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Gold (collectible): Difference between revisions

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{{disambig2|coins used as internal currency in [[Super Smash Bros. (series)|''Super Smash Bros'' games]]|other types of coin|Coin (disambiguation)}}
{{disambig2|coins used as internal currency in [[Super Smash Bros. (series)|''Super Smash Bros'' games]]|other types of coin|Coin (disambiguation)}}
{{Incomplete|Information on Coins' usage in ''SSB4's'' online modes}}
[[File:Coins.png|thumb|Gaining coins in [[Brawl]]'s [[Classic Mode]].]]
[[File:Coins.png|thumb|Gaining coins in [[Brawl]]'s [[Classic Mode]].]]
'''Coins''' are a type of currency used within ''Melee'', ''Brawl'', and ''Super Smash Bros. for Nintendo 3DS'' for use in various features of the game. Their uses are varied; they can be used to attempt to gain trophies via the [[Lottery]] or [[Coin Launcher]] mode, or they can be used to [[Continue]] failed single-player games. In ''Brawl'', the [[Nintendo Wi-Fi Connection|online component]] of the game also relied on coins; players were charged 1 coin if they chose a specific stage over a [[Random]] one, and players could also place bets with coins in the [[Spectator]] mode.
'''Coins''' are a type of currency used within ''Melee'', ''Brawl'', and ''Super Smash Bros. for Nintendo 3DS'' for use in various features of the game. Initially having limited uses, later games in the series added several new gameplay modes where they can be used.


Coins are gained through the VS. and Single Player modes, as each battle gives the player some coins. In both cases, players receive coins for the shorter the match lasts, the higher the damage inflicted, and the more attacks they have landed on opponents. ''Melee'' had no other sources to get coins. ''Brawl's'' [[Character Roll Call]] allows players to attain coins by hitting targets on the screen, which was dependent on the difficulty of the mode, and the number of targets hit. The Spectator and Coin Launcher modes can also award coins, though the latter primarily gives a general net loss.
Coins debuted in ''Melee'', where they were rewarded after all versus matches and successful single player modes, with longer matches or better performances leading to more coins. A primary point of interest for Coins was for ''Melee's'' new [[trophy]] collecting aspect, where Coins could be used to potentially win new trophies in the game's [[Lottery]] mode. In addition, the game's [[Classic]], [[Adventure]], and [[All-Star]] modes all required varying quantities of Coins for the player to [[Continue]]. The player could own up to 999 coins at once.


The largest number of coins one can have at one time is 999 in ''[[Super Smash Bros. Melee]]'' and 9999 in ''[[Super Smash Bros. Brawl]]''. At that point, any extra coins attained in gameplay serve no purpose.
''Brawl'' expanded on the Coins' functionality by allowing them to have an affect on gameplay in the game's various [[Nintendo Wi-Fi Connection|online modes]]; selecting a [[stage]] in the mode would cost the player one coin, though selecting [[Random]] would not cost anything. Coins could also be used in the game's [[Spectator]] mode, with players potentially gambling coins for various awards. Outside of this, Coins reprise their role in the single-player games, though the [[Coin Launcher]] mini-game supplanted ''Melee's'' Lottery. As to make light of their increased number of uses, Coins could also be won in the game's [[Character Roll Call]], and the number of coins the player could have at once was increased to 9999.


Coins return in {{for3ds}}, where they can be used to buy [[trophies]] in the [[trophy shop]].
Coins returned in at least {{for3ds}}, and their uses are again expanded. In the game's retooled Classic Mode, coins are used to adjust the [[Difficulty]] of the mode, and Coins are also used in the game's new [[Trophy Rush]] mini-game as a method to buy more time in the mode. Collection of coins is also accelerated by a variety of new methods; in addition to the game's new [[Credits]] sequence, Classic Mode can reward coins due to its various paths, and it is also possible to sell [[Equipment]] for a small amount of Coins, alongside standard rewards following matches. As a result of having more ways of attaining coins, the cap for coins in ''SSB4'' has been significantly increased.


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[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]

Revision as of 21:57, October 4, 2014

This article is about coins used as internal currency in Super Smash Bros games. For other types of coin, see Coin (disambiguation).
An icon for denoting incomplete things.
Gaining coins in Brawl's Classic Mode.

Coins are a type of currency used within Melee, Brawl, and Super Smash Bros. for Nintendo 3DS for use in various features of the game. Initially having limited uses, later games in the series added several new gameplay modes where they can be used.

Coins debuted in Melee, where they were rewarded after all versus matches and successful single player modes, with longer matches or better performances leading to more coins. A primary point of interest for Coins was for Melee's new trophy collecting aspect, where Coins could be used to potentially win new trophies in the game's Lottery mode. In addition, the game's Classic, Adventure, and All-Star modes all required varying quantities of Coins for the player to Continue. The player could own up to 999 coins at once.

Brawl expanded on the Coins' functionality by allowing them to have an affect on gameplay in the game's various online modes; selecting a stage in the mode would cost the player one coin, though selecting Random would not cost anything. Coins could also be used in the game's Spectator mode, with players potentially gambling coins for various awards. Outside of this, Coins reprise their role in the single-player games, though the Coin Launcher mini-game supplanted Melee's Lottery. As to make light of their increased number of uses, Coins could also be won in the game's Character Roll Call, and the number of coins the player could have at once was increased to 9999.

Coins returned in at least Super Smash Bros. for Nintendo 3DS, and their uses are again expanded. In the game's retooled Classic Mode, coins are used to adjust the Difficulty of the mode, and Coins are also used in the game's new Trophy Rush mini-game as a method to buy more time in the mode. Collection of coins is also accelerated by a variety of new methods; in addition to the game's new Credits sequence, Classic Mode can reward coins due to its various paths, and it is also possible to sell Equipment for a small amount of Coins, alongside standard rewards following matches. As a result of having more ways of attaining coins, the cap for coins in SSB4 has been significantly increased.