Diddy Kong (SSBB)

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Revision as of 00:51, March 27, 2008 by 12.46.87.197 (talk) (Peanut healing isn't a big deal.)
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This article is about Diddy Kong's appearance in Super Smash Bros. Brawl. For other uses, see Diddy Kong.
Diddy Kong
Diddy Kong
DKSymbol.svg
Universe Donkey Kong
Appears in SSBB
Availability Starter


Diddy Kong (ディディーコング, Diidī Kongu) is a character for Super Smash Bros. Brawl. He is armed with the Peanut Popgun and Rocketbarrel Boost from Donkey Kong 64.

Pros and Cons

Pros:

  • Good speed
  • Many quick attacks with a fair bit of power
  • Very solid Down-Air Spike
  • Two kinds of projectiles
  • Banana Peels limit opponent's maneuverability and provide a great Glide Toss option.
  • Can string together combos well
  • Up and Forward Smashes have multiple hits
  • Can Wall cling
  • Can Crawl
  • Good aerial game
  • When Up-B is fully charged, it covers a great distance.
  • Strong Dash attack canceling with Upsmash

Cons:

  • Fairly Light
  • Peanut Popgun peanuts may arc straight over opponents if not charged.

Standard Moves

Ground Attacks

  • Dash A - Does a cartwheel spin, resembling the one from the Donkey Kong Country games.
  • Neutral A - Slaps twice, then turns around. Plants his hands on the ground, and rapidly kicks his feet behind him along the ground, while his tail spins above them. Both his tail and his feet can hit multiple times here.
  • Forward Tilt - Places both arms together above his head. Stands on one foot, leaning to the side and punching with both fists together above his head.
  • Down Tilt - While crouching, slaps forward. His hand appears to grow for the duration of this attack. Appears to have a set knockback.
  • Up Tilt - Sticks one hand above his head and hops a little. Quick, and a good combo starter
  • Forward Smash - Spins, slapping forward twice, the first hit just leaving them there and the second hit having large knockback.
  • Up Smash - Hops a little and does a sort of cartwheel, hitting three to four times.
  • Down Smash - Breakdancing sweep kick, similar to Mario's

Aerial Attacks

  • Neutral Aerial - Sticks out hands and feet and spins, similar to Kirby, but slower-spinning. Appears to hit only once, and with a decent amount of knockback, making this a sex-kick like move.
  • Up Aerial - Overhead Flip Kick. Decent knockback, fairly fast.
  • Forward Aerial - Kicks both feet forward, similar to Mario's back Aerial. Good knockback.
  • Back Aerial - Sticks leg out and spins it behind him. Similar to Samus's back Aerial, but with less knockback.
  • Down Aerial - Punches both arms down, spiking.

Grabs and Throws

  • Forward Throw - Tosses opponent forward.
  • Up Throw - Throws opponent up and kicks them.
  • Back Throw - Tosses opponent backward.
  • Down Throw - Tosses opponent on the ground violently.

Special Moves

Template:Specialmoves

Role in the Subspace Emissary

When Donkey Kong has three Bullet Bills fired at him by the vehicle escaping with his banana horde, Diddy Kong leaps from behind DK and unleashes his Peanut Popguns onto the Bullet Bills, destroying them. He then joins Donkey Kong in pursuit of their stolen bananas. At one point, after getting their bananas, they encounter Bowser, who aims the Dark Cannon at the two. DK, realizing what is about to happen, then Giant punches Diddy, sending him flying away as DK is shot and captured. [1]

Later, Diddy Kong comes out of the forest to a lake. When he gets to the lake where a crashed Arwing is seen, Rayquaza comes out of the water and grabs Diddy Kong. Then Fox jumps out of the Arwing which is now on fire due to an attack from Rayquaza. He uses his Fox Illusion and his Reflector to send Rayquaza back into the lake and save Diddy Kong. Fox then makes a hand signal for Diddy to come with him.

Later, Diddy gets hit by Bowser's Dark Cannon and is cloned by Shadowbugs, Falco though arrives just in time and destroys the Dark Cannon, Bowser gets away in his Koopa Clown Car while the Shadowbug Diddy grows twice it's normal size. Fox revives Diddy who is shocked at what has happened. Diddy and the two Starfox pilots fight Giant Shadowbug Diddy. After the fight, Falco joins Diddy and Fox as they continue through the jungle. Eventually they see Donkey Kong's trophy on a ship in chains. Diddy is mad at this as he, Fox and Falco board the Great Fox.

Event matches

Special Movements

Taunts

Up: Throws his hat into the air and catches it on his head.

Side: Makes an odd martials arts pose and screeches threatingly.

Down: Dances and claps his hands above his head.

On-Screen Appearance: Breaks out of a DK barrel.

External Links