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==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''==
==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''==


*[[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback.
*[[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback. (10%)
*[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback.
*[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback. (14%)
*[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge.  
*[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. (13%)
*[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority.
*[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority. (13%)
*[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended. (11%)
*[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties.
*[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties. (6%)
*[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range.
*[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range. (12%)
*[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
*[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. (9%)
*[[Link (SSBB)|Link]]: A very fast and hard sex kick.
*[[Link (SSBB)|Link]]: A very fast and hard sex kick. (10%)
*[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority.
*[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority. (13%)
*[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick though it is one of her few KO moves at 120%.
*[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick though it is one of her few KO moves at 120%. (13%)
*[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback.
*[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. (18%)
*[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[Down smash]].
*[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[Down smash]]. (10%)
*[[Samus (SSBB)|Samus]]: A sex kick
*[[Samus (SSBB)|Samus]]: A sex kick (9%)
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself. (10%)
*[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available.
*[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available. (11%)
*[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers. (12%)
*[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
*[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority. (10%)
*[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
*[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. (12%)
*[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
*[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12%)
*[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
*[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin. (12%)
*[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt.
*[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt. (12%)
*[[Fox (SSBB)|Fox]]: A sex kick.
*[[Fox (SSBB)|Fox]]: A sex kick. (9%)
*[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
*[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. (12%)
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos. (8%)
*[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
*[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick. (10%)
*[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's.
*[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's. (12%)
*[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
*[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. (9%)
*[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so.
*[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so. (10%)
*[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect.
*[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect. (9%)
*[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands.
*[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands. (7%)
*[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.
*[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback. (10%)
*[[Marth (SSBB)|Marth]]: Spins forwards then backwards with his sword. It is very useful.
*[[Marth (SSBB)|Marth]]: Spins forwards then backwards with his sword. It is very useful. (12%)
*[[Ike (SSBB)|Ike]]: Slashes his sword vertically forward.
*[[Ike (SSBB)|Ike]]: Slashes his sword vertically forward. (9%)
*[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority.
*[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority. (11%)
*[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
*[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. (13%)
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. (13%)
*[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game.
*[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. (15%)
*[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.
*[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's. (11%)


{{Attacks}}
{{Attacks}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 13:14, October 16, 2011

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The neutral aerial (abbreviated as "nair," "Nair," or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.

File:Na.jpg
Yoshi's neutral aerial.

List of Neutral aerials in Super Smash Bros.

  • Pikachu: Does a sex kick. A very good combo move (as a starter or finisher) with high priority.
  • Yoshi: Does a sex kick. A well known DJC move, very good at breaking shields.
  • Samus: Does a sex kick. A good gimping move that allows Samus one of her few edge guard tools.
  • Donkey Kong: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs.
  • Link: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.
  • Luigi: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback.
  • Mario: Same as Luigi. Great OOS move. Can combo into an up smash.
  • Kirby: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash.
  • Jigglypuff: Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to teleport into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial.
  • Fox: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.
  • Captain Falcon: Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often.
  • Ness: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox.

List of Neutral aerials in Melee

  • Captain Falcon's neutral aerial is very useful in comboing because its two kicks and its knockback give Falcon the spacing and timing needed to continue with another aerial attack.
  • Ganondorf's neutral aerial is basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%.
  • Samus' sex kick lasts a long time, combos efficiently, can kill and is generally considered one of the best aerial attacks in the game.
  • Mewtwo's neutral aerial is an electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.
  • Link's sex kick has high range, combos effectively, and can be interrupted before its hitbox finishes, making it a completely lagless attack.
  • Young Link's sex kick is a shorter-ranged version of Link's sex kick.
  • Mario's neutral aerial is a simple sex kick.
  • Dr. Mario's neutral aerial is sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard.
  • Luigi's neutral aerial is a sex kick that sends enemies at an upward trajectory. Good, fast killer.
  • Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
  • Roy's neutral aerial is essentially a clone of Marth's, and is one of Roy's best combo moves.
  • Peach's neutral air is a very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick kills.
  • Fox's neutral aerial is a powerful, quick, and relatively lagless sex kick.
  • Falco's neutral aerial is a clone of Fox's neutral aerial.
  • Bowser's neutral aerial is a weak aerial shellspin.
  • Jigglypuff's neutral aerial is a sex kick often used for spacing or combos.
  • Pikachu's neutral aerial is a usually unused aerial spin. It is somewhat weak, hampering its effectiveness.
  • Pichu's neutral aerial is a clone of Pikachu's neutral aerial.
  • Mr. Game & Watch's neutral aerial is a parachute expansion that is used mostly as a potent edgeguard. However, it cannot be L-cancelled.
  • Sheik's neutral aerial is an underused sex kick that can serve as an edgeguard or a spacer.
  • Zelda's neutral aerial is a multihit shower of magic, much like Mewtwo's but not as useful.
  • Ness's neutral aerial is a an aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial.
  • The Ice Climbers' neutral aerial is a spin with hammers extended that usually goes unused.
  • Donkey Kong's neutral aerial is a spin with arms extended that can be used as an OOS option or a combo finisher.
  • Yoshi's neutral aerial is a sex kick that works well with DJC.
  • Kirby's neutral aerial is an aerial spin that has poor range, power and priority and is thus unused.

List of neutral aerials in Brawl

  • Mario: A sex kick, with varying directional knockback. (10%)
  • Luigi: A sex kick with powerful upward knockback. (14%)
  • Peach: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. (13%)
  • Bowser: Spins in his shell. Low knockback and priority. (13%)
  • Donkey Kong: Spins with both arms extended. (11%)
  • Diddy Kong: A midair cartwheel, strong kick-like properties. (6%)
  • Yoshi: A sex kick. His foot expands, which gives large range. (12%)
  • Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. (9%)
  • Link: A very fast and hard sex kick. (10%)
  • Zelda: Spins with magic at the end of her arms. Massive priority. (13%)
  • Sheik: A somewhat weak sex kick though it is one of her few KO moves at 120%. (13%)
  • Ganondorf: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. (18%)
  • Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his Down smash. (10%)
  • Samus: A sex kick (9%)
  • Zero Suit Samus: Swishes her whip around herself. (10%)
  • Pit: Spins his bow around. Multiple hits available. (11%)
  • Ice Climbers: Spin around with their hammers. (12%)
  • R.O.B.: Pauses for a second, then fires his boosters as he spins vertically. Massive priority. (10%)
  • Kirby: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. (12%)
  • Meta Knight: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12%)
  • King Dedede: Moves into a belly flop position. Exactly the same as Wario's, without a spin. (12%)
  • Captain Olimar: Spins with his arms sticking out. Multiple hits, similar to up tilt. (12%)
  • Fox: A sex kick. (9%)
  • Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. (12%)
  • Wolf: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos. (8%)
  • Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick. (10%)
  • Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's. (12%)
  • Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. (9%)
  • Ivysaur: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so. (10%)
  • Charizard: Spins with tail slightly jutting out. Gives a fire effect. (9%)
  • Lucario: Spins with aura at the end of his hands. (7%)
  • Jigglypuff: A normal kick. Can be used in the Wall of Pain for blocking but not for knockback. (10%)
  • Marth: Spins forwards then backwards with his sword. It is very useful. (12%)
  • Ike: Slashes his sword vertically forward. (9%)
  • Ness: Similar to Peach's, spins around in place. High priority. (11%)
  • Lucas: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. (13%)
  • Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. (13%)
  • Snake: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. (15%)
  • Sonic: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's. (11%)