Super Smash Bros. series

Helpless

From SmashWiki, the Super Smash Bros. wiki
(Redirected from Special fall)
Jump to navigationJump to search
A frame from Mario's helpless animation in Super Smash Bros.

Helpless (also known as freefall, special fall and various other names, and called "fallspecial" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a ledge, maneuvering left/right, fastfalling, or climbing a ladder, until they land on the ground or pass a blast line. Helplessness is typically associated with just having used one's recovery move(s), namely the up special, though some other special moves that provide additional movement also incur this state. Before Super Smash Bros. Ultimate, many special moves involving controllable projectiles (such as Ness's PK Flash and Zelda's Din's Fire) caused helplessness.

Some special moves are programmed to transition to helplessness early upon contact with a platform. In the case of soft platforms, holding down to drop through them will result in the player becoming helpless before the move is usually over, though it can also be seen if the user breaks the platform it landed on with the landing potion of the attack (where applicable), or if blown off the platform with a move that deals no hitstun.

Helplessness most commonly ends upon landing on the ground or being KO'd, although it also ends if characters flinch, allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation.

A state similar to helplessness exists in falling after having one's shield broken and then being stunned.

Curiously, the helpless state gives characters an extra ability in Super Smash Bros.: the ability to fall through soft platforms without landing on them. Starting in Super Smash Bros. Melee, this can be done at any time (not just when a character is helpless).

Moves that invoke helplessness[edit]

Character Move Type Games Notes
Sora Aerial Sweep Up Special Super Smash Bros. Ultimate Sora can input Sonic Blade at the apex of the move for an additional boost to his recovery.
Ike Aether Up Special Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Normally, the move does not end until Ike lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Ike has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
Pichu Agility Up Special Super Smash Bros. MeleeSuper Smash Bros. Ultimate
All Air dodge Super Smash Bros. Melee Melee only.
Shulk Air Slash Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Mii Swordfighter Airborne Assault Side Special Super Smash Bros. 4Super Smash Bros. Ultimate In Ultimate, a half-second window is granted after the move's usage to execute other actions before the helplessness is inflicted.
Mii Gunner Arm Rocket Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Villager, Isabelle Balloon Trip Up Special Super Smash Bros. 4Super Smash Bros. Ultimate Can happen sooner if balloons are popped by opponents. Villager's helpless animation is based on that of the "defeated" animation from Balloon Fight.
Ice Climbers Belay Up Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Sephiroth Blade Dash / Octaslash Up Special Super Smash Bros. Ultimate
Roy Blazer Up Special Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Zero Suit Samus Boost Kick Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Sheik Burst Grenade Side Special Super Smash Bros. 4 Does not cause helplessness in Ultimate.
Mii Gunner Cannon Uppercut (SSB4)/Cannon Jump Kick (SSBU) Up Special Super Smash Bros. 4Super Smash Bros. Ultimate Functionally identical to one another, with only the animations being any different.
Cloud Climhazzard Up Special Super Smash Bros. 4Super Smash Bros. Ultimate If the follow-up attack is executed, Cloud will fall rapidly; normally, he will plummet until he either hits solid ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Cloud has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. Additionally, in exceptionally tall stages (such as a custom stage or Smash Run), Cloud enters helplessness after one full second.
Wario Corkscrew Up Special Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Incineroar Cross Chop Up Special Super Smash Bros. Ultimate Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move.
Daisy Daisy Parasol Up Special Super Smash Bros. Ultimate Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). Additionally, Daisy will automatically enter helplessness after eight full seconds of floating.
Ganondorf Dark Dive Up Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again.
Meta Knight Dimensional Cape Down Special Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Zelda Din's Fire Side Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Does not cause helplessness in Ultimate.
Marth, Lucina Dolphin Slash Up Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Corrin Dragon Ascent Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Meta Knight Drill Rush Side Special Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Duck Hunt Duck Jump Up Special Super Smash Bros. 4Super Smash Bros. Ultimate In Ultimate, the duo can cancel the move into an attack or an air dodge, after which they will still become helpless.
Yoshi Egg Roll Side Special Super Smash Bros. MeleeSuper Smash Bros. Brawl Does not cause helplessness in SSB4 or Ultimate.
Steve Elytra Up Special Super Smash Bros. Ultimate In addition to normal helplessness when the move ends, Steve can also cause his glide to stall if he climbs too far.
Lucario Extreme Speed Up Special Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate If Lucario hits a wall during the move, it will wall cling instead of becoming helpless. However, it cannot use the move again.
Falco Falco Phantasm Side Special Super Smash Bros. MeleeSuper Smash Bros. Brawl Does not cause helplessness in SSB4 or Ultimate.
Captain Falcon Falcon Dive Up Special Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Like Dark Dive, if the move connects with an opponent, Captain Falcon does not become helpless and can use the move again.
Zelda Farore's Wind Up Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Kirby Final Cutter Up Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Normally, the move does not end until Kirby lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Kirby has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
Mr. Game & Watch Fire Up Special Super Smash Bros. Melee Only causes helplessness in Melee.
Falco Fire Bird Up Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Fox Fire Fox Up Special Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Wolf Fire Wolf Up Special Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Ganondorf Flame Choke Side Special Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground or bypasses the lower blast line. If the opponent mashes out of the move before hitting the ground in Ultimate, Ganondorf does not become helpless.
Charizard Fly Up Special Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Fox Fox Illusion Side Special Super Smash Bros. MeleeSuper Smash Bros. Brawl Does not cause helplessness in SSB4 or Ultimate.
Ganondorf Gerudo Dragon Side Special Super Smash Bros. Melee Melee only.
Donkey Kong Giant Punch Neutral Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Does not cause helplessness in SSB or Ultimate.
Meta Knight, Charizard, Pit Gliding Super Smash Bros. Brawl If the user has used all their double jumps, they are put into helplessness once the glide ends (either by stalling or by attacking). Brawl only.
Samus Grapple Beam Grab aerial Super Smash Bros. Melee Melee only.
Mii Brawler Headache Maker Side Special Super Smash Bros. 4
Wii Fit Trainer Header Side Special Super Smash Bros. 4Super Smash Bros. Ultimate Only causes helplessness if the user airdodges during the move.
Mii Brawler Helicopter Kick Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Mii Swordfighter Hero's Spin Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Link, Young Link Hookshot Grab aerial Super Smash Bros. Melee Melee only.
Greninja Hydro Pump Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Little Mac Jolt Haymaker Side Special Super Smash Bros. 4 Does not cause helplessness in Ultimate.
Palutena Jump Glide Up Special Super Smash Bros. 4 Attacking while under the move's effect cancels the glide and triggers helplessness.
Rosalina & Luma Launch Star Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Villager Lloid Rocket Side Special Super Smash Bros. 4Super Smash Bros. Ultimate Villager only enters helplessness if he rides then jumps off of the Lloid Rocket, does not hit an opponent during the ride, or if Lloid is destroyed. Based on defeated animation of Balloon Fighter.
Mii Gunner Lunar Launch Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Meta Knight Mach Tornado Neutral Special Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Robin Nosferatu Down Special Super Smash Bros. 4Super Smash Bros. Ultimate Robin only enters helplessness after Nosferatu finishes dealing damage to an opponent in mid-air or over a temporary platform that is no longer active.
Mii Brawler Onslaught Side Special Super Smash Bros. 4Super Smash Bros. Ultimate
Pac-Man
All
Pac-Jump Up Special Super Smash Bros. 4Super Smash Bros. Ultimate All jumps trigger helplessness for Pac-Man. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness.
Peach Peach Parasol Up Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. In SSB4 and Ultimate, Peach will automatically enter helplessness after eight full seconds of floating. The Parasol item allows any character to do this in Melee.
Mythra Photon Edge Side Special Super Smash Bros. Ultimate
Olimar Pikmin Chain Up Special Super Smash Bros. Brawl Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. Brawl only.
Piranha Plant Piranhacopter Up Special Super Smash Bros. Ultimate
Mii Brawler Piston Punch Up Special Super Smash Bros. 4 Only available in SSB4.
Ness PK Flash Neutral Special Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Does not cause helplessness in Ultimate.
Lucas, Ness PK Freeze Neutral Special Super Smash Bros. BrawlSuper Smash Bros. 4 Does not cause helplessness in Ultimate. Ness's variant is accessible via SSB4 customs only.
Lucas, Ness PK Thunder Up Special Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Pit, Dark Pit Power of Flight Up Special Super Smash Bros. 4Super Smash Bros. Ultimate
Pyra Prominence Revolt Up Special Super Smash Bros. Ultimate Normally, the move does not end until Pyra lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Pyra has landed on disappears or something causes her to slide off while she is still in the landing animation (such as falling off a conveyor belt), she will become helpless.
King K. Rool Propellerpack Up Special Super Smash Bros. Ultimate Normally, when King K. Rool uses the move, he will enter a slow fluttering state when it ends. However, if he fastfalls during this state, he will enter the helpless animation. While K. Rool is not technically considered helpless during the