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List of SSBM trophies (Donkey Kong series): Difference between revisions

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Most trophies ("figures" or "figurines" in Japan) in ''[[Super Smash Bros. Melee]]'' can be obtained through the [[lottery]] (labeled as random in how to unlock). Other trophies, particularly those of playable characters and their smashes, can be obtained by playing [[Classic Mode]], [[Adventure Mode]], and [[All-Star Mode]] respectively. Trophies can also be obtained by completing several challenges. There are 293 trophies in all in ''Melee'', some which tend to be rarer than others.  
{{ArticleIcons|ssbm=yes}}
The following is a list of the 10 trophies from the {{uv|Donkey Kong}} series which appear in ''[[Super Smash Bros. Melee]]''.


The following is a list of the trophies from the [[Donkey Kong Universe|Donkey Kong]] series that appear in ''Melee''. There are 9 trophies in total.
==Normal order==
 
{| class="wikitable sortable" style="text-align:center"
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
!width="4%"|#
!width="4%"|#
Line 12: Line 12:
|-
|-
|4
|4
|[[Donkey Kong (SSBM)|Donkey Kong]]
|{{SSBM|Donkey Kong}}
|[[File:Donkey Kong trophy (SSBM).jpg|100px]]
|{{anchor|Donkey Kong}}[[File:Donkey Kong Trophy Melee.png|100px]]
|[[Donkey Kong (arcade game)|Donkey Kong]]<br>Arcade 1981
|{{b|Donkey Kong|game}}<br>Arcade 1981
|align=left|While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
|align=left|While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the {{iw|mariowiki|Kremling Krew}}. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: {{iw|mariowiki|banana}}s. His one extravagance (and only piece of clothing) is a monogrammed necktie.
|-
|-
|5
|5
|Donkey Kong [Smash]
|Donkey Kong {{color|red|[Smash]}}
|[[File:Donkey Kong smash trophy (SSBM).jpg|100px]]
|{{anchor|Donkey Kong Smash}}[[File:Donkey Kong Trophy (Smash).png|100px]]
|B: Giant Punch<br>Smash B: Headbutt
|B: Giant Punch<br>Smash B: Headbutt
|align=left|Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponent's in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master.
|align=left|Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his [[Giant Punch]] deals serious damage to multiple opponents. The big ape's [[Headbutt]] hits so hard that it temporarily [[buries]] opponents in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master.
|-
|-
|6
|6
|Donkey Kong [Smash]
|Donkey Kong {{color|blue|[Smash]}}
|[[File:Donkey Kong smash 2 trophy (SSBM).jpg|100px]]
|{{anchor|Donkey Kong Smash 2}}[[File:Donkey Kong Trophy (Smash 2).png|100px]]
|Up & B: Spinning Kong<br>Down & B: Hand Slap
|Up & B: Spinning Kong<br>Down & B: Hand Slap
|align=left|Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.
|align=left|Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and [[Cargo throw|make him or her an unwilling traveling companion]]; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His [[Spinning Kong]] covers more lateral distance than vertical, so use it quickly to recover.
|-
|-
|97
|97
|[[Hammer]]
|{{b|Hammer|item}}
|[[File:Trophy97.jpg|100px]]
|{{anchor|Hammer}}[[File:Hammer Trophy Melee.png|100px]]
|[[Donkey Kong (arcade game)|Donkey Kong]]<br>Arcade 1981
|Donkey Kong<br>Arcade 1981
|align=left|If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
|align=left|If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
|-
|-
|113
|113
|[[Barrel Cannon]]
|[[Barrel Cannon]]
|[[File:Barrel Cannon trophy113.jpg|100px]]
|{{anchor|Barrel Cannon}}[[File:Barrel Cannon Trophy Melee.png|100px]]
|[[Donkey Kong Country]]<br>11/94
|[[Donkey Kong Country]]<br>11/94
|align=left|The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.
|align=left|The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.
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|167
|167
|[[Klaptrap|Klap Trap]]
|[[Klaptrap|Klap Trap]]
|[[File:Klaptrap trophy167.jpg|100px]]
|{{anchor|Klap Trap}}[[File:Klap Trap Trophy Melee.png|100px]]
|Donkey Kong Country<br>11/94
|Donkey Kong Country<br>11/94
|align=left|This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but it's powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.  
|align=left|This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but its powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.
|-
|-
|217
|218
|Dixie Kong
|[[Dixie Kong]]
|[[File:Dixie Kong trophy (SSBM).jpg|100px]]
|{{anchor|Dixie Kong}}[[File:Dixie Kong Trophy Melee.png|100px]]
|Donkey Kong Country 2: Diddy's Kong Quest<br>12/95
|Donkey Kong Country 2: Diddy's Kong Quest<br>12/95
|align=left|More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air.  
|align=left|More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air.
|-
|-
|218
|219
|King K. Rool
|[[King K. Rool]]
|[[File:King K. Rool trophy (SSBM).jpg|100px]]
|{{anchor|King K. Rool}}[[File:King K. Rool Trophy Melee.png|100px]]
|Donkey Kong Country<br>11/94
|Donkey Kong Country<br>11/94
|align=left|The demented head of the Kremlings and big boss in the Donkey Kong series. K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is.  
|align=left|The demented head of the Kremlings and big boss in the Donkey Kong series, K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the [[mariowiki:Donkey Kong Island|DK Isles]] with his [[Blast-o-Matic]] shows how unbalanced he is.
|-
|-
|276
|279
|Donkey Kong Jr.
|{{iw|mariowiki|Donkey Kong Junior}}
|[[File:Donkey Kong Jr. trophy (SSBM).jpg|100px]]
|{{anchor|Donkey Kong Jr.}}[[File:Donkey Kong Jr. Trophy.png|100px]]
|Donkey Kong Junior<br>Arcade 1982
|Donkey Kong Junior<br>Arcade 1982
|align=left|Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled as kart racing, tennis, and mathematics.  
|align=left|Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on his enemies from high above. He was able to climb faster by using two ivy vines at once. <!--Double-space exists in the files--> This ape is also quite skilled at [[mariowiki:Super Mario Kart|kart racing]], [[mariowiki:Donkey Kong Jr.#Mario Tennis series|tennis]], and [[mariowiki:Donkey Kong Jr. Math|mathematics]].
|-
|-
|285
|{{iw|mariowiki|Stanley}}
|{{anchor|Stanley}}[[File:Stanley Trophy Melee.png|100px]]
|Donkey Kong 3<br>6/86
|align=left|Stanley is a plucky exterminator who takes on Donkey Kong and an army of insects in the third installment of the original Donkey Kong series. Stanley has a tough job: he has to chase Donkey Kong away to another greenhouse with his insect repellant, then climb up the ivy to pump the main hive with the deadly spray.
|}
|}
==Game order==
{| class="wikitable sortable"
|-
! # !! Name
|-
| 48 || Donkey Kong
|-
| 49 || Donkey Kong Junior
|-
| 50 || Stanley
|-
| 51 || Dixie Kong
|-
| 52 || King K. Rool
|-
| 53 || Klap Trap
|-
| 54 || Barrel Cannon
|-
| 55 || Hammer
|-
| 225 || Donkey Kong {{color|red|[Smash]}}
|-
| 226 || Donkey Kong {{color|blue|[Smash]}}
|}
{{Trophy list}}
{{Donkey Kong universe}}
[[Category:Trophies (SSBM)]]
[[Category:Lists]]

Latest revision as of 15:09, March 29, 2023

The following is a list of the 10 trophies from the Donkey Kong series which appear in Super Smash Bros. Melee.

Normal order[edit]

# Name Image First Game / Move Description
4 Donkey Kong Donkey Kong trophy from Super Smash Bros. Melee. Donkey Kong
Arcade 1981
While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
5 Donkey Kong [Smash] Donkey Kong trophy from Super Smash Bros. Melee. B: Giant Punch
Smash B: Headbutt
Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponents in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master.
6 Donkey Kong [Smash] Donkey Kong trophy from Super Smash Bros. Melee. Up & B: Spinning Kong
Down & B: Hand Slap
Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.
97 Hammer Hammer trophy from Super Smash Bros. Melee. Donkey Kong
Arcade 1981
If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
113 Barrel Cannon Barrel Cannon trophy from Super Smash Bros. Melee. Donkey Kong Country
11/94
The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.
167 Klap Trap Klap Trap Trophy Melee.png Donkey Kong Country
11/94
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but its powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.
218 Dixie Kong Dixie Kong Trophy Melee.png Donkey Kong Country 2: Diddy's Kong Quest
12/95
More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air.
219 King K. Rool King K. Rool Trophy Melee.png Donkey Kong Country
11/94
The demented head of the Kremlings and big boss in the Donkey Kong series, K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is.
279 Donkey Kong Junior Donkey Kong Jr. Trophy.png Donkey Kong Junior
Arcade 1982
Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on his enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled at kart racing, tennis, and mathematics.
285 Stanley Stanley Trophy Melee.png Donkey Kong 3
6/86
Stanley is a plucky exterminator who takes on Donkey Kong and an army of insects in the third installment of the original Donkey Kong series. Stanley has a tough job: he has to chase Donkey Kong away to another greenhouse with his insect repellant, then climb up the ivy to pump the main hive with the deadly spray.

Game order[edit]

# Name
48 Donkey Kong
49 Donkey Kong Junior
50 Stanley
51 Dixie Kong
52 King K. Rool
53 Klap Trap
54 Barrel Cannon
55 Hammer
225 Donkey Kong [Smash]
226 Donkey Kong [Smash]