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Wii Fit Trainer (SSB4)

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This article is about Wit Fit Trainer's appearance in Super Smash Bros. 4. For the character in other contexts, see Wii Fit Trainer.
Wii Fit Trainer
in Super Smash Bros. 4
Wii Fit Trainer
WiiFitSymbol.svg
Universe Wii Fit
Availability Starter
Final Smash Wii Fit
Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U.
Wii Fit Trainer Weighs In!
—Introduction Tagline

The Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a new playable character in Super Smash Bros. 4, revealed during E3 2013 after the initial reveal trailers.[1] She originates from the Wii Fit series of games, and uses "healthy moves" based on fitness exercises. She is a fast and agile character.

On October 31, 2013 (the release date for the trial version of Wii Fit U), a male version of Wii Fit Trainer was shown[2], which was later confirmed in the April 8th, 2014 Super Smash Bros. Direct to be an alternate costume of the Wii Fit Trainer. There are no gameplay differences between the two, with both of them even being the same size.

The trainers are voiced by Hitomi Hirose and Tomoyuki Higuchi in Japanese, while they are voiced by October Moore and Steve Heinke in English.

Attributes

As expected from her origin game, Wii Fit Trainer's physical attacks all involve her posing in various Yoga poses that appear in Wii Fit. Due to this, Wii Fit Trainer's moveset is perhaps the most confusing of all close range fighters if one does not use her frequently, though her strength comes from some of the unusual hitboxes in her attacks.

With a decent dash and jump for her weight, Wii Fit Trainer has no trouble with recovery, especially with her Super Hoop which is extendable by button mashing for a boost in horizontal height. Her crouch allows her to avoid many attacks, allowing her to follow up with her down tilt. Header can force an opponent to shield while edgeguarding, further enhancing her recovery. It can also be cancelled at close range to force opponents to shield, allowing some followups. Sun Salutation is a spammable projectile uncharged and deals good damage and knockback fully charged, and heals 1% at full charge. These make it reliable for dealing damage or KOing at high percentages. Deep Breathing can heal 3% and increase Wii Fit Trainer's chances of taking an opponent's stock at high percentages. Getting a KO, however, is often difficult due to her strongest moves being unable to KO till 100%.

Unlike most fighters who have only one attack that hits in both directions, many of Wii Fit Trainer's attacks have hitboxes in both directions, such as her jab, forward tilt, forward smash and forward aerial. Her jab's second hitbox is useful for countering rolling players, while her forward tilt has a hitbox which knocks foes upwards. Her forward smash hits in both directions. She also has significantly more meteor smashes than other smashers, such as her forward air, her down aerial, and Header. However, because of their hitboxes, it is much more difficult to connect these attacks, though a skilled player can use these with good results. Her hitbox placements and ability to hit two sides at once gives her a good matchup against certain characters.

Alongside these meteor smashes, most of Wii Fit Trainer's attacks have unusual hitboxes, giving her followups but making small characters hard to hit. Her jab is probably the most useful attack, burying grounded opponents, leaving them vulnerable to her forward and down smash, or aerials if the opponent button mashes their way out. Heavy characters are especially vulnerable. Unfortunately, small characters limit her options. Her up smash and tilt, though having vertical range, lack horizontal hitboxes. Her aerials have little ending lag, making her a decent air fighter, some attacks comboing well, while others have KO potential. Her grab game is also decent, her throws being able to combo into aerials. However, her reach suffers, and as her attacks keep her still, it is hard to hit moving opponents without predicting. This, along with many of Wii Fit Trainer's attacks only KOing near 100% and inability to hit under her, makes some matchups difficult.

In essence, Wii Fit Trainer is a fighter with an excellent projectile and recovery, has many moves that can disrupt rolls and many tricks up her sleeve due to her many double hitbox attacks and can use them easily against bigger characters, but suffers with KOs and following up with her useful jab bury especially against small characters because of her low reach and many awkwardly positioned hitboxes in her attacks.

Moveset

Wii Fit Trainer is also able to crawl and wall jump.

  Name Damage Description
Neutral attack   3% (most), 2% (late rear) Wii Fit Trainer thrusts her arm out, knees, then stomps on the opponent. The first hit has a backwards kick with lots more knockback. The third hit is able to bury grounded opponents, and can easily followup into a tilt or smash attack. Waiting for the opponent to wriggle out of the bury can catch them in an air attack.
2%
3%
Forward tilt Dancer 9% The Trainer assumes the Dancer pose, hitting with her arm and leg. Hitting with the Trainer's leg will launch the opponent vertically. High knockback and a dependable KO move.
Up tilt   8% The Trainer touches her toes with one arm, and thrusts the other upwards. Slightly difficult to hit opponents beside her. Sends the foe straight up.
Down tilt Bridge 12% The Trainer thrusts her knees forward in the Bridge pose. Fast with high damage and hitstun, but lacks knockback for its power.
Dash attack Gate 6% The Trainer assumes the Gate pose while sliding. Lasts for a good amount of frames.
Forward smash Warrior 15.5%/14% Wii Fit Trainer stomps forward while extending her arms in either side. Strikes in both directions, but the backwards hit may miss smaller characters. Forward hit may not reliably connect as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small and buried by her jab. Slight ending lag.
Up smash Tree 18% (clean hands), 15% (clean body), 11% (late lands), 8% (late body) WFT raises her clasped hands straight up. Has no horizontal hitbox, making it difficult to connect, but has good vertical range and gives the Trainer some invincibility frames during the move's startup. The sweetspot is located at the Trainer's fingertips.
Down smash Arm & Leg Lift 10% (outside), 8% (inside) The Trainer kneels close to the ground, and thrusts her arm and leg out in opposite directions. Possesses slight startup and ending lag. Very high semi-spike knockback-- the opponent is likely to hit and bounce off the ground due to the knockback's angle.
Neutral aerial Jackknife 5% (hit 1), 9% (hit 2) Wii Fit Trainer snaps her arms and legs together in a pincer motion. Connects much easier compared to most of her attacks, and has little to no landing lag. Can combo into her other aerials.
Forward aerial   10% (clean), 6% (late) WFT thrusts her arm and leg out diagonally. Awkward hitbox placement that can make it difficult to connect. The kick can meteor smash, though difficult to do so.
Back aerial   13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late) The Trainer double kicks behind her. Has sex kick properties; can KO reliably if the attack connects during its first few frames.
Up aerial   10% The Trainer waves her clasped hands above her. Fast and can KO at high percents if the opponent is airborne.
Down aerial   14% (clean grounded), 13% (clean aerial), 8% (late) Wii Fit Trainer stomps the opponent with both feet in the Mountain pose. Long startup. Is a meteor smash, but only on aerial opponents.
Grab  
Pummel 3% Squeezes the opponent.
Forward throw   3% (hit 1), 7% (throw) Serves the opponent like a volleyball.
Back throw   3% (hit 1), 6% (throw) Throws the opponent behind the legs, then jumps up to kick him/her in the stomach.
Up throw   11% Hits the opponent upwards, as if the Trainer is setting a volleyball. At very high percents, this throw can KO.
Down throw   7% Throws the opponent toward the ground, between the Trainer's legs.
Floor attack (front)   7% Does a sweeping roundhouse with both feet.
Floor attack (back)   7% Kicks out to either side.
Floor attack (trip)   5%
Edge attack   7% Climbs onto the stage with one hand and double kicks the opponent's feet.
Neutral special Default Sun Salutation 5% (uncharged), 18% (fully charged) The Wii Fit Trainer enters the Sun Worship pose and charges a yellow energy ball. If released at full charge, heals the Trainer by 1%. A reliable KO move if boosted by Deep Breathing.
Custom 1 Enriched Sun Salutation 3% (uncharged), 20% (fully charged) The blast shrinks at it charges instead of growing. It deals more damage but it doesn't heal Wii Fit Trainer when fully charged.
Custom 2 Sweeping Sun Salutation 1.2% (uncharged), 1.6% (fully charged) The blast deals multiple hits and drags opponents along at it moves slowly.
Side special Default Header 15% (clean headbutt), 10% (late headbutt) Heads a ball sideways and headbutts opponents. The trainer can hit the ball early if the special button is pressed, making the ball fly at different angles. The headbutt gives a slight vertical boost, and can meteor smash.
Custom 1 Huge Header 15% (clean headbutt), 10% (late headbutt) The ball is much larger, but is slower and deals less damage.
Custom 2 Weighted Header 15% (clean headbutt), 10% (late headbutt) The ball is heavier, stronger and faster, but disappears faster.
Up special Default Super Hoop 5% Twirls upwards surrounded in hoops that can cause damage. Wii Fit Trainer can ascend higher and faster if the special button is mashed, which gives much better height. At the end of the move, the hoops fall and can hit opponents.
Custom 1 Jumbo Hoop 6% Little vertical distance, but large horizontal distance, maneuverability, and hoop size.
Custom 2 Hoop Hurricane 2% (loop 1), 4% (loop 2) Sucks in opponents and doesn't last as long.
Down special Default Deep Breathing 0% WFT takes a deep breath. When used correctly, heals 3% damage and increases attack power, making many of her attacks better KO moves.
Custom 1 Volatile Breathing 15% (near), 8% (far) Instead of healing or boosting, creates a large explosion.
Custom 2 Steady Breathing 0% Instead of boosting attack power, boosts launch resistance. Has a massive recharge time once used.
Final Smash Wii Fit 5%, 4%, 3% (based on position and timing) Fires several multicolored yoga poses forward, each shoving back all opponents caught.

Taunts

  • Stretches her arms above her head, saying "Let's get a good stretch!"[3]
  • Stretches her shoulders, saying "Stretch those shoulders."
  • Sits down and stretches her legs, saying "Let's stretch our legs."

Victory Fanfare

A remix of the music that plays upon successfully completing a minigame in the Wii Fit series.

Gameplay Trailer

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Alternate costumes

Wii Fit Trainer Palette (SSB4).png
Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U. WiiFitTrainerHeadMaleSSB4-U.png WiiFitTrainerHeadGreenSSB4-U.png WiiFitTrainerHeadMaleGreenSSB4-U.png WiiFitTrainerHeadRedSSB4-U.png WiiFitTrainerHeadMaleRedSSB4-U.png WiiFitTrainerHeadYellowSSB4-U.png WiiFitTrainerHeadMaleYellowSSB4-U.png

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Wii Fit Trainer's regular trophy can be obtained by completing Classic Mode with her and her alternative trophy can be obtained by completing All-Star mode with her.

Wii Fit Trainer
NA: The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right.
PAL: You can choose one of two Trainers to help whip you into shape - or better yet, whip everyone else into shape! Use all sorts of yoga poses and exercises to get fit and flexible, and inflict serious damage on the other fighters in the process! Or try some deep-breathing drills to increase power and defence. It's all good!
Wii Fit Trainer (Alt.)
The male trainer from the Wii Fit series, his neutral special Sun Salutation charges up a ball of light that, when launched, will heal him a bit. His Jackknife pose is excellent for toning the abdominal muscles, but in Smash Bros. the Wii Fit Trainer uses it as an air attack. Timed right, the attack can hit twice!

In Event Matches

Solo Events

Co-op Events

Gallery

Trivia

  • The Wii Fit Trainer is the only character who appears on either of the box arts that uses her standard artwork. All other characters that appear use new poses.
  • The Wii Fit Trainer is the only newcomer to have her splash art introduction picture show up after footage of her in her reveal.
  • The Wii Fit Trainer is the only character to (occasionally) speak full sentences when using her smash attacks. Additionally, she's the only character to have more than one voice clip when using smashes (she can say up to three sentences for each attack).
  • The Trainer's use of yoga moves goes beyond her attacks. Even her animations for lying down, air and spot dodging, rolling, teetering, crouching, and crawling have her use yoga in some way. Her Screen KO animation also applies to this, as the Trainer can be seen trying to pull off the Tree pose before falling.
  • Though both Wii Fit Trainers typically speak in North American accents, the ones that appear in the background of Wii Fit Studio (the female one only) speaks in a British accent when she says "Now, return to your original position".

References