Neutral aerial: Difference between revisions
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==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''== | ==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''== | ||
*[[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback. | *[[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback. (10%) | ||
*[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback. | *[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback. (14%) | ||
*[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. | *[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. (13%) | ||
*[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority. | *[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority. (13%) | ||
*[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended. | *[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended. (11%) | ||
*[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties. | *[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties. (6%) | ||
*[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range. | *[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range. (12%) | ||
*[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. | *[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. (9%) | ||
*[[Link (SSBB)|Link]]: A very fast and hard sex kick. | *[[Link (SSBB)|Link]]: A very fast and hard sex kick. (10%) | ||
*[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority. | *[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority. (13%) | ||
*[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick though it is one of her few KO moves at 120%. | *[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick though it is one of her few KO moves at 120%. (13%) | ||
*[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. | *[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. (18%) | ||
*[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[Down smash]]. | *[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[Down smash]]. (10%) | ||
*[[Samus (SSBB)|Samus]]: A sex kick | *[[Samus (SSBB)|Samus]]: A sex kick (9%) | ||
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself. | *[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself. (10%) | ||
*[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available. | *[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available. (11%) | ||
*[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers. | *[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers. (12%) | ||
*[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority. | *[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority. (10%) | ||
*[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. | *[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. (12%) | ||
*[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% | *[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12%) | ||
*[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin. | *[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin. (12%) | ||
*[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt. | *[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt. (12%) | ||
*[[Fox (SSBB)|Fox]]: A sex kick. | *[[Fox (SSBB)|Fox]]: A sex kick. (9%) | ||
*[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. | *[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. (12%) | ||
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos. | * [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos. (8%) | ||
*[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick. | *[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick. (10%) | ||
*[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's. | *[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's. (12%) | ||
*[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. | *[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. (9%) | ||
*[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so. | *[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so. (10%) | ||
*[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect. | *[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect. (9%) | ||
*[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands. | *[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands. (7%) | ||
*[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback. | *[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback. (10%) | ||
*[[Marth (SSBB)|Marth]]: Spins forwards then backwards with his sword. It is very useful. | *[[Marth (SSBB)|Marth]]: Spins forwards then backwards with his sword. It is very useful. (12%) | ||
*[[Ike (SSBB)|Ike]]: Slashes his sword vertically forward. | *[[Ike (SSBB)|Ike]]: Slashes his sword vertically forward. (9%) | ||
*[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority. | *[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority. (11%) | ||
*[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. | *[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. (13%) | ||
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. | *[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. (13%) | ||
*[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. | *[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. (15%) | ||
*[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's. | *[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's. (11%) | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
Revision as of 13:14, October 16, 2011
The neutral aerial (abbreviated as "nair," "Nair," or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.
File:Na.jpg
Yoshi's neutral aerial.
List of Neutral aerials in Super Smash Bros.
- Pikachu: Does a sex kick. A very good combo move (as a starter or finisher) with high priority.
- Yoshi: Does a sex kick. A well known DJC move, very good at breaking shields.
- Samus: Does a sex kick. A good gimping move that allows Samus one of her few edge guard tools.
- Donkey Kong: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs.
- Link: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.
- Luigi: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback.
- Mario: Same as Luigi. Great OOS move. Can combo into an up smash.
- Kirby: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash.
- Jigglypuff: Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to teleport into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial.
- Fox: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.
- Captain Falcon: Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often.
- Ness: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox.
List of Neutral aerials in Melee
- Captain Falcon's neutral aerial is very useful in comboing because its two kicks and its knockback give Falcon the spacing and timing needed to continue with another aerial attack.
- Ganondorf's neutral aerial is basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%.
- Samus' sex kick lasts a long time, combos efficiently, can kill and is generally considered one of the best aerial attacks in the game.
- Mewtwo's neutral aerial is an electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.
- Link's sex kick has high range, combos effectively, and can be interrupted before its hitbox finishes, making it a completely lagless attack.
- Young Link's sex kick is a shorter-ranged version of Link's sex kick.
- Mario's neutral aerial is a simple sex kick.
- Dr. Mario's neutral aerial is sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard.
- Luigi's neutral aerial is a sex kick that sends enemies at an upward trajectory. Good, fast killer.
- Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
- Roy's neutral aerial is essentially a clone of Marth's, and is one of Roy's best combo moves.
- Peach's neutral air is a very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick kills.
- Fox's neutral aerial is a powerful, quick, and relatively lagless sex kick.
- Falco's neutral aerial is a clone of Fox's neutral aerial.
- Bowser's neutral aerial is a weak aerial shellspin.
- Jigglypuff's neutral aerial is a sex kick often used for spacing or combos.
- Pikachu's neutral aerial is a usually unused aerial spin. It is somewhat weak, hampering its effectiveness.
- Pichu's neutral aerial is a clone of Pikachu's neutral aerial.
- Mr. Game & Watch's neutral aerial is a parachute expansion that is used mostly as a potent edgeguard. However, it cannot be L-cancelled.
- Sheik's neutral aerial is an underused sex kick that can serve as an edgeguard or a spacer.
- Zelda's neutral aerial is a multihit shower of magic, much like Mewtwo's but not as useful.
- Ness's neutral aerial is a an aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial.
- The Ice Climbers' neutral aerial is a spin with hammers extended that usually goes unused.
- Donkey Kong's neutral aerial is a spin with arms extended that can be used as an OOS option or a combo finisher.
- Yoshi's neutral aerial is a sex kick that works well with DJC.
- Kirby's neutral aerial is an aerial spin that has poor range, power and priority and is thus unused.
List of neutral aerials in Brawl
- Mario: A sex kick, with varying directional knockback. (10%)
- Luigi: A sex kick with powerful upward knockback. (14%)
- Peach: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. (13%)
- Bowser: Spins in his shell. Low knockback and priority. (13%)
- Donkey Kong: Spins with both arms extended. (11%)
- Diddy Kong: A midair cartwheel, strong kick-like properties. (6%)
- Yoshi: A sex kick. His foot expands, which gives large range. (12%)
- Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. (9%)
- Link: A very fast and hard sex kick. (10%)
- Zelda: Spins with magic at the end of her arms. Massive priority. (13%)
- Sheik: A somewhat weak sex kick though it is one of her few KO moves at 120%. (13%)
- Ganondorf: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. (18%)
- Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his Down smash. (10%)
- Samus: A sex kick (9%)
- Zero Suit Samus: Swishes her whip around herself. (10%)
- Pit: Spins his bow around. Multiple hits available. (11%)
- Ice Climbers: Spin around with their hammers. (12%)
- R.O.B.: Pauses for a second, then fires his boosters as he spins vertically. Massive priority. (10%)
- Kirby: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. (12%)
- Meta Knight: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12%)
- King Dedede: Moves into a belly flop position. Exactly the same as Wario's, without a spin. (12%)
- Captain Olimar: Spins with his arms sticking out. Multiple hits, similar to up tilt. (12%)
- Fox: A sex kick. (9%)
- Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. (12%)
- Wolf: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos. (8%)
- Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick. (10%)
- Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's. (12%)
- Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. (9%)
- Ivysaur: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so. (10%)
- Charizard: Spins with tail slightly jutting out. Gives a fire effect. (9%)
- Lucario: Spins with aura at the end of his hands. (7%)
- Jigglypuff: A normal kick. Can be used in the Wall of Pain for blocking but not for knockback. (10%)
- Marth: Spins forwards then backwards with his sword. It is very useful. (12%)
- Ike: Slashes his sword vertically forward. (9%)
- Ness: Similar to Peach's, spins around in place. High priority. (11%)
- Lucas: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. (13%)
- Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. (13%)
- Snake: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. (15%)
- Sonic: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's. (11%)
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |