List of spirits (Game & Watch series): Difference between revisions

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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}}
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*Mr. Game and Watch’s throws are based on ''Ball''.
*The choice of minion fighters, and the choice of Balls as the rule item is a reference to the balls in ''Ball''.
*The puppet fighters and items also reference ''Ball''.
*The Mr. Game & Watch puppet fighter's favor for the grab and throw attacks is a reference to its moves based on ''Ball''. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
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*The items and Mr. Game and Watch’s up tilt reference ''Flagman''.
*The choice of Special Flags as the rule item is a reference to the flags in ''Flagman''.
*The Mr. Game & Watch puppet fighter's favor for the up tilt attack is a reference to its moves based on ''Flagman''. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}}
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*Mr. Game and Watch’s up special references ''Fire''.  
*The stage choice is a reference to the main setting of ''Fire''. Furthermore, the stage choice is a reference to the characters from ''Fire'' appearing as stage hazards.
*The Mr. Game & Watch puppet fighter's favor for the [[Fire]] attack is a reference to its moves based on ''Fire''. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}}
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*Mr. Game and Watch’s side special references ''Judge''.  
*The choice of multiple Mr. Game & Watch's as fighters is a possible reference to the game of ''Judge'' where the players of the game will hold up a signboard featuring a number from 1 to 9. Furthermore, the number of Mr. Game & Watch puppet fighters is also a reference to the overall number of players appearing in this battle, which in this case is nine, adding up the one player against eight Mr. Game & Watch puppet fighters.
*The Mr. Game & Watch puppet fighter's favor for the [[Judge]] attack is a reference to its moves based on ''Judge''. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}}
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*Mr. Game and Watch’s down tilt references ''Manhole''.
*The stage choice is a reference to the character from ''Manhole'' appearing as a stage hazard, filling the gaps in between the platforms.
*The Pitfall items refer to how the goal of ''Manhole'' is to prevent pedestrians from falling into holes.
*The choice of Pitfall as the rule item is a reference to the goal in ''Manhole'' which is to prevent pedestrians from falling into holes.
*The Mr. Game & Watch puppet fighter's favor for the down tilt attack is a reference to its moves based on ''Manhole''. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}}
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*The Mr. Game & Watch puppet fighter represents the tamer, while the Incineroar puppet fighter represents the lion.
*The choice of Incineroar as a minion fighter is a reference to the Lion in the titular game.
*The stage choice is a reference to the main setting of ''Lion''. Furthermore, the stage choice is a reference to the characters from ''Lion'' appearing as stage hazards.
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|{{SSBUMusicLink|Game & Watch|Flat Zone}}
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*The puppet fighters and Mr. Game and Watch’s back air reference ''Turtle Bridge''.
*The choice of minion fighters is a reference to the turtles in ''Turtle Bridge''.
*The Mr. Game & Watch puppet fighter's favor for the back air attacks is a reference to its moves based on ''Turtle Bridge''. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
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|{{SSBUMusicLink|Game & Watch|Flat Zone}}
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*Mr. Game and Watch’s side smash references ''Fire Attack''.  
*The Mr. Game & Watch puppet fighter's favor for the side smash attack is a reference to its moves based on ''Fire Attack''. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
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|{{SSBUMusicLink|Game & Watch|Flat Zone}}
|{{SSBUMusicLink|Game & Watch|Flat Zone}}
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*The slippery stage condition represents the viscous nature of oil.
*The stage choice is a reference to the main setting of ''Oil Panic''.
*The Slippery Stage rule and battle condition is a reference to the viscous and slippery nature of oil.
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Revision as of 18:46, February 5, 2020

The following is the list of the Spirits from the Game & Watch series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Stats Ability Origin Game Acquisition
696
Lion.png
Lion
Shield
★★ Power 1,750—7,041
Brawn1,015—4,084
Protection 735—2,957
No Effect Lion •Complete Challenge (Games & More): Get 20 continuous hits in Training.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
698
Octopus Spirit.png
Octopus
Shield
★★★★ ⬡⬡⬡ Power 4,031—10,079
Brawn 1,749—4,374
Protection 2,054—5,135
Throw Power ↑ Octopus Summon with cores from Octoman, Octorok, Oil Panic, and any two SpiritTypeShield.png cores
701 Fire Attack
Shield
Power 1,047—5,238
Brawn 400—2,000
Protection 552—2,762
Fire Attack ↑ Fire Attack •Battle via Spirit Board
•Purchase from the Vault Shop for 500G

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
690 Ball ★★ Thrown Items ↑ Ball •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
691 Flagman ★★ Critical-Health Stats ↑ Flagman •Complete Challenge (Smash): KO an opponent by hitting them with a 9 from Mr. Game & Watch's side special, Judge.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
692 Fire ★★★ ⬢⬢ Lava-Floor Immunity Fire •Purchase at Timmy and Tommy's for 4000SP
•Battle via Spirit Board
693
Judge Spirit.png
Judge ★★★ Critical Hit ↑ Judge •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
694
Manhole Spirit.png
Manhole ★★ Bury Immunity Manhole •Purchase at Timmy and Tommy's for 1000SP
•Battle via Spirit Board
695 Helmet Critical-Health Defense ↑ Helmet •Purchase at Anna's Emporium for 500SP
697
Parachute Spirit.png
Parachute ★★ Air Defense ↑ Parachute •Purchase at Sheldon's Place for 1000SP
699 Chef (Game & Watch) ★★★ ⬢⬢ Stats ↑↑ after Eating Chef Summon with cores from Chef (Personal Trainer: Cooking), Huey, and any SpiritTypeSupport.png core
700
Turtle Bridge.png
Turtle Bridge Green Shell Equipped Turtle Bridge •Purchase at Beedle's Tent for 500SP
•Battle via Spirit Board
702
Oilpanic.png
Oil Panic ★★ ⬢⬢ Sticky-Floor Immunity Oil Panic •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G

Fighter Spirit

No. Image Alternate Artwork Name Origin Game Acquisition
689
Mr. Game & Watch SSBU.png
Mr. Game & Watch Ball
(Artwork: Manhole)
•Complete Classic Mode with Mr. Game & Watch
•Purchase from the Vault Shop for 300G (after unlocking Mr. Game & Watch)

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
690 Ball Mr. Game & Watch MrGame&WatchHeadSSBU.png
Pac-Man Pac-ManHeadBlackSSBU.png
Jigglypuff JigglypuffHeadRedSSBU.png
Kirby KirbyHeadWhiteSSBU.png
Grab
3,900 Flat Zone X (hazards off) •Item: Balls •The enemy favors grabs and throws
•The enemy's throwing type items have increased power
Flat Zone 2
  • The choice of minion fighters, and the choice of Balls as the rule item is a reference to the balls in Ball.
  • The Mr. Game & Watch puppet fighter's favor for the grab and throw attacks is a reference to its moves based on Ball. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
691 Flagman Mr. Game & Watch Team MrGame&WatchHeadSSBU.png (×4)
Grab
4,100 Flat Zone X •Item: Special Flag •Timed battle
•The enemy favors up tilt attacks
Flat Zone 2
  • The choice of Special Flags as the rule item is a reference to the flags in Flagman.
  • The Mr. Game & Watch puppet fighter's favor for the up tilt attack is a reference to its moves based on Flagman. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
692 Fire Mr. Game & Watch Team MrGame&WatchHeadSSBU.png (×4)
Attack
9,800 Flat Zone X (hazards off) N/A •The enemy's up special has increased power
•Timed battle
Flat Zone 2
  • The stage choice is a reference to the main setting of Fire. Furthermore, the stage choice is a reference to the characters from Fire appearing as stage hazards.
  • The Mr. Game & Watch puppet fighter's favor for the Fire attack is a reference to its moves based on Fire. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
693
Judge Spirit.png
Judge Mr. Game & Watch Team MrGame&WatchHeadSSBU.png (×8)
Attack
9,400 Flat Zone X (hazards off) N/A •The enemy favors side specials
•Defeat an army of fighters
Flat Zone 2
  • The choice of multiple Mr. Game & Watch's as fighters is a possible reference to the game of Judge where the players of the game will hold up a signboard featuring a number from 1 to 9. Furthermore, the number of Mr. Game & Watch puppet fighters is also a reference to the overall number of players appearing in this battle, which in this case is nine, adding up the one player against eight Mr. Game & Watch puppet fighters.
  • The Mr. Game & Watch puppet fighter's favor for the Judge attack is a reference to its moves based on Judge. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
694
Manhole Spirit.png
Manhole Mr. Game & Watch MrGame&WatchHeadSSBU.png
Shield
3,900 Flat Zone X •Item Tidal Wave
•Item: Pitfall
•The enemy favors down tilt attacks
•Items will be pulled toward the enemy
•Certain items will appear in large numbers
Flat Zone 2
  • The stage choice is a reference to the character from Manhole appearing as a stage hazard, filling the gaps in between the platforms.
  • The choice of Pitfall as the rule item is a reference to the goal in Manhole which is to prevent pedestrians from falling into holes.
  • The Mr. Game & Watch puppet fighter's favor for the down tilt attack is a reference to its moves based on Manhole. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
696
Lion.png
Lion Mr. Game & Watch MrGame&WatchHeadSSBU.png
Incineroar IncineroarHeadWhiteSSBU.png
Shield
3,600 Flat Zone X (Lion) N/A •Take your strongest team into this no-frills battle Flat Zone 2
  • The choice of Incineroar as a minion fighter is a reference to the Lion in the titular game.
  • The stage choice is a reference to the main setting of Lion. Furthermore, the stage choice is a reference to the characters from Lion appearing as stage hazards.
700
Turtle Bridge.png
Turtle Bridge Mr. Game & Watch MrGame&WatchHeadSSBU.png
Squirtle SquirtleHeadPurpleSSBU.png
Morton BowserJrHeadMortonSSBU.png
Bowser BowserHeadGreySSBU.png
Shield
1,700 Flat Zone X (hazards off) N/A •The enemy favors back air attacks Flat Zone
  • The choice of minion fighters is a reference to the turtles in Turtle Bridge.
  • The Mr. Game & Watch puppet fighter's favor for the back air attacks is a reference to its moves based on Turtle Bridge. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
701 Fire Attack Mr. Game & Watch Team MrGame&WatchHeadSSBU.png (×4)
Shield
2,100 Flat Zone X N/A •The enemy favors side smash attacks Flat Zone
  • The Mr. Game & Watch puppet fighter's favor for the side smash attack is a reference to its moves based on Fire Attack. Furthermore, it is also a reference to Mr. Game & Watch's model changing into the character from the titular game.
702
Oilpanic.png
Oil Panic Mr. Game & Watch Team MrGame&WatchHeadSSBU.png (×4)
Shield
3,900 Flat Zone X (Oil Panic) •Slippery Stage •The stage's platforms are very slippery Flat Zone
  • The stage choice is a reference to the main setting of Oil Panic.
  • The Slippery Stage rule and battle condition is a reference to the viscous and slippery nature of oil.

Series Order

Number Name Series
689 Mr. Game & Watch Game & Watch Series
690 Ball
691 Flagman
692 Fire
693 Judge
694 Manhole
695 Helmet
696 Lion
697 Parachute
698 Octopus
699 Chef (Game & Watch)
700 Turtle Bridge
701 Fire Attack
702 Oil Panic

Trivia

Fire Attack Spirit prior to the 1.1.0 update
  • As with Mr. Game & Watch's forward smash, the feather from the Fire Attack spirit was removed with the 1.1.0 update.
  • The Game & Watch, R.O.B., and Wii Fit universes are the only universes whose spirit battles all have the same character as the main enemy, Game & Watch's being Mr. Game & Watch.
  • All of the Game & Watch non-Fighter spirits are fought on Flat Zone X.
  • Since the Flagman's spirit battle spawns Special Flags, it is the only spirit battle where the player can lose a life. Consequently, it is the only spirit battle that can be won by using Kamikazee.