Neutral attack

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Revision as of 22:32, September 17, 2010 by 76.116.186.130 (talk) (→‎In Super Smash Bros. Melee: CPU players often use that attack in Melee.)
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File:Neutral A.jpg
The first hit of Mario's neutral attack in Brawl.

A neutral attack, (officially standard attack, also known as a jab, neutral A, neutral combo or AAA), is an attack performed by pressing the A button while one's character is standing, and the control stick or Wiimote directional pad is in a neutral position. Jabs are typically fast, short-ranged, weak hits that are useful for starting combos, or breaking opponents'. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Fox's, initiate rapid, continuous, multi-hit attacks that opponents must often DI out of.

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. In Melee and Brawl, neutral combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling them.

In Super Smash Bros.

In the original Super Smash Bros, standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated.

Character Neutral combo Rapid jab
Captain Falcon 3 hits launches after 3rd hit
Donkey Kong 2 hits No
Fox 2 hits launches after 2nd hit
Jigglypuff 2 hits No
Kirby 2 hits launches after 2nd hit
Link 3 hits launches after 3rd hit
Luigi 3 hits No
Mario 3 hits No
Ness 3 hits No
Pikachu 1 hit No
Samus 2 hits No
Yoshi 2 hits No

In Super Smash Bros. Melee

Similarly to the original Smash Bros, in Melee, standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.

Character Neutral combo Rapid jab
Bowser 2 hits No
Captain Falcon 3 hits launches after 3rd hit
Doctor Mario 3 hits No
Donkey Kong 2 hits No
Falco 2 hits launches after 2nd hit
Fox 2 hits launches after 2nd hit
Ganondorf 1 hit No
Ice Climbers 2 hits No
Jigglypuff 2 hits No
Kirby 2 hits launches after 2nd hit
Link 2 hits launches after 2nd hit
Luigi 3 hits No
Mario 3 hits No
Marth 2 hits No
Mewtwo 1 hit launches after 1st hit
Mr. Game & Watch 1 hit launches on 1st hit
Ness 3 hits No
Peach 2 hits No
Pichu 1 hit launches on 1st hit
Pikachu 1 hit launches on 1st hit
Roy 2 hits No
Samus 2 hits No
Sheik 2 hits launches after 2nd hit
Yoshi 2 hits No
Young Link 2 hits launches after 2nd hit
Zelda 1 hit No

In Super Smash Bros. Brawl

Wolf's three hit neutral attack in Brawl.

In Brawl, holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with Fox and Snake possessing very fast consecutive jabs, and Ike and Sonic very slow ones. [1]

Character Consecutive jab Neutral combo Rapid jab
Bowser No 2 hits No
Captain Falcon Yes 3 hits launches after 3rd hit
Charizard No 3 hits No
Diddy Kong No 3 hits launches after 3rd hit
Donkey Kong No 2 hits No
Falco No 2 hits launches after 2nd hit
Fox Yes 2 hits launches after 2nd hit
Ganondorf No 1 hit No
Ice Climbers No 2 hits No
Ike Yes 3 hits No
Ivysaur No 2 hits launches after 2nd hit
Jigglypuff No 2 hits No
King Dedede No 2 hits launches after 2nd hit
Kirby Yes 2 hits launches after 2nd hit
Link No 3 hits No
Lucario No 3 hits No
Lucas No 3 hits No
Luigi No 3 hits No
Mario Yes 3 hits No
Marth No 2 hits No
Meta Knight* No No launches immediately
Mr. Game & Watch - 1 hit launches on 1st hit
Ness Yes 3 hits No
Olimar No 2 hits No
Peach No 2 hits No
Pikachu - 1 hit launches on 1st hit
Pit** No 2 or 3 hits can launch after 2nd hit
R.O.B No 2 hits No
Samus No 2 hits No
Sheik No 2 hits launches after 2nd hit
Snake Yes 3 hits No
Sonic Yes 3 hits No
Squirtle No 3 hits No
Toon Link No 3 hits No
Wario No 2 hits No
Wolf Yes 3 hits No
Yoshi No 2 hits No
Zelda No 1 hit No
Zero Suit Samus No 3 hits No

*Meta Knight's neutral attack is unique, as it is the only jab that functions as a rapid attack, but cannot function as a single hit attack. When A is pressed, a rapid attack is immediately launched and may be continued indefinitely. However, even if A is not held, Meta Knight will slash several times before the move ends.

**Pit's neutral A can function as either a three hit combo, or a two hit combo that launches into a rapid attack, depending on the player's input. If A is held during the second hit, Pit performs the three hit combo, but if A is pressed three times, the rapid attack initiates and continues for as long as A is held afterwards. Pit is the only character who possesses two different types of jabs.

See also

References