Super Smash Bros. for Wii U

8-Player Smash: Difference between revisions

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*While Ω forms of stages are available in 8-Player Smash, {{SSB4|Final Destination}} itself cannot be used in 8-Player Smash, despite the Ω stages usually being no larger than Final Destination itself.
*While Ω forms of stages are available in 8-Player Smash, {{SSB4|Final Destination}} itself cannot be used in 8-Player Smash, despite the Ω stages usually being no larger than Final Destination itself.
*According to [[Masahiro Sakurai]], 8-Player Smash was [http://mynintendonews.com/2014/12/11/sakurai-talks-inclusion-of-duck-hunt-in-smash-bros-8-player-smash-planned-for-melee-and-more/ going to appear] in ''[[Super Smash Bros. Melee]]'', but was "more than impossible" at the time. Notably, usage of ''Melee''{{'}}s [[debug menu]] can allow for partially implemented 6-player battles.
*According to [[Masahiro Sakurai]], 8-Player Smash was [http://mynintendonews.com/2014/12/11/sakurai-talks-inclusion-of-duck-hunt-in-smash-bros-8-player-smash-planned-for-melee-and-more/ going to appear] in ''[[Super Smash Bros. Melee]]'', but was "more than impossible" at the time. Notably, usage of ''Melee''{{'}}s [[debug menu]] can allow for partially implemented 6-player battles.
*While other stages in their normal forms have their stage hazards removed for 5-8 players, only Onett retains its hazard, which are its cars.


[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSB4-Wii U)]]

Revision as of 00:00, April 27, 2015

The original eight characters taunting in 8-Player Smash's Battlefield.

8-Player Smash is a gameplay mode in Super Smash Bros. for Wii U. This mode allows eight players to play on the same stage at one time. In addition to red, blue, yellow, and green indicators for players 1-4, players 5-8 receive new indicators colored orange, cyan, purple, and slate respectively. In Team Battles, an additional team color, the yellow team, can be selected. Additionally, when using the Team Battle function in 8-Player Smash, CPUs will almost always utilize the life stealing technique, even more often than they do in the other modes.

Stages available in 8-Player Smash

Only certain stages and their Ω Forms can be played on. Sizes of stages may change to accommodate for the larger amount of players. Several of the stages' hazards or background elements are also removed. Certain stages allow for 5 or 6 players, but not 7 or 8. Omega stages will be scaled up depending on how many players are present.

Stage Max players
(normal)
Max players
(Ω form)
Notes
Donkey Kong (universe) 75m 8 8
Super Smash Bros. (universe) Battlefield 8 8
Super Smash Bros. (universe) Big Battlefield 8 8
The Legend of Zelda (universe) Bridge of Eldin 8 8 King Bulblin does not appear and the bridge does not blow up.
Fire Emblem (universe) Castle Siege 8 8
Mario (universe) Delfino Plaza 4 8
Duck Hunt (universe) Duck Hunt 8 8 The dog and ducks do not appear.
Game & Watch (universe) Flat Zone X 6 8
Wario (universe) Gamer 4 8
Pikmin (universe) Garden of Hope 4 8
Xenoblade Chronicles (universe) Gaur Plain 8 8 Metal Face does not appear.
Kirby (universe) Halberd 4 8
Donkey Kong (universe) Jungle Hijinxs 4 8
Pokémon (universe) Kalos Pokémon League 4 8
Mario (universe) Luigi's Mansion 8 8 The mansion cannot be attacked or destroyed, and the pillars are intangible.
Star Fox (universe) Lylat Cruise 8 8 The background is only set to starry space.
Donkey Kong (universe) Kongo Jungle 64 8 8
Mario (universe) Mario Circuit (Brawl) 8 8 Shy Guys do not appear.
Mario (universe) Mario Galaxy 8 8 Background ships are removed.
Mario (universe) Mushroom Kingdom U 4 8
Metroid (universe) Norfair 8 8 No lava-related hazards appear.
EarthBound (universe) Onett 8 8
Star Fox (universe) Orbital Gate Assault 4 8
Pac-Man (universe) Pac-Land 6 8
Kid Icarus (universe) Palutena's Temple 8 8
Pilotwings (universe) Pilotwings 4 8
Pokémon (universe) Pokémon Stadium 2 8 8 The stage does not change its layout, and the screen that normally shows battle information is blank.
F-Zero (universe) Port Town Aero Dive 4 8
Metroid (universe) Pyrosphere 8 8 Ridley and other hazards do not appear.
Kid Icarus (universe) Skyworld 6 8
Animal Crossing (universe) Smashville 8 8 No background characters appear.
The Legend of Zelda (universe) Temple 8 8
Kirby (universe) The Great Cave Offensive 8 8
Animal Crossing (universe) Town and City 8 8 No background characters appear.
Wii Fit (universe) Wii Fit Studio 8 8 The background does not change to a mirror.
Mega Man (universe) Wily Castle 4 8
Sonic (universe) Windy Hill Zone 8 8
Yoshi (universe) Woolly World 4 8
Wrecking Crew (universe) Wrecking Crew 4 8
Yoshi (universe) Yoshi's Island 8 8

Unavailable stages

The following stages are unavailable in 8-Player Smash in normal or Ω form. Custom Stages are also not selectable, with the option replaced with the option for switching to Ω Forms.

Punch-Out!! (universe) Boxing Ring
Fire Emblem (universe) Coliseum
Super Smash Bros. (universe) Final Destination
Mario (universe) Mario Circuit
The Legend of Zelda (universe) Skyloft
Wii Sports (universe) Wuhu Island

Gallery

Update history

Super Smash Bros. for Wii U 1.0.2

Super Smash Bros. for Wii U 1.0.6

Trivia

  • Super Smash Bros. for Nintendo 3DS includes various unused elements within its data for 8-player Smash.
  • While Ω forms of stages are available in 8-Player Smash, Final Destination itself cannot be used in 8-Player Smash, despite the Ω stages usually being no larger than Final Destination itself.
  • According to Masahiro Sakurai, 8-Player Smash was going to appear in Super Smash Bros. Melee, but was "more than impossible" at the time. Notably, usage of Melee's debug menu can allow for partially implemented 6-player battles.
  • While other stages in their normal forms have their stage hazards removed for 5-8 players, only Onett retains its hazard, which are its cars.