Reverse: Difference between revisions
SonicSpeed48 (talk | contribs) m (→By characters) |
(I don't think this really counts as a "custom move" considering it's also in Ultimate, where custom moves are not a thing) |
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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
:''This article is about the effect. For the technique in '' | :''This article is about the effect. For the technique in ''Melee'', see [[pivot]]ing. For the technique in all five games, see [[B-sticking]].'' | ||
[[File:Mario Side B SSBU 2.gif|thumb|250px|{{SSBU|Mario}}’s [[Cape]] is an example of a move with the reverse effect.]] | |||
[[File:Mario Side B SSBU 3.gif|thumb|250px|{{SSBU|Mario}}’s [[Cape]] being used on {{SSBU|Terry}}.]] | |||
'''Reverse''' is an attack [[effect]] in the ''{{b|Super Smash Bros.|series}}'' series that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of [[flinch]]ing. | |||
A fighter flipped by a reverse attack turns away from the screen and assumes a mirrored stance, showing their backside, the reverse effect is the only way to see this pose. If the opponent is performing an action while being reversed, they continue the animation as if nothing happened, putting them at a positional disadvantage due to facing the opposite direction and having to wait until the animation can be interrupted. | |||
While hitboxes with the reverse effect generally do not cause knockback, there are situations where they can boost the momentum of an airborne character. | While hitboxes with the reverse effect generally do not cause [[knockback]], there are situations where they can boost the momentum of an airborne character. Reverse attacks typically also [[reflect]] [[projectile]]s, but this is solely a design convention and is not a property of the reverse effect. | ||
In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, and {{SSBU|Kazuya}} always face their opponent when one is left standing (including teammates if [[Team Attack|Friendly Fire]] is on), but if one of them is hit by an attack with the reverse effect, they immediately turn back to face the opponent again. {{SSBU|Min Min}} cannot be reversed while in any part of her ARM attacks besides neutral aerial, including the charge frames of forward smash. | |||
In ''Ultimate'', the reverse effect is bugged; if an opponent is hit by any attack which causes hitstun, they will enter a state in which the momentum which is normally applied by reversing attacks is not applied. This glitched state will continue until the opponent is knocked down, although using a getup option may reactivate it. It will sometimes also end if the opponent techs. | |||
==List of reverse attacks== | ==List of reverse attacks== | ||
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|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Breezy Sheet]] | |[[Breezy Sheet]]<ref name="custom">This is a [[Character customization|custom variant]] of a default move.</ref> | ||
|rowspan=2|{{GameIcon|SSB4}} | |rowspan=2|{{GameIcon|SSB4}} | ||
|- | |- | ||
| | |{{SSB4|Jigglypuff}} | ||
|[[Spinphony]] | |[[Spinphony]]<ref name="custom" /> | ||
|- | |- | ||
|rowspan=2|[[Mario]] | |rowspan=2|[[Mario]] | ||
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|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Gust Cape]] | |[[Gust Cape]]<ref name="custom" /> | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
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|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
| | |{{SSB4|Olimar}} | ||
|[[Dizzy Whistle]] | |[[Dizzy Whistle]]<ref name="custom" /> | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
| | |{{SSBB|Pit}} | ||
|[[Mirror Shield]] | |[[Mirror Shield]] | ||
|{{GameIcon|SSBB}} | |{{GameIcon|SSBB}} | ||
|- | |- | ||
| | |{{SSB4|Zelda}} | ||
|[[Nayru's Rejection]] | |[[Nayru's Rejection]]<ref name="custom" /> | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|} | |} | ||
<references/> | |||
===By items=== | ===By items=== | ||
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|} | |} | ||
{{ | {{Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |
Latest revision as of 22:05, April 4, 2024
- This article is about the effect. For the technique in Melee, see pivoting. For the technique in all five games, see B-sticking.
Reverse is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of flinching.
A fighter flipped by a reverse attack turns away from the screen and assumes a mirrored stance, showing their backside, the reverse effect is the only way to see this pose. If the opponent is performing an action while being reversed, they continue the animation as if nothing happened, putting them at a positional disadvantage due to facing the opposite direction and having to wait until the animation can be interrupted.
While hitboxes with the reverse effect generally do not cause knockback, there are situations where they can boost the momentum of an airborne character. Reverse attacks typically also reflect projectiles, but this is solely a design convention and is not a property of the reverse effect.
In Super Smash Bros. Ultimate, Ryu, Ken, Terry, and Kazuya always face their opponent when one is left standing (including teammates if Friendly Fire is on), but if one of them is hit by an attack with the reverse effect, they immediately turn back to face the opponent again. Min Min cannot be reversed while in any part of her ARM attacks besides neutral aerial, including the charge frames of forward smash.
In Ultimate, the reverse effect is bugged; if an opponent is hit by any attack which causes hitstun, they will enter a state in which the momentum which is normally applied by reversing attacks is not applied. This glitched state will continue until the opponent is knocked down, although using a getup option may reactivate it. It will sometimes also end if the opponent techs.
List of reverse attacks[edit]
By characters[edit]
By items[edit]
Character | Move(s) | Games |
---|---|---|
Poké Ball Pokémon | Ditto: Transform (if the summoner possesses reversing attacks) |
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |