User:Nintendo101: Difference between revisions

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Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  
Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  


==Workshop: ''Mega Man'' in ''[[Super Smash Bros. 4]]''==
==Workshop: ''F-Zero'' in ''[[Super Smash Bros. 4]]''==
===Characters===
===Characters===
*[[File:MegaManIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mega Man}}''': the {{s|wikipedia|title character}} of {{s|wikipedia|Capcom}}'s ''{{s|wikipedia|Mega Man}}'' series; an android named Rock created by the illustrious Dr. Light. He was originally designed by Light to serve as a lab assistant, but he was ultimately modified to serve a higher purpose after Light's former colleague - Dr. Wily - went rogue. Equipped with the Mega Buster and the ability to absorb the powers of adversarial Robot Masters, Mega Man foils the plans of the nefarious Wily time after time with a strong sense of justice. He is one of the most iconic video game characters. Similar to [[Nintendo]]'s [[Mario]] and {{s|wikipedia|Namco}}'s [[Pac-Man]], Mega Man is often treated as the unofficial mascot of Capcom. Despite being a third-party character, he is closely associated with Nintendo; the first seven ''Mega Man'' games released from 1987 - 1995 were originally exclusive to Nintendo consoles and he had a reoccuring presence on the American cartoon series ''{{s|wikipedia|Captain N: The Game Master}}'', appearing alongside Nintendo's [[Pit]] and {{s|wikipedia|Konami}}'s [[Simon Belmont]]. Mega Man was one of the five third-party characters to appear on the Japan-exclusive "If There Was a Smash 2" poll conducted by [[Masahiro Sakurai]] between the released of the original ''Smash Bros.'' and ''[[Super Smash Bros. Melee]]'' alongside {{s|wikipedia|Sega}}'s [[Sonic the Hedgehog]]. Even though the ''Mega Man'' series entered a brief period of dormancy that coincided with the development of ''Smash 4'', Mega Man was deemed significant enough to not only be included as a new fighter, but to also be one of the first shown off. He was revealed to be a newcomer in ''Smash 4'' with the games' unveiling during E3 2013 alongside {{SSB4|Villager}} and {{SSB4|Wii Fit Trainer}}. His [[weight]], [[gravity]], and overall physics are faithful translations of the [[wikipedia:Game feel|feel]] of the original ''Mega Man'' games. He has very few physical attacks, instead relying on a vast arsenal of weapons obtained from defeated Robot Masters from across the series. For his [[up special]], he summons the robotic dog '''Rush''' to perform [[Rush Coil]]. Like {{SSB4|Palutena}}, Mega Man has a wide-variety of [[custom moves]], one of which replaces Rush with another companion of his - the robotic bird '''Beat'''. Mega Man's [[Final Smash]], [[Mega Legends]], has him fire a continuous beam of energy alongside his alter egos: [[Mega Man X]] from the [[wikipedia:Mega Man X|eponymous subseries]], [[MegaMan.EXE]] from ''{{s|wikipedia|Mega Man Battle Network}}'', [[Mega Man Volnutt]] from ''{{s|wikipedia|Mega Man Legends}}'', and [[Geo Stelar]] from ''{{s|wikipedia|Mega Man Star Force}}''.
*[[File:CaptainFalconIcon(SSB4-U).png|50px|right]] '''[[Captain Falcon (SSB4)|Captain Falcon]]''': Captain Falcon returns as a starter character in ''[[Super Smash Bros. 4]]''. He retains his ''Brawl'' design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs.


===[[Mii Fighter]] costumes===
===[[Mii Fighter]] costumes===
{{main|Alternate costume (SSB4)/Mii Fighter}}
{{main|Alternate costume (SSB4)/Mii Fighter}}
[[File:DLC Costume Proto Man.jpg|thumb|Mii Gunner wearing the Proto Man set.]]
====Costumes====
====Costumes====
*{{Head|Mii Gunner|g=SSB4|s=24x24px}}'''[[Mega Man X|X's Armor]]''' ([[Mii Gunner|Gunner]]): an outfit based on [[Mega Man X]], a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in ''Smash 4'' to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as [[downloadable content]] on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
*{{Head|Mii Brawler|g=SSB4|s=24x24px}}'''[[Captain Falcon|Captain Falcon's Outfit]]''' ([[Mii Brawler|Brawler]]): an outfit based on [[Mega Man X]], a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in ''Smash 4'' to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as [[downloadable content]] on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
*{{Head|Mii Gunner|g=SSB4|s=24x24px}}'''[[Proto Man|Proto Man's Armor]]''' ([[Mii Gunner|Gunner]]): an outfit based on [[Proto Man]], a reoccurring rival of Mega Man created by Dr. Light and Dr. Wily. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears gray-and-red armor with a yellow scarf around their neck and has Proto Man's shield strapped to their back. The Mii fires projectiles from Proto Man's arm cannon, the Proto Buster.
*{{Head|Mii Swordfighter|g=SSB4|s=24x24px}}'''[[Zero (Mega Man)|Zero's Armor]]''' ([[Mii Swordfighter|Swordfighter]]): an outfit based on [[Zero (Mega Man)|Zero]], a reoccurring ally of X from the ''{{s|wikipedia|Mega Man X}}'' subseries and the protagonist of ''{{s|wikipedia|Mega Man Zero}}''. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears red-and-white armor and wields the Z-Saber, Zero's beam sword.
*{{Head|Mii Gunner|g=SSB4|s=24x24px}}'''[[MegaMan.EXE|MegaMan.EXE's Armor]]''' ([[Mii Gunner|Gunner]]): an outfit based on [[MegaMan.EXE]], a virtual incarnation of Mega Man from the ''{{s|wikipedia|Battle Network}}'' subseries. MegaMan.EXE himself appears in ''Smash 4'' to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears a navy-and-white suit.


====Hats====
====Hats====
*'''[[Mega Man X|X's Helmet]]''' ([[DLC]])
*'''[[Captain Falcon|Captain Falcon Helmet]]'''
*'''[[Proto Man|Proto Man's Helmet]]''' (DLC)
*'''[[Zero|Zero's Helmet]]''' (DLC)
*'''[[MegaMan.EXE|MegaMan.EXE's Helmet]]''' (DLC)


===Items===
====Assist Trophy====
====Assist Trophy====
*'''[[Elec Man]]''': a Robot Master from the original ''Mega Man''; an android that can discharge electricity from his hands. When summoned, he hops around the stage and fire projectile Thunder Beams at opponents. He does not harm the summoner.
*'''[[Samurai Goroh]]''': Goroh returns from ''Brawl'', still using his sword to swiftly attack opponents.


====[[Smash Tour]] items====
===Stages===
*'''[[Energy Tank]]''' (<span style="color:#FF0000">Red</span>): a health-restoring item from ''Mega Man 2''. It heals the user if their damage exceeds 100% in battle.
==== {{for3ds}} ====
*'''[[Proto Man]]''' (<span style="color:#0f0">Green</span>) a reoccurring rival of Mega Man's created by Dr. Light and Dr. Wily. He is used on the board. If an opponent tour item specifically targets this item's user, it is reflected back to that item's user.
*[[File:MuteCityIconSSB4-3.png|75px|right|link=Mute City (SSB4)]]'''{{SSB4|Mute City}}''': A brand new unlockable stage that is based on Mute City from the original ''F-Zero'' on SNES. Similar to Big Blue from ''Melee'', it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.{{clr}}
 
==== {{forwiiu}} ====
===Enemies===
*[[File:PortTownAeroDiveIconSSB4-U.png|75px|right|link=Port Town Aero Dive]]{{gameIcon|SSBB}} '''[[Port Town Aero Dive]]''': This stage returns from ''Brawl'' with new textures for the HD console.{{clr}}
{{main|Enemies}}
====[[Smash Run]] enemy====
* '''[[Mettaur]]''': a hard hat-wearing robot from the original ''Mega Man''. It ducks underneath its helmet to protect itself from attacks and projectiles. It uncovers itself periodically to fire a three-way shot at opponents. It behaves similarly to the [[Octorok]].
 
====Boss====
*[[File:YellowDevilPortrait.png|right|120px]]'''[[Yellow Devil]]''': a giant, amorphous cyclops built by Dr. Wily. It is the [[stage boss]] of Wily Castle. It moves across the stage by dividing into smaller, spherical blobs that resemble into the Yellow Devil at the opposite end of the stage. It attacks players using its subdivisional body and by launching an array of different projectile beams from its eye. Its only weak point is its eye, an attribute carried over from the ''Mega Man'' games. After accumulating enough damage, the Yellow Devil explodes. The radius of the blast will trap opponents for the player who landed the final blow. It appears on the [[Smash Tour]] board as well in a dedicated "[[Boss Battle]]" triggered by the first player to cross its path. The victor is awarded an huge loot of stats. Files left in the 3DS version suggests that it was intended to appear in Smash Run in some unknown capacity alongside the other two stage bosses: [[Ridley]] and [[Metal Face]].
{{clr}}
 
===Stage===
*[[File:WilyCastleIconSSB4-U.png|75px|right|link=Wily Castle]]'''[[Wily Castle]]''': staged on a metal plateau before Dr. Wily's Skull Castle - the final stage in ''Mega Man 2''. The plateau is flanked by two floating platforms. The main gimmick of the stage is that the Yellow Devil resides here as a stage boss. Otherwise, it is a stage similar to {{SSBB|Yoshi's Island}}, with small floating platforms moving in-and-out of the stage. The platforms that appear differ in function depending on the version of ''Smash 4''. In the 3DS version, platforms will float above the plateau and to the left and right of the plateau. The layout is similar to the Bright Man Stage from ''Mega Man 4''. In the Wii U version, on-rail platforms move along a set path. They are similar to the moving platforms in the Guts Man Stage from the original ''Mega Man''; there are breaks in the rails that cause the platforms to abruptly fold and drop the the characters and items that were on top of it. It is one of the possible stages to appear in Level 3<sup>(<span style="color:#FF1E00">3DS</span>)</sup> and Level 4<sup>(<span style="color:#004DFF">Wii U</span>)</sup> of [[All-Star Mode]] as a [[home stage]] for Mega Man. Only its [[Ω form]] can accommodate [[8-Player Smash]], which takes place on the plateau.


===Music===
===Music===
{{main|List of SSB4 Music (Mega Man series)}}
*'''Mute City''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
====Original tracks====
*'''Mute City Ver. 2''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.
Arrangements and remixes unique to ''SSB4''.
*'''Mute City Ver. 3''': This track is a remastered version of the original ''SNES'' Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''Cut Man Stage''': an arrangement of "Cut Man Stage" from the original ''{{s|wikipedia|Mega Man}}''. It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Mute City (original)''': This track uses the original ''SNES'' Mute City music from ''F-Zero''. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''Mega Man 2 Medley''': a medley of pieces from ''{{s|wikipedia|Mega Man 2}}'', including "Game Start", "Title", "Stage Select", and "Dr. Wily Stage 1". It plays on Wily Castle.
*'''Big Blue''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
*'''Air Man Stage''': an arrangement of "Air Man Stage" from ''Mega Man 2''. It plays on Smash Run and Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Red Canyon''': This track uses the original ''SNES'' Red Canyon music from ''F-Zero''. This plays on Port Town Aero Dive.
*'''Quick Man Stage''': an arrangement of "Quick Man Stage" and "Heat Man Stage" from ''Mega Man 2''. It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''White Land''': This track is a remix of the original ''SNES'' White Land music. This plays on Port Town Aero Dive.
*'''Spark Man Stage''': an arrangement of "Spark Man Stage" from ''{{s|wikipedia|Mega Man 3}}''. It plays on Smash Run and Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Fire Field''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.
*'''Shadow Man Stage''': an arrangement of "Shadow Man Stage" from ''Mega Man 3''. It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Car Select''': This track uses the original ''N64'' Car Select music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
 
*'''Dream Chaser''': This track uses the original ''N64'' Silence music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
====Source tracks====
*'''Devil's Call In Your Heart''': This track uses the original ''N64'' Devil's Forest music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
Compositions and arrangements directly sourced from ''Mega Man'' games with no alterations.
*'''Climb Up! And Get the Last Chance!''': This track uses the original ''N64'' White Land from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*'''Mega Man Retro Medley''': a medley of sourced pieces from the original ''Mega Man'', including: "Game Start", "Elec Man Stage", "Bomb Man Stage", "Cut Man Stage", "Guts Man Stage", "Fire Man Stage", and "Ice Man Stage". It plays on Wily Castle.
*'''Brain Cleaner''': This track uses the original ''NGC'' Replay music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*'''Mega Man 2 Retro Medley''': a medley of sourced pieces from ''Mega Man 2'', including: "Air Man Stage", "Wood Man Stage", "Quick Man Stage", "Flash Man Stage", "Crash Man Stage", "Metal Man Stage", "Dr. Wily Stage 1", and "Dr. Wily Stage 2". It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Shotgun Kiss''': This track uses the original ''NGC'' Casino Palace music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*'''Mega Man 3 Retro Medley''': a medley of sourced pieces from ''Mega Man 3'', including: "Top Man Stage", "Shadow Man Stage", "Spark Man Stage", "Snake Man Stage", and "Hard Man Stage". It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Planet Colors''': This track uses the original ''NGC'' Green Plant music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*'''Mega Man 4-6 Retro Medley''': a medley of sourced pieces from ''{{s|wikipedia|Mega Man 4}}'', ''[[wikipedia:Mega Man 5|5]]'', and ''[[wikipedia:Mega Man 6|6]]'', including: "Dive Man Stage", "Skull Man Stage", "Dark Man Stage", and "Flame Man Stage". It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
 
====Victory fanfare====
*'''Victory! Mega Man''': the first few bars of "Title" from ''Mega Man 2'' led by electric guitar.


===Trophies===
===Trophies===
{{main|List of SSB4 trophies (Mega Man series)}}
{{main|List of SSB4 trophies (F-Zero series)}}
[[File:SSBU Bass Treble Trophy.jpg|thumb|The [[Pic of the Day]] screenshot of the Bass and Treble trophy. Apparently only Bass (background) was commissioned for this trophy. [[Masahiro Sakurai]] was pleasantly surprised that his developers included Treble (foreground) alongside him.]]
====Both Versions====
{|
*[[Captain Falcon]]
|- valign=top
*Captain Falcon (Alt.)
|
*[[Samurai Goroh]]
*Mega Man
*{{iw|fzerowiki|Dr. Stewart}}
*Mega Man (Alt.)
*{{iw|fzerowiki|Pico}}
*Rush Coil
*[[Falcon Flyer]]
*Beat
*Mega Man X
*MegaMan Volnutt
*MegaMan.EXE
|
*Star Force Mega Man
*Elec Man
*Yellow Devil
*Mettaur
*Dr. Wily
*Energy Tank
|}


====''for Wii U''====
===={{for3ds}}====
*Mega Legends
*[[Blue Falcon]]
*Dr. Light
*{{iw|fzerowiki|Golden Fox}}
*Roll
*{{iw|fzerowiki|Wild Goose}}
*Proto Man
*{{iw|fzerowiki|Fire Stingray}}
*Eddie
*[[Mute City (SSB4)|Mute City]]
*Zero
*Bass and Treble


=====Trophy Boxes=====
===={{forwiiu}}====
{{main|Trophy Box}}
*[[Blue Falcon]]
*Mega Man and Friends
*{{iw|fzerowiki|Jody Summer}}
*Mega Man
*{{iw|fzerowiki|Mr. EAD}}
*Mega Man Heroes
*{{iw|fzerowiki|James McCloud}}
 
*{{iw|fzerowiki|Zoda}}
===Masterpiece===
*{{iw|fzerowiki|The Skull}}
{{main|Masterpieces}}
*{{iw|fzerowiki|Blood Falcon}}
*''{{s|metroidwiki|Mega Man 2}}'' ({{s|wikipedia|NES}})
*{{iw|fzerowiki|Black Shadow}}
*{{iw|fzerowiki|Deathborn}}


==References within ''Smash''==
==References within ''Smash''==
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***Challenges
***Challenges


Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the ''Mario'' (universe) page concerning elements from ''Mario Bros.''
Below is an example of how the above scheme would be implemented. I use {{uv|Sonic}} content from ''[[Ultimate]]'' as a basis and worked from there.
 
==References and elements from the ''Sonic'' series==
 
===''Sonic the Hedgehog'' (1991)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | This was the first game to formally star Sonic. The character technically first appeared in a ''Rad Mobile'' and this is acknowledged in a [[Tip]].
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | [[Masahiro Sakurai]] designed Sonic to be a "one-button fighter" based on the simplicity of ''Sonic 1''.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | All of Sonic's idle animations - 1 where he stands with closed fists; 2 where he wags his finger and grins; 3 where he impatiently taps his foot - derive from his appearance in ''Sonic 1''. His jumping, halting, crouching, and teetering animations also derive from this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The sound effects that play when Sonic jumps, bounces on his [[Spring]], or screeches to a halt derive from this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} | Sonic's dash attack resembles the Spin Attack.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | [[Spring Jump]] derives from this game in animation and sound effect.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The Chaos Emeralds that Sonic uses to transform into [[Super Sonic]] were first introduced in this game, though the ability to transform itself was introduced in a later game.
*{{Head|Sonic|g=SSBU|s=16x16px}} | Sonic receiving damage when in water and lacking a formal swimming animation derive from the the fact that Sonic cannot swim canonically, a concept first introduced in this game.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Green Hill Zone is included as a stage and includes many staples from this game, including checkerboard soil, collapsible ground, and Point Markers. A loop-de-loop appears in the background with a capsule on top of it.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | "Green Hill Zone" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Scrap Brain Zone" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Dr. Eggman appears as a collectible Trophy, Sticker, and Spirit.
*{{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky appear in the background of the Windy Hill Zone stage and as a collectible trophy in ''Smash for Wii U''.
 
===''Sonic the Hedgehog 2'' (1992)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The [[Spin Dash]] and [[Spin Charge]] were first introduced in ''Sonic 2''.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | [[Super Sonic]] debuted in ''Sonic 2''.
*{{Head|Sonic|g=SSB4|s=16x16px|cl=Purple}} / {{Head|Sonic|g=SSBU|s=16x16px|cl=Purple}} | The cuffs of Sonic's purple costume resemble the purple Chaos Emerald.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Miles "Tails" Prower appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Tails was released as [[DLC]] for the {{SSB4|Mii Gunner}} for ''Smash 4''. In ''Ultimate'', he is alluded to in Round 1 of Sonic's route in [[Classic Mode]], during which Sonic fights {{SSBU|Fox}}. He similarly possesses a yellow Fox puppet for his Spirit Battle.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Emerald Hill Zone" is one of the included music tracks.
*{{gameIcon|SSBU}} | Emerald Hill Zone is alluded to in the Spirit Battle with Tails, who is fought on the similar-looking Green Hill Zone with the theme of the same name playing in the background.
 
===''Sonic the Hedgehog CD'' (1993)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | Sonic performs a Super Peel Out during his side taunt, and it also appears during his running animation.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Sonic Boom" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Amy Rose appears as a Trophy, Sticker, and Spirit.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Metal Sonic appears as a Trophy, Sticker, and Spirit. He is alluded to in the Spirit Battle with Dr. Eggman, who is accompanied by a "[[metal]]" Sonic with a [[Ray Gun]].
 
===''Sonic the Hedgehog Spinball'' (1993)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | Sonic's [[edge attack]] resembles the Cliffhanger Flip.
 
===''Sonic the Hedgehog 3'' (1994)===
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | "Angel Island Zone" is an original arrangement of "Angel Island Zone Act 1" and "Angel Island Zone Act 2".
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | "Jingle: Mission Clear" from ''Sonic'' (06) is an arrangement of "Act Clear" from ''Sonic 3''.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Knuckles the Echidna appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Kncukles was released as [[DLC]] for the {{SSB4|Mii Brawler}} for ''Smash 4''. In ''Ultimate'', he was introduced as an [[Assist Trophy]].
 
===''Sonic & Knuckles'' (1994)===
*{{gameIcon|SSB4-3DS}} | [[Eggrobo]] appears as an enemy in [[Smash Run]] and as a collectible Trophy.
 
===''Knuckles' Chaotix'' (1995)===
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Vector the Crocodile appears as a collectible Trophy and Sticker. In ''Ultimate'', he is part of the Chaotix Spirit with Charmy and Espio.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Charmy Bee appears as a collectible Trophy and Sticker. In ''Ultimate'', he is part of the Chaotix Spirit with Vector and Espio.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Espio the Chameleon appears as a collectible Trophy and Sticker. In ''Ultimate'', he is part of the Chaotix Spirit with Vector and Charmy.
 
===''Sonic the Fighters'' / ''Sonic Championship'' (1996)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | Sonic's [[neutral attack]], [[forward tilt]], [[up tilt]], [[down tilt]], [[forward smash]], ''Brawl'' [[down smash]], [[neutral aerial]], [[forward aerial]], [[down aerial]], and [[down throw]] are based on his attacks in ''Sonic Championship''.
 
===''Sonic R'' (1997)===
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Super Sonic Racing" is one of the included music tracks.
*{{gameIcon|SSBU}} | ''Sonic R'' is alluded to in Round 2 of Sonic's route in Classic Mode, during which Sonic fights {{SSBU|Captain Falcon}} on [[Figure-8 Circuit]]. The stage may be an allusion to Radical City.
 
===''Sonic Adventure'' (1999)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The way Sonic holds his arms during his running animation was first introduced in this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The [[Homing Attack]] was first introduced in this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The design used for Sonic's [[Spring]] was first introduced in this game.
*{{Head|Sonic|g=SSB4|s=16x16px|cl=Cyan}} / {{Head|Sonic|g=SSBU|s=16x16px|cl=Cyan}} | The cuffs of Sonic's cyan costume resemble the Crystal Ring power-up.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | "Open Your Heart" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Big the Cat appears as a collectible Trophy, Sticker, and Spirit. In ''Smash for 3DS'', the trophy also includes Froggy.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | Chaos appears as a collectible Sticker and Spirit. In ''Ultimate'', he is alluded to in Round 3 of Sonic's route in Classic Mode, during which Sonic fights a larger, metal Sonic on with "Open Your Heart" playing in the background. This essentially recreates Sonic's first encounter with Chaos in ''Sonic Adventure''. He occupies an {{SSBU|Inkling}} puppet during his Spirit Battle and grows in size midway through the match. This is an homage to Chaos' development during ''Sonic Adventure'', where he grows larger and more monstrous with each Chaos Emerald he absorbs. Both of these battles take place on [[Fourside]], which is likely an allusion to Station Square. In [[World of Light]], the region of the map where Chaos is encountered was designed to resemble a ruined metropolis similar to Station Square at the end of ''Sonic Adventure''.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Chao appear as collectible Trophies, Stickers, and Spirits. In ''Ultimate'', their Spirit Battle takes place on Windy Hill Zone and may be an allusion to the Chao Garden from ''Sonic Adventure''.
*{{gameIcon|SSBB}} | Tikal the Echidna appears as a collectible Sticker.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | E-102 Gamma appears as a collectible Sticker and Spirit. In ''Ultimate'', his Spirit Battle takes place on [[Frigate Orpheon]], which is likely an allusion to Final Egg.
 
===''Sonic Adventure 2'' (2000)===
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Shadow the Hedgehog is an [[Assist Trophy]]. His ability - Chaos Control - was also introduced in ''SA2''. He also appears as a collectible Trophy, Sticker, and Spirit. In ''Ultimate'', his Spirit Battle takes place on [[New Pork City]], which is either a reference to Radical Highway from ''SA2'' or Westopolis from ''Shadow the Hedgehog''. His Spirit can be enhanced into Super Shadow.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | "Live & Learn" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Rouge the Bat appears as a collectible Sticker, Trophy, and Spirit.
*{{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | "Escape from the City" is one of the included music tracks. The English name of Sonic's route in Classic Mode - "At the Speed of Sound" - derives from a line in this song, with the full line being "Rollin' around ''at the speed of sound''".
*{{gameIcon|SSBU}} | Hero Chao appears as an enhanced form of the Chao Spirit.
 
===''Sonic Advance 2'' (2002)===
*{{gameIcon|SSBU}} | Cream the Rabbit and her Chao, Cheese, appear as a Spirit.
 
===''Sonic Adventure DX: Director's Cut'' (2003)===
*{{gameIcon|SSBU}} | The artwork for Gamma's Spirit comes from this game.
 
===''Sonic Heroes'' (2003)===
*{{gameIcon|SSBU}} | ''Sonic Heroes'' is alluded to in Round 4 of Sonic's Classic Mode, during which Sonic must defeat three {{SSBU|Kirby}}s on [[Halberd]] with "Sonic Heroes" playing in the background. The Kirbys are always blue, yellow, and red, which correlate with the abilities of the three playable teammates in ''Sonic Heroes'' - speed, flight, and power, respectively.
*{{gameIcon|SSBU}} | The title song "Sonic Heroes" is included as a piece of music.
*{{gameIcon|SSBU}} | E-123 Omega appears as a Spirit.
*{{gameIcon|SSBU}} | Egg Fleet is alluded to in Round 4 of Sonic's Classic Mode through the Halberd stage.
 
===''Sonic Rush'' (2005)===
*{{gameIcon|SSBU}} | Blaze the Cat appears as a Spirit. She occupies a pinkish {{SSBU|Robin}} puppet on the Omega form of Green Hill Zone engulfed in lava. The stage might be an allusion to Leaf Storm.
 
===''Sonic Rider'' (2006)===
*{{gameIcon|SSBU}} | Jet the Hawk appears as a Spirit.


===''Mario Bros.''===
===''Sonic the Hedgehog'' (2006)===
*{{Head|Sonic|g=SSBU|s=16x16px|cl=White}} / {{Head|Sonic|g=SSBU|s=16x16px|cl=Yellow}} | Sonic's white costume resembles Silver the Hedgehog, and the cuffs of his yellow costume resemble Silver's gloves.
*{{gameIcon|SSBU}} | "Jingle: Mission Clear" is Sonic's victory fanfare.
*{{gameIcon|SSBU}} | "His World (Theme of Sonic the Hedgehog - 2006 E3 Version -)" is included as a piece of music.
*{{gameIcon|SSBU}} | Silver the Hedgehog appears in the background of the Green Hill Zone stage and as a Spirit.


====Fighter elements====
===''Sonic and the Secret Rings'' (2007)===
*{{Head|Mario|g=SSB|s=24x24px}}{{Head|Mario|g=SSBM|s=24x24px}}{{Head|Mario|g=SSBB|s=24x24px}}[[Mario]]’s blue-and-red costume is based on his [[mariowiki:File:Mario MB.png|appearance]] on the Japanese arcade cabinet.<ref name=64colors>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html 色ちがいのひみつ]</ref>
*{{gameIcon|SSBU}} | ''Sonic and the Secret Rings'' is alluded to in Round 5 of Sonic's Classic Mode, during which Sonic must defeat Sheik on [[Mushroomy Kingdom]] with "Seven Rings in Hand" playing in the background. The choice of stage may be an allusion to Sand Oasis.
*{{Head|Mario|g=SSB4|s=24x24px}}Mario’s cyan-and-pink costume resembles his [[supermariowiki:File:FM Mario Bros JAP cover.jpg|appearance]] on the Famicom boxart.
*{{gameIcon|SSBU}} | "Seven Rings in Hand" is included as a piece of music.
*{{Head|Luigi|g=SSB|s=24x24px}}{{Head|Luigi|g=SSBM|s=24x24px}}{{Head|Luigi|g=SSBB|s=24x24px}}{{Head|Luigi|g=SSB4|s=24x24px}}[[Luigi]] debuted in this title.
 
*{{Head|Luigi|g=SSB|s=24x24px}}{{Head|Luigi|g=SSBM|s=24x24px}}{{Head|Luigi|g=SSBB|s=24x24px}}{{Head|Luigi|g=SSB4|s=24x24px}}Luigi’s cyan costume resembles Mario's [[mariowiki:File:Mario Bros. NES Cover.PNG|appearance]] on the American N.E.S. boxart.
===''Sonic Unleashed'' (2008)===
*{{Head|Luigi|g=SSB4|s=24x24px}}Luigi's [[crawling]] animation is accompanied with this title's running sound effect.
*{{Head|Sonic|g=SSBU|s=16x16px}} | Sonic physically is based on the modern design by Sachiko Kawamura that has been in use since ''Sonic Unleashed''.
*{{Head|Wario|g=SSBB|s=24x24px}}{{Head|Wario|g=SSB4|s=24x24px}}Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.
*{{gameIcon|SSBU}} | "Rooftop Run" is an arrangement of "Rooftop Run - Day Stage".
*{{gameIcon|SSBU}} | Sonic the Werehog appears as a Spirit.
 
===''Sonic and the Black Knight'' (2009)===
*{{gameIcon|SSBU}} | "Knight of the Wind" appears as a song.
 
===''Sonic Colors'' (2010)===
*{{Head|Sonic|g=SSBU|s=16x16px}} | Sonic's English voice actor - Roger Craig Smith - first started voicing the character in ''Sonic Colors'' and some of his samples were re-purposed for ''Ultimate''.
*{{gameIcon|SSBU}} | "Reach for the Stars" appears as a song.
 
===''Sonic Generations'' (2012)===
*{{Head|Sonic|g=SSBU|s=16x16px}} | Some of Craig Smith's samples of Sonic - such as "Super Sonic style!" - were re-purposed for ''Smash Bros.''
*{{gameIcon|SSBU}} | "Rooftop Run (Act 2)" appears as a song.
 
===''Sonic Lost World'' (2013)===
*{{gameIcon|SSBU}} | Windy Hill Zone appears as a stage. It includes some staples of ''Sonic Lost World'' through its large windmill and bouncy bumpers.
*{{gameIcon|SSBU}} | Zavok is alluded to in Round 6 of Sonic's route in Classic Mode as a giant {{SSBU|Incineroar}} that Sonic must defeat on Windy Hill Zone.
*{{gameIcon|SSBU}} | "Wonder World" and "Windy Hill - Zone 1" appear as songs.
*{{gameIcon|SSBU}} | The artwork used for the Spirits of Sonic, Dr. Eggman, and Tails come from this game.
 
===''Sonic Mania'' (2016)===
*{{gameIcon|SSBU}} | "Lights, Camera, Acion! (Studiopolis Zone Act 1)" appears as a song.
 
===''Sonic Forces'' (2017)===
*{{gameIcon|SSBU}} | "Fist Bump" and "Sunset Heights" appear as music.
*{{gameIcon|SSBU}} | Infinite appears as a Spirit.
*{{gameIcon|SSBU}} | The artwork used for the Spirits of Metal Sonic, Knuckles, Chaos, and Shadow come from this game.
 
==Safety first!==
===Music===
<!--{{main|List of SSBU Music (Super Mario Bros. series)}}-->
====Original tracks====
Arrangements and remixes unique to ''Ultimate''.
*'''Fortress Boss''': an arrangement of "Fortress Boss" from ''Super Mario Bros. 3'' A preview of the piece was posted on the official Ultimate site.
*A new arrangement that includes "'''World 8 Map'''" and "'''Demon King Koopa'''" from ''{{s|mariowiki|Super Mario Bros. 3}}''. It plays during Bowser's character showcase and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
*A new arrangement of "'''Luigi's Mansion Theme'''" from ''{{s|mariowiki|Luigi's Mansion}}'', heard in Luigi's character showcase.
*A new arrangement of "'''Delfino Plaza'''" from ''{{s|mariowiki|Super Mario Sunshine}}'', heard in Bowser Jr.'s character showcase.
 
====Returning tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
*{{gameIcon|SSB}}'''Ground Theme - Super Mario Bros. (64)''': an arrangement of "Ground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBM}}'''Ground Theme - Super Mario Bros. (Melee)''': an arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBM}}'''Ground Theme - Super Mario Bros. 3''': a {{s|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''.
*{{GameIcon|SSBM}}'''Yoshi's Island (Melee)''': an arrangement of "Athletic Theme" from ''Super Mario World''.
*{{gameIcon|SSBM}}'''Slider''': an arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''.
*{{gameIcon|SSBM}}'''Dr. Mario''': an arrangement of "Fever" from ''Dr. Mario''.
*{{gameIcon|SSBB}}'''Mario Bros.''': an arrangement of "New Match" and "Title" from ''Mario Bros.'' "New Match" itself is an arrangement of {{s|wikipedia|Mozart}}'s "{{s|wikipedia|Eine kleine Nachtmusik}}".
*{{gameIcon|SSBB}}'''Ground Theme - Super Mario Bros. (Brawl)''': an arrangement of "Ground Theme" from ''Super Mario Bros''.
*{{gameIcon|SSBB}}'''Underground Theme - Super Mario Bros.''': an arrangement of "Underground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBB}}'''Underwater Theme''': an arrangement of "Underwater Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBB}}'''Airship Theme''': an arrangement of "Airship Theme" from ''Super Mario Bros. 3''.
*{{gameIcon|SSBB}}'''Underground Theme - Super Mario Land''': an arrangement of "Underground Theme" from ''{{s|supermariowiki|Super Mario Land}}''.
*{{gameIcon|SSBB}}'''Mario Circuit - Super Mario Kart''': a remix of "Mario Circuit" from ''{{s|mariowiki|Super Mario Kart}}''.
*{{gameIcon|SSBB}}'''Mario Tennis / Mario Golf''': an arrangement of the title themes from ''{{s|mariowiki|Mario Power Tennis}}'' and ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''.
*{{gameIcon|SSB4-3DS}}'''Ground Theme / Underground Theme''': a medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme".
*{{gameIcon|SSB4-3DS}}'''Super Mario Bros. 3 Medley''': a medley of pieces from ''{{s|mariowiki|Super Mario Bros. 3}}'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down".
*{{gameIcon|SSB4-3DS}}'''Athletic Theme / Ground Theme (New Super Mario Bros. 2)''': an arrangement of "Athletic Theme" and "Ground Theme" from ''{{s|mariowiki|New Super Mario Bros. 2}}''. The referenced compositions themselves are arrangements of pieces from ''{{s|mariowiki|New Super Mario Bros. Wii}}''.
*{{gameIcon|SSB4-3DS}}'''Try, Try Again''': a remix of "Try, Try Again", a battle theme from ''{{s|mariowiki|Mario & Luigi: Dream Team}}''.
*{{gameIcon|SSB4-3DS}}'''Paper Mario Medley''':a medley of pieces from the ''Paper Mario'' series, including "Overworld Theme" from ''{{s|mariowiki|Paper Mario: Sticker Star}}'', "Rogueport" from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'' and "Bowser Jr.'s Flotilla" from ''Sticker Star'' - itself an arrangement of "Airship Theme" from ''Super Mario Bros. 3''.
*{{gameIcon|SSB4-WiiU}}'''Super Mario Bros. Medley''': a medley of pieces from ''{{s|mariowiki|Super Mario Bros.}}'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition.
*{{gameIcon|SSB4-WiiU}}'''Super Mario Bros.: The Lost Levels Medley''': a medley of pieces from ''Super Mario Bros.'' and its sequel ''{{s|mariowiki|The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare".
*{{gameIcon|SSB4-WiiU}}'''Super Mario World Medley''': a medley of pieces from ''{{s|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)".
*{{gameIcon|SSB4-WiiU}}'''Egg Planet (Remix)''': a medley including "Egg Planet" from ''Super Mario Galaxy'' with "Underground Theme", "Invincible Theme", and "Ground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSB4-WiiU}}'''Circuit - Mario Kart 7''': an arrangement of "Circuit" and "Neo Bowser City" from ''{{s|mariowiki|Mario Kart 7}}''.
*{{gameIcon|SSB4-WiiU}}'''Cloudtop Cruise''': a remix of "Cloudtop Cruise" from ''{{s|mariowiki|Mario Kart 8}}''. The referenced composition itself includes an arrangement of "Gusty Garden" from ''Super Mario Galaxy''.
*{{gameIcon|SSB4-WiiU}}'''Mario Paint Medley''': an medley of pieces from ''{{s|mariowiki|Mario Paint}}'', including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)".
*{{gameIcon|SSB4}}'''Title - Super Mario Maker''': a remix of "Title" from ''{{s|mariowiki|Super Mario Maker}}''.
 
====Source tracks====
Compositions and arrangements directly sourced from ''Mario'' games with no alterations.
*'''Ground Theme - Super Mario Bros.'''
*'''Ground Theme - Super Mario Bros. 2'''
*'''Super Mario Galaxy''': the {{s|wikipedia|title track}} of ''{{s|mariowiki|Super Mario Galaxy}}''.
*'''Egg Planet''': from ''Super Mario Galaxy''.
*'''Gusty Garden Galaxy''': "Gusty Garden" from ''Super Mario Galaxy''.
*'''Melty Monster Galaxy''': from ''{{s|supermariowiki|Super Mario Galaxy 2}}''.
*'''Bowser's Galaxy Generator''': from ''Super Mario Galaxy 2''.
*'''Fated Battle''': from ''Super Mario Galaxy 2''.
*'''Ground Theme - New Super Mario Bros. U'''
*'''{{s|mariowiki|Jump Up, Super Star!}}''': the main theme of ''{{s|mariowiki|Super Mario Odyssey}}''. It has a unique application on the New Donk City Hall stage.
*'''Jump Up, Super Star! (Instrumental)''': from ''Super Mario Odyssey''.
*'''Band Performance (Super Mario Bros.)''': from ''Super Mario Odyssey'', itself an arrangement of "Ground Theme" from ''Super Mario Bros.''
*'''Rainbow Road - Mario Kart 8''': the music for the [[supermariowiki:Rainbow Road (Wii U)|Rainbow Road]] coourse from ''{{s|mariowiki|Mario Kart 8}}''.
*'''Classic Tennis''': from ''{{s|mariowiki|Mario Tennis: Ultra Smash}}''.
*'''Attack and Run!''': a battle theme from ''{{s|mariowiki|Mario & Luigi: Paper Jam}}''.
*'''Time's Running Out!''': from ''Paper Jam''.


====Game elements====
====Victory fanfares====
*{{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}} The [[revival platform]] characters respawn on is similar to how characters respawn in this title after losing a life.
*'''Victory! Mario Series''': an orchestration of "Course Clear Fanfare" from ''Super Mario Bros.''
*{{gameIcon|SSB}}{{gameIcon|SSBB}}{{gameIcon|SSB4}} The [[POW Block]] is in interactive object on [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] and [[Mario Bros.]] in ''Smash 64'' and ''Brawl'', respectively. It is a throwing item in ''SSB4''.
*'''Victory! Bowser and Bowser Jr.''': an arrangement of the "Course Clear Fanfare" from ''Super Mario Bros.'' on electric guitar.
*{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}} The [[Freezie]] appears as a throwing item.
*'''Victory! Rosalina''': a flourish arrangement of the title track from ''Super Mario Galaxy'', which also plays when Mario or Luigi obtains a {{s|mariowiki|Power Star}} in ''Super Mario Galaxy''.
*{{gameIcon|SSBB}} [[Mario Bros.]] appears as a stage.
*{{gameIcon|SSBB}}{{gameIcon|SSB4-WiiU}} [[Shellcreeper]]s are hazards on [[Mario Bros.]] in ''Brawl''. They appear as a trophy in ''SSB4''.
*{{gameIcon|SSBB}}{{gameIcon|SSB4-WiiU}} [[Sidestepper]]s are hazards on Mario Bros. and a sticker in ''Brawl''. They each appear as a trophy in ''SSB4''.
*{{gameIcon|SSBB}}{{gameIcon|SSB4-WiiU}} "Mario Bros." is an arrangement of the title theme.
*{{gameIcon|SSB4-WiiU}} Fighter Flies appear as a trophy.


==References==
==References==
{{reflist}}
{{reflist}}

Latest revision as of 02:54, December 29, 2018

Nintendo101 "the101"
Character info
Melee mains Peach, Yoshi
Other Melee characters Pikachu, Young Link
Brawl mains Pikachu, Kirby
Other Brawl characters Yoshi, Sonic
Smash 4 mains Robin, Yoshi
Other Smash 4 characters Zero Suit Samus, Pikachu, Sonic
Project M mains Samus, Peach
Other Project M characters Mario, Link
Personal and other info
Location USA USA
Miscellaneous info
Skill Other Eh...

Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!

Workshop: F-Zero in Super Smash Bros. 4

Characters

  • CaptainFalconIcon(SSB4-U).png
    Captain Falcon: Captain Falcon returns as a starter character in Super Smash Bros. 4. He retains his Brawl design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs.

Mii Fighter costumes

Costumes

  • Mii Brawler's stock icon in Super Smash Bros. for Wii U.Captain Falcon's Outfit (Brawler): an outfit based on Mega Man X, a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.

Hats

Assist Trophy

  • Samurai Goroh: Goroh returns from Brawl, still using his sword to swiftly attack opponents.

Stages

Super Smash Bros. for Nintendo 3DS

  • MuteCityIconSSB4-3.png
    Mute City: A brand new unlockable stage that is based on Mute City from the original F-Zero on SNES. Similar to Big Blue from Melee, it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.

Super Smash Bros. for Wii U

Music

  • Mute City: Taken directly from Melee. This plays on Port Town Aero Dive.
  • Mute City Ver. 2: Taken directly from Brawl. This plays on Port Town Aero Dive.
  • Mute City Ver. 3: This track is a remastered version of the original SNES Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
  • Mute City (original): This track uses the original SNES Mute City music from F-Zero. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
  • Big Blue: Taken directly from Melee. This plays on Port Town Aero Dive.
  • Red Canyon: This track uses the original SNES Red Canyon music from F-Zero. This plays on Port Town Aero Dive.
  • White Land: This track is a remix of the original SNES White Land music. This plays on Port Town Aero Dive.
  • Fire Field: Taken directly from Brawl. This plays on Port Town Aero Dive.
  • Car Select: This track uses the original N64 Car Select music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Dream Chaser: This track uses the original N64 Silence music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Devil's Call In Your Heart: This track uses the original N64 Devil's Forest music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Climb Up! And Get the Last Chance!: This track uses the original N64 White Land from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Brain Cleaner: This track uses the original NGC Replay music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Shotgun Kiss: This track uses the original NGC Casino Palace music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Planet Colors: This track uses the original NGC Green Plant music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.

Trophies

Both Versions

Super Smash Bros. for Nintendo 3DS

Super Smash Bros. for Wii U

References within Smash

Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.

Referential Organization Scheme

  • Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
  • Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
    • Fighter elements organization is yet to be finalized.
    • Game elements rely on a similar organization scheme to the trophy collections.
      • Items
      • Assist trophy and Poké Ball characters
      • Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
      • Bosses
      • Stages (including elements specific to the stages, such as hazards, background objects)
      • Music
      • Masterpieces
      • Challenges

Below is an example of how the above scheme would be implemented. I use Sonic content from Ultimate as a basis and worked from there.

References and elements from the Sonic series

Sonic the Hedgehog (1991)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | This was the first game to formally star Sonic. The character technically first appeared in a Rad Mobile and this is acknowledged in a Tip.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Masahiro Sakurai designed Sonic to be a "one-button fighter" based on the simplicity of Sonic 1.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | All of Sonic's idle animations - 1 where he stands with closed fists; 2 where he wags his finger and grins; 3 where he impatiently taps his foot - derive from his appearance in Sonic 1. His jumping, halting, crouching, and teetering animations also derive from this game.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The sound effects that play when Sonic jumps, bounces on his Spring, or screeches to a halt derive from this game.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. | Sonic's dash attack resembles the Spin Attack.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Spring Jump derives from this game in animation and sound effect.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The Chaos Emeralds that Sonic uses to transform into Super Sonic were first introduced in this game, though the ability to transform itself was introduced in a later game.
  • SonicHeadSSBU.png | Sonic receiving damage when in water and lacking a formal swimming animation derive from the the fact that Sonic cannot swim canonically, a concept first introduced in this game.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Green Hill Zone is included as a stage and includes many staples from this game, including checkerboard soil, collapsible ground, and Point Markers. A loop-de-loop appears in the background with a capsule on top of it.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | "Green Hill Zone" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | "Scrap Brain Zone" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Dr. Eggman appears as a collectible Trophy, Sticker, and Spirit.
  • Super Smash Bros. for Wii U / Super Smash Bros. Ultimate | Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky appear in the background of the Windy Hill Zone stage and as a collectible trophy in Smash for Wii U.

Sonic the Hedgehog 2 (1992)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The Spin Dash and Spin Charge were first introduced in Sonic 2.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Super Sonic debuted in Sonic 2.
  • SonicHeadPurpleSSB4-U.png / SonicHeadPurpleSSBU.png | The cuffs of Sonic's purple costume resemble the purple Chaos Emerald.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Miles "Tails" Prower appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Tails was released as DLC for the Mii Gunner for Smash 4. In Ultimate, he is alluded to in Round 1 of Sonic's route in Classic Mode, during which Sonic fights Fox. He similarly possesses a yellow Fox puppet for his Spirit Battle.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | "Emerald Hill Zone" is one of the included music tracks.
  • Super Smash Bros. Ultimate | Emerald Hill Zone is alluded to in the Spirit Battle with Tails, who is fought on the similar-looking Green Hill Zone with the theme of the same name playing in the background.

Sonic the Hedgehog CD (1993)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Sonic performs a Super Peel Out during his side taunt, and it also appears during his running animation.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | "Sonic Boom" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Amy Rose appears as a Trophy, Sticker, and Spirit.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Metal Sonic appears as a Trophy, Sticker, and Spirit. He is alluded to in the Spirit Battle with Dr. Eggman, who is accompanied by a "metal" Sonic with a Ray Gun.

Sonic the Hedgehog Spinball (1993)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Sonic's edge attack resembles the Cliffhanger Flip.

Sonic the Hedgehog 3 (1994)

  • Super Smash Bros. Brawl / Super Smash Bros. for Wii U / Super Smash Bros. Ultimate | "Angel Island Zone" is an original arrangement of "Angel Island Zone Act 1" and "Angel Island Zone Act 2".
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | "Jingle: Mission Clear" from Sonic (06) is an arrangement of "Act Clear" from Sonic 3.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Knuckles the Echidna appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Kncukles was released as DLC for the Mii Brawler for Smash 4. In Ultimate, he was introduced as an Assist Trophy.

Sonic & Knuckles (1994)

Knuckles' Chaotix (1995)

  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Vector the Crocodile appears as a collectible Trophy and Sticker. In Ultimate, he is part of the Chaotix Spirit with Charmy and Espio.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Charmy Bee appears as a collectible Trophy and Sticker. In Ultimate, he is part of the Chaotix Spirit with Vector and Espio.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Espio the Chameleon appears as a collectible Trophy and Sticker. In Ultimate, he is part of the Chaotix Spirit with Vector and Charmy.

Sonic the Fighters / Sonic Championship (1996)

Sonic R (1997)

  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | "Super Sonic Racing" is one of the included music tracks.
  • Super Smash Bros. Ultimate | Sonic R is alluded to in Round 2 of Sonic's route in Classic Mode, during which Sonic fights Captain Falcon on Figure-8 Circuit. The stage may be an allusion to Radical City.

Sonic Adventure (1999)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The way Sonic holds his arms during his running animation was first introduced in this game.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The Homing Attack was first introduced in this game.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The design used for Sonic's Spring was first introduced in this game.
  • SonicHeadCyanSSB4-U.png / SonicHeadCyanSSBU.png | The cuffs of Sonic's cyan costume resemble the Crystal Ring power-up.
  • Super Smash Bros. Brawl / Super Smash Bros. for Wii U / Super Smash Bros. Ultimate | "Open Your Heart" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Big the Cat appears as a collectible Trophy, Sticker, and Spirit. In Smash for 3DS, the trophy also includes Froggy.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | Chaos appears as a collectible Sticker and Spirit. In Ultimate, he is alluded to in Round 3 of Sonic's route in Classic Mode, during which Sonic fights a larger, metal Sonic on with "Open Your Heart" playing in the background. This essentially recreates Sonic's first encounter with Chaos in Sonic Adventure. He occupies an Inkling puppet during his Spirit Battle and grows in size midway through the match. This is an homage to Chaos' development during Sonic Adventure, where he grows larger and more monstrous with each Chaos Emerald he absorbs. Both of these battles take place on Fourside, which is likely an allusion to Station Square. In World of Light, the region of the map where Chaos is encountered was designed to resemble a ruined metropolis similar to Station Square at the end of Sonic Adventure.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Chao appear as collectible Trophies, Stickers, and Spirits. In Ultimate, their Spirit Battle takes place on Windy Hill Zone and may be an allusion to the Chao Garden from Sonic Adventure.
  • Super Smash Bros. Brawl | Tikal the Echidna appears as a collectible Sticker.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | E-102 Gamma appears as a collectible Sticker and Spirit. In Ultimate, his Spirit Battle takes place on Frigate Orpheon, which is likely an allusion to Final Egg.

Sonic Adventure 2 (2000)

  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Shadow the Hedgehog is an Assist Trophy. His ability - Chaos Control - was also introduced in SA2. He also appears as a collectible Trophy, Sticker, and Spirit. In Ultimate, his Spirit Battle takes place on New Pork City, which is either a reference to Radical Highway from SA2 or Westopolis from Shadow the Hedgehog. His Spirit can be enhanced into Super Shadow.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | "Live & Learn" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Rouge the Bat appears as a collectible Sticker, Trophy, and Spirit.
  • Super Smash Bros. for Wii U / Super Smash Bros. Ultimate | "Escape from the City" is one of the included music tracks. The English name of Sonic's route in Classic Mode - "At the Speed of Sound" - derives from a line in this song, with the full line being "Rollin' around at the speed of sound".
  • Super Smash Bros. Ultimate | Hero Chao appears as an enhanced form of the Chao Spirit.

Sonic Advance 2 (2002)

  • Super Smash Bros. Ultimate | Cream the Rabbit and her Chao, Cheese, appear as a Spirit.

Sonic Adventure DX: Director's Cut (2003)

  • Super Smash Bros. Ultimate | The artwork for Gamma's Spirit comes from this game.

Sonic Heroes (2003)

  • Super Smash Bros. Ultimate | Sonic Heroes is alluded to in Round 4 of Sonic's Classic Mode, during which Sonic must defeat three Kirbys on Halberd with "Sonic Heroes" playing in the background. The Kirbys are always blue, yellow, and red, which correlate with the abilities of the three playable teammates in Sonic Heroes - speed, flight, and power, respectively.
  • Super Smash Bros. Ultimate | The title song "Sonic Heroes" is included as a piece of music.
  • Super Smash Bros. Ultimate | E-123 Omega appears as a Spirit.
  • Super Smash Bros. Ultimate | Egg Fleet is alluded to in Round 4 of Sonic's Classic Mode through the Halberd stage.

Sonic Rush (2005)

  • Super Smash Bros. Ultimate | Blaze the Cat appears as a Spirit. She occupies a pinkish Robin puppet on the Omega form of Green Hill Zone engulfed in lava. The stage might be an allusion to Leaf Storm.

Sonic Rider (2006)

  • Super Smash Bros. Ultimate | Jet the Hawk appears as a Spirit.

Sonic the Hedgehog (2006)

  • SonicHeadWhiteSSBU.png / SonicHeadYellowSSBU.png | Sonic's white costume resembles Silver the Hedgehog, and the cuffs of his yellow costume resemble Silver's gloves.
  • Super Smash Bros. Ultimate | "Jingle: Mission Clear" is Sonic's victory fanfare.
  • Super Smash Bros. Ultimate | "His World (Theme of Sonic the Hedgehog - 2006 E3 Version -)" is included as a piece of music.
  • Super Smash Bros. Ultimate | Silver the Hedgehog appears in the background of the Green Hill Zone stage and as a Spirit.

Sonic and the Secret Rings (2007)

  • Super Smash Bros. Ultimate | Sonic and the Secret Rings is alluded to in Round 5 of Sonic's Classic Mode, during which Sonic must defeat Sheik on Mushroomy Kingdom with "Seven Rings in Hand" playing in the background. The choice of stage may be an allusion to Sand Oasis.
  • Super Smash Bros. Ultimate | "Seven Rings in Hand" is included as a piece of music.

Sonic Unleashed (2008)

  • SonicHeadSSBU.png | Sonic physically is based on the modern design by Sachiko Kawamura that has been in use since Sonic Unleashed.
  • Super Smash Bros. Ultimate | "Rooftop Run" is an arrangement of "Rooftop Run - Day Stage".
  • Super Smash Bros. Ultimate | Sonic the Werehog appears as a Spirit.

Sonic and the Black Knight (2009)

  • Super Smash Bros. Ultimate | "Knight of the Wind" appears as a song.

Sonic Colors (2010)

  • SonicHeadSSBU.png | Sonic's English voice actor - Roger Craig Smith - first started voicing the character in Sonic Colors and some of his samples were re-purposed for Ultimate.
  • Super Smash Bros. Ultimate | "Reach for the Stars" appears as a song.

Sonic Generations (2012)

  • SonicHeadSSBU.png | Some of Craig Smith's samples of Sonic - such as "Super Sonic style!" - were re-purposed for Smash Bros.
  • Super Smash Bros. Ultimate | "Rooftop Run (Act 2)" appears as a song.

Sonic Lost World (2013)

  • Super Smash Bros. Ultimate | Windy Hill Zone appears as a stage. It includes some staples of Sonic Lost World through its large windmill and bouncy bumpers.
  • Super Smash Bros. Ultimate | Zavok is alluded to in Round 6 of Sonic's route in Classic Mode as a giant Incineroar that Sonic must defeat on Windy Hill Zone.
  • Super Smash Bros. Ultimate | "Wonder World" and "Windy Hill - Zone 1" appear as songs.
  • Super Smash Bros. Ultimate | The artwork used for the Spirits of Sonic, Dr. Eggman, and Tails come from this game.

Sonic Mania (2016)

  • Super Smash Bros. Ultimate | "Lights, Camera, Acion! (Studiopolis Zone Act 1)" appears as a song.

Sonic Forces (2017)

  • Super Smash Bros. Ultimate | "Fist Bump" and "Sunset Heights" appear as music.
  • Super Smash Bros. Ultimate | Infinite appears as a Spirit.
  • Super Smash Bros. Ultimate | The artwork used for the Spirits of Metal Sonic, Knuckles, Chaos, and Shadow come from this game.

Safety first!

Music

Original tracks

Arrangements and remixes unique to Ultimate.

  • Fortress Boss: an arrangement of "Fortress Boss" from Super Mario Bros. 3 A preview of the piece was posted on the official Ultimate site.
  • A new arrangement that includes "World 8 Map" and "Demon King Koopa" from Super Mario Bros. 3. It plays during Bowser's character showcase and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
  • A new arrangement of "Luigi's Mansion Theme" from Luigi's Mansion, heard in Luigi's character showcase.
  • A new arrangement of "Delfino Plaza" from Super Mario Sunshine, heard in Bowser Jr.'s character showcase.

Returning tracks

Arrangements and remixes from previous Smash Bros. titles.

  • Super Smash Bros.Ground Theme - Super Mario Bros. (64): an arrangement of "Ground Theme" from Super Mario Bros.
  • Super Smash Bros. MeleeGround Theme - Super Mario Bros. (Melee): an arrangement of "Ground Theme" interlaced with "Underground Theme" from Super Mario Bros.
  • Super Smash Bros. MeleeGround Theme - Super Mario Bros. 3: a rock-influenced arrangement of "Ground Theme" from Super Mario Bros. 3.
  • Super Smash Bros. MeleeYoshi's Island (Melee): an arrangement of "Athletic Theme" from Super Mario World.
  • Super Smash Bros. MeleeSlider: an arrangement of "Slider" from Super Mario 64 and "Underwater Theme" from Super Mario Bros.
  • Super Smash Bros. MeleeDr. Mario: an arrangement of "Fever" from Dr. Mario.
  • Super Smash Bros. BrawlMario Bros.: an arrangement of "New Match" and "Title" from Mario Bros. "New Match" itself is an arrangement of Mozart's "Eine kleine Nachtmusik".
  • Super Smash Bros. BrawlGround Theme - Super Mario Bros. (Brawl): an arrangement of "Ground Theme" from Super Mario Bros.
  • Super Smash Bros. BrawlUnderground Theme - Super Mario Bros.: an arrangement of "Underground Theme" from Super Mario Bros.
  • Super Smash Bros. BrawlUnderwater Theme: an arrangement of "Underwater Theme" from Super Mario Bros.
  • Super Smash Bros. BrawlAirship Theme: an arrangement of "Airship Theme" from Super Mario Bros. 3.
  • Super Smash Bros. BrawlUnderground Theme - Super Mario Land: an arrangement of "Underground Theme" from Super Mario Land.
  • Super Smash Bros. BrawlMario Circuit - Super Mario Kart: a remix of "Mario Circuit" from Super Mario Kart.
  • Super Smash Bros. BrawlMario Tennis / Mario Golf: an arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour.
  • Super Smash Bros. for Nintendo 3DSGround Theme / Underground Theme: a medley of pieces from Super Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme".
  • Super Smash Bros. for Nintendo 3DSSuper Mario Bros. 3 Medley: a medley of pieces from Super Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down".
  • Super Smash Bros. for Nintendo 3DSAthletic Theme / Ground Theme (New Super Mario Bros. 2): an arrangement of "Athletic Theme" and "Ground Theme" from New Super Mario Bros. 2. The referenced compositions themselves are arrangements of pieces from New Super Mario Bros. Wii.
  • Super Smash Bros. for Nintendo 3DSTry, Try Again: a remix of "Try, Try Again", a battle theme from Mario & Luigi: Dream Team.
  • Super Smash Bros. for Nintendo 3DSPaper Mario Medley:a medley of pieces from the Paper Mario series, including "Overworld Theme" from Paper Mario: Sticker Star, "Rogueport" from Paper Mario: The Thousand-Year Door and "Bowser Jr.'s Flotilla" from Sticker Star - itself an arrangement of "Airship Theme" from Super Mario Bros. 3.
  • Super Smash Bros. for Wii USuper Mario Bros. Medley: a medley of pieces from Super Mario Bros., including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition.
  • Super Smash Bros. for Wii USuper Mario Bros.: The Lost Levels Medley: a medley of pieces from Super Mario Bros. and its sequel The Lost Levels, including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare".
  • Super Smash Bros. for Wii USuper Mario World Medley: a medley of pieces from Super Mario World, including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)".
  • Super Smash Bros. for Wii UEgg Planet (Remix): a medley including "Egg Planet" from Super Mario Galaxy with "Underground Theme", "Invincible Theme", and "Ground Theme" from Super Mario Bros.
  • Super Smash Bros. for Wii UCircuit - Mario Kart 7: an arrangement of "Circuit" and "Neo Bowser City" from Mario Kart 7.
  • Super Smash Bros. for Wii UCloudtop Cruise: a remix of "Cloudtop Cruise" from Mario Kart 8. The referenced composition itself includes an arrangement of "Gusty Garden" from Super Mario Galaxy.
  • Super Smash Bros. for Wii UMario Paint Medley: an medley of pieces from Mario Paint, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)".
  • Super Smash Bros. 4Title - Super Mario Maker: a remix of "Title" from Super Mario Maker.

Source tracks

Compositions and arrangements directly sourced from Mario games with no alterations.

  • Ground Theme - Super Mario Bros.
  • Ground Theme - Super Mario Bros. 2
  • Super Mario Galaxy: the title track of Super Mario Galaxy.
  • Egg Planet: from Super Mario Galaxy.
  • Gusty Garden Galaxy: "Gusty Garden" from Super Mario Galaxy.
  • Melty Monster Galaxy: from Super Mario Galaxy 2.
  • Bowser's Galaxy Generator: from Super Mario Galaxy 2.
  • Fated Battle: from Super Mario Galaxy 2.
  • Ground Theme - New Super Mario Bros. U
  • Jump Up, Super Star!: the main theme of Super Mario Odyssey. It has a unique application on the New Donk City Hall stage.
  • Jump Up, Super Star! (Instrumental): from Super Mario Odyssey.
  • Band Performance (Super Mario Bros.): from Super Mario Odyssey, itself an arrangement of "Ground Theme" from Super Mario Bros.
  • Rainbow Road - Mario Kart 8: the music for the Rainbow Road coourse from Mario Kart 8.
  • Classic Tennis: from Mario Tennis: Ultra Smash.
  • Attack and Run!: a battle theme from Mario & Luigi: Paper Jam.
  • Time's Running Out!: from Paper Jam.

Victory fanfares

  • Victory! Mario Series: an orchestration of "Course Clear Fanfare" from Super Mario Bros.
  • Victory! Bowser and Bowser Jr.: an arrangement of the "Course Clear Fanfare" from Super Mario Bros. on electric guitar.
  • Victory! Rosalina: a flourish arrangement of the title track from Super Mario Galaxy, which also plays when Mario or Luigi obtains a Power Star in Super Mario Galaxy.

References