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Marth (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Despite receiving a few buffs, Marth was considerably nerfed in his transition from ''Brawl'' to ''SSB4''. His sword is shorter and many of his staple moves, most notably forward air and down tilt have added endlag, which weakens his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, making grab follow-ups impossible with any throw except down throw, as well as hindering his ability to put opponents in unsafe positions. <ref>[http://www.youtube.com/watch?v=B_E4YE8HA44]</ref>
Despite receiving a few buffs, Marth was considerably nerfed in his transition from ''Brawl'' to ''SSB4''. His sword is shorter and many of his staple moves, most notably forward air and down tilt have added endlag, which weakens his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, making grab follow-ups impossible with any throw except down throw, as well as hindering his ability to put opponents in unsafe positions. Marth however has his buffed Shield Breaker with improved utility to help him score early KO's aswell as a few faster and stronger moves give him the tools to be a threat. <ref>[http://www.youtube.com/watch?v=B_E4YE8HA44]</ref> Marth also has an improved Dash Dance improving his overall mobility as shown in this video: http://www.youtube.com/watch?v=jytdWYbcUhIPlease don't delete what I wrote here. Everything here is true so please stop giving Marth a bad name.


*{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}}
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}}
*{{buff|Forward smash, neutral aerial, and back aerial have slightly faster start-up.}}
*{{buff|Down aerial has less ending and landing lag.}}
*{{buff|Pummel is slightly faster.}}
*{{buff|Up aerial has less landing lag.}}
*{{buff|Marth is slightly heavier than in ''Brawl'' making him able to survive longer.}}
*{{buff|Up throw has more knockback.}}
*{{buff|Up smash tip has more knockback.}}
*{{buff|Down smash is stronger.}}
*{{nerf|A number of Marth's moves (up tilt, down tilt, dash attack, forward smash, neutral aerial, forward aerial, back aerial) deal slightly less damage than in ''Brawl''.}}  
*{{nerf|A number of Marth's moves (up tilt, down tilt, dash attack, forward smash, neutral aerial, forward aerial, back aerial) deal slightly less damage than in ''Brawl''.}}  
*{{nerf|Down tilt has more ending lag.}}
*{{nerf|Down tilt has more ending lag.}}
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**{{change|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but removes Marth's ability to tech chase.}}  
**{{change|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but removes Marth's ability to tech chase.}}  
*{{change|Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.}}
*{{change|Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.}}
*{{change|Marth is slightly heavier than in ''Brawl''.}}
 





Revision as of 12:56, November 3, 2014

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Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Marth's appearance in Super Smash Bros. 4. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. 4
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Critical Hit
Marth's stock icon in Super Smash Bros. for Wii U.

Marth (マルス, Marusu) is a playable character in Super Smash Bros. 4. He was announced on the official website on November 7th, 2013. Years before, four Fire Emblem games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated based on his attire from the DS game, Fire Emblem: Shadow Dragon, but with some elements from Mystery of the Emblem and its remake, as well.[1]

He has been nerfed between Brawl and Smash 4, having fewer good finishing options and slower moves.

Changes from Brawl

Despite receiving a few buffs, Marth was considerably nerfed in his transition from Brawl to SSB4. His sword is shorter and many of his staple moves, most notably forward air and down tilt have added endlag, which weakens his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, making grab follow-ups impossible with any throw except down throw, as well as hindering his ability to put opponents in unsafe positions. Marth however has his buffed Shield Breaker with improved utility to help him score early KO's aswell as a few faster and stronger moves give him the tools to be a threat. [2] Marth also has an improved Dash Dance improving his overall mobility as shown in this video: http://www.youtube.com/watch?v=jytdWYbcUhIPlease don't delete what I wrote here. Everything here is true so please stop giving Marth a bad name.

  • Buff Shield Breaker deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not[3], aiding Marth's recovery.
  • Buff Counter is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.
  • Buff Forward smash, neutral aerial, and back aerial have slightly faster start-up.
  • Buff Down aerial has less ending and landing lag.
  • Buff Pummel is slightly faster.
  • Buff Up aerial has less landing lag.
  • Buff Marth is slightly heavier than in Brawl making him able to survive longer.
  • Buff Up throw has more knockback.
  • Buff Up smash tip has more knockback.
  • Buff Down smash is stronger.
  • Nerf A number of Marth's moves (up tilt, down tilt, dash attack, forward smash, neutral aerial, forward aerial, back aerial) deal slightly less damage than in Brawl.
  • Nerf Down tilt has more ending lag.
  • Nerf Marth's sword is shorter than it was in Brawl, reducing his overall reach.
  • Nerf Forward and up aerials no longer have significantly less landing lag than the back and down aerials.
  • Nerf Down aerial no longer meteor smashes unless the tipper hits in the middle of the swing arc, making it even harder to connect the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback.
  • Nerf Dolphin Slash is weaker, especially the sweetspot.
  • Nerf All throws have stronger knockback, which lessens Marth's follow-up options after a grab.
    • Change Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but removes Marth's ability to tech chase.
  • Change Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.


Special moves

In Super Smash Bros. 4, special moves can be swapped out for different variant moves. Marth retains all of his original special moves and his final smash.

Special Move Basic Custom 1 Custom 2
Neutral Special Shield Breaker Storm Thrust Assault Dash
Side Special Dancing Blade Easy Combination Heavy Blade
Up Special Dolphin Slash Crescent Slash Dolphin Jump
Down Special Counter Easy Counter Iai Counter
Final Smash Critical Hit

Palette swaps

Marth Palette (SSB4).png
MarthHeadSSB4-3.png MarthHeadRedSSB4-3.png MarthHeadGreenSSB4-3.png MarthHeadBlackSSB4-3.png MarthHeadWhiteSSB4-3.png MarthHeadBlueSSB4-3.png MarthHeadYellowSSB4-3.png MarthHeadPurpleSSB4-3.png

Trophy

Marth has two trophies in Super Smash Bros. for Nintendo 3DS. One is a trophy of his Official Artwork for the game, and the other is a trophy of his gold and orange alternate palette.

Gallery

References