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Mr. Game & Watch (SSB4)

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This article is about Mr. Game & Watch's appearance in Super Smash Bros. 4. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. 4
Mr. Game & Watch
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Octopus
Mr. Game & Watch's stock icon in Super Smash Bros. for Wii U.

Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream. He was later officially confirmed on October 23, 2014 alongside Bowser Jr..

He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth. This detail originates from the Helmet Game & Watch game. The same sound effects from Brawl are reused to represent his "voice".

How to unlock

Super Smash Bros. for Nintendo 3DS

Mr. Game & Watch must then be defeated on Flat Zone 2,.

Super Smash Bros. for Wii U

  • Play 80 VS Matches.
  • Clear Classic Mode on Intensity 2.0 or higher with 5 characters.

Mr. Game & Watch must then be defeated on Flat Zone X..

Changes from Brawl

Mr. Game & Watch has overall been nerfed from Brawl to Smash 4. While he has been given some buffs, they are not good enough to compensate for the nerfs to his important abilities. The removal/bugfix of Bucket Braking, which was a huge part of his previous success, severely hinders his overall survivability, and many of his moves are slower to hit or have more lag, such as his forward and back aerials no longer auto-cancelling in shorthops, reducing his options to approach or punish opponents. However, players like GimR and Paper have proven that he's still a relatively viable character even after his nerfs (and some good buffs).

Aesthetics

  • Change Walk animation is more flippant.

Attributes

  • Buff Mr. Game and Watch is smaller in size, giving him a slightly smaller hurtbox.
  • Nerf Mr. Game and Watch dashes slightly slower.
  • Nerf Several attacks now have a smaller hitbox due to his smaller size.
  • Nerf The lingering hitbox on most of his attacks (such as forward aerial and forward smash) are either shortened or removed.

Ground attacks

  • Buff Like all characters, neutral infinite has a finisher.
  • Buff Up tilt has less ending lag and deals higher damage.
  • Change Up tilt consists of two hits instead of one.
  • Nerf Up tilt's hitboxes are noticeably smaller, being unable to effectively hit opponents in front of or above Mr. Game & Watch.
  • Buff Forward tilt is faster and stronger.
  • Buff Down tilt now produces wind outside its damaging range, dealing little damage.
  • Buff Down tilt's wind is able to negate certain projectiles (such as Link's bombs), giving him more coverage.
  • Nerf Down tilt is weaker and more ending lag.
  • Buff Dash attack has less ending lag and is stronger.
  • Nerf Dash attack deals slightly less damage and can no longer stage spike.
  • Buff Forward smash has a longer reach and a seemingly larger hitbox.
  • Nerf Forward smash's sweetspot is harder to land, while the sourspot is noticeably larger.
  • Buff Down smash has bigger hammers, increasing its range.
  • Nerf Down smash's sourspot is larger and weaker.
  • Buff Up smash has invincibility on certain frames.
  • Nerf Up smash has less range, is weaker and deals less damage.

Aerial attacks

  • Nerf Neutral, forward, and back aerial can no longer autocancel in a short hop.
  • Nerf Neutral aerial has slightly more landing lag.
  • Buff Forward air has less landing lag.
  • Nerf Forward air is weaker and deals less damage.
  • Nerf Back aerial deals less damage and has more landing lag.
  • Buff Down aerial is stronger.
  • Nerf Down aerial deals less damage, has more landing lag, and can no longer be slow-falled.
  • Buff Up air's second hitbox has KO potential now, although it is hard to land.

Throws/other attacks

  • Buff All of Mr. Game and Watch's throws are much faster, allowing less time to DI correctly.
  • Buff Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash.
  • Nerf Down throw deals less damage and is no longer a meteor smash, removing its guaranteed follow-ups and tech-chase abilities.

Special moves

  • Change Judge can now have the same number appear consecutively, instead of having to wait for three swings later. While this is more random overall, it eliminates the need to pull "dummy" hammers.
  • Buff Fire starts up quicker and has more vertical distance.
  • Change After using Fire, the parachute descent tilts in a frame-by-frame matter as opposed to smooth rotation.
  • Buff Oil Panic can now fill up multiple units at once if a projectile is strong enough, letting it fill faster.
  • Buff Using Oil Panic in the air and using it in the air again right after a jump makes the jump a lot higher and floatier, opening a new recovery option.
  • Nerf Oil Panic's momentum cancelling has been fixed, removing Bucket Braking and thus crippling his survivability. It can no longer be used to stall in the air and also has significantly more ending lag after filling the bucket.

Final smash

  • Change Octopus now has the Final Smash aura as an outline.
  • Nerf Octopus doesn't last as long.

Taunts

  • Change Down taunt changed to Mr. Game & Watch sitting down and sighing.

Moveset

  Name Damage Description
Neutral attack   3% Pumps gas into the opponent. Hits up to 12 times. Originates from Greenhouse.
1% (loop), 2% (last)
Forward tilt   10%/9% (clean), 4% (late) Hits opponents with a chair. Side hitbox causes knockback at high percentages. Originates from Lion.
Up tilt   7% (hit 1), 7% (hit 2) Raises a flag. Originates from Flagman.
Down tilt   6% (clean), 1% (late) Flips a manhole. Has a wind box capable of juggling enemies from above, as well as break or derail projectiles with proper timing. Strong horizontal knock back from side hit box capable of pushing enemies far away. Originates from Manhole.
Dash attack   10% (clean), 6.5% (late) A headfirst slide. Can be connected twice in consequential. Originates from Helmet.
Forward smash   18% (head), 14% (handle) Shakes a lit torch at opponents. Originates from Fire Attack.
Up smash   16% Headbutts with a diving mask. Short Invincibility frame window upon start-up. Originates from Octopus.
Down smash   15% (hammers), 13% (body) Swings two hammers downwards. Solid range. Originates from Vermin.
Neutral aerial   5% (hit 1), 4% (hits 2-4) Tosses out a pair of fish from a bowl. Hit's up to four times. Large hitbox, covers every area except below him. Originates from Tropical Fish.
Forward aerial   11.5% (clean), 6% (late) Swings a nondescript box. Long range. Originates from Mario Bros.
Back aerial   2% (hits 1-3), 3% (hit 4), 3% (landing) Holds a turtle backwards. Hit's up to four times. Originates from Turtle Bridge.
Up aerial   7% (hit 1), 9% (hit 2) Blows air upwards twice. Notorious for its huge wind area outside the main hitbox. At high percentage, hitting with both blows, when properly timed can result in a kill. Originates from Spitball Sparky.
Down aerial   11% (attack), 3.5% (landing) Drops downwards with a key. Meteor smash at high percentiles. Originates from Donkey Kong Jr.
Grab    
Pummel   3.2% Hits opponent with a bell. Originates from the Game & Watch's alarm feature.
Forward throw   8% Juggles opponent and releases them forwards. Originates from Ball.
Back throw   8% Juggles opponent and throws them backwards. Originates from Ball.
Up throw   8% Juggles opponent and throws them upwards. Originates from Ball.
Down throw   4% Juggles opponent and releases them upwards, can connect into any move at low percentages. Originates from Ball.
Floor attack (front)   7% Originates from Vermin.
Floor attack (back)   7% Originates from Vermin.
Floor attack (trip)   5% Originates from Vermin.
Edge attack   7% Originates from the Game & Watch's alarm feature.
Neutral special Default Chef 5% (pan), 4% (sausage), 4% (steak), 4% (shrimp), 4% (fish) Flips food out of a frying pan. Moves slowly in the air. Can be used defensively to cancel attack animations of opponents as a zoning tool, planning ahead is beneficial.
Custom 1 XXL Chef 2% (pan), 9% (sausage), 8% (steak), 7% (shrimp), 7% (fish) The food produced is much larger and slower.
Custom 2 Short-Order Chef 0.5% (pan), 2% (sausage), 1.5% (steak), 1% (shrimp), 1% (fish) The food produced is much faster and weaker.
Side special Default Judge 2% (#1), 4% (#2), 6% (#3), 8% (#4), 3%*4 (#5), 12% (#6), 14% (#7), 9% (#8), 32% (#9) A hammer that can have any one of 9 effects. 1 is weakest and inflicts damage on user. 5 imposes moderate damage. 7 causes a health item to drop. 8 freezes the opponent. 9 Kills in one hit.
Custom 1 Extreme Judge 5% (#1), 23% (#9) Only chooses the 1 or 9 numbers, though with less extreme effects on each.
Custom 2 Chain Judge 1% (#1), 3%,2% (#2), 3%*2,3% (#3), 3%*3,2% (#4), 3%*4,3% (#5), 3%*5,2% (#6), 2.5%*6,4% (#7), 2.4%*7,4.2% (#8), 2.25%*8,10% (#9) Instead of additional effects, the number of hits matches the number displayed.
Up special Default Fire 6% Jumps upwards, opening a fall-slowing parachute afterwards. Capable of canceling into any move when falling (unlike characters like Pac-Man, Pit, or Duck Hunt who are helpless when falling)
Custom 1 Heavy Trampoline 16% (clean), 10% (late) Less height on the jump, but with more damage.
Custom 2 Trampoline Launch 12% (near), 8% (far) More height on the jump, but has no parachute or lasting hitbox.
Down special Default Oil Panic Based on absorbed attacks Collects energy projectiles (Such as fire, thunder, water... Does not work on Physical projectiles such as Dr. Mario's power pills or Diddy Kong's Banana Peel). Absorbs up to 3 uncharged energy projectiles in bucket (however charged projectiles count as multiple projectiles) and will kill in one hit at 45% for most enemies.
Custom 1 Efficient Panic Based on absorbed attacks Fills in one shot, but subsequently weaker with less range.
Custom 2 Panic Overload Based on absorbed attacks Oil is bigger and slower.
Final Smash Octopus 15% Turns into a large octopus.

Alternate costumes

Mr. Game & Watch Palette (SSB4).png
MrGame&WatchHeadSSB4-3.png MrGame&WatchHeadRedSSB4-3.png MrGame&WatchHeadYellowSSB4-3.png MrGame&WatchHeadBlueSSB4-3.png MrGame&WatchHeadTealSSB4-3.png MrGame&WatchHeadCyanSSB4-3.png MrGame&WatchHeadGreenSSB4-3.png MrGame&WatchHeadWhiteSSB4-3.png

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Mr. Game & Watch's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.

Mr. Game & Watch
NA: Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.
PAL: Game & Watch was a series of handheld video games that started in 1980, before even the Game Boy. In this game, you can play as the guy who starred in them, moving about in his quirky, oh-so-retro little way. He can string together some pretty powerful attacks but, unfortunately, being 2D makes him very easy to launch.
Mr. Game & Watch (Alt.)
Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that can KO your foes in a flash!

Gallery

Trivia

  • This is Mr. Game & Watch's only Smash Bros. appearance where his official artwork lacks his bell.
  • Mr. Game and Watch is the first and only veteran character to be shown but not confirmed before Super Smash Bros. for Nintendo 3DS's release (being in Pac-Man's trailer), not including Ganondorf, who was accidentally shown.
    • He is one of three characters to have been teased before their official reveal, the other two being Dark Pit and Duck Hunt.
  • As he has a "natural outline" of his own, Mr. Game & Watch does not use a black outline like the rest of the characters in the 3DS version. As a result, it is his grey outline that changes colours to denote team affiliation and other such effects.
  • Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as Jigglypuff was shown off multiple times in the 50-Fact Extravaganza, while Mr. Game & Watch wasn't revealed until after the Direct was over.
  • Mr. Game & Watch's down tilt is unique as the manhole is rendered in 3D. This was also true in Brawl.