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Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  
Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  


==Workshop: ''D.K.'' in ''[[Super Smash Bros. 4]]''==
==Workshop: ''F-Zero'' in ''[[Super Smash Bros. 4]]''==
The ''Donkey Kong'' franchise continues to be well represented within ''Super Smash Bros. 4''. While there are no new characters, other content within the games has been updated to reflect such recent titles like ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze''. Both [[Donkey Kong]] and [[Diddy Kong]] return.
 
===Characters===
===Characters===
*[[File:DonkeyKongIcon(SSB4-U).png|50px|right]]'''{{SSB4|Donkey Kong}}''': Donkey Kong returns as a starter character, and has once again received a furrier appearance than his prior game appearance. While most of his moves are the same, many of them have been buffed, for example, his [[Spinning Kong]] now spins at an angle when used on the ground and [[Hand Slap]] can now be used in midair. His dash attack has also been changed to his roll attack, the {{s|mariowiki|Barrel Roll}}, from the ''Donkey Kong Country'' games. He now sports more exaggerated facial expressions while performing attacks. When Donkey Kong is launched, his eyes will even bulge out of his head.{{clr}}
*[[File:CaptainFalconIcon(SSB4-U).png|50px|right]] '''[[Captain Falcon (SSB4)|Captain Falcon]]''': Captain Falcon returns as a starter character in ''[[Super Smash Bros. 4]]''. He retains his ''Brawl'' design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs.
 
*[[File:DiddyKongIcon(SSB4-U).png|50px|right]]'''{{SSB4|Diddy Kong}}''': A returning starter character, revealed to promote the Western releases of ''{{s|dkwiki|Donkey Kong Country: Tropical Freeze}}''. His proportions have been tweaked to match his recent appearances like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. A significant nerf is that he can now only have one [[Banana Peel]] out at a time. Much like Donkey Kong, his general expressiveness has also been exaggerated.{{clr}}


===[[Mii Fighter]] costumes===
===[[Mii Fighter]] costumes===
[[File:DLC Costume King K. Rool Outfit.jpg|thumb|Mii Brawlers wearing the King K. Rool Set.]]
{{main|Alternate costume (SSB4)/Mii Fighter}}
====Costumes====
====Costumes====
*{{Head|Mii Brawler|g=SSB4|s=24x24px}}'''[[King K. Rool|King K. Rool Outfit]]''' ([[Mii Brawler|Brawler]]): this outfit is based on [[King K. Rool]], the reoccurring antagonist of the early ''[[mariowiki:Donkey Kong Country (series)|Donkey Kong Country]]'' games and Donkey Kong's rival. He has been a highly requested fighter among fans since ''Melee'', but a big collective push from the community resulted in him being a very popular candidate on the [[Smash Bros. Fighter Ballot]]. The outfit was released with a corresponding hat in K. Rool's likeness on July 31, 2015 as [[downloadable content]]. The costume is covered in crocodile scutes, has a tail, and features a gold-platted belly. These are characteristics that have not been part of K. Rool's design since ''{{s|mariowiki|Donkey Kong 64}}''.
*{{Head|Mii Brawler|g=SSB4|s=24x24px}}'''[[Captain Falcon|Captain Falcon's Outfit]]''' ([[Mii Brawler|Brawler]]): an outfit based on [[Mega Man X]], a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in ''Smash 4'' to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as [[downloadable content]] on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
 
====Hats====
====Hats====
*'''[[King K. Rool|King K. Rool Hat]]''' ([[DLC]])
*'''[[Captain Falcon|Captain Falcon Helmet]]'''


===Items===
====Assist Trophy====
*'''{{b|Hammer|item}}''' (battering): a large mallet from the original ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]''. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the '''Hammerhead''' occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in ''Melee'' and ''Brawl''.
*'''[[Samurai Goroh]]''': Goroh returns from ''Brawl'', still using his sword to swiftly attack opponents.
*'''[[Spring]]''' (throwing): a purple spring in ''[[mariowiki:Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.
 
====[[Smash Tour]] items====
*'''[[Hammer]]''' (<span style="color:#FF0000">Red</span>): a large mallet from the original ''Donkey Kong''. The user starts battle with a Hammer.
*'''[[DK Barrel]]''' (<span style="color:#FF0000">Red</span>): a wooden barrel with the "D.K." symbol on it from ''{{s|mariowiki|Donkey Kong Country}}''. It allows the user to have one of their characters as a CPU ally.
*'''[[Zinger]]''' (<span style="color:#0000FF">Blue</span>): an aggressive wasp from ''Donkey Kong Country''. The user places a trap on the board that can launch an opponent.
*'''[[Dixie Kong]]''' (<span style="color:#FF0000">Red</span>): a pony-tailed ape from ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. It adds an extra jump to the user's number of [[midair jump]]s.
 
===Enemies===
*'''[[Kritter]]''': one of King K. Rool's [[mariowiki:Kremling Krew|crocodile cronies]] from ''Donkey Kong Country''. It lumbers around the stage and will attack nearby opponents. Its design derives from its more recent appearances in ''{{s|mariowiki|Donkey Kong Barrel Blast}}'' and ''{{s|mariowiki|Mario Super Sluggers}}''. There are two varieties of Kritter:
**'''Green Kritter''': a run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap.
**'''Blue Kritter''': a Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping.
*'''[[Tiki Buzz]]''': a flying tiki drum from ''{{s|mariowiki|Donkey Kong Country Returns}}''. It drops down on opponents that walk underneath it. Like a [[Goomba]], it can be defeated by jumping on its head. Doing so launches the player skyward.


===Stages===
===Stages===
===={{for3ds}}====
==== {{for3ds}} ====
*[[File:JungleJapesIconSSB4-3.png|75px|right|link=Jungle Japes]]{{gameIcon|SSBM}} '''[[Jungle Japes]]''': staged before {{s|mariowiki|Cranky's Cabin}} in the [[mariowiki:Jungle Japes|eponymous forest]] from ''{{s|mariowiki|Donkey Kong 64}}''. The cabin is position above a rapidly-flowing river filled with [[Klaptrap]]s that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in ''Melee''. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Donkey Kong. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:MuteCityIconSSB4-3.png|75px|right|link=Mute City (SSB4)]]'''{{SSB4|Mute City}}''': A brand new unlockable stage that is based on Mute City from the original ''F-Zero'' on SNES. Similar to Big Blue from ''Melee'', it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.{{clr}}
 
==== {{forwiiu}} ====
===={{forwiiu}}====
*[[File:PortTownAeroDiveIconSSB4-U.png|75px|right|link=Port Town Aero Dive]]{{gameIcon|SSBB}} '''[[Port Town Aero Dive]]''': This stage returns from ''Brawl'' with new textures for the HD console.{{clr}}
*[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''': staged in the [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|first level]] of ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage has two layers, allowing a player to travel between the foreground and background areas via [[Barrel Cannon]]s. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. {{s|mariowiki|Screaming Pillar}}s occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is columnar.{{clr}}
 
*[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB64}} '''[[Kongo Jungle 64]]''': a wooden complex in a [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|jungle canopy]] from ''{{s|mariowiki|Donkey Kong Country}}'' at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of [[mariowiki:Necky|Neckies]] flies in the background. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Diddy Kong. Its [[Ω form]] is columnar. Its [[Ω form]] is a floating platform. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Peach's Castle]], [[Hyrule Castle]], and [[Dream Land (SSB)|Dream Land]]. Of the four, Kongo Jungle 64 is the only stage available in the base game.{{clr}}
 
*[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}} '''[[75m]]''': a [[Past Stage|returning stage]] from ''Brawl''. Walk-offs on the right side of the screen have been removed. This stage is available in [[8-Player Smash]].{{clr}}


===Music===
===Music===
{{main|List of SSB4 Music (Donkey Kong series)}}
*'''Mute City''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
====Original tracks====
*'''Mute City Ver. 2''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.
*'''Jungle Level Jazz Style''': A jazzy reorchestrated version of "DK Island Swing", the reoccurring Jungle Level music that debuted in ''Donkey Kong Country''. It plays on Jungle Hijinxs.
*'''Mute City Ver. 3''': This track is a remastered version of the original ''SNES'' Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''Jungle Level Tribal Style''': Another take on "DK Island Swing", this time in an exotic, tribal interpretation. It plays on Kongo Jungle (64).
*'''Mute City (original)''': This track uses the original ''SNES'' Mute City music from ''F-Zero''. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''Gear Getaway''': Played during the item portion of the Smash Bros Direct, a remix of the Rocket Barrel theme from ''Donkey Kong Country Returns''. This remix plays on Jungles Japes and Jungle Hijinxs.
*'''Big Blue''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
*'''Donkey Kong Country Returns (Vocals)''': A rearrangement of the title theme from ''Donkey Kong Country Returns'', with a chorus of singing simians. It plays on Kongo Jungle (64).
*'''Red Canyon''': This track uses the original ''SNES'' Red Canyon music from ''F-Zero''. This plays on Port Town Aero Dive.
 
*'''White Land''': This track is a remix of the original ''SNES'' White Land music. This plays on Port Town Aero Dive.
====Returning tracks====
*'''Fire Field''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSB}}'''Kongo Jungle''': A theme from the original '' Super Smash Bros.'', this calm remix of "DK Island Swing" from the SNES title ''Donkey Kong Country'' makes its return after not appearing in ''Brawl''. This version of the song plays on Jungle Japes and Kongo Jungle (64).
*'''Car Select''': This track uses the original ''N64'' Car Select music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBM}}'''DK Rap''': The "Kongo Jungle" track from ''Melee'' correctly retitled "DK Rap". For unspecified reasons, the track has been shortened with Lanky and Chunky's verses removed. This piece plays on Jungle Hijinxs.
*'''Dream Chaser''': This track uses the original ''N64'' Silence music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Donkey Kong''': A returning piece based on the music from the original ''Donkey Kong''. It plays on 75m.
*'''Devil's Call In Your Heart''': This track uses the original ''N64'' Devil's Forest music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Opening (Donkey Kong)''': Another returning piece based on the opening title music from ''Donkey Kong''. It plays on 75m.
*'''Climb Up! And Get the Last Chance!''': This track uses the original ''N64'' White Land from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Jungle Level''': A faithful reorchestrated take on "DK Island Swing". It plays on Jungle Hijinx.
*'''Brain Cleaner''': This track uses the original ''NGC'' Replay music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Jungle Level Ver. 2''': A different, faster paced take on "DK Island Swing" that includes minor vocals. It plays on Kongo Jungle (64).
*'''Shotgun Kiss''': This track uses the original ''NGC'' Casino Palace music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''King K. Rool / Ship Deck 2''': A remix of "Gang-Plank Galleon", the theme played during the fight against King K. Rool in the SNES game ''Donkey Kong Country''. This plays on Kongo Jungle (64).
*'''Planet Colors''': This track uses the original ''NGC'' Green Plant music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*{{GameIcon|SSBB}}'''Stickerbush Symphony''': Formerly known as "Bramble Blast", this is a remix of "Stickerbush Symphony", a theme played on all the bramble-based levels in the SNES game ''Donkey Kong Country 2: Diddy's Kong Quest''. This track is available to use in [[Smash Run]] and also plays on Jungle Hijinxs.
 
====Source tracks====
*'''25m Theme''': The original BGM that would play on the 25m stage of ''Donkey Kong''. It plays on 75m.
*'''Battle for Storm Hill''': A piece from ''Donkey Kong: Jungle Beat''. It previously appeared in ''Brawl'' as a track on [[Rumble Falls]], a stage from ''Jungle Beat'' that did not return in ''SSB4''. The track now plays on Jungle Hijinx.
*'''Donkey Kong Country Returns''': The title theme music from ''Donkey Kong Country Returns'', taken directly from said game. This plays on Kongo Jungle (64).
*'''Jungle Hijinx''': The Jungle Level music from ''Donkey Kong Country Returns''.
*'''Mole Patrol''': Another barrel theme from ''Donkey Kong Country Returns'', that initially plays in the minecart-based level "Mole Patrol".
*'''Mangrove Cove''': The first level music of ''Donkey Kong Country: Tropical Freeze''. It has vague similarities to "DK Island Swing".
*'''Swinger Flinger''': The interpretation of "DK Island Swing" arranged for ''Donkey Kong Country: Tropical Freeze''. Curiously, it is mistitled, as the music that plays on the "Swinger Flinger" level in ''Tropical Freeze'' is a completely different piece.
 
====Victory fanfares====
*'''Victory! Donkey Kong Series''': From ''Brawl'', a remix of the victory fanfare played in ''Donkey Kong Country'' after defeating a boss or successfully completing a bonus level.


===Trophies===
===Trophies===
{{main|List of SSB4 trophies (Donkey Kong series)}}
{{main|List of SSB4 trophies (F-Zero series)}}
{|
====Both Versions====
|- valign=top
*[[Captain Falcon]]
|
*Captain Falcon (Alt.)
*[[Donkey Kong]]
*[[Samurai Goroh]]
*Donkey Kong (Alt.)
*{{iw|fzerowiki|Dr. Stewart}}
*[[Diddy Kong]]
*{{iw|fzerowiki|Pico}}
*Diddy Kong (Alt.)
*[[Falcon Flyer]]
*[[Peanut Popgun]]
*[[Rocketbarrel Pack]]
*[[Hammer (item)|Hammer]]
*[[Hammer (item)#Headless Hammers|Hammerhead]]
*[[Spring]]
*{{iw|mariowiki|Pauline}}
|
*{{iw|dkwiki|Cranky Kong}}
*{{iw|dkwiki|Funky Kong}}
*{{iw|dkwiki|Candy Kong}}
*[[Kritter]]
*[[King K. Rool]]
*[[DK Barrel]]
*[[Dixie Kong]]
*{{iw|dkwiki|Tutorial Pig}}
*[[dkwiki:Kalimba Tiki|Kalimba]]
|}


===={{for3ds}}====
===={{for3ds}}====
{|
*[[Blue Falcon]]
|- valign=top
*{{iw|fzerowiki|Golden Fox}}
|
*{{iw|fzerowiki|Wild Goose}}
*[[Tiki Buzz]]
*{{iw|fzerowiki|Fire Stingray}}
*{{iw|dkwiki|Rambi}}
*[[Mute City (SSB4)|Mute City]]
*{{iw|dkwiki|Expresso}}
*{{iw|dkwiki|Squawks}}
*{{iw|dkwiki|Squitter}}
*{{iw|dkwiki|Mugly}}
*[[dkwiki:Scurvy Crew|Cap'n Greenbeard]]
|}


===={{forwiiu}}====
===={{forwiiu}}====
{|
*[[Blue Falcon]]  
|- valign=top
*{{iw|fzerowiki|Jody Summer}}
|
*{{iw|fzerowiki|Mr. EAD}}
*[[Konga Beat]]
*{{iw|fzerowiki|James McCloud}}
*[[Rocketbarrel Barrage]]
*{{iw|fzerowiki|Zoda}}
*{{iw|dkwiki|Enguarde}}
*{{iw|fzerowiki|The Skull}}
*{{iw|dkwiki|Winky}}
*{{iw|fzerowiki|Blood Falcon}}
*[[Zinger]]
*{{iw|fzerowiki|Black Shadow}}
*{{iw|dkwiki|Wrinkly Kong}}
*{{iw|fzerowiki|Deathborn}}
*{{iw|dkwiki|Tiny Kong}}
*{{iw|dkwiki|Lanky Kong}}
*{{iw|dkwiki|Stu}}
|
*{{iw|dkwiki|Mole Miner Max}}
*{{iw|dkwiki|Thugly}}
*{{iw|dkwiki|Colonel Pluck}}
*{{iw|dkwiki|Tiki Tong}}
*{{iw|dkwiki|Pointy Tuck}}
*{{iw|dkwiki|Fish Poker Pops}}
*{{iw|dkwiki|Pompy, the Presumptuous}}
*[[dkwiki:Snomad|Snowmad Ship]]
|}
 
=====Trophy Box=====
*Donkey Kong and His Friends
*Animal Friends and Items
*Donkey Kong Country Returns
*Tropical Freeze


==References within ''Smash''==
==References within ''Smash''==
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***Challenges
***Challenges


Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the ''Mario'' (universe) page concerning elements from ''Mario Bros.''
Below is an example of how the above scheme would be implemented. I use {{uv|Sonic}} content from ''[[Ultimate]]'' as a basis and worked from there.
 
==References and elements from the ''Sonic'' series==
 
===''Sonic the Hedgehog'' (1991)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | This was the first game to formally star Sonic. The character technically first appeared in a ''Rad Mobile'' and this is acknowledged in a [[Tip]].
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | [[Masahiro Sakurai]] designed Sonic to be a "one-button fighter" based on the simplicity of ''Sonic 1''.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | All of Sonic's idle animations - 1 where he stands with closed fists; 2 where he wags his finger and grins; 3 where he impatiently taps his foot - derive from his appearance in ''Sonic 1''. His jumping, halting, crouching, and teetering animations also derive from this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The sound effects that play when Sonic jumps, bounces on his [[Spring]], or screeches to a halt derive from this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} | Sonic's dash attack resembles the Spin Attack.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | [[Spring Jump]] derives from this game in animation and sound effect.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The Chaos Emeralds that Sonic uses to transform into [[Super Sonic]] were first introduced in this game, though the ability to transform itself was introduced in a later game.
*{{Head|Sonic|g=SSBU|s=16x16px}} | Sonic receiving damage when in water and lacking a formal swimming animation derive from the the fact that Sonic cannot swim canonically, a concept first introduced in this game.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Green Hill Zone is included as a stage and includes many staples from this game, including checkerboard soil, collapsible ground, and Point Markers. A loop-de-loop appears in the background with a capsule on top of it.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | "Green Hill Zone" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Scrap Brain Zone" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Dr. Eggman appears as a collectible Trophy, Sticker, and Spirit.
*{{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky appear in the background of the Windy Hill Zone stage and as a collectible trophy in ''Smash for Wii U''.
 
===''Sonic the Hedgehog 2'' (1992)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The [[Spin Dash]] and [[Spin Charge]] were first introduced in ''Sonic 2''.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | [[Super Sonic]] debuted in ''Sonic 2''.
*{{Head|Sonic|g=SSB4|s=16x16px|cl=Purple}} / {{Head|Sonic|g=SSBU|s=16x16px|cl=Purple}} | The cuffs of Sonic's purple costume resemble the purple Chaos Emerald.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Miles "Tails" Prower appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Tails was released as [[DLC]] for the {{SSB4|Mii Gunner}} for ''Smash 4''. In ''Ultimate'', he is alluded to in Round 1 of Sonic's route in [[Classic Mode]], during which Sonic fights {{SSBU|Fox}}. He similarly possesses a yellow Fox puppet for his Spirit Battle.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Emerald Hill Zone" is one of the included music tracks.
*{{gameIcon|SSBU}} | Emerald Hill Zone is alluded to in the Spirit Battle with Tails, who is fought on the similar-looking Green Hill Zone with the theme of the same name playing in the background.
 
===''Sonic the Hedgehog CD'' (1993)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | Sonic performs a Super Peel Out during his side taunt, and it also appears during his running animation.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Sonic Boom" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Amy Rose appears as a Trophy, Sticker, and Spirit.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Metal Sonic appears as a Trophy, Sticker, and Spirit. He is alluded to in the Spirit Battle with Dr. Eggman, who is accompanied by a "[[metal]]" Sonic with a [[Ray Gun]].
 
===''Sonic the Hedgehog Spinball'' (1993)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | Sonic's [[edge attack]] resembles the Cliffhanger Flip.
 
===''Sonic the Hedgehog 3'' (1994)===
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | "Angel Island Zone" is an original arrangement of "Angel Island Zone Act 1" and "Angel Island Zone Act 2".
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | "Jingle: Mission Clear" from ''Sonic'' (06) is an arrangement of "Act Clear" from ''Sonic 3''.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Knuckles the Echidna appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Kncukles was released as [[DLC]] for the {{SSB4|Mii Brawler}} for ''Smash 4''. In ''Ultimate'', he was introduced as an [[Assist Trophy]].
 
===''Sonic & Knuckles'' (1994)===
*{{gameIcon|SSB4-3DS}} | [[Eggrobo]] appears as an enemy in [[Smash Run]] and as a collectible Trophy.
 
===''Knuckles' Chaotix'' (1995)===
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Vector the Crocodile appears as a collectible Trophy and Sticker. In ''Ultimate'', he is part of the Chaotix Spirit with Charmy and Espio.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Charmy Bee appears as a collectible Trophy and Sticker. In ''Ultimate'', he is part of the Chaotix Spirit with Vector and Espio.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Espio the Chameleon appears as a collectible Trophy and Sticker. In ''Ultimate'', he is part of the Chaotix Spirit with Vector and Charmy.
 
===''Sonic the Fighters'' / ''Sonic Championship'' (1996)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | Sonic's [[neutral attack]], [[forward tilt]], [[up tilt]], [[down tilt]], [[forward smash]], ''Brawl'' [[down smash]], [[neutral aerial]], [[forward aerial]], [[down aerial]], and [[down throw]] are based on his attacks in ''Sonic Championship''.
 
===''Sonic R'' (1997)===
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | "Super Sonic Racing" is one of the included music tracks.
*{{gameIcon|SSBU}} | ''Sonic R'' is alluded to in Round 2 of Sonic's route in Classic Mode, during which Sonic fights {{SSBU|Captain Falcon}} on [[Figure-8 Circuit]]. The stage may be an allusion to Radical City.


===''Mario Bros.''===
===''Sonic Adventure'' (1999)===
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The way Sonic holds his arms during his running animation was first introduced in this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The [[Homing Attack]] was first introduced in this game.
*{{Head|Sonic|g=SSBB|s=16x16px}} / {{Head|Sonic|g=SSB4|s=16x16px}} / {{Head|Sonic|g=SSBU|s=16x16px}} | The design used for Sonic's [[Spring]] was first introduced in this game.
*{{Head|Sonic|g=SSB4|s=16x16px|cl=Cyan}} / {{Head|Sonic|g=SSBU|s=16x16px|cl=Cyan}} | The cuffs of Sonic's cyan costume resemble the Crystal Ring power-up.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | "Open Your Heart" is one of the included music tracks.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Big the Cat appears as a collectible Trophy, Sticker, and Spirit. In ''Smash for 3DS'', the trophy also includes Froggy.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | Chaos appears as a collectible Sticker and Spirit. In ''Ultimate'', he is alluded to in Round 3 of Sonic's route in Classic Mode, during which Sonic fights a larger, metal Sonic on with "Open Your Heart" playing in the background. This essentially recreates Sonic's first encounter with Chaos in ''Sonic Adventure''. He occupies an {{SSBU|Inkling}} puppet during his Spirit Battle and grows in size midway through the match. This is an homage to Chaos' development during ''Sonic Adventure'', where he grows larger and more monstrous with each Chaos Emerald he absorbs. Both of these battles take place on [[Fourside]], which is likely an allusion to Station Square. In [[World of Light]], the region of the map where Chaos is encountered was designed to resemble a ruined metropolis similar to Station Square at the end of ''Sonic Adventure''.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Chao appear as collectible Trophies, Stickers, and Spirits. In ''Ultimate'', their Spirit Battle takes place on Windy Hill Zone and may be an allusion to the Chao Garden from ''Sonic Adventure''.
*{{gameIcon|SSBB}} | Tikal the Echidna appears as a collectible Sticker.
*{{gameIcon|SSBB}} / {{gameIcon|SSBU}} | E-102 Gamma appears as a collectible Sticker and Spirit. In ''Ultimate'', his Spirit Battle takes place on [[Frigate Orpheon]], which is likely an allusion to Final Egg.


====Fighter elements====
===''Sonic Adventure 2'' (2000)===
*{{Head|Mario|g=SSB|s=24x24px}}{{Head|Mario|g=SSBM|s=24x24px}}{{Head|Mario|g=SSBB|s=24x24px}}[[Mario]]’s blue-and-red costume is based on his [[mariowiki:File:Mario MB.png|appearance]] on the Japanese arcade cabinet.<ref name=64colors>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html 色ちがいのひみつ]</ref>
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | Shadow the Hedgehog is an [[Assist Trophy]]. His ability - Chaos Control - was also introduced in ''SA2''. He also appears as a collectible Trophy, Sticker, and Spirit. In ''Ultimate'', his Spirit Battle takes place on [[New Pork City]], which is either a reference to Radical Highway from ''SA2'' or Westopolis from ''Shadow the Hedgehog''. His Spirit can be enhanced into Super Shadow.
*{{Head|Mario|g=SSB4|s=24x24px}}Mario’s cyan-and-pink costume resembles his [[supermariowiki:File:FM Mario Bros JAP cover.jpg|appearance]] on the Famicom boxart.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4}} / {{gameIcon|SSBU}} | "Live & Learn" is one of the included music tracks.
*{{Head|Luigi|g=SSB|s=24x24px}}{{Head|Luigi|g=SSBM|s=24x24px}}{{Head|Luigi|g=SSBB|s=24x24px}}{{Head|Luigi|g=SSB4|s=24x24px}}[[Luigi]] debuted in this title.
*{{gameIcon|SSBB}} / {{gameIcon|SSB4-3DS}} / {{gameIcon|SSBU}} | Rouge the Bat appears as a collectible Sticker, Trophy, and Spirit.
*{{Head|Luigi|g=SSB|s=24x24px}}{{Head|Luigi|g=SSBM|s=24x24px}}{{Head|Luigi|g=SSBB|s=24x24px}}{{Head|Luigi|g=SSB4|s=24x24px}}Luigi’s cyan costume resembles Mario's [[mariowiki:File:Mario Bros. NES Cover.PNG|appearance]] on the American N.E.S. boxart.
*{{gameIcon|SSB4-WiiU}} / {{gameIcon|SSBU}} | "Escape from the City" is one of the included music tracks. The English name of Sonic's route in Classic Mode - "At the Speed of Sound" - derives from a line in this song, with the full line being "Rollin' around ''at the speed of sound''".
*{{Head|Luigi|g=SSB4|s=24x24px}}Luigi's [[crawling]] animation is accompanied with this title's running sound effect.
*{{gameIcon|SSBU}} | Hero Chao appears as an enhanced form of the Chao Spirit.
*{{Head|Wario|g=SSBB|s=24x24px}}{{Head|Wario|g=SSB4|s=24x24px}}Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.


====Game elements====
===''Sonic Advance 2'' (2002)===
*{{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}} The [[revival platform]] characters respawn on is similar to how characters respawn in this title after losing a life.
*{{gameIcon|SSBU}} | Cream the Rabbit and her Chao, Cheese, appear as a Spirit.
*{{gameIcon|SSB}}{{gameIcon|SSBB}}{{gameIcon|SSB4}} The [[POW Block]] is in interactive object on [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] and [[Mario Bros.]] in ''Smash 64'' and ''Brawl'', respectively. It is a throwing item in ''SSB4''.
 
*{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}} The [[Freezie]] appears as a throwing item.
===''Sonic Adventure DX: Director's Cut'' (2003)===
*{{gameIcon|SSBB}} [[Mario Bros.]] appears as a stage.
*{{gameIcon|SSBU}} | The artwork for Gamma's Spirit comes from this game.
*{{gameIcon|SSBB}}{{gameIcon|SSB4-WiiU}} [[Shellcreeper]]s are hazards on [[Mario Bros.]] in ''Brawl''. They appear as a trophy in ''SSB4''.
 
*{{gameIcon|SSBB}}{{gameIcon|SSB4-WiiU}} [[Sidestepper]]s are hazards on Mario Bros. and a sticker in ''Brawl''. They each appear as a trophy in ''SSB4''.
===''Sonic Heroes'' (2003)===
*{{gameIcon|SSBB}}{{gameIcon|SSB4-WiiU}} "Mario Bros." is an arrangement of the title theme.
*{{gameIcon|SSBU}} | ''Sonic Heroes'' is alluded to in Round 4 of Sonic's Classic Mode, during which Sonic must defeat three {{SSBU|Kirby}}s on [[Halberd]] with "Sonic Heroes" playing in the background. The Kirbys are always blue, yellow, and red, which correlate with the abilities of the three playable teammates in ''Sonic Heroes'' - speed, flight, and power, respectively.
*{{gameIcon|SSB4-WiiU}} Fighter Flies appear as a trophy.
*{{gameIcon|SSBU}} | The title song "Sonic Heroes" is included as a piece of music.
*{{gameIcon|SSBU}} | E-123 Omega appears as a Spirit.
*{{gameIcon|SSBU}} | Egg Fleet is alluded to in Round 4 of Sonic's Classic Mode through the Halberd stage.
 
===''Sonic Rush'' (2005)===
*{{gameIcon|SSBU}} | Blaze the Cat appears as a Spirit. She occupies a pinkish {{SSBU|Robin}} puppet on the Omega form of Green Hill Zone engulfed in lava. The stage might be an allusion to Leaf Storm.
 
===''Sonic Rider'' (2006)===
*{{gameIcon|SSBU}} | Jet the Hawk appears as a Spirit.
 
===''Sonic the Hedgehog'' (2006)===
*{{Head|Sonic|g=SSBU|s=16x16px|cl=White}} / {{Head|Sonic|g=SSBU|s=16x16px|cl=Yellow}} | Sonic's white costume resembles Silver the Hedgehog, and the cuffs of his yellow costume resemble Silver's gloves.
*{{gameIcon|SSBU}} | "Jingle: Mission Clear" is Sonic's victory fanfare.
*{{gameIcon|SSBU}} | "His World (Theme of Sonic the Hedgehog - 2006 E3 Version -)" is included as a piece of music.
*{{gameIcon|SSBU}} | Silver the Hedgehog appears in the background of the Green Hill Zone stage and as a Spirit.
 
===''Sonic and the Secret Rings'' (2007)===
*{{gameIcon|SSBU}} | ''Sonic and the Secret Rings'' is alluded to in Round 5 of Sonic's Classic Mode, during which Sonic must defeat Sheik on [[Mushroomy Kingdom]] with "Seven Rings in Hand" playing in the background. The choice of stage may be an allusion to Sand Oasis.
*{{gameIcon|SSBU}} | "Seven Rings in Hand" is included as a piece of music.
 
===''Sonic Unleashed'' (2008)===
*{{Head|Sonic|g=SSBU|s=16x16px}} | Sonic physically is based on the modern design by Sachiko Kawamura that has been in use since ''Sonic Unleashed''.
*{{gameIcon|SSBU}} | "Rooftop Run" is an arrangement of "Rooftop Run - Day Stage".
*{{gameIcon|SSBU}} | Sonic the Werehog appears as a Spirit.
 
===''Sonic and the Black Knight'' (2009)===
*{{gameIcon|SSBU}} | "Knight of the Wind" appears as a song.
 
===''Sonic Colors'' (2010)===
*{{Head|Sonic|g=SSBU|s=16x16px}} | Sonic's English voice actor - Roger Craig Smith - first started voicing the character in ''Sonic Colors'' and some of his samples were re-purposed for ''Ultimate''.
*{{gameIcon|SSBU}} | "Reach for the Stars" appears as a song.
 
===''Sonic Generations'' (2012)===
*{{Head|Sonic|g=SSBU|s=16x16px}} | Some of Craig Smith's samples of Sonic - such as "Super Sonic style!" - were re-purposed for ''Smash Bros.''
*{{gameIcon|SSBU}} | "Rooftop Run (Act 2)" appears as a song.
 
===''Sonic Lost World'' (2013)===
*{{gameIcon|SSBU}} | Windy Hill Zone appears as a stage. It includes some staples of ''Sonic Lost World'' through its large windmill and bouncy bumpers.
*{{gameIcon|SSBU}} | Zavok is alluded to in Round 6 of Sonic's route in Classic Mode as a giant {{SSBU|Incineroar}} that Sonic must defeat on Windy Hill Zone.
*{{gameIcon|SSBU}} | "Wonder World" and "Windy Hill - Zone 1" appear as songs.
*{{gameIcon|SSBU}} | The artwork used for the Spirits of Sonic, Dr. Eggman, and Tails come from this game.
 
===''Sonic Mania'' (2016)===
*{{gameIcon|SSBU}} | "Lights, Camera, Acion! (Studiopolis Zone Act 1)" appears as a song.
 
===''Sonic Forces'' (2017)===
*{{gameIcon|SSBU}} | "Fist Bump" and "Sunset Heights" appear as music.
*{{gameIcon|SSBU}} | Infinite appears as a Spirit.
*{{gameIcon|SSBU}} | The artwork used for the Spirits of Metal Sonic, Knuckles, Chaos, and Shadow come from this game.
 
==Safety first!==
===Music===
<!--{{main|List of SSBU Music (Super Mario Bros. series)}}-->
====Original tracks====
Arrangements and remixes unique to ''Ultimate''.
*'''Fortress Boss''': an arrangement of "Fortress Boss" from ''Super Mario Bros. 3'' A preview of the piece was posted on the official Ultimate site.
*A new arrangement that includes "'''World 8 Map'''" and "'''Demon King Koopa'''" from ''{{s|mariowiki|Super Mario Bros. 3}}''. It plays during Bowser's character showcase and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
*A new arrangement of "'''Luigi's Mansion Theme'''" from ''{{s|mariowiki|Luigi's Mansion}}'', heard in Luigi's character showcase.
*A new arrangement of "'''Delfino Plaza'''" from ''{{s|mariowiki|Super Mario Sunshine}}'', heard in Bowser Jr.'s character showcase.
 
====Returning tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
*{{gameIcon|SSB}}'''Ground Theme - Super Mario Bros. (64)''': an arrangement of "Ground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBM}}'''Ground Theme - Super Mario Bros. (Melee)''': an arrangement of "Ground Theme" interlaced with "Underground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBM}}'''Ground Theme - Super Mario Bros. 3''': a {{s|wikipedia|rock}}-influenced arrangement of "Ground Theme" from ''Super Mario Bros. 3''.
*{{GameIcon|SSBM}}'''Yoshi's Island (Melee)''': an arrangement of "Athletic Theme" from ''Super Mario World''.
*{{gameIcon|SSBM}}'''Slider''': an arrangement of "Slider" from ''Super Mario 64'' and "Underwater Theme" from ''Super Mario Bros''.
*{{gameIcon|SSBM}}'''Dr. Mario''': an arrangement of "Fever" from ''Dr. Mario''.
*{{gameIcon|SSBB}}'''Mario Bros.''': an arrangement of "New Match" and "Title" from ''Mario Bros.'' "New Match" itself is an arrangement of {{s|wikipedia|Mozart}}'s "{{s|wikipedia|Eine kleine Nachtmusik}}".
*{{gameIcon|SSBB}}'''Ground Theme - Super Mario Bros. (Brawl)''': an arrangement of "Ground Theme" from ''Super Mario Bros''.
*{{gameIcon|SSBB}}'''Underground Theme - Super Mario Bros.''': an arrangement of "Underground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBB}}'''Underwater Theme''': an arrangement of "Underwater Theme" from ''Super Mario Bros.''
*{{gameIcon|SSBB}}'''Airship Theme''': an arrangement of "Airship Theme" from ''Super Mario Bros. 3''.
*{{gameIcon|SSBB}}'''Underground Theme - Super Mario Land''': an arrangement of "Underground Theme" from ''{{s|supermariowiki|Super Mario Land}}''.
*{{gameIcon|SSBB}}'''Mario Circuit - Super Mario Kart''': a remix of "Mario Circuit" from ''{{s|mariowiki|Super Mario Kart}}''.
*{{gameIcon|SSBB}}'''Mario Tennis / Mario Golf''': an arrangement of the title themes from ''{{s|mariowiki|Mario Power Tennis}}'' and ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''.
*{{gameIcon|SSB4-3DS}}'''Ground Theme / Underground Theme''': a medley of pieces from ''Super Mario Bros.'', including "Ground Theme", "Underground Theme", and "Castle Theme".
*{{gameIcon|SSB4-3DS}}'''Super Mario Bros. 3 Medley''': a medley of pieces from ''{{s|mariowiki|Super Mario Bros. 3}}'', including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down".
*{{gameIcon|SSB4-3DS}}'''Athletic Theme / Ground Theme (New Super Mario Bros. 2)''': an arrangement of "Athletic Theme" and "Ground Theme" from ''{{s|mariowiki|New Super Mario Bros. 2}}''. The referenced compositions themselves are arrangements of pieces from ''{{s|mariowiki|New Super Mario Bros. Wii}}''.
*{{gameIcon|SSB4-3DS}}'''Try, Try Again''': a remix of "Try, Try Again", a battle theme from ''{{s|mariowiki|Mario & Luigi: Dream Team}}''.
*{{gameIcon|SSB4-3DS}}'''Paper Mario Medley''':a medley of pieces from the ''Paper Mario'' series, including "Overworld Theme" from ''{{s|mariowiki|Paper Mario: Sticker Star}}'', "Rogueport" from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'' and "Bowser Jr.'s Flotilla" from ''Sticker Star'' - itself an arrangement of "Airship Theme" from ''Super Mario Bros. 3''.
*{{gameIcon|SSB4-WiiU}}'''Super Mario Bros. Medley''': a medley of pieces from ''{{s|mariowiki|Super Mario Bros.}}'', including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition.
*{{gameIcon|SSB4-WiiU}}'''Super Mario Bros.: The Lost Levels Medley''': a medley of pieces from ''Super Mario Bros.'' and its sequel ''{{s|mariowiki|The Lost Levels}}'', including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare".
*{{gameIcon|SSB4-WiiU}}'''Super Mario World Medley''': a medley of pieces from ''{{s|mariowiki|Super Mario World}}'', including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)".
*{{gameIcon|SSB4-WiiU}}'''Egg Planet (Remix)''': a medley including "Egg Planet" from ''Super Mario Galaxy'' with "Underground Theme", "Invincible Theme", and "Ground Theme" from ''Super Mario Bros.''
*{{gameIcon|SSB4-WiiU}}'''Circuit - Mario Kart 7''': an arrangement of "Circuit" and "Neo Bowser City" from ''{{s|mariowiki|Mario Kart 7}}''.
*{{gameIcon|SSB4-WiiU}}'''Cloudtop Cruise''': a remix of "Cloudtop Cruise" from ''{{s|mariowiki|Mario Kart 8}}''. The referenced composition itself includes an arrangement of "Gusty Garden" from ''Super Mario Galaxy''.
*{{gameIcon|SSB4-WiiU}}'''Mario Paint Medley''': an medley of pieces from ''{{s|mariowiki|Mario Paint}}'', including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)".
*{{gameIcon|SSB4}}'''Title - Super Mario Maker''': a remix of "Title" from ''{{s|mariowiki|Super Mario Maker}}''.
 
====Source tracks====
Compositions and arrangements directly sourced from ''Mario'' games with no alterations.
*'''Ground Theme - Super Mario Bros.'''
*'''Ground Theme - Super Mario Bros. 2'''
*'''Super Mario Galaxy''': the {{s|wikipedia|title track}} of ''{{s|mariowiki|Super Mario Galaxy}}''.
*'''Egg Planet''': from ''Super Mario Galaxy''.
*'''Gusty Garden Galaxy''': "Gusty Garden" from ''Super Mario Galaxy''.
*'''Melty Monster Galaxy''': from ''{{s|supermariowiki|Super Mario Galaxy 2}}''.
*'''Bowser's Galaxy Generator''': from ''Super Mario Galaxy 2''.
*'''Fated Battle''': from ''Super Mario Galaxy 2''.
*'''Ground Theme - New Super Mario Bros. U'''
*'''{{s|mariowiki|Jump Up, Super Star!}}''': the main theme of ''{{s|mariowiki|Super Mario Odyssey}}''. It has a unique application on the New Donk City Hall stage.
*'''Jump Up, Super Star! (Instrumental)''': from ''Super Mario Odyssey''.
*'''Band Performance (Super Mario Bros.)''': from ''Super Mario Odyssey'', itself an arrangement of "Ground Theme" from ''Super Mario Bros.''
*'''Rainbow Road - Mario Kart 8''': the music for the [[supermariowiki:Rainbow Road (Wii U)|Rainbow Road]] coourse from ''{{s|mariowiki|Mario Kart 8}}''.
*'''Classic Tennis''': from ''{{s|mariowiki|Mario Tennis: Ultra Smash}}''.
*'''Attack and Run!''': a battle theme from ''{{s|mariowiki|Mario & Luigi: Paper Jam}}''.
*'''Time's Running Out!''': from ''Paper Jam''.
 
====Victory fanfares====
*'''Victory! Mario Series''': an orchestration of "Course Clear Fanfare" from ''Super Mario Bros.''
*'''Victory! Bowser and Bowser Jr.''': an arrangement of the "Course Clear Fanfare" from ''Super Mario Bros.'' on electric guitar.
*'''Victory! Rosalina''': a flourish arrangement of the title track from ''Super Mario Galaxy'', which also plays when Mario or Luigi obtains a {{s|mariowiki|Power Star}} in ''Super Mario Galaxy''.


==References==
==References==
{{reflist}}
{{reflist}}

Latest revision as of 02:54, December 29, 2018

Nintendo101 "the101"
Character info
Melee mains Peach, Yoshi
Other Melee characters Pikachu, Young Link
Brawl mains Pikachu, Kirby
Other Brawl characters Yoshi, Sonic
Smash 4 mains Robin, Yoshi
Other Smash 4 characters Zero Suit Samus, Pikachu, Sonic
Project M mains Samus, Peach
Other Project M characters Mario, Link
Personal and other info
Location USA USA
Miscellaneous info
Skill Other Eh...

Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!

Workshop: F-Zero in Super Smash Bros. 4

Characters

  • CaptainFalconIcon(SSB4-U).png
    Captain Falcon: Captain Falcon returns as a starter character in Super Smash Bros. 4. He retains his Brawl design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs.

Mii Fighter costumes

Costumes

  • Mii Brawler's stock icon in Super Smash Bros. for Wii U.Captain Falcon's Outfit (Brawler): an outfit based on Mega Man X, a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.

Hats

Assist Trophy

  • Samurai Goroh: Goroh returns from Brawl, still using his sword to swiftly attack opponents.

Stages

Super Smash Bros. for Nintendo 3DS

  • MuteCityIconSSB4-3.png
    Mute City: A brand new unlockable stage that is based on Mute City from the original F-Zero on SNES. Similar to Big Blue from Melee, it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.

Super Smash Bros. for Wii U

Music

  • Mute City: Taken directly from Melee. This plays on Port Town Aero Dive.
  • Mute City Ver. 2: Taken directly from Brawl. This plays on Port Town Aero Dive.
  • Mute City Ver. 3: This track is a remastered version of the original SNES Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
  • Mute City (original): This track uses the original SNES Mute City music from F-Zero. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
  • Big Blue: Taken directly from Melee. This plays on Port Town Aero Dive.
  • Red Canyon: This track uses the original SNES Red Canyon music from F-Zero. This plays on Port Town Aero Dive.
  • White Land: This track is a remix of the original SNES White Land music. This plays on Port Town Aero Dive.
  • Fire Field: Taken directly from Brawl. This plays on Port Town Aero Dive.
  • Car Select: This track uses the original N64 Car Select music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Dream Chaser: This track uses the original N64 Silence music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Devil's Call In Your Heart: This track uses the original N64 Devil's Forest music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Climb Up! And Get the Last Chance!: This track uses the original N64 White Land from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Brain Cleaner: This track uses the original NGC Replay music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Shotgun Kiss: This track uses the original NGC Casino Palace music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Planet Colors: This track uses the original NGC Green Plant music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.

Trophies

Both Versions

Super Smash Bros. for Nintendo 3DS

Super Smash Bros. for Wii U

References within Smash

Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.

Referential Organization Scheme

  • Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
  • Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
    • Fighter elements organization is yet to be finalized.
    • Game elements rely on a similar organization scheme to the trophy collections.
      • Items
      • Assist trophy and Poké Ball characters
      • Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
      • Bosses
      • Stages (including elements specific to the stages, such as hazards, background objects)
      • Music
      • Masterpieces
      • Challenges

Below is an example of how the above scheme would be implemented. I use Sonic content from Ultimate as a basis and worked from there.

References and elements from the Sonic series

Sonic the Hedgehog (1991)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | This was the first game to formally star Sonic. The character technically first appeared in a Rad Mobile and this is acknowledged in a Tip.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Masahiro Sakurai designed Sonic to be a "one-button fighter" based on the simplicity of Sonic 1.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | All of Sonic's idle animations - 1 where he stands with closed fists; 2 where he wags his finger and grins; 3 where he impatiently taps his foot - derive from his appearance in Sonic 1. His jumping, halting, crouching, and teetering animations also derive from this game.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The sound effects that play when Sonic jumps, bounces on his Spring, or screeches to a halt derive from this game.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. | Sonic's dash attack resembles the Spin Attack.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Spring Jump derives from this game in animation and sound effect.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The Chaos Emeralds that Sonic uses to transform into Super Sonic were first introduced in this game, though the ability to transform itself was introduced in a later game.
  • SonicHeadSSBU.png | Sonic receiving damage when in water and lacking a formal swimming animation derive from the the fact that Sonic cannot swim canonically, a concept first introduced in this game.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Green Hill Zone is included as a stage and includes many staples from this game, including checkerboard soil, collapsible ground, and Point Markers. A loop-de-loop appears in the background with a capsule on top of it.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | "Green Hill Zone" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | "Scrap Brain Zone" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Dr. Eggman appears as a collectible Trophy, Sticker, and Spirit.
  • Super Smash Bros. for Wii U / Super Smash Bros. Ultimate | Flicky, Pecky, Picky, Pocky, Cucky, Ricky, and Rocky appear in the background of the Windy Hill Zone stage and as a collectible trophy in Smash for Wii U.

Sonic the Hedgehog 2 (1992)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The Spin Dash and Spin Charge were first introduced in Sonic 2.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Super Sonic debuted in Sonic 2.
  • SonicHeadPurpleSSB4-U.png / SonicHeadPurpleSSBU.png | The cuffs of Sonic's purple costume resemble the purple Chaos Emerald.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Miles "Tails" Prower appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Tails was released as DLC for the Mii Gunner for Smash 4. In Ultimate, he is alluded to in Round 1 of Sonic's route in Classic Mode, during which Sonic fights Fox. He similarly possesses a yellow Fox puppet for his Spirit Battle.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | "Emerald Hill Zone" is one of the included music tracks.
  • Super Smash Bros. Ultimate | Emerald Hill Zone is alluded to in the Spirit Battle with Tails, who is fought on the similar-looking Green Hill Zone with the theme of the same name playing in the background.

Sonic the Hedgehog CD (1993)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Sonic performs a Super Peel Out during his side taunt, and it also appears during his running animation.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | "Sonic Boom" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Amy Rose appears as a Trophy, Sticker, and Spirit.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Metal Sonic appears as a Trophy, Sticker, and Spirit. He is alluded to in the Spirit Battle with Dr. Eggman, who is accompanied by a "metal" Sonic with a Ray Gun.

Sonic the Hedgehog Spinball (1993)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | Sonic's edge attack resembles the Cliffhanger Flip.

Sonic the Hedgehog 3 (1994)

  • Super Smash Bros. Brawl / Super Smash Bros. for Wii U / Super Smash Bros. Ultimate | "Angel Island Zone" is an original arrangement of "Angel Island Zone Act 1" and "Angel Island Zone Act 2".
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | "Jingle: Mission Clear" from Sonic (06) is an arrangement of "Act Clear" from Sonic 3.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Knuckles the Echidna appears in the background of Green Hill Zone. He also appears as a collectible Trophy, Sticker, and Spirit. A Mii Outfit set based on Kncukles was released as DLC for the Mii Brawler for Smash 4. In Ultimate, he was introduced as an Assist Trophy.

Sonic & Knuckles (1994)

Knuckles' Chaotix (1995)

  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Vector the Crocodile appears as a collectible Trophy and Sticker. In Ultimate, he is part of the Chaotix Spirit with Charmy and Espio.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Charmy Bee appears as a collectible Trophy and Sticker. In Ultimate, he is part of the Chaotix Spirit with Vector and Espio.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Espio the Chameleon appears as a collectible Trophy and Sticker. In Ultimate, he is part of the Chaotix Spirit with Vector and Charmy.

Sonic the Fighters / Sonic Championship (1996)

Sonic R (1997)

  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | "Super Sonic Racing" is one of the included music tracks.
  • Super Smash Bros. Ultimate | Sonic R is alluded to in Round 2 of Sonic's route in Classic Mode, during which Sonic fights Captain Falcon on Figure-8 Circuit. The stage may be an allusion to Radical City.

Sonic Adventure (1999)

  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The way Sonic holds his arms during his running animation was first introduced in this game.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The Homing Attack was first introduced in this game.
  • SonicHeadSSBB.png / Sonic's stock icon in Super Smash Bros. for Wii U. / SonicHeadSSBU.png | The design used for Sonic's Spring was first introduced in this game.
  • SonicHeadCyanSSB4-U.png / SonicHeadCyanSSBU.png | The cuffs of Sonic's cyan costume resemble the Crystal Ring power-up.
  • Super Smash Bros. Brawl / Super Smash Bros. for Wii U / Super Smash Bros. Ultimate | "Open Your Heart" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Big the Cat appears as a collectible Trophy, Sticker, and Spirit. In Smash for 3DS, the trophy also includes Froggy.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | Chaos appears as a collectible Sticker and Spirit. In Ultimate, he is alluded to in Round 3 of Sonic's route in Classic Mode, during which Sonic fights a larger, metal Sonic on with "Open Your Heart" playing in the background. This essentially recreates Sonic's first encounter with Chaos in Sonic Adventure. He occupies an Inkling puppet during his Spirit Battle and grows in size midway through the match. This is an homage to Chaos' development during Sonic Adventure, where he grows larger and more monstrous with each Chaos Emerald he absorbs. Both of these battles take place on Fourside, which is likely an allusion to Station Square. In World of Light, the region of the map where Chaos is encountered was designed to resemble a ruined metropolis similar to Station Square at the end of Sonic Adventure.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Chao appear as collectible Trophies, Stickers, and Spirits. In Ultimate, their Spirit Battle takes place on Windy Hill Zone and may be an allusion to the Chao Garden from Sonic Adventure.
  • Super Smash Bros. Brawl | Tikal the Echidna appears as a collectible Sticker.
  • Super Smash Bros. Brawl / Super Smash Bros. Ultimate | E-102 Gamma appears as a collectible Sticker and Spirit. In Ultimate, his Spirit Battle takes place on Frigate Orpheon, which is likely an allusion to Final Egg.

Sonic Adventure 2 (2000)

  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | Shadow the Hedgehog is an Assist Trophy. His ability - Chaos Control - was also introduced in SA2. He also appears as a collectible Trophy, Sticker, and Spirit. In Ultimate, his Spirit Battle takes place on New Pork City, which is either a reference to Radical Highway from SA2 or Westopolis from Shadow the Hedgehog. His Spirit can be enhanced into Super Shadow.
  • Super Smash Bros. Brawl / Super Smash Bros. 4 / Super Smash Bros. Ultimate | "Live & Learn" is one of the included music tracks.
  • Super Smash Bros. Brawl / Super Smash Bros. for Nintendo 3DS / Super Smash Bros. Ultimate | Rouge the Bat appears as a collectible Sticker, Trophy, and Spirit.
  • Super Smash Bros. for Wii U / Super Smash Bros. Ultimate | "Escape from the City" is one of the included music tracks. The English name of Sonic's route in Classic Mode - "At the Speed of Sound" - derives from a line in this song, with the full line being "Rollin' around at the speed of sound".
  • Super Smash Bros. Ultimate | Hero Chao appears as an enhanced form of the Chao Spirit.

Sonic Advance 2 (2002)

  • Super Smash Bros. Ultimate | Cream the Rabbit and her Chao, Cheese, appear as a Spirit.

Sonic Adventure DX: Director's Cut (2003)

  • Super Smash Bros. Ultimate | The artwork for Gamma's Spirit comes from this game.

Sonic Heroes (2003)

  • Super Smash Bros. Ultimate | Sonic Heroes is alluded to in Round 4 of Sonic's Classic Mode, during which Sonic must defeat three Kirbys on Halberd with "Sonic Heroes" playing in the background. The Kirbys are always blue, yellow, and red, which correlate with the abilities of the three playable teammates in Sonic Heroes - speed, flight, and power, respectively.
  • Super Smash Bros. Ultimate | The title song "Sonic Heroes" is included as a piece of music.
  • Super Smash Bros. Ultimate | E-123 Omega appears as a Spirit.
  • Super Smash Bros. Ultimate | Egg Fleet is alluded to in Round 4 of Sonic's Classic Mode through the Halberd stage.

Sonic Rush (2005)

  • Super Smash Bros. Ultimate | Blaze the Cat appears as a Spirit. She occupies a pinkish Robin puppet on the Omega form of Green Hill Zone engulfed in lava. The stage might be an allusion to Leaf Storm.

Sonic Rider (2006)

  • Super Smash Bros. Ultimate | Jet the Hawk appears as a Spirit.

Sonic the Hedgehog (2006)

  • SonicHeadWhiteSSBU.png / SonicHeadYellowSSBU.png | Sonic's white costume resembles Silver the Hedgehog, and the cuffs of his yellow costume resemble Silver's gloves.
  • Super Smash Bros. Ultimate | "Jingle: Mission Clear" is Sonic's victory fanfare.
  • Super Smash Bros. Ultimate | "His World (Theme of Sonic the Hedgehog - 2006 E3 Version -)" is included as a piece of music.
  • Super Smash Bros. Ultimate | Silver the Hedgehog appears in the background of the Green Hill Zone stage and as a Spirit.

Sonic and the Secret Rings (2007)

  • Super Smash Bros. Ultimate | Sonic and the Secret Rings is alluded to in Round 5 of Sonic's Classic Mode, during which Sonic must defeat Sheik on Mushroomy Kingdom with "Seven Rings in Hand" playing in the background. The choice of stage may be an allusion to Sand Oasis.
  • Super Smash Bros. Ultimate | "Seven Rings in Hand" is included as a piece of music.

Sonic Unleashed (2008)

  • SonicHeadSSBU.png | Sonic physically is based on the modern design by Sachiko Kawamura that has been in use since Sonic Unleashed.
  • Super Smash Bros. Ultimate | "Rooftop Run" is an arrangement of "Rooftop Run - Day Stage".
  • Super Smash Bros. Ultimate | Sonic the Werehog appears as a Spirit.

Sonic and the Black Knight (2009)

  • Super Smash Bros. Ultimate | "Knight of the Wind" appears as a song.

Sonic Colors (2010)

  • SonicHeadSSBU.png | Sonic's English voice actor - Roger Craig Smith - first started voicing the character in Sonic Colors and some of his samples were re-purposed for Ultimate.
  • Super Smash Bros. Ultimate | "Reach for the Stars" appears as a song.

Sonic Generations (2012)

  • SonicHeadSSBU.png | Some of Craig Smith's samples of Sonic - such as "Super Sonic style!" - were re-purposed for Smash Bros.
  • Super Smash Bros. Ultimate | "Rooftop Run (Act 2)" appears as a song.

Sonic Lost World (2013)

  • Super Smash Bros. Ultimate | Windy Hill Zone appears as a stage. It includes some staples of Sonic Lost World through its large windmill and bouncy bumpers.
  • Super Smash Bros. Ultimate | Zavok is alluded to in Round 6 of Sonic's route in Classic Mode as a giant Incineroar that Sonic must defeat on Windy Hill Zone.
  • Super Smash Bros. Ultimate | "Wonder World" and "Windy Hill - Zone 1" appear as songs.
  • Super Smash Bros. Ultimate | The artwork used for the Spirits of Sonic, Dr. Eggman, and Tails come from this game.

Sonic Mania (2016)

  • Super Smash Bros. Ultimate | "Lights, Camera, Acion! (Studiopolis Zone Act 1)" appears as a song.

Sonic Forces (2017)

  • Super Smash Bros. Ultimate | "Fist Bump" and "Sunset Heights" appear as music.
  • Super Smash Bros. Ultimate | Infinite appears as a Spirit.
  • Super Smash Bros. Ultimate | The artwork used for the Spirits of Metal Sonic, Knuckles, Chaos, and Shadow come from this game.

Safety first!

Music

Original tracks

Arrangements and remixes unique to Ultimate.

  • Fortress Boss: an arrangement of "Fortress Boss" from Super Mario Bros. 3 A preview of the piece was posted on the official Ultimate site.
  • A new arrangement that includes "World 8 Map" and "Demon King Koopa" from Super Mario Bros. 3. It plays during Bowser's character showcase and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
  • A new arrangement of "Luigi's Mansion Theme" from Luigi's Mansion, heard in Luigi's character showcase.
  • A new arrangement of "Delfino Plaza" from Super Mario Sunshine, heard in Bowser Jr.'s character showcase.

Returning tracks

Arrangements and remixes from previous Smash Bros. titles.

  • Super Smash Bros.Ground Theme - Super Mario Bros. (64): an arrangement of "Ground Theme" from Super Mario Bros.
  • Super Smash Bros. MeleeGround Theme - Super Mario Bros. (Melee): an arrangement of "Ground Theme" interlaced with "Underground Theme" from Super Mario Bros.
  • Super Smash Bros. MeleeGround Theme - Super Mario Bros. 3: a rock-influenced arrangement of "Ground Theme" from Super Mario Bros. 3.
  • Super Smash Bros. MeleeYoshi's Island (Melee): an arrangement of "Athletic Theme" from Super Mario World.
  • Super Smash Bros. MeleeSlider: an arrangement of "Slider" from Super Mario 64 and "Underwater Theme" from Super Mario Bros.
  • Super Smash Bros. MeleeDr. Mario: an arrangement of "Fever" from Dr. Mario.
  • Super Smash Bros. BrawlMario Bros.: an arrangement of "New Match" and "Title" from Mario Bros. "New Match" itself is an arrangement of Mozart's "Eine kleine Nachtmusik".
  • Super Smash Bros. BrawlGround Theme - Super Mario Bros. (Brawl): an arrangement of "Ground Theme" from Super Mario Bros.
  • Super Smash Bros. BrawlUnderground Theme - Super Mario Bros.: an arrangement of "Underground Theme" from Super Mario Bros.
  • Super Smash Bros. BrawlUnderwater Theme: an arrangement of "Underwater Theme" from Super Mario Bros.
  • Super Smash Bros. BrawlAirship Theme: an arrangement of "Airship Theme" from Super Mario Bros. 3.
  • Super Smash Bros. BrawlUnderground Theme - Super Mario Land: an arrangement of "Underground Theme" from Super Mario Land.
  • Super Smash Bros. BrawlMario Circuit - Super Mario Kart: a remix of "Mario Circuit" from Super Mario Kart.
  • Super Smash Bros. BrawlMario Tennis / Mario Golf: an arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour.
  • Super Smash Bros. for Nintendo 3DSGround Theme / Underground Theme: a medley of pieces from Super Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme".
  • Super Smash Bros. for Nintendo 3DSSuper Mario Bros. 3 Medley: a medley of pieces from Super Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down".
  • Super Smash Bros. for Nintendo 3DSAthletic Theme / Ground Theme (New Super Mario Bros. 2): an arrangement of "Athletic Theme" and "Ground Theme" from New Super Mario Bros. 2. The referenced compositions themselves are arrangements of pieces from New Super Mario Bros. Wii.
  • Super Smash Bros. for Nintendo 3DSTry, Try Again: a remix of "Try, Try Again", a battle theme from Mario & Luigi: Dream Team.
  • Super Smash Bros. for Nintendo 3DSPaper Mario Medley:a medley of pieces from the Paper Mario series, including "Overworld Theme" from Paper Mario: Sticker Star, "Rogueport" from Paper Mario: The Thousand-Year Door and "Bowser Jr.'s Flotilla" from Sticker Star - itself an arrangement of "Airship Theme" from Super Mario Bros. 3.
  • Super Smash Bros. for Wii USuper Mario Bros. Medley: a medley of pieces from Super Mario Bros., including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition.
  • Super Smash Bros. for Wii USuper Mario Bros.: The Lost Levels Medley: a medley of pieces from Super Mario Bros. and its sequel The Lost Levels, including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare".
  • Super Smash Bros. for Wii USuper Mario World Medley: a medley of pieces from Super Mario World, including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)".
  • Super Smash Bros. for Wii UEgg Planet (Remix): a medley including "Egg Planet" from Super Mario Galaxy with "Underground Theme", "Invincible Theme", and "Ground Theme" from Super Mario Bros.
  • Super Smash Bros. for Wii UCircuit - Mario Kart 7: an arrangement of "Circuit" and "Neo Bowser City" from Mario Kart 7.
  • Super Smash Bros. for Wii UCloudtop Cruise: a remix of "Cloudtop Cruise" from Mario Kart 8. The referenced composition itself includes an arrangement of "Gusty Garden" from Super Mario Galaxy.
  • Super Smash Bros. for Wii UMario Paint Medley: an medley of pieces from Mario Paint, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)".
  • Super Smash Bros. 4Title - Super Mario Maker: a remix of "Title" from Super Mario Maker.

Source tracks

Compositions and arrangements directly sourced from Mario games with no alterations.

  • Ground Theme - Super Mario Bros.
  • Ground Theme - Super Mario Bros. 2
  • Super Mario Galaxy: the title track of Super Mario Galaxy.
  • Egg Planet: from Super Mario Galaxy.
  • Gusty Garden Galaxy: "Gusty Garden" from Super Mario Galaxy.
  • Melty Monster Galaxy: from Super Mario Galaxy 2.
  • Bowser's Galaxy Generator: from Super Mario Galaxy 2.
  • Fated Battle: from Super Mario Galaxy 2.
  • Ground Theme - New Super Mario Bros. U
  • Jump Up, Super Star!: the main theme of Super Mario Odyssey. It has a unique application on the New Donk City Hall stage.
  • Jump Up, Super Star! (Instrumental): from Super Mario Odyssey.
  • Band Performance (Super Mario Bros.): from Super Mario Odyssey, itself an arrangement of "Ground Theme" from Super Mario Bros.
  • Rainbow Road - Mario Kart 8: the music for the Rainbow Road coourse from Mario Kart 8.
  • Classic Tennis: from Mario Tennis: Ultra Smash.
  • Attack and Run!: a battle theme from Mario & Luigi: Paper Jam.
  • Time's Running Out!: from Paper Jam.

Victory fanfares

  • Victory! Mario Series: an orchestration of "Course Clear Fanfare" from Super Mario Bros.
  • Victory! Bowser and Bowser Jr.: an arrangement of the "Course Clear Fanfare" from Super Mario Bros. on electric guitar.
  • Victory! Rosalina: a flourish arrangement of the title track from Super Mario Galaxy, which also plays when Mario or Luigi obtains a Power Star in Super Mario Galaxy.

References