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Grab release glitch: Difference between revisions

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The '''grab release glitch''' is a [[glitch]] in ''[[Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or being [[flinching]]. The glitch is a result of the programming used to allow these characters to act after using their [[up special move]] instead of becoming [[helpless]].
{{Move|TBD|No evidence that this is a glitch. New name suggestions appreciated.}}
[[File:Grab Release Glitch Snake Brawl.gif|thumb|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.


In competitive play, the grab release glitch is a viable [[edge guard]]ing tactic against these characters, most notably against Snake, who must time a precise [[C4]] explosion on himself to recover after being grabbed out of Cypher.
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
 
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}} in ''Brawl'', who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them.


==Affected characters==
==Affected characters==
*{{SSBB|Mr. Game & Watch}} - loses his [[Fire]]
===''[[Super Smash Bros. Brawl]]''===
*{{SSBB|Pit}} - loses his [[Wings of Icarus]]
*{{SSBB|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSBB|Snake}} - loses his [[Cypher]]
*{{SSBB|Lucario}} - loses [[ExtremeSpeed]]
*{{SSBB|Sonic}} - loses his [[Spring Jump]]
*{{SSBB|Mr. Game & Watch}} - loses [[Fire]]
*{{SSBB|Pit}} - loses [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit)
*{{SSBB|Snake}} - loses [[Cypher]]
*{{SSBB|Sonic}} - loses [[Spring Jump]]
*{{SSBB|Zero Suit Samus}} - loses [[Flip Jump]]
 
===''[[Super Smash Bros. 4]]''===
''Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.''
*{{SSB4|Bowser Jr.}} - loses [[Clown Kart Dash]]*
*{{SSB4|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSB4|Falco}} - loses [[Falco Phantasm]]
*{{SSB4|Fox}} - loses [[Fox Illusion]]
*{{SSB4|Lucario}} - loses [[Extreme Speed]]
*{{SSB4|Mii Brawler}} - loses [[Feint Jump]]
*{{SSB4|Sheik}} - loses [[Bouncing Fish]]
*{{SSB4|Zero Suit Samus}} - loses [[Flip Jump]]
<small>* Will lose the move only if the jump is used.</small>
 
===''[[Super Smash Bros. Ultimate]]''===
*All characters - loses [[air dodge]]
*{{SSBU|Bowser Jr.}} - loses [[Clown Kart Dash]]*
*{{SSBU|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSBU|Falco}} - loses [[Falco Phantasm]]
*{{SSBU|Fox}} - loses [[Fox Illusion]]
*{{SSBU|Kazuya}} - loses [[Devil Blaster]]**
*{{SSBU|Little Mac}} - loses [[Jolt Haymaker]]**
*{{SSBU|Lucario}} - loses [[Extreme Speed]]
*{{SSBU|Mii Brawler}} - loses [[Feint Jump]]**
*{{SSBU|Ridley}} - loses [[Space Pirate Rush]]
*{{SSBU|Sheik}} - loses [[Bouncing Fish]]
*{{SSBU|Wolf}} - loses [[Wolf Flash]]
*{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]]**
<small>* Will lose the move only if the jump is used.</small></br>
<small>** May be intentional, as the user now cannot reuse the move even if they are hit.</small>


[[Category:Glitches]]
[[Category:Glitches (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Glitches (SSB4)]]
[[Category:Techniques (SSB4)]]
[[Category:Glitches (SSBU)]]
[[Category:Techniques (SSBU)]]

Latest revision as of 04:32, April 3, 2024

Move.png It has been suggested that this article should be moved to TBD.
The reason given for the move is: No evidence that this is a glitch. New name suggestions appreciated. (Discuss)
The glitch. In the top left corner is the input display from Dolphin. Kind of hard to see, but this is unacceptable, I'll replace immediately.
King Dedede performing the glitch on Snake. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.

The grab release glitch is a glitch in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate that deprives certain characters of their recovery move if they have used it and are released from a grab without touching the ground or flinching. As a result, grabbing and releasing the character without pummelling or throwing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.

The glitch occurs because of the behaviour of each character's up special move. Most characters regain their up special move when they exit their helpless state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.

In competitive play, the grab release glitch is a viable edge-guarding tactic against these characters, most notably against Snake in Brawl, who must use C4 as a bomb recovery after being grabbed out of Cypher. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly gimp them.

Affected characters[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. 4[edit]

Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.

* Will lose the move only if the jump is used.

Super Smash Bros. Ultimate[edit]

* Will lose the move only if the jump is used.
** May be intentional, as the user now cannot reuse the move even if they are hit.