Link's forward smash natural combo in Melee

A natural combo is a move divided into multiple phases. After the first phase is activated, pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. This is different from a standard combo as those require multiple attacks to pull off. This term does not include attacks with multiple hits but only one button press or moves that need to be charged.

The most common type of natural combo is a neutral attack; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters, such as Snake, Bayonetta and Link, have natural combos using their tilts, aerials, or smashes. Special moves like Dancing Blade and Cross Slash are natural combos as well. Moves like these are specifically referred to as a Rekka, which is used in many fighting games as a special move divided into multiple phases. The term derives from the Rekkaken, a special move first used by Fei Long in Super Street Fighter II. Being among the earliest moves of its kind, all similar moves afterwards were compared to it, and the shorthand phrase stuck.

Similarly to multi-hit attacks, most natural combos are useful in quickly damaging the opponent or otherwise applying pressure for relatively little effort (this is especially true for infinite attacks as of Brawl, since the player can simply hold the button down to perform the infinite most of the time). Natural combos tend to do significant damage and shield damage given their quick startup, and often prevent the opponent from using their shield at all if earlier hits connect. The user can also stop the combo early if the first hits are blocked or miss altogether, making them somewhat safer to use than comparable multi-hit attacks.

However, natural combos tend to deal less knockback than single-hit attacks, with early hits merely flinching opponents for the sake of leading into the finisher hit. Opponents can also sometimes escape using techniques like SDI, leaving the user open if they commit to later phases of the combo.

List of natural combosEdit

Neutral attacksEdit

Character Phases Game(s)
Banjo & Kazooie 3 / 2+infinite  
Bayonetta 5 (up to 17)    
Bowser 2        
Bowser Jr. 2+infinite    
Byleth 3 / 2+infinite  
Captain Falcon 3+infinite      
3 / 2+infinite    
Charizard 3      
Cloud 3    
Corrin 3 / 2+infinite    
Daisy 2  
Dark Pit 3 / 2+infinite    
Dark Samus 2  
Diddy Kong 3+infinite    
3  
Donkey Kong 2          
Dr. Mario 3      
Duck Hunt 3 / 2+infinite    
Falco 2+infinite        
Fox 2+infinite          
Greninja 3 / 2+infinite    
Hero 3  
Ice Climbers 2      
Ike 3      
Incineroar 3  
Inkling 3 / 2+infinite  
Ivysaur 2+infinite    
Jigglypuff 2          
Joker 3  
Kazuya 3 / 10  
Ken 3  
King Dedede 2+infinite      
King K. Rool 3  
Kirby 2+infinite          
Link 3 / 2+infinite    
3      
Little Mac 3 / 2+infinite[1]    
Lucario 3      
Lucas 3      
Lucina 2    
Luigi 3          
Mario 3          
Marth 2        
Mega Man 3[2]    
Mewtwo 1+infinite      
Mii Brawler 2+infinite    
Mii Gunner 3    
Mii Swordfighter 3    
Min Min 3 / 2+infinite[3]  
Mythra 3 / 2+infinite  
Mr. Game & Watch 1+infinite        
Ness 3          
Olimar 2      
Pac-Man 3    
Palutena 1+infinite    
Peach 2        
Piranha Plant 3 / 2+infinite  
Pit 3 / 2+infinite      
Pyra 3 / 2+infinite  
R.O.B. 2      
Richter 2+infinite  
Ridley 3 / 2+infinite  
Robin 3 / 2+infinite[4]    
Rosalina & Luma 3 / 2+infinite    
Ryu 3    
Samus 2          
Sephiroth 3  
Sheik 2+infinite        
Shulk 3    
Simon 2+infinite  
Snake 3    
Sonic 3      
Sora 3  
Squirtle 3    
Terry 3  
Toon Link 3      
Villager 2[5]  
2+infinite  
Wario 2      
Wii Fit Trainer 3    
Wolf 3    
Yoshi 2          
Young Link 3 / 2+infinite    
Zelda 1+infinite  
Zero Suit Samus 3      

Special movesEdit

Character Move(s) Phases Game(s)
Chrom Double-Edge Dance[6] 4  
Cloud Cross Slash[7] 3    
Climhazzard 2
Lucina Dancing Blade[6] 4    
Marth Dancing Blade[6] 4        
Mii Brawler Soaring Axe Kick 2  
Roy Double-Edge Dance[6] 4      
Sora Sonic Blade 3  

Other movesEdit

Character Move(s) Phases Game(s)
Bayonetta forward tilt 3    
forward aerial 3
Hero forward tilt 2  
Kazuya up tilt 2  
up-forward tilt 4
down-forward tilt 2
Link forward smash 2        
Mega Man forward tilt 2[2]    
neutral aerial
Meta Knight forward tilt 3      
Piranha Plant forward tilt 2  
Richter down tilt 2  
Simon down tilt 2  
Sora forward tilt 3  
neutral aerial 3
forward aerial 3
Snake forward tilt 2    
Toon Link forward smash 2    
Young Link forward smash 2    

Unconventional natural combosEdit

Though the following moves are also divided into phases, they differ significantly from typical natural combos in other ways; early phases may not combo into later ones, and some phases may not even damage opponents at all.

Character Move(s) Phases Game(s)
Banjo & Kazooie Breegull Blaster infinite  
Duck Hunt Clay Shooting 3    
Falco Blaster infinite        
Fox Blaster infinite          
Joker Gun infinite  
Mr. Game & Watch Chef infinite        
Pikachu Quick Attack 2          
Mii Brawler Feint Jump 2    
Min Min Punch 2[8]  
Zero Suit Samus Flip Jump 2 [9]      

NotesEdit

  1. ^ In Smash 4, holding or mashing the button leads to the rapid jab, while slowly tapping the button leads to the standard combo.
  2. ^ a b Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.
  3. ^ Can also be performed with the special-move button. Holding the button will perform Punch instead.
  4. ^ If the Elwind or Arcfire tomes are depleted, Robin will be unable to use the rapid jab or normal jab finisher, respectively.
  5. ^ Villager's jab has two distinct parts but can be performed indefinitely.
  6. ^ a b c d All hits after the first can be tilted up or down for different effects.
  7. ^ Cannot continue the combo if the move does not connect.
  8. ^ Can use both arms by tapping the attack button then the special-move button or vice versa, or both at once if A+B Smash is enabled.
  9. ^ In Smash 4 and Ultimate, Flip Jump will automatically activate the hit if the move ends on top of an opponent.