Super Smash Bros. series

Gravity: Difference between revisions

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(Added the gravity values for SSB4.)
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{{incomplete|SSB4 data is not included.}}
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'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.
'''Gravity''' is a measure of how fast a falling [[character]] reaches their maximum [[falling speed]]. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.
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Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity.
Gravity also affects how high a character is able to [[jump]]; two characters with the same jump force will not jump the same height if they have different gravity.


==Gravity values in ''SSB64''==
==Gravity values in ''[[SSB]]''==
Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]
Source: [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]
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==Gravity values in ''Melee''==
==Gravity values in ''[[Melee]]''==
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!Rank!!Character!!Gravity
!Rank!!Character!!Gravity
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*[[Sandbag]] has a gravity of 0.05.
*[[Sandbag]] has a gravity of 0.05.


==Gravity values in ''Brawl''==
==Gravity values in ''[[Brawl]]''==


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*The [[Fighting Alloys]] all share Mario's gravity value of 0.075, just as they share his weight.
*The [[Fighting Alloys]] all share Mario's gravity value of 0.075, just as they share his weight.
*In ''Melee'' and ''Brawl'', Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
*In ''Melee'' and ''Brawl'', Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
*Not counting Giga Bowser in ''Melee'', Fox holds the distinction of having the highest gravity value of any character in all games.
*Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''.
*Sheik is the only veteran to have her gravity increased from ''Melee'' to ''Brawl''.
==Gravity values in ''[[SSB4]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Gravity
|-
|'''n/a'''||[[Giga Bowser]]||0.198
|-
|'''1'''||{{SSB4|Fox}}||0.19
|-
|'''2'''||{{SSB4|Greninja}}||0.18
|-
|'''3'''||{{SSB4|Sheik}}||0.15
|-
|'''4'''||{{SSB4|Falco}}||0.13
|-
|'''n/a'''||[[Giga Mac]]||0.12
|-
|'''5-6'''||{{SSB4|Captain Falcon}}||0.12
|-
|'''5-6'''||{{SSB4|Zero Suit Samus}}||0.12
|-
|'''7-9'''||{{SSB4|Bowser}}||0.11
|-
|'''7-9'''||{{SSB4|Meta Knight}}||0.11
|-
|'''7-9'''||{{SSB4|Charizard}}||0.11
|-
|'''10'''||{{SSB4|Ganondorf}}||0.10784
|-
|'''n/a'''||[[Wario-Man]]||0.1071
|-
|'''11'''||{{SSB4|Mega Man}}||0.1071
|-
|'''12-13'''||{{SSB4|Diddy Kong}}||0.105
|-
|'''12-13'''||{{SSB4|Palutena}}||0.105
|-
|'''14'''||{{SSB4|Mii Brawler}}||0.1
|-
|'''15-16'''||{{SSB4|Mii Swordfighter}}||0.096
|-
|'''15-16'''||{{SSB4|Link}}||0.096
|-
|'''17'''||{{SSB4|Pikachu}}||0.095
|-
|'''18-20'''||{{SSB4|Wario}}||0.092
|-
|'''18-20'''||{{SSB4|Ike}}||0.092
|-
|'''18-20'''||{{SSB4|Bowser Jr.}}||0.092
|-
|'''21-23'''||{{SSB4|R.O.B.}}||0.09
|-
|'''21-23'''||{{SSB4|Sonic}}||0.09
|-
|'''21-23'''||{{SSB4|Wii Fit Trainer}}||0.09
|-
|'''24'''||{{SSB4|Robin}}||0.089
|-
|'''25'''||{{SSB4|King Dedede}}||0.08788
|-
|'''26-28'''||{{SSB4|Mii Gunner}}||0.08715
|-
|'''26-28'''||{{SSB4|Mario}}||0.08715
|-
|'''26-28'''||{{SSB4|Dr. Mario}}||0.08715
|-
|'''29'''||{{SSB4|Donkey Kong}}||0.08505
|-
|'''30'''||{{SSB4|Shulk}}||0.085
|-
|'''31'''||{{SSB4|Lucario}}||0.084
|-
|'''n/a'''||[[Mega Lucario]]||0.084
|-
|'''32-33'''||{{SSB4|Pit}}||0.081
|-
|'''32-33'''||{{SSB4|Dark Pit}}||0.081
|-
|'''34-36'''||{{SSB4|Yoshi}}||0.08
|-
|'''34-36'''||{{SSB4|Mr. Game & Watch}}||0.08
|-
|'''34-36'''||{{SSB4|Little Mac}}||0.08
|-
|'''37'''||{{SSB4|Toon Link}}||0.079
|-
|'''38'''||{{SSB4|Villager}}||0.078
|-
|'''39'''||{{SSB4|Ness}}||0.077
|-
|'''40'''||{{SSB4|Duck Hunt}}||0.076
|-
|'''41-44'''||{{SSB4|Samus}}||0.075
|-
|'''41-44'''||{{SSB4|Luigi}}||0.075
|-
|'''41-44'''||{{SSB4|Marth}}||0.075
|-
|'''41-44'''||{{SSB4|Lucina}}||0.075
|-
|'''45'''||{{SSB4|Pac-Man}}||0.072
|-
|'''46'''||{{SSB4|Zelda}}||0.071
|-
|'''47-48'''||{{SSB4|Peach}}||0.068
|-
|'''47-48'''||{{SSB4|Olimar}}||0.068
|-
|'''49'''||{{SSB4|Kirby}}||0.06405
|-
|'''50'''||{{SSB4|Rosalina}}||0.062
|-
|'''51'''||{{SSB4|Jigglypuff}}||0.05309
|}
===Notes===
*The Fighting Mii Team has gravity values of 0.09 (Brawler), 0.096 (Swordfighter), and 0.087 (Gunner).
*Not counting Giga Bowser in ''Melee'' and the transformation [[Final Smash]]es, Fox holds the distinction of having the highest gravity value of any character in all games.


==See also==
==See also==

Revision as of 19:50, March 5, 2015

Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.

The vertical knockback suffered by characters is based on both their weight and their gravity, with higher-gravity characters taking slightly more knockback; horizontal knockback is unaffected. This is an attempt to balance the ability to combo various characters, although the effect of gravity on knockback is minor. It is believed this only occurs in Brawl but may occur in the other two games.

Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity.

Gravity values in SSB

Source: [1]

Rank Character Gravity (JPN) Gravity (NTSC/PAL)
1 Fox 4 4
2 (JPN)
2-3 (NTSC/PAL)
Captain Falcon 3.4 3.4
3 (JPN)
2-3 (NTSC/PAL)
Link 3.2 3.4
4-5 Donkey Kong 3 3
4-5 Pikachu 3 3
6-7 (JPN)
6 (NTSC/PAL)
Yoshi 2.7 2.8
6-7 (JPN)
7 (NTSC/PAL)
Ness 2.7 2.7
8-9 Mario 2.4 2.4
8-9 Kirby 2.4 2.4
10 Luigi 2.1 2.1
11 Jigglypuff 2 2
12 Samus 1.9 1.9

Gravity values in Melee

Rank Character Gravity
n/a Giga Bowser 0.25
1 Fox 0.23
2 Falco 0.17
3-5 Bowser 0.13
3-5 Ganondorf 0.13
3-5 Captain Falcon 0.13
6 Sheik 0.12
7 Roy 0.114
8-11 Link 0.11
8-11 Young Link 0.11
8-11 Pikachu 0.11
8-11 Pichu 0.11
12-13 Donkey Kong 0.1
12-13 Ice Climbers 0.1
14-16 Mario 0.095
14-16 Dr. Mario 0.095
14-16 Mr. Game & Watch 0.095
17 Yoshi 0.093
18 Ness 0.09
19 Marth 0.085
20 Mewtwo 0.082
21-22 Peach 0.08
21-22 Kirby 0.08
23 Zelda 0.073
24 Luigi 0.069
25 Samus 0.066
26 Jigglypuff 0.064

Notes

  • Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
  • Sandbag has a gravity of 0.05.

Gravity values in Brawl

Rank Character Gravity
1 Fox 0.175
2 Sheik 0.1409
3 Wolf 0.13
4 Falco 0.112
5 Squirtle 0.1067
6-8 Bowser 0.1027
6-8 Ganondorf 0.1027
6-8 Captain Falcon 0.1027
9 Meta Knight 0.0956
10 Diddy Kong 0.092
11 Lucas 0.09
12 Link 0.089
13 Zero Suit Samus 0.0884
14 Pikachu 0.087
15-16 Charizard 0.085
15-16 Sonic 0.085
17 Wario 0.0842
18-19 King Dedede 0.0837
18-19 Ike 0.0837
20 Donkey Kong 0.081
21 Snake 0.08
22 Ice Climbers 0.077
23 Mr Game & Watch 0.07505
24-25 Mario 0.075
24-25 Pit 0.075
26 Yoshi 0.07347
27 Ness 0.0711
28-29 Toon Link 0.07
28-29 Ivysaur 0.07
30 Marth 0.06715
31 Zelda 0.067
32-33 Luigi 0.065
32-33 R.O.B. 0.065
34 Peach 0.0632
35 Lucario 0.0625
36 Kirby 0.061
37 Olimar 0.06
38 Samus 0.058
39 Jigglypuff 0.05056

Notes

  • The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
  • In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
  • Sheik is the only veteran to have her gravity increased from Melee to Brawl.

Gravity values in SSB4

Rank Character Gravity
n/a Giga Bowser 0.198
1 Fox 0.19
2 Greninja 0.18
3 Sheik 0.15
4 Falco 0.13
n/a Giga Mac 0.12
5-6 Captain Falcon 0.12
5-6 Zero Suit Samus 0.12
7-9 Bowser 0.11
7-9 Meta Knight 0.11
7-9 Charizard 0.11
10 Ganondorf 0.10784
n/a Wario-Man 0.1071
11 Mega Man 0.1071
12-13 Diddy Kong 0.105
12-13 Palutena 0.105
14 Mii Brawler 0.1
15-16 Mii Swordfighter 0.096
15-16 Link 0.096
17 Pikachu 0.095
18-20 Wario 0.092
18-20 Ike 0.092
18-20 Bowser Jr. 0.092
21-23 R.O.B. 0.09
21-23 Sonic 0.09
21-23 Wii Fit Trainer 0.09
24 Robin 0.089
25 King Dedede 0.08788
26-28 Mii Gunner 0.08715
26-28 Mario 0.08715
26-28 Dr. Mario 0.08715
29 Donkey Kong 0.08505
30 Shulk 0.085
31 Lucario 0.084
n/a Mega Lucario 0.084
32-33 Pit 0.081
32-33 Dark Pit 0.081
34-36 Yoshi 0.08
34-36 Mr. Game & Watch 0.08
34-36 Little Mac 0.08
37 Toon Link 0.079
38 Villager 0.078
39 Ness 0.077
40 Duck Hunt 0.076
41-44 Samus 0.075
41-44 Luigi 0.075
41-44 Marth 0.075
41-44 Lucina 0.075
45 Pac-Man 0.072
46 Zelda 0.071
47-48 Peach 0.068
47-48 Olimar 0.068
49 Kirby 0.06405
50 Rosalina 0.062
51 Jigglypuff 0.05309

Notes

  • The Fighting Mii Team has gravity values of 0.09 (Brawler), 0.096 (Swordfighter), and 0.087 (Gunner).
  • Not counting Giga Bowser in Melee and the transformation Final Smashes, Fox holds the distinction of having the highest gravity value of any character in all games.

See also