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==Workshop: ''Mega Man'' in ''[[Super Smash Bros. 4]]''== | ==Workshop: ''Mega Man'' in ''[[Super Smash Bros. 4]]''== | ||
===Characters=== | ===Characters=== | ||
*[[File:MegaManIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mega Man}}''': the {{s|wikipedia|title character}} of {{s|wikipedia|Capcom}}'s ''{{s|wikipedia|Mega Man}}'' series; an android named Rock created by the illustrious Dr. Light. He was originally designed by Light to serve as a lab assistant, but he was ultimately modified to serve a higher purpose after Light's former colleague - Dr. Wily - went rogue. Equipped with the Mega Buster and the ability to absorb the powers of adversarial Robot Masters, Mega Man foils the plans of the nefarious Wily time after time with a strong sense of justice. He is one of the most iconic video game characters. Similar to [[Nintendo]]'s [[Mario]] and {{s|wikipedia|Namco}}'s [[Pac-Man]], Mega Man is often treated as the unofficial mascot of Capcom. Despite being a third-party character, he is closely associated with Nintendo; the first seven ''Mega Man'' games released from 1987 - 1995 were originally exclusive to Nintendo consoles and he had a reoccuring presence on the American cartoon series ''{{s|wikipedia|Captain N: The Game Master}}'', appearing alongside Nintendo's [[Pit]] and {{s|wikipedia|Konami}}'s [[Simon Belmont]]. Mega Man was one of the five third-party characters to appear on the Japan-exclusive "If There Was a Smash 2" poll conducted by [[Masahiro Sakurai]] between the released of the original ''Smash Bros.'' and ''[[Super Smash Bros. Melee]]'' alongside {{s|wikipedia|Sega}}'s [[Sonic the Hedgehog]]. Even though the ''Mega Man'' series entered a brief period of dormancy that coincided with the development of ''Smash 4'', Mega Man was deemed significant enough to not only be included as a new fighter, but to also be one of the first shown off. He was revealed to be a newcomer in ''Smash 4'' with the games' unveiling during E3 2013 alongside {{SSB4|Villager}} and {{SSB4|Wii Fit Trainer}}. His [[weight]], [[gravity]], and overall physics are faithful translations of the [[wikipedia:Game feel|feel]] of the original ''Mega Man'' games. He has very few physical attacks, instead relying on a vast arsenal of weapons obtained from defeated Robot Masters from across the series. | *[[File:MegaManIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mega Man}}''': the {{s|wikipedia|title character}} of {{s|wikipedia|Capcom}}'s ''{{s|wikipedia|Mega Man}}'' series; an android named Rock created by the illustrious Dr. Light. He was originally designed by Light to serve as a lab assistant, but he was ultimately modified to serve a higher purpose after Light's former colleague - Dr. Wily - went rogue. Equipped with the Mega Buster and the ability to absorb the powers of adversarial Robot Masters, Mega Man foils the plans of the nefarious Wily time after time with a strong sense of justice. He is one of the most iconic video game characters. Similar to [[Nintendo]]'s [[Mario]] and {{s|wikipedia|Namco}}'s [[Pac-Man]], Mega Man is often treated as the unofficial mascot of Capcom. Despite being a third-party character, he is closely associated with Nintendo; the first seven ''Mega Man'' games released from 1987 - 1995 were originally exclusive to Nintendo consoles and he had a reoccuring presence on the American cartoon series ''{{s|wikipedia|Captain N: The Game Master}}'', appearing alongside Nintendo's [[Pit]] and {{s|wikipedia|Konami}}'s [[Simon Belmont]]. Mega Man was one of the five third-party characters to appear on the Japan-exclusive "If There Was a Smash 2" poll conducted by [[Masahiro Sakurai]] between the released of the original ''Smash Bros.'' and ''[[Super Smash Bros. Melee]]'' alongside {{s|wikipedia|Sega}}'s [[Sonic the Hedgehog]]. Even though the ''Mega Man'' series entered a brief period of dormancy that coincided with the development of ''Smash 4'', Mega Man was deemed significant enough to not only be included as a new fighter, but to also be one of the first shown off. He was revealed to be a newcomer in ''Smash 4'' with the games' unveiling during E3 2013 alongside {{SSB4|Villager}} and {{SSB4|Wii Fit Trainer}}. His [[weight]], [[gravity]], and overall physics are faithful translations of the [[wikipedia:Game feel|feel]] of the original ''Mega Man'' games. He has very few physical attacks, instead relying on a vast arsenal of weapons obtained from defeated Robot Masters from across the series. For his [[up special]], he summons the robotic dog '''Rush''' to perform [[Rush Coil]]. Like {{SSB4|Palutena}}, Mega Man has a wide-variety of [[custom moves]], one of which replaces Rush with another companion of his - the robotic bird '''Beat'''. Mega Man's [[Final Smash]], [[Mega Legends]], has him fire a continuous beam of energy alongside his alter egos: [[Mega Man X]] from the [[wikipedia:Mega Man X|eponymous subseries]], [[MegaMan.EXE]] from ''{{s|wikipedia|Mega Man Battle Network}}'', [[Mega Man Volnutt]] from ''{{s|wikipedia|Mega Man Legends}}'', and [[Geo Stelar]] from ''{{s|wikipedia|Mega Man Star Force}}''. | ||
===[[Mii Fighter]] costumes=== | ===[[Mii Fighter]] costumes=== | ||
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====Boss==== | ====Boss==== | ||
*[[File:YellowDevilPortrait.png|right|120px]]'''[[Yellow Devil]]''': a giant, amorphous cyclops built by Dr. Wily. It is the [[stage boss]] of Wily Castle. It moves across the stage by dividing into smaller, spherical blobs that resemble into the Yellow Devil at the opposite end of the stage. It attacks players using its subdivisional body and by launching an array of different projectile beams from its eye. Its only weak point is its eye, an attribute carried over from the ''Mega Man'' games. After accumulating enough damage, the Yellow Devil explodes. The radius of the blast will trap opponents for the player who landed the final blow. It appears on the [[Smash Tour]] board as well in a dedicated "[[Boss Battle]]" triggered by the first player to cross its path. The victor is awarded an huge loot of stats. Files left in the 3DS version suggests that it was intended to appear in Smash Run in some unknown capacity alongside the other two stage bosses: [[Ridley]] and [[Metal Face]]. | *[[File:YellowDevilPortrait.png|right|120px]]'''[[Yellow Devil]]''': a giant, amorphous cyclops built by Dr. Wily. It is the [[stage boss]] of Wily Castle. It moves across the stage by dividing into smaller, spherical blobs that resemble into the Yellow Devil at the opposite end of the stage. It attacks players using its subdivisional body and by launching an array of different projectile beams from its eye. Its only weak point is its eye, an attribute carried over from the ''Mega Man'' games. After accumulating enough damage, the Yellow Devil explodes. The radius of the blast will trap opponents for the player who landed the final blow. It appears on the [[Smash Tour]] board as well in a dedicated "[[Boss Battle]]" triggered by the first player to cross its path. The victor is awarded an huge loot of stats. Files left in the 3DS version suggests that it was intended to appear in Smash Run in some unknown capacity alongside the other two stage bosses: [[Ridley]] and [[Metal Face]]. | ||
{{clr}} | |||
===Stage=== | ===Stage=== | ||
*[[File:WilyCastleIconSSB4-U.png|75px|right|link=Wily Castle]]'''[[Wily Castle]]''': staged on a metal plateau before Dr. Wily's | *[[File:WilyCastleIconSSB4-U.png|75px|right|link=Wily Castle]]'''[[Wily Castle]]''': staged on a metal plateau before Dr. Wily's Skull Castle - the final stage in ''Mega Man 2''. The plateau is flanked by two floating platforms. The main gimmick of the stage is that the Yellow Devil resides here as a stage boss. Otherwise, it is a stage similar to {{SSBB|Yoshi's Island}}, with small floating platforms moving in-and-out of the stage. The platforms that appear differ in function depending on the version of ''Smash 4''. In the 3DS version, platforms will float above the plateau and to the left and right of the plateau. The layout is similar to the Bright Man Stage from ''Mega Man 4''. In the Wii U version, on-rail platforms move along a set path. They are similar to the moving platforms in the Guts Man Stage from the original ''Mega Man''; there are breaks in the rails that cause the platforms to abruptly fold and drop the the characters and items that were on top of it. It is one of the possible stages to appear in Level 3<sup>(<span style="color:#FF1E00">3DS</span>)</sup> and Level 4<sup>(<span style="color:#004DFF">Wii U</span>)</sup> of [[All-Star Mode]] as a [[home stage]] for Mega Man. Only its [[Ω form]] can accommodate [[8-Player Smash]], which takes place on the plateau. | ||
===Music=== | ===Music=== | ||
{{main|List of SSB4 Music (Mega Man series)}} | {{main|List of SSB4 Music (Mega Man series)}} | ||
====Original tracks==== | |||
*''' | Arrangements and remixes unique to ''SSB4''. | ||
*'''Mega Man 2 Medley''': | *'''Cut Man Stage''': an arrangement of "Cut Man Stage" from the original ''{{s|wikipedia|Mega Man}}''. It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. | ||
*'''Air Man Stage''': | *'''Mega Man 2 Medley''': a medley of pieces from ''{{s|wikipedia|Mega Man 2}}'', including "Game Start", "Title", "Stage Select", and "Dr. Wily Stage 1". It plays on Wily Castle. | ||
*'''Quick Man Stage''': | *'''Air Man Stage''': an arrangement of "Air Man Stage" from ''Mega Man 2''. It plays on Smash Run and Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. | ||
*'''Quick Man Stage''': an arrangement of "Quick Man Stage" and "Heat Man Stage" from ''Mega Man 2''. It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. | |||
*'''Spark Man Stage''': | *'''Spark Man Stage''': an arrangement of "Spark Man Stage" from ''{{s|wikipedia|Mega Man 3}}''. It plays on Smash Run and Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. | ||
*'''Shadow Man Stage''': | *'''Shadow Man Stage''': an arrangement of "Shadow Man Stage" from ''Mega Man 3''. It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. | ||
====Trophies | ====Source tracks==== | ||
Compositions and arrangements directly sourced from ''Mega Man'' games with no alterations. | |||
*'''Mega Man Retro Medley''': a medley of sourced pieces from the original ''Mega Man'', including: "Game Start", "Elec Man Stage", "Bomb Man Stage", "Cut Man Stage", "Guts Man Stage", "Fire Man Stage", and "Ice Man Stage". It plays on Wily Castle. | |||
*'''Mega Man 2 Retro Medley''': a medley of sourced pieces from ''Mega Man 2'', including: "Air Man Stage", "Wood Man Stage", "Quick Man Stage", "Flash Man Stage", "Crash Man Stage", "Metal Man Stage", "Dr. Wily Stage 1", and "Dr. Wily Stage 2". It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. | |||
*'''Mega Man 3 Retro Medley''': a medley of sourced pieces from ''Mega Man 3'', including: "Top Man Stage", "Shadow Man Stage", "Spark Man Stage", "Snake Man Stage", and "Hard Man Stage". It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. | |||
*'''Mega Man 4-6 Retro Medley''': a medley of sourced pieces from ''{{s|wikipedia|Mega Man 4}}'', ''[[wikipedia:Mega Man 5|5]]'', and ''[[wikipedia:Mega Man 6|6]]'', including: "Dive Man Stage", "Skull Man Stage", "Dark Man Stage", and "Flame Man Stage". It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>. | |||
====Victory fanfare==== | |||
*'''Victory! Mega Man''': the first few bars of "Title" from ''Mega Man 2'' led by electric guitar. | |||
===Trophies=== | |||
{{main|List of SSB4 trophies (Mega Man series)}} | {{main|List of SSB4 trophies (Mega Man series)}} | ||
[[File:SSBU Bass Treble Trophy.jpg|thumb|The [[Pic of the Day]] screenshot of the Bass and Treble trophy. Apparently only Bass (background) was commissioned for this trophy. [[Masahiro Sakurai]] was pleasantly surprised that his developers included Treble (foreground) alongside him.]] | |||
{| | {| | ||
|- valign=top | |- valign=top | ||
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*MegaMan Volnutt | *MegaMan Volnutt | ||
*MegaMan.EXE | *MegaMan.EXE | ||
| | |||
*Star Force Mega Man | *Star Force Mega Man | ||
*Elec Man | *Elec Man | ||
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*Dr. Wily | *Dr. Wily | ||
*Energy Tank | *Energy Tank | ||
|} | |} | ||
====''for Wii U''==== | |||
*Mega Legends | |||
*Dr. Light | |||
*Roll | |||
*Proto Man | |||
*Eddie | |||
*Zero | |||
*Bass and Treble | |||
=====Trophy Boxes===== | |||
{{main|Trophy Box}} | |||
*Mega Man and Friends | |||
*Mega Man | |||
*Mega Man Heroes | |||
===Masterpiece=== | |||
{{main|Masterpieces}} | |||
*''{{s|metroidwiki|Mega Man 2}}'' ({{s|wikipedia|NES}}) | |||
==References within ''Smash''== | ==References within ''Smash''== |
Revision as of 17:36, November 2, 2018
Nintendo101 "the101" | |
---|---|
Character info | |
Melee mains | Peach, Yoshi |
Other Melee characters | Pikachu, Young Link |
Brawl mains | Pikachu, Kirby |
Other Brawl characters | Yoshi, Sonic |
Smash 4 mains | Robin, Yoshi |
Other Smash 4 characters | Zero Suit Samus, Pikachu, Sonic |
Project M mains | Samus, Peach |
Other Project M characters | Mario, Link |
Personal and other info | |
Location | USA |
Miscellaneous info | |
Skill | Eh... |
Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!
Workshop: Mega Man in Super Smash Bros. 4
Characters
- Mega Man: the title character of Capcom's Mega Man series; an android named Rock created by the illustrious Dr. Light. He was originally designed by Light to serve as a lab assistant, but he was ultimately modified to serve a higher purpose after Light's former colleague - Dr. Wily - went rogue. Equipped with the Mega Buster and the ability to absorb the powers of adversarial Robot Masters, Mega Man foils the plans of the nefarious Wily time after time with a strong sense of justice. He is one of the most iconic video game characters. Similar to Nintendo's Mario and Namco's Pac-Man, Mega Man is often treated as the unofficial mascot of Capcom. Despite being a third-party character, he is closely associated with Nintendo; the first seven Mega Man games released from 1987 - 1995 were originally exclusive to Nintendo consoles and he had a reoccuring presence on the American cartoon series Captain N: The Game Master, appearing alongside Nintendo's Pit and Konami's Simon Belmont. Mega Man was one of the five third-party characters to appear on the Japan-exclusive "If There Was a Smash 2" poll conducted by Masahiro Sakurai between the released of the original Smash Bros. and Super Smash Bros. Melee alongside Sega's Sonic the Hedgehog. Even though the Mega Man series entered a brief period of dormancy that coincided with the development of Smash 4, Mega Man was deemed significant enough to not only be included as a new fighter, but to also be one of the first shown off. He was revealed to be a newcomer in Smash 4 with the games' unveiling during E3 2013 alongside Villager and Wii Fit Trainer. His weight, gravity, and overall physics are faithful translations of the feel of the original Mega Man games. He has very few physical attacks, instead relying on a vast arsenal of weapons obtained from defeated Robot Masters from across the series. For his up special, he summons the robotic dog Rush to perform Rush Coil. Like Palutena, Mega Man has a wide-variety of custom moves, one of which replaces Rush with another companion of his - the robotic bird Beat. Mega Man's Final Smash, Mega Legends, has him fire a continuous beam of energy alongside his alter egos: Mega Man X from the eponymous subseries, MegaMan.EXE from Mega Man Battle Network, Mega Man Volnutt from Mega Man Legends, and Geo Stelar from Mega Man Star Force.
Mii Fighter costumes
Costumes
- X's Armor (Gunner): an outfit based on Mega Man X, a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
- Proto Man's Armor (Gunner): an outfit based on Proto Man, a reoccurring rival of Mega Man created by Dr. Light and Dr. Wily. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears gray-and-red armor with a yellow scarf around their neck and has Proto Man's shield strapped to their back. The Mii fires projectiles from Proto Man's arm cannon, the Proto Buster.
- Zero's Armor (Swordfighter): an outfit based on Zero, a reoccurring ally of X from the Mega Man X subseries and the protagonist of Mega Man Zero. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears red-and-white armor and wields the Z-Saber, Zero's beam sword.
- MegaMan.EXE's Armor (Gunner): an outfit based on MegaMan.EXE, a virtual incarnation of Mega Man from the Battle Network subseries. MegaMan.EXE himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears a navy-and-white suit.
Hats
- X's Helmet (DLC)
- Proto Man's Helmet (DLC)
- Zero's Helmet (DLC)
- MegaMan.EXE's Helmet (DLC)
Items
Assist Trophy
- Elec Man: a Robot Master from the original Mega Man; an android that can discharge electricity from his hands. When summoned, he hops around the stage and fire projectile Thunder Beams at opponents. He does not harm the summoner.
Smash Tour items
- Energy Tank (Red): a health-restoring item from Mega Man 2. It heals the user if their damage exceeds 100% in battle.
- Proto Man (Green) a reoccurring rival of Mega Man's created by Dr. Light and Dr. Wily. He is used on the board. If an opponent tour item specifically targets this item's user, it is reflected back to that item's user.
Enemies
Smash Run enemy
- Mettaur: a hard hat-wearing robot from the original Mega Man. It ducks underneath its helmet to protect itself from attacks and projectiles. It uncovers itself periodically to fire a three-way shot at opponents. It behaves similarly to the Octorok.
Boss
- Yellow Devil: a giant, amorphous cyclops built by Dr. Wily. It is the stage boss of Wily Castle. It moves across the stage by dividing into smaller, spherical blobs that resemble into the Yellow Devil at the opposite end of the stage. It attacks players using its subdivisional body and by launching an array of different projectile beams from its eye. Its only weak point is its eye, an attribute carried over from the Mega Man games. After accumulating enough damage, the Yellow Devil explodes. The radius of the blast will trap opponents for the player who landed the final blow. It appears on the Smash Tour board as well in a dedicated "Boss Battle" triggered by the first player to cross its path. The victor is awarded an huge loot of stats. Files left in the 3DS version suggests that it was intended to appear in Smash Run in some unknown capacity alongside the other two stage bosses: Ridley and Metal Face.
Stage
- Wily Castle: staged on a metal plateau before Dr. Wily's Skull Castle - the final stage in Mega Man 2. The plateau is flanked by two floating platforms. The main gimmick of the stage is that the Yellow Devil resides here as a stage boss. Otherwise, it is a stage similar to Yoshi's Island, with small floating platforms moving in-and-out of the stage. The platforms that appear differ in function depending on the version of Smash 4. In the 3DS version, platforms will float above the plateau and to the left and right of the plateau. The layout is similar to the Bright Man Stage from Mega Man 4. In the Wii U version, on-rail platforms move along a set path. They are similar to the moving platforms in the Guts Man Stage from the original Mega Man; there are breaks in the rails that cause the platforms to abruptly fold and drop the the characters and items that were on top of it. It is one of the possible stages to appear in Level 3(3DS) and Level 4(Wii U) of All-Star Mode as a home stage for Mega Man. Only its Ω form can accommodate 8-Player Smash, which takes place on the plateau.
Music
Original tracks
Arrangements and remixes unique to SSB4.
- Cut Man Stage: an arrangement of "Cut Man Stage" from the original Mega Man. It plays on Wily Castle(Wii U).
- Mega Man 2 Medley: a medley of pieces from Mega Man 2, including "Game Start", "Title", "Stage Select", and "Dr. Wily Stage 1". It plays on Wily Castle.
- Air Man Stage: an arrangement of "Air Man Stage" from Mega Man 2. It plays on Smash Run and Wily Castle(Wii U).
- Quick Man Stage: an arrangement of "Quick Man Stage" and "Heat Man Stage" from Mega Man 2. It plays on Wily Castle(Wii U).
- Spark Man Stage: an arrangement of "Spark Man Stage" from Mega Man 3. It plays on Smash Run and Wily Castle(Wii U).
- Shadow Man Stage: an arrangement of "Shadow Man Stage" from Mega Man 3. It plays on Wily Castle(Wii U).
Source tracks
Compositions and arrangements directly sourced from Mega Man games with no alterations.
- Mega Man Retro Medley: a medley of sourced pieces from the original Mega Man, including: "Game Start", "Elec Man Stage", "Bomb Man Stage", "Cut Man Stage", "Guts Man Stage", "Fire Man Stage", and "Ice Man Stage". It plays on Wily Castle.
- Mega Man 2 Retro Medley: a medley of sourced pieces from Mega Man 2, including: "Air Man Stage", "Wood Man Stage", "Quick Man Stage", "Flash Man Stage", "Crash Man Stage", "Metal Man Stage", "Dr. Wily Stage 1", and "Dr. Wily Stage 2". It plays on Wily Castle(Wii U).
- Mega Man 3 Retro Medley: a medley of sourced pieces from Mega Man 3, including: "Top Man Stage", "Shadow Man Stage", "Spark Man Stage", "Snake Man Stage", and "Hard Man Stage". It plays on Wily Castle(Wii U).
- Mega Man 4-6 Retro Medley: a medley of sourced pieces from Mega Man 4, 5, and 6, including: "Dive Man Stage", "Skull Man Stage", "Dark Man Stage", and "Flame Man Stage". It plays on Wily Castle(Wii U).
Victory fanfare
- Victory! Mega Man: the first few bars of "Title" from Mega Man 2 led by electric guitar.
Trophies
|
|
for Wii U
- Mega Legends
- Dr. Light
- Roll
- Proto Man
- Eddie
- Zero
- Bass and Treble
Trophy Boxes
- Mega Man and Friends
- Mega Man
- Mega Man Heroes
Masterpiece
References within Smash
Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.
Referential Organization Scheme
- Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
- Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
- Fighter elements organization is yet to be finalized.
- Game elements rely on a similar organization scheme to the trophy collections.
- Items
- Assist trophy and Poké Ball characters
- Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
- Bosses
- Stages (including elements specific to the stages, such as hazards, background objects)
- Music
- Masterpieces
- Challenges
Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the Mario (universe) page concerning elements from Mario Bros.
Mario Bros.
Fighter elements
- Mario’s blue-and-red costume is based on his appearance on the Japanese arcade cabinet.[1]
- Mario’s cyan-and-pink costume resembles his appearance on the Famicom boxart.
- Luigi debuted in this title.
- Luigi’s cyan costume resembles Mario's appearance on the American N.E.S. boxart.
- Luigi's crawling animation is accompanied with this title's running sound effect.
- Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.
Game elements
- The revival platform characters respawn on is similar to how characters respawn in this title after losing a life.
- The POW Block is in interactive object on Mushroom Kingdom and Mario Bros. in Smash 64 and Brawl, respectively. It is a throwing item in SSB4.
- The Freezie appears as a throwing item.
- Mario Bros. appears as a stage.
- Shellcreepers are hazards on Mario Bros. in Brawl. They appear as a trophy in SSB4.
- Sidesteppers are hazards on Mario Bros. and a sticker in Brawl. They each appear as a trophy in SSB4.
- "Mario Bros." is an arrangement of the title theme.
- Fighter Flies appear as a trophy.