Helpless
Helpless (also known as freefall, special fall and various other names, and called "fallspecial" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a ledge, maneuvering left/right, fastfalling, or climbing a ladder, until they land on the ground or pass a blast line. Helplessness is typically associated with just having used one's recovery move(s), namely the up special, though some other special moves that provide additional movement also incur this state. Before Super Smash Bros. Ultimate, many special moves involving controllable projectiles (such as Ness's PK Flash and Zelda's Din's Fire) caused helplessness.
Some special moves are programmed to transition to helplessness early upon contact with a platform. In the case of soft platforms, holding down to drop through them will result in the player becoming helpless before the move is usually over, though it can also be seen if the user breaks the platform it landed on with the landing potion of the attack (where applicable), or if blown off the platform with a move that deals no hitstun.
Helplessness most commonly ends upon landing on the ground or being KO'd, although it also ends if characters flinch, allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation.
A state similar to helplessness exists in falling after having one's shield broken and then being stunned.
Curiously, the helpless state gives characters an extra ability in Super Smash Bros.: the ability to fall through soft platforms without landing on them. Starting in Super Smash Bros. Melee, this can be done at any time (not just when a character is helpless).
Moves that invoke helplessness[edit]
| Character | Move | Type | Games | Notes |
|---|---|---|---|---|
| Sora | Aerial Sweep | Up Special | Sora can input Sonic Blade at the apex of the move for an additional boost to his recovery. | |
| Ike | Aether | Up Special | Normally, the move does not end until Ike lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Ike has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. | |
| Pichu | Agility | Up Special | ||
| All | Air dodge | Melee only. | ||
| Shulk | Air Slash | Up Special | ||
| Mii Swordfighter | Airborne Assault | Side Special | In Ultimate, a half-second window is granted after the move's usage to execute other actions before the helplessness is inflicted. | |
| Mii Gunner | Arm Rocket | Up Special | ||
| Villager, Isabelle | Balloon Trip | Up Special | Can happen sooner if balloons are popped by opponents. Villager's helpless animation is based on that of the "defeated" animation from Balloon Fight. | |
| Ice Climbers | Belay | Up Special | ||
| Sephiroth | Blade Dash / Octaslash | Up Special | ||
| Roy | Blazer | Up Special | ||
| Zero Suit Samus | Boost Kick | Up Special | ||
| Sheik | Burst Grenade | Side Special | Does not cause helplessness in Ultimate. | |
| Mii Gunner | Cannon Uppercut (SSB4)/Cannon Jump Kick (SSBU) | Up Special | Functionally identical to one another, with only the animations being any different. | |
| Cloud | Climhazzard | Up Special | If the follow-up attack is executed, Cloud will fall rapidly; normally, he will plummet until he either hits solid ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Cloud has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. Additionally, in exceptionally tall stages (such as a custom stage or Smash Run), Cloud enters helplessness after one full second. | |
| Wario | Corkscrew | Up Special | ||
| Incineroar | Cross Chop | Up Special | Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move. | |
| Daisy | Daisy Parasol | Up Special | Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). Additionally, Daisy will automatically enter helplessness after eight full seconds of floating. | |
| Ganondorf | Dark Dive | Up Special | If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. | |
| Meta Knight | Dimensional Cape | Down Special | ||
| Zelda | Din's Fire | Side Special | Does not cause helplessness in Ultimate. | |
| Marth, Lucina | Dolphin Slash | Up Special | ||
| Corrin | Dragon Ascent | Up Special | ||
| Meta Knight | Drill Rush | Side Special | ||
| Duck Hunt | Duck Jump | Up Special | In Ultimate, the duo can cancel the move into an attack or an air dodge, after which they will still become helpless. | |
| Yoshi | Egg Roll | Side Special | Does not cause helplessness in SSB4 or Ultimate. | |
| Steve | Elytra | Up Special | In addition to normal helplessness when the move ends, Steve can also cause his glide to stall if he climbs too far. | |
| Lucario | Extreme Speed | Up Special | If Lucario hits a wall during the move, it will wall cling instead of becoming helpless. However, it cannot use the move again. | |
| Falco | Falco Phantasm | Side Special | Does not cause helplessness in SSB4 or Ultimate. | |
| Captain Falcon | Falcon Dive | Up Special | Like Dark Dive, if the move connects with an opponent, Captain Falcon does not become helpless and can use the move again. | |
| Zelda | Farore's Wind | Up Special | ||
| Kirby | Final Cutter | Up Special | Normally, the move does not end until Kirby lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Kirby has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. | |
| Mr. Game & Watch | Fire | Up Special | Only causes helplessness in Melee. | |
| Falco | Fire Bird | Up Special | ||
| Fox | Fire Fox | Up Special | ||
| Wolf | Fire Wolf | Up Special | ||
| Ganondorf | Flame Choke | Side Special | If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground or bypasses the lower blast line. If the opponent mashes out of the move before hitting the ground in Ultimate, Ganondorf does not become helpless. | |
| Charizard | Fly | Up Special | ||
| Fox | Fox Illusion | Side Special | Does not cause helplessness in SSB4 or Ultimate. | |
| Ganondorf | Gerudo Dragon | Side Special | Melee only. | |
| Donkey Kong | Giant Punch | Neutral Special | Does not cause helplessness in SSB or Ultimate. | |
| Meta Knight, Charizard, Pit | Gliding | If the user has used all their double jumps, they are put into helplessness once the glide ends (either by stalling or by attacking). Brawl only. | ||
| Samus | Grapple Beam | Grab aerial | Melee only. | |
| Mii Brawler | Headache Maker | Side Special | ||
| Wii Fit Trainer | Header | Side Special | Only causes helplessness if the user airdodges during the move. | |
| Mii Brawler | Helicopter Kick | Up Special | ||
| Mii Swordfighter | Hero's Spin | Up Special | ||
| Link, Young Link | Hookshot | Grab aerial | Melee only. | |
| Greninja | Hydro Pump | Up Special | ||
| Little Mac | Jolt Haymaker | Side Special | Does not cause helplessness in Ultimate. | |
| Palutena | Jump Glide | Up Special | Attacking while under the move's effect cancels the glide and triggers helplessness. | |
| Rosalina & Luma | Launch Star | Up Special | ||
| Villager | Lloid Rocket | Side Special | Villager only enters helplessness if he rides then jumps off of the Lloid Rocket, does not hit an opponent during the ride, or if Lloid is destroyed. Based on defeated animation of Balloon Fighter. | |
| Mii Gunner | Lunar Launch | Up Special | ||
| Meta Knight | Mach Tornado | Neutral Special | ||
| Robin | Nosferatu | Down Special | Robin only enters helplessness after Nosferatu finishes dealing damage to an opponent in mid-air or over a temporary platform that is no longer active. | |
| Mii Brawler | Onslaught | Side Special | ||
| Pac-Man All |
Pac-Jump | Up Special | All jumps trigger helplessness for Pac-Man. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness. | |
| Peach | Peach Parasol | Up Special | Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. In SSB4 and Ultimate, Peach will automatically enter helplessness after eight full seconds of floating. The Parasol item allows any character to do this in Melee. | |
| Mythra | Photon Edge | Side Special | ||
| Olimar | Pikmin Chain | Up Special | Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. Brawl only. | |
| Piranha Plant | Piranhacopter | Up Special | ||
| Mii Brawler | Piston Punch | Up Special | Only available in SSB4. | |
| Ness | PK Flash | Neutral Special | Does not cause helplessness in Ultimate. | |
| Lucas, Ness | PK Freeze | Neutral Special | Does not cause helplessness in Ultimate. Ness's variant is accessible via SSB4 customs only. | |
| Lucas, Ness | PK Thunder | Up Special | ||
| Pit, Dark Pit | Power of Flight | Up Special | ||
| Pyra | Prominence Revolt | Up Special | Normally, the move does not end until Pyra lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Pyra has landed on disappears or something causes her to slide off while she is still in the landing animation (such as falling off a conveyor belt), she will become helpless. | |
| King K. Rool | Propellerpack | Up Special | Normally, when King K. Rool uses the move, he will enter a slow fluttering state when it ends. However, if he fastfalls during this state, he will enter the helpless animation. While K. Rool is not technically considered helpless during the |