SSB4 Icon.png

Robin (SSB4)

Revision as of 21:43, August 2, 2015 by Shock and Roll (talk | contribs) (→‎Moveset: Updated move descriptions)
This article is about Robin's appearance in Super Smash Bros. 4. For the character in other contexts, see Robin.
Robin
in Super Smash Bros. 4
Robin
FireEmblemSymbol.svg
Universe Fire Emblem
Availability Starter
Final Smash Pair Up
Robin's stock icon in Super Smash Bros. for Wii U.
Robin Brings the Thunder!
—Introduction Tagline

Robin (ルフレ, Reflet) is a newcomer in Super Smash Bros. 4. Robin was confirmed during a live stream, alongside Captain Falcon and Lucina, on the official Super Smash Bros. website on July 14th, 2014. As with Wii Fit Trainer and Villager, both male and female variants of Robin appear in SSB4, just like how players could select a gender for the character in Fire Emblem: Awakening.

The male English and Japanese voice actors, David Vincent and Yoshimasa Hosoya, reprise their roles as the male Robin from Fire Emblem: Awakening, as does the Japanese voice actor Miyuki Sawashiro for female Robin. Lauren Landa replaces Michelle Ruff for female Robin's English voice.

Attributes

Whereas other fighters from the Fire Emblem series excel at keeping opponents at a distance with fast, disjointed hitboxes (Marth and Lucina) or overpowering opponents with sheer brute force (Roy and Ike), Robin isn't as proficient at either. Instead, he possesses multiple projectiles and powerful punishing moves, which makes Robin play unlike any other Fire Emblem fighter to date. However, Robin's unique weapon durability mechanic requires him to keep track of the amount of times he uses certain attacks in order to stay viable in battle.

As he possesses the slowest dashing speed, lacks the melee range that his counterparts have, and has one of the slowest and shortest grabs, Robin is not designed to rush in and fight; rather, he performs optimally by applying pressure with his tomes and Levin Sword, while also capitalizing on his opponents mistakes with his powerful punishes. Robin himself is a fighter with many punish attacks in general, as all his specials, grab and standard attacks have properties that can give him an advantage over some situations.

His best punishing tool is the Levin Sword, a long ranged electrically-charged sword that deals high damage and has high KO potential in general. His Levin Sword aerials can chain into each other at lower %, making it handy for building a ton of damage in a short amount of time. Conversely, the weaker Bronze Sword isn't nearly as good, though it has a high-ranged and powerful jab and is good for comboing once Robin gets an opponent in the air. Two of his other specials are punish tools too: Elwind is a long-distance recovery that has the ability to spike below Robin point-blank in the air, allowing him to punish bad recoveries, while Nosferatu is a high-risk, high-reward life-draining command grab that heals even more if cast from behind, and/or while having a higher damage percentage than his opponent. His down throw is an especially potent punishing tool, as it is capable of setting up devastating follow ups, which can lead to high damage or even a KO with the proper read. (In some instances, is a guaranteed KO set up option).

Robin's other special moves each have unique properties and great utility in general, as it lets him control space, stop approaches or set up KOs. Thunder's versatility and unique properties as it charges that offer him multiple options at any given time: It can apply pressure at a range or lead into damaging/KO set ups with Arcthunder. Arcfire is instrumental for disrupting approaches and applying pressure. These two projectiles allow Robin to disrupt approaches quite well, and because they open up windows for Robin to attack, they can be imperative for Robin to land attacks on quick opponents, especially with the Levin Sword, which deals enough damage to compensate for being knocked around if the opponent gives too much pressure. Even his used tomes or Levin Sword can be used as long ranged finishers, as they can be thrown at high speed once depleted for high knockback.

However, for all his tools and strengths, Robin has significant flaws that hold him back. As previously noted, he possesses the slowest running speed in the game, which can be fatal in a movement based game like Smash. Furthermore, his defense is rather lackluster as he lacks the means to get opponents off of him (he especially struggles to deal with opponents who are directly below him), which makes him susceptible to being rushed down or juggled. Though he has relatively good jab, his tilts are underwhelming in reach, making it difficulty for Robin to fight at the midrange outside of the use of tomes (which come with their own drawbacks of having significant recovery) or the Levin Sword (which has limited usage). Robin's durability mechanic is a notable weakpoint, as his offensive options are greatly limited when either the Levin Sword or Tomes are exhausted. His recovery is generally poor, though this varies from matchup to matchup.

Robin is a character who fights at his own pace. Once he gets momentum, it's very easy for him deal massive damage to the opponent with a few good reads, while incurring very little damage. He has various KO options and set ups, which gives him multiple opportunities of securing the kill. On the other hand, his abysmal mobility and poor defense leaves him vulnerable to pressure, and it can be quite difficult for Robin to mount a comeback if the opponent manages to get the momentum. Overall, Robin is a character that requires quick thinking and aggressive play to succeed with. Making a good read at an opportune time can mean the difference between a win and a loss, and can potentially allow you to tip the scales in your favor.

Moveset

Robin's tilts solely use the Bronze Sword, while his smash attacks use the Levin Sword (provided it is not broken; Robin uses the Bronze Sword if so). All his aerials except neutral aerial can use either sword—if Robin tilts a direction in midair, his aerials will use his Bronze Sword, but if Robin taps a direction like a smash attack in the air, he will use the Levin Sword. After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until he uses an attack that resets his equipped sword to the Bronze Sword (or until the Levin Sword breaks). The attacks that switch to the Bronze Sword are his neutral attack, tilts, neutral aerial, dash attack, floor attacks, and edge attack.

Robin's Levin Sword deals more damage and immensely powerful knockback compared to his Bronze Sword, and all his Levin Sword attacks have KO potential. It also deals electric damage, has higher reach, freeze frames, and a lingering hitbox, dealing less damage if hit late. Conversely, Robin's Bronze Sword has less reach, deals much weaker knockback and damage, while only hitting on one frame with less freeze frames. As an upside, the Bronze Sword combos much better because of its weak stats.


  Name Damage Description
Neutral attack   3% Robin starts with an upward slash, followed by a downward slash. The move can then proceed to a third finishing hit or into a rapid combo, depending on whether the A button is held or mashed. The first is a fiery high-knockback explosion which can KO around 170%; it costs 1 durability from Arcfire and cannot be used if Arcfire is expended. The second is a barrage of wind blades that hits multiple times and ends with a high-knockback wind slash, which draws from Elwind's durability; it uses up 1 durability every 2 seconds for a maximum potential of 18 seconds. If both tomes are depleted, Robin will only be able to use the first two sword slashes. Its fast startup, deceptively high range and damage/KO potential make it a goto option on the ground.
3%
5%
1% (loop), 2% (last)
Forward tilt   7.5% A sword slash angled downwards in a crescent shape. A quick spacing tool, but has poor reach, and low knockback.
Up tilt   6% An upward sword slash. Primarily an anti-air as it has almost no hitboxes at the side of Robin, and also isn't particularly powerful knockback-wise, but can knock opponents into the air where Robin can start combos.
Down tilt   6% A very quick downward slash, with quick recovery time. Robin's fastest tilt, though lacking in range and knockback. Knocks enemies away.
Dash attack   10% (clean), 6% (late) A short sword stab close to Robin's body. Makes Robin dash forward on startup, and deals good knockback, able to KO at high percentages. Long start up and significant lag after use makes it unwieldy.
Forward smash   Bronze: 9.6%
Levin: 16% (clean), 5% (late)
A decent ranged sword stab in front of Robin, a viable close range punish but suffering from long endlag. The Levin Sword version KOs around 100%, while the Bronze Sword KOs around 175%.
Up smash   Bronze: 9%
Levin: 15% (clean sword), 10% (clean body), 5% (late)
An upward thrust with mainly vertical knockback. Opponents directly beside Robin can be hit by the move as well. Without Levin Sword, it has poor knockback and horizontal reach. With Levin Sword, the move can KO around 110%.
Down smash   Bronze: 8%
Levin: 15% (clean), 12% (mid), 8% (late)
An overhead slash which ends with Robin slamming his sword onto the ground while crouching. With the Levin Sword, the slam creates short-term sparks on both sides of Robin, which can hit opponents even after he starts getting up. This property does not work with the Bronze Sword, meaning this move can only hit on both sides with the Levin Sword. Without Levin Sword, KOs around 150%, and with Levin Sword, KOs around 110%. Robin's most reliable punish move on the ground due to its length, but suffers from ending lag.
Neutral aerial   7% (hits 1-2) A fast slash in front, then behind Robin. The backwards slash can hit opponents if Robin fast falls from a short hop behind them. Has next to no KO potential, but a decent spacing option. If Robin uses this move while equipped with the Levin Sword, he will equip the Bronze Sword again, making this his only aerial with this property. Auto cancels if used after a short hop.
Forward aerial   Bronze: 7.5%
Levin: 12.5% (clean), 5% (late)
Robin winds up and then does a swooping forward slash. Because of its arc, it can catch grounded opponents while in the air. A reliable spacing tool that deals a lot of damage. With the Bronze sword, it has very poor KO potential, but the knockback makes it easy to combo with. The Levin Sword can hit when Robin finishes the move. With Levin Sword, the move can KO around 140%.
Back aerial   Bronze: 9%
Levin: 15% (clean), 5% (late)
Robin leans back for a quick backwards stab. Fast, but somewhat narrow hitbox which can make landing it awkward. If the Levin Sword version does land, this is Robin's strongest aerial attack, KOing as early as 100% (although his up air can KO earlier high in the air). The Levin Sword version can hit a few frames after the move ends, which can surprise opponents.
Up aerial   Bronze: 7.8%
Levin: 13% (clean), 5% (late)
An upwards slash with a large arc swing in a similar fashion to Marth's up air. With the Bronze Sword, it is a great juggling tool due to its low knockback and large arc, and with the Levin Sword it is Robin's most effective aerial due to it's massive range and KO potential. Can hit at the end of the move when Robin's sword is still. KOs around 155%; with Levin Sword, KOs around 110%.
Down aerial   Bronze: 7.2%
Levin: 10% (early), 12% (clean), 5% (late)
A quick downward one-handed slash that also hits slightly in front of Robin. The sweetspot in the middle of the Levin Sword can meteor smash while it is swung down, while the Bronze Sword cannot meteor at all. Like all Robin's aerials, the move has a lingering hitbox if the Levin Sword is used. The long recovery frames and high landing lag makes this move unreliable.
Grab   A short-ranged magical grab with long ending lag and terrible reach on par with Ganondorf's. Due to its lag, it is easily punishable, and gives Robin one of the worst reaching shield grabs in the game; this can be remedied somewhat with a pivot grab, although it still suffers from endlag.
Pummel   3% Zaps opponent with magic. Slowest pummel in the game.
Forward throw   8% Magically flings opponent forward.
Back throw   11% Turns around and tosses the foe a fair distance above and behind Robin. Usually throws the foe out of reach for a follow up combo, but has high knockback scaling, being a KO throw at high percentages (especially near the edge). Deals the most damage.
Up throw   8% Sends the foe straight up. Outclassed by the down throw.
Down throw   6% Slams foe down, bouncing them vertically. Somewhat fixed knockback similar to Robin's up throw, perfect for follow-ups at any percentage.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swipes forward with the Bronze Sword, then back.
Floor attack (back)
Floor getups (back)
  7% Swipes backwards with the Bronze Sword, then forwards.
Floor attack (trip)
Floor getups (trip)
  5% Slashes with the Bronze Sword behind himself, then forwards.
Edge attack
Edge getups
  7% Climbs up and pokes the opponent with the Bronze Sword.
Neutral special Default Thunder 4.5% (Thunder), 10.5% (Elthunder), 3% (Arcthunder), 1%/2.6% (Thoron) Robin casts thunder magic from his tome. This attack is a chargable projectile with distinct properties for each charge level: Thunder (a fast, weak, and short-ranged spark) is produced when the move is uncharged. Elthunder (A yellow, stronger blast with more range) is accessed when briefly charged, then followed by Arcthunder (a red, gradually accelerating and multiple-hitting projectile) and finally Thoron (an infinite-ranged powerful beam of lightning) when fully charged. Changes Robin's active tome to Thunder if it isn't already. The single most important move in Robin's arsenal.
Custom 1 Thunder+ 5% (Thunder), 11% (Elthunder), 5% (Arcthunder), 1.2%/3.5% (Thoron) Robin casts stronger lightning magic. More powerful overall, with slower charging and less durability.
Custom 2 Speed Thunder 2% (Thunder), 5% (Elthunder), 2.5% (Arcthunder), 1%/10% (Thoron) Robin casts lightning spells quicker than normal. Faster and weaker overall. Durability is unchanged.
Side special Default Arcfire 2% (shot), 1% (pillar) Robin casts fire magic from his Arcfire tome. It creates a tiny fireball that bursts into a pillar of flame on impact. Changes his active tome to Arcfire if it isn't already.
Custom 1 Arcfire+ 2% (shot), 8%/7% (explosion) Robin uses a stronger tome to cast Arcfire. This spell creates a slow and large explosion in lieu of the usual flame pillar.
Custom 2 Fire Wall 7%/4% (pillar) This variation of Arcfire creates a larger pillar which sticks around longer and offers mild protection against attacks. The fire is also cast directly in front of Robin.
Up special Default Elwind 7% (shot 1 clean), 5% (shot 1 late), 5% (shot 2) Robin casts Elwind below himself twice which propels him into the air. The first wind blade can meteor smash aerial foes directly below him. Changes Robin's active tome to Elwind if it isn't already.
Custom 1 Soaring Elwind 5% (shots 1 and 2) Robin alters the lifting power of each gust. The first one has less recovery potential, but the second has much more.
Custom 2 Gliding Elwind 7% (shot 1 clean), 5% (shot 1 late), 5% (shot 2 clean), 4% (shot 2 late) Casting Elwind at an angle, Robin fires the first gust more sideways, providing more horizontal distance than vertical.
Down special Default Nosferatu 0.8% (per hit) Robin casts Nosferatu on a close opponent to curse them and drain their life energy. Inflicts constant damage and acts a grab, healing Robin as a result. More energy is drained if the player mashes the special button and/or attacks the foe from behind. Changes Robin's active tome to Nosferatu if it isn't already.
Custom 1 Distant Nosferatu 0.6% (per hit) This custom tome grabs opponents further away instead of close up, with less damage and healing.
Custom 2 Goetia 1% (per hit, 19% maximum) Robin casts the strongest dark tome, Goetia, on an unfortunate victim. Does more damage and sucks in opponents, but provides no healing.
Final Smash Pair Up 3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15) After summoning Chrom via warp magic, Robin has him slash any opponents in his way. The foes are then flung into the air, followed by Chrom and Robin who proceed to relentlessly attack them with the Falchion as well as lightning and fire spells respectively. After the two are finished, Chrom shouts "We're not done yet!" (A reference to one of his Dual Strike quotes) and joins Robin for a final simultaneous strike that smashes the victims to the ground, where the recoil will send them towards the upper blast line.

Durability system

Robin has a mechanic that is unique to him: as a reference to the Fire Emblem series, where items would break after being used too many times, most of Robin's weaponry will break if they are used too often, with differing weapons having a different number of uses. As an added visual indicator for durability, weapons that have depleted two-thirds of their uses will begin flickering.

If Robin depletes all of the uses of a weapon, he will drop it, and will temporarily be unable to use it for any associated attacks. In the case of tome-based attacks, Robin will perform the animation, but won't produce any hitboxes. For his Levin Sword, all such attacks will instead use his Bronze Sword, which cannot break, but also has poorer range, damage output, and knockback than his Levin Sword, and also lacks the Levin Sword's electrical hitboxes. Weapons gradually respawn after they have broken, with their respawn times varying on the type of weapon.

When Robin's weapons break, he will throw the item away behind him. They will disappear almost immediately after hitting the ground once, but they can also be picked up and thrown; the Levin Sword deals 15% damage when smash thrown, while his tomes deal 18% damage when smash thrown, and both attacks can potentially act as KO moves due to their high base knockback.

  • Thunder has 20 points of durability, with a custom version of it, Thunder+, having 10 uses instead. Even if the tome has less durability than the spell requires, it can still be performed, though the tome will immediately break afterward. Thunder respawns 10 seconds after breaking.
    • Thunder uses 1 durability in both its regular and Thunder+ variants.
    • Elthunder uses 3 durability in its regular variant and 2.5 durability in its Thunder+ variant.
    • Arcthunder uses 5 durability in its regular variant and 4.5 durability in its Thunder+ variant.
    • Thoron uses 8 durability in its regular variant and 10 durability in its Thunder+ variant.
  • Arcfire and its jab combo finisher involving fire both cost the same durability and can be used six times total before the tome breaks. Since they draw from the same pool of durability, if Robin uses Arcfire 3 times and his jab combo finisher involving fire 3 times as well, the tome will break. Arcfire respawns 10 seconds after breaking.
  • Elwind and his jab combo finisher involving wind also pull from the same pool. Elwind can be used 9 times total before the book expires and respawns 6 seconds after breaking.
  • Nosferatu has 4 uses. It respawns 40 seconds after breaking.
  • Robin's Levin Sword has 8 uses before it breaks. The Levin Sword respawns 6 seconds after breaking.

If Robin attempts to use an attack that uses breakable weaponry and is hit while attempting to use it, then one use of the weapon will be depleted, even if no damaging hitbox is produced.

Uses for weapons do not replenish while Robin is using a tome, and the only way to refresh the number of uses on a weapon is to get a new copy of it. Being KOed also recovers all weapons. Robin's Final Smash, Pair Up, recovers all weaponry to their full usage and repairs any broken weaponry if the attack connects. Respawn times are unaffected by custom movesets.

Of further note is that Kirby is affected by durability should he copy Robin; while able to properly charge and store Thunder, Kirby's tome will also break after its 20 points of durability are used up. If this occurs, he will automatically lose the copy ability altogether.

Update History

  1.0.4

  •   Robin can now grab edges from behind during Elwind.
  •   Fixed how using Thoron in the air would refresh Robin's double jump.
  •   Fixed infinite Zero Suit Samus footstool glitch.
  •   The second hit of Robin's jab has been adjusted.

  1.0.6

  •   The wind repeating hits of jab do less knockback and thus link to each other better.
  •   Tomes don't disappear when landing on platforms.

  1.0.8

  •   Elwind variant of Neutral attack slightly pushes Robin backwards on completion, potentially pushing him off the edge of the stage.

'  1.1.0

  •   Jab 2 has more knockback.
  •   Down throw has reduced knockback, making it better for follow-ups.
  •   Up throw does slightly more damage: 8% → 9%.
  •   Bronze and Levin sword forward aerial deals slightly more damage going from: 6/11 → 7/12 respectively.
  •   Up smash has increased hitbox sizes: 3.2 → 4.3
  •   Thunder and Elthunder deal slightly more damage going from: 3/9 → 4/10 respectively.
  •   Speed Elthunder and Elthunder+ deals slightly more damage going from: 5%/11% → 5.8%/12.7% respectively.
  •   All of variations of Thunder, Elthunder and Arcthunder all have reduced ending lag by 3 and 10 respectively.

Victory Fanfare

This victory theme is a small orchestral cover from the title theme of the first Fire Emblem game, which has since become the main theme of the series. It is shared with Ike, Marth, Lucina, and Roy.

Victory Poses

  • Crosses arms with weapons in hands, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead", while female Robin says "A good tactician has nothing to fear."
  • Holds the Thunder tome in his left hand and spreads out his right arm. Male Robin says "The key to victory lies within", while female Robin says "Ha! Checkmate."
    • If Lucina is present after a match, male Robin sometimes says "Lucina, I hope I didn't hurt you."
  • Robin and Chrom appear together back to back while facing the screen and posing with their weapons. Male Robin says "It seems our fates are joined", while female Robin says "I've got your back."
    • If Lucina is present after a match, female Robin sometimes says "How can you protect Chrom if you can't protect yourself?"
    • If Robin's Final Smash has been used during the match, Chrom will sometimes say "My strength is yours!" instead of Robin saying anything.

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
  Robin 2111 3111 2311 3311 1311
2132 3132 1132 3113 3131

Reveal trailer

<youtube>N9ytrX0wweA</youtube>

Alternate costumes

 
               

Trophies

Robin
    This is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn't change much because of your gender choice, but Robin's marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
    This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
  When Robin is found at the start of Fire Emblem: Awakening, he (or she!) discovers that, even without his memories, he is a master tactician. In this game, his attacks are powerful, but in true Fire Emblem style, how many times his magic can be used is limited. This also applies to the thunder magic his sword is imbued with.
 : Fire Emblem: Awakening (02/2013)
Robin (Alt.)
  Robin's magic is powerful, but it has limited uses before needing to recharge. Thunder can be charged in stages, will become Thoron at max charge, and gains damage and speed with its charge. Arcfire creates a flame pillar, perfect for dealing with an edge-clinging foe.
  Robin's magic is powerful, but in return, its uses are limited. You can charge Thunder in steps, and when it's fully charged, it turns into Thoron, increasing its speed and dealing more damage. Arcfire creates a flame pillar when it hits something. Use it on an opponent who's clinging to an edge to stop them getting back on the stage.
 : Fire Emblem: Awakening (02/2013)
Pair Up
  Like the Pair Up feature in Fire Emblem: Awakening that lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forward and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!
  Like the Pair Up feature in Fire Emblem: Awakening, which lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forwards, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!

In Event Matches

Solo Events

Co-op Events

Gallery

Trivia

  
Robin wielding the Levin Sword as an item
alongside the Bronze Sword
  • When Robin's Levin Sword runs out, he can still catch and carry it around as a throwing weapon. While he is still holding it, his next sword can regenerate in his other hand, making it look like he is wielding two.
  • Both his Bronze and Levin Swords are considerably shorter than their Fire Emblem counterparts.
  • Robin's poster on the official site is illustrated by Yusuke Kozaki, the art director of Fire Emblem Awakening.
  • Robin is the only character on the site to have their official art incorporate both the female and male versions together.
  • July 14, the day that Robin was revealed, is one day before Fire Emblem: Shin Monshō no Nazo: Hikari to Kage no Eiyū was released in 2010, and is also two days prior to Fire Emblem's release for the GBA in 2003.
  • Robin is the first and only playable Fire Emblem character in the game to not to have Counter as a down special move and a neutral special move involving a charged sword strike.
    • Robin is also the first Fire Emblem character to have access to projectiles and a rapid jab.
  • Robin is the first playable Fire Emblem character in the game that is not (and cannot be) a Lord in the games he appears in. Chrom and Lucina are Awakening's Lords.
    • However, the player will still receive a Game Over if their Tactician dies, a trait shared by nearly all Lord characters and main protagonists.
  • When Robin is KO'd, both variants of the character can yell respective defeat quotes from Fire Emblem: Awakening: male Robin can say "Reckless fool...!" while female Robin can yell "I was careless!".
  • For male Robin's up taunt, he says, "Let's tip the scales." However, female Robin's up taunt, while graphically identical, slightly changes the quote with her saying, "Time to tip the scales," which is what Robin originally said as a possible critical hit exclamation in Fire Emblem: Awakening.
  • In the German version of SSB4 Robin's name is "Daraen", like in the French (PAL), Spanish (PAL) and Italian versions. This contradicts the German version of Fire Emblem: Awakening, where the Avatar's default name is "Robin" as it is in English.
  • Robin is the only character in Super Smash Bros. for Nintendo 3DS / Wii U whose classic and alternate trophies portray differing genders with matching costumes and colors.