charges forward while sliding and holding a PSI hexagon, then unleashes and jams it into foe. If hits close to Lucas, foe goes high up, with capability to Star KO. Other wise, pushes foe forward.
  • Mr. Game & Watch: Dons a helmet and slides forward on the ground, like Wario. Has sex kick-like properties. Slow, but has good knockback.
  • Snake: Does an extremely ranged front flip. Great knockback, moves forward quite a bit. Can be dash attack canceled.
  • Sonic: Curls up into a Spinball while running. Based on the Spin Attack from Sonic the Hedgehog (game).

Trivia

  • Kirby is the only character in the series to have his dash attack changed in every game.