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List of regional version differences (SSBM): Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:CollectionRegionalDifferences.png|thumb|right|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]]
[[File:CollectionRegionalDifferences.png|thumb|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]]
There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here.
There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here.


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|1.0 NTSC||DOL-GALE 0-00
|1.0 NTSC||DOL-GALE 0-00
|-
|-
|1.1 NTSC||DOL-GALE 0-01
|1.01 NTSC||DOL-GALE 0-01
|-
|-
|1.2 NTSC||DOL-GALE 0-02
|1.02 NTSC||DOL-GALE 0-02
|-
|KOR|| DOL-GALE 0-30
|-
|-
|PAL|| DOL-GALP 0-00
|PAL|| DOL-GALP 0-00
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|1.0 NTSC||3a62f8d10fd210d4928ad37e3816e33c
|1.0 NTSC||3a62f8d10fd210d4928ad37e3816e33c
|-
|-
|1.1 NTSC||67136bd167b471e0ad72e98d10cf4356
|1.01 NTSC||67136bd167b471e0ad72e98d10cf4356
|-
|-
|1.2 NTSC||0e63d4223b01d9aba596259dc155a174
|1.02 NTSC||0e63d4223b01d9aba596259dc155a174
|-
|-
|PAL||5e118fc2d85350b7b092d0192bfb0f1a
|KOR||315d6c0f5f6a0b778af7858a0a19c24e
|-
|PAL||5e118fc2d85350b7b092d0192bfb0f1a
|-
|1.0 NTSC-J||378be81bb6c38febd847fc4b7f7dc36f
|-
|1.01 NTSC-J||f590cbc155097468d7f04e126d7bd898
|-
|1.02 NTSC-J||dc07abd4b6a5e1517da575274ceefcf8
|}
|}


== Gameplay ==
==General==


===Version 1.0===
===Version 1.0===
:* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores.
:* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores.
::* If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
::* If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
:* In the [[Home-Run Contest]], the track ends at 4990.0 ft.(1521m), and if [[Sandbag]] isn’t already on the track when the players strikes it with the final attack and it goes over 4556.9 ft.(1389m), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890 meters.
:* In the [[Home-Run Contest]], the track ends at 1521.0 m (4990.0 ft), and if [[Sandbag]] isn’t already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft).
:* The [[Screen KO|Screen KOs’]] camera is slightly zoomed out and angled as the character’s body is more shown yet upward and hits the screen before visibly falling to the [[Blast line|blast zone]].


===Version 1.1===
===Version 1.01===
:* Home Run Contest track was changed to 4990 meters long, but the bag can’t land anywhere past 11347.2 ft or 3458.5 m.
:* Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can’t land anywhere past 3458.5 m (11347.2 ft).
:* The [[all-floats glitch]] can no longer be performed.
:* The [[turnip glitch]] can no longer be performed.
:* The shadow glitch can no longer be performed.
:* The Screen KOs’ camera is at a precise normal angle and the character hits the screen in the center.


===Version 1.2===
===Version 1.02===
:* Moves that do less than 1% are now [[Smash DI]] able
:* The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
:* The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
:* The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee.
:* The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee.
:* The crowd now says “Ohhh” when the announcer says “Failure” if the player fails in Multi-Man Melee.
:* The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999.
:* Many methods of freezing the games no longer cause freezing.
:* Attacks that deal less than 1% damage now cause hitlag.


* '''PAL – All changes in 1.2 are present, but there are many more changes.'''
===KOR version===
:* Identical to 1.02
 
===PAL version===
:* Lag and loading times have been reduced.
:* Lag and loading times have been reduced.
:* The 'Special Movie' was removed, as was the [[Archives]] section in the [[Data]] menu.
:* Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in [[Target Smash!#Target Test .28Super Smash Bros. Melee.29|Target Test]], are considerably smaller.
:* In the Home-Run Contest, the platform is longer and the invisible backwall is a bit farther.
:* The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60).
:* The Tamagon trophy has been completely removed from the game.
:* The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu (But has data replaced by {{SSBM|Captain Falcon}}'s Congratulations cinematic). A dedicated menu selection for the {{SSBM|How to Play}} video replaces the Archives submenu.
:* Player markers now follow the character's position perfectly, instead of lagging by one frame.
:* Player markers are not shown above [[Star KO]]'d characters or elsewhere after getting KO'd.
:* Inert hitboxes no longer disable article hitboxes
:* In Home-Run Contest, when the Sandbag lands on the track it becomes unhittable.
:* In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.


== Character-specific differences==
== Character-specific differences==
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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.1 NTSC
!1.01 NTSC
!scope="col"|1.2 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Weight
!Weight
|colspan="3" | 117||118
|colspan="3" | 117||{{buff|118}}
|-
|-
!scope="row"|Down throw
!Down throw
|colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch
|colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||{{buff|Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.}}
|-
|-
!scope="row"|[[Flame cancel]]
![[Flame cancel]]
|colspan="2" | Can perform||colspan="2" | Cannot perform
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
!Rapid jab
|Triggered after the A button is pressed or released 3 times<br/>(tricky to avoid when attempting to only get the [[Gentleman]])||{{buff|Triggered after the A button is pressed or released 4 times<br/>(the Gentleman is trivial to use)}}<!--it's a bit more complicated than this but this summary is pretty clear; see this link: https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393-->
|-
|-
!scope="row"|Rapid jab
![[Knee Smash]]
|Automatically initiates after three presses of the A button unless cancelled||Initiates only after four presses of the A button
|Late hit deals 6% damage and has 35 base knockback||{{nerf|Late hit deals 3% damage and has 30 base knockback}}
|-
|-
!scope="row"|[[Knee Smash]]
![[Raptor Boost]]
|Sourspot (the latter 2/3 of the animation) deals 6% damage and has 35 base knockback||Sourspot deals 3% damage and has 30 base knockback
|Can pass through projectiles||{{nerf|Can no longer pass through projectiles}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Giant Punch]]
![[Giant Punch]]
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||Being hit out of Spinning Kong does not affect Giant Punch's charge
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||{{buff|Being hit out of Spinning Kong does not affect Giant Punch's charge.}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Down aerial
!Down aerial
|[[Spike]]s opponents during all frames||Sends opponents up and away for the second half of the animation
|Has [[spike]] angle of 290 for clean and late hit||{{nerf|Has spike angle of 290 for clean hit and [[Sakurai angle]] for late hit.}}
|-
|-
!scope="row"|Down throw
!Down throw
|Fox cannot tech out||Fox can tech out
|Fox cannot tech out||{{nerf|Fox can tech out.}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
!Weight
|75
|{{nerf|73}}
|-
|-
!scope="row"|Weight
!Dash attack
|75||73
|Late hit has angle of 72 and lasts 10 frames
|{{nerf|Late hit has angle of 55 and lasts 9 frames}}
|-
|-
!scope="row"|Up smash
!Up smash
|Deals 18%||Deals 17%
|Clean hit deals {{ChargedSmashDmgSSBM|18}} with 30 base knockback and 112 knockback growth
|{{nerf|Clean hit deals {{ChargedSmashDmgSSBM|17}} with 26 base knockback and 108 knockback growth}}
|-  
|-  
!scope="row"|Down smash
!Down smash
|Deals 15% ||Deals 13%
|Sweetspot deals {{ChargedSmashDmgSSBM|15}} with an angle of 25
|{{nerf|Sweetspot deals {{ChargedSmashDmgSSBM|13}} with an angle of 30}}
|-
|-
!scope="row"|[[Fire Fox]]
![[Fire Fox]]
|Strong hitbox deals 14%||Strong hitbox deals 12%; travels a distance halfway between the distance traveled by [[Fire Bird]] and Fire Fox in NTSC
|Strong hitbox deals 14%
|{{nerf|Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird}}
|-
|-
!scope="row"|{{SSBM|Falco}}'s down throw
![[Reflector]]
|Cannot tech out||Can tech out
|Does not knock Marth down
|{{change|Knocks Marth down, due to his changed weight}}
|-
!{{SSBM|Falco}}'s down throw
|Cannot tech out due to unideal math involving throw's weight-based animation speed
|{{buff|Can tech out due to new weight}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|NTSC 1.0
!NTSC 1.0
!scope="col"|NTSC 1.1
!NTSC 1.01
!scope="col"|NTSC 1.2
!NTSC 1.02
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Neutral aerial
!Neutral aerial
|Hits on frames 7-8 then 16-17||colspan="3" | Hits on frames 7-8 then 20-21
|Hits on frames 7-8 then 16-17<br/>This timing results in the second hitbox being active too early,<br/>before Ganondorf extends his leg.<ref>http://smashboards.com/threads/ganondorf-hitboxes-and-frame-data.303443/#post-12707516</ref>||colspan="3" | {{bugfix|Hits on frames 7-8 then 20-21}}
|-
|-
!scope="row"|Forward aerial
!Forward aerial
|colspan="3" | Base knockback is 60 || Base knockback is 40
|colspan="3" | Base knockback is 60 || {{nerf|Base knockback is 40}}
|-
|-
!scope="row"|Down aerial
!Down aerial
|colspan="3" | Deals 22%, base knockback is 50 || Deals 21%, base knockback is 40
|colspan="3" | Deals 22%, base knockback is 50 || {{nerf|Deals 21%, base knockback is 40}}
|-
|-
!scope="row"|Bunnyhood Jab
!Bunnyhood Double Jab
|Can be performed||colspan="3" | Cannot be performed
|Can be performed||colspan="3" | {{bugfix|Cannot be performed}}
|-
![[Dark Dive]] state
| Ganondorf is considered grounded during Dark Dive<ref>https://www.youtube.com/watch?v=IwYQs-mRS6E</ref> ||colspan="3" | {{bugfix|Ganondorf is considered airborne}}
|-
![[Gerudo Dragon]]
|colspan="3" | Can pass through projectiles || {{nerf|Can no longer pass through projectiles}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!1.0 NTSC
!scope="col"|PAL
!1.01 NTSC
!1.02 NTSC
!PAL
|-
![[Freeze glitch]]
|colspan="3"|Can perform||{{bugfix|Cannot perform}}
|-
|-
!scope="row"|[[Freeze glitch]]
![[Ice Climbers on fire glitch]]
|Can perform||Cannot perform
|colspan="2"|Can perform||colspan="2"|{{bugfix|Cannot perform}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|{{SSBM|Bowser}}'s down throw
!{{SSBM|Bowser}}'s down throw
|Undamaged by it||Will take damage from it
|Undamaged by it||{{nerf|Will now take damage from it}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
!Weight
|70||{{buff|74}}
|-
!Run speed
|1.4||{{buff|1.5}}
|-
!Forward tilt
|8 base knockback||{{change|10 base knockback}}
{{buff|Outer hitbox size and disjoint increased}}
|-
!Up tilt
|||{{buff|Upward disjoint increased}}
|-
!Dash attack
|Clean hit deals 8% and has 66 knockback growth||{{buff|Clean hit deals 9% and has 50 knockback growth}}
|-
!Forward smash
|Clean hit has 24 base knockback<br />Late hit deals 13% and has 18 base knockback<br />Clean hit has slight negative disjoint||{{buff|Clean hit has 32 base knockback}}<br />{{buff|Late hit deals 14% and has 26 base knockback}}<br />{{buff|Clean hit has slight positive disjoint}}<br />{{buff|Late hit less negatively disjointed}}
|-
|-
!scope="row"|Weight
!Down smash
|70||74
|Outer hitboxes have 20 base knockback||{{buff|Outer hitboxes have 22 base knockback}}
|-
|-
!scope="row"|Dash speed
!Forward aerial
|1.4||1.5
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}<br />{{buff|Disjoint increased}}
|-
|-
!scope="row"|Dash attack
!Back aerial
|Deals 8% and has 66 knockback growth||Deals 9% and has 50 knockback growth
|||{{buff|Disjoint increased}}
|-
!Down Aerial
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}
|-
|-
!scope="row"|Forward aerial
|Landing lag is 20 frames (10 if l-cancelled)||Landing lag is 18 frames (9 if l-cancelled)
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.1 NTSC
!1.01 NTSC
!scope="col"|1.2 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Boomerang superjump]]
!Maximum aerial velocity
|colspan="2" | Can perform||colspan="2" | Cannot perform
|colspan="3" |1|| {{nerf|0.9}}
|-
|-
!scope="row"|[[Boomerang]]
![[Chain dance]]
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to use Spin Attack||colspan="2"|Catching the boomerang does not cancel the grapple animation
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}
|-
|-
!scope="row"|[[Spin Attack]]
![[Boomerang]]
|colspan="3" | Has a lingering semi-spike with a trajectory of 0 degrees|| colspan="1" | Sends opponents at the same angle as a strong hit (trajectory: scales up to 45 dependent on enemy %)
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|-
![[Spin Attack]]
|colspan="3" | Has a lingering [[semi-spike]] with a trajectory of 0 degrees|| colspan="1" | {{nerf|Lingering hit sends opponents at the [[Sakurai angle]]}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!1.0 NTSC
!scope="col"|PAL
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="row"|Weight
!Weight
|100||98
|colspan="3" | 100||{{nerf|98}}
|-
!Fireball
|Increases speed when banking off certain angles on [[Yoshi's Island (SSBM)]]||colspan="3" | {{nerf|No longer increases speed}}
|-
!Maximum air speed
|colspan="3" | 0.86||{{nerf|0.83}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!1.0 NTSC
!scope="col"|PAL
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="row"|Weight
!Weight
|87||85
|colspan="3" |87|| {{nerf|85}}
|-
|-
!scope="row"|Maximum aerial velocity
!Maximum aerial velocity
|0.90||0.85
|colspan="3" |0.90|| {{nerf|0.85}}
|-
|-
!scope="row"|Down aerial
!Down aerial
|[[Spike]]s opponents||[[Meteor smash]]es opponents
|colspan="3" |[[Tipper]] [[spike]]s opponents (tip has angle of 290)|| {{nerf|Tipper [[meteor smash]]es opponents (tip has angle of 270)}}
|-
!{{SSBM|Fox}}'s [[Reflector]]
|colspan="3" | Is not knocked down|| {{change|Is knocked down, due to changed weight}}
|-
![[Whispy blink glitch]]
| Can perform||colspan="3"|  {{bugfix|Cannot perform}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.1 NTSC
!1.01 NTSC
!scope="col"|1.2 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|[[Shadow glitch]]
![[Shadow glitch]]
|Can perform ||colspan="3" | Cannot perform
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!1.0 NTSC
!scope="col"|PAL
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
|-
!scope="row"|{{SSBM|Bowser}}'s down throw
!{{SSBM|Bowser}}'s down throw
|Undamaged by it||Will take damage from it
|colspan="3" | Undamaged by it||{{nerf|Will take damage from it}}
|-
![[Item pickup glitch]]
|colspan="2" | Can perform||colspan="2"| {{bugfix|Cannot perform}}
|-
![[Oil Panic]]
|colspan="2" | Bucket and oil turn invisible upon landing on the ground.||colspan="2"| {{bugfix|Bucket and oil no longer turn invisible.}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.1 NTSC
!1.01 NTSC
!scope="col"|1.2 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
!PK Flash
|colspan="2" | Opponents hit subsequently by the same attack will experience the [[Stale-move negation| staled version]] of the attack. ||colspan="2" | {{buff|Opponents hit subsequently by the same attack will experience the same attack as the first hit opponent.}}
|-
|-
!scope="row"|PK Thunder
!PK Thunder
|Stays active when Ness is hit ||colspan="1" | Despawns if Ness is hit while PK Thunder is being turned ||colspan="2" | Despawns if Ness is hit
|colspan="2" | Stays active when Ness is hit ||colspan="2" | {{nerf|Despawns if Ness is hit}}
|-
|-
|}
|}


*There is a long standing rumor that Ness can charge his Yo-Yos over an edge in 1 of the versions and not others. This rumor is false, in all versions of melee, Ness cannot charge his smashes over an edge.
*There is a long-standing rumor that Ness can charge his up and down smash attacks further over ledges in one version of the game and not others. This is false; in all versions of ''Melee'', Ness can charge his smash attacks over a ledge to the same degree.


==={{SSBM|Peach}}===
==={{SSBM|Roy}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.1 NTSC
!1.01 NTSC
!scope="col"|1.2 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Turnip freeze
![[Whispy blink glitch]]
|colspan="2" | Can perform ||colspan="2" | Cannot perform
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|}
|}


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{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
![[Grapple Beam]]
|colspan="1" | Can use Extended Grapple and can bomb jump after grapple is used in midair || {{nerf|Cannot use Extended Grapple and cannot bomb jump out of grapple beam}}
|-
|-
!scope="row"|[[Grapple Beam]]
 
|Can use Extended Grapple and can bomb jump after grapple is used in midair || Cannot use Extended Grapple and cannot bomb jump out of grapple beam
|}
|}
<!-- In both NTSC and PAL she will lose her Charge Shot if hit out of her Up Special. -->


==={{SSBM|Sheik}}===
==={{SSBM|Sheik}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Up smash
!Up smash
|Deals 17% sweetspotted uncharged. 105 Knockback Growth||Deals 16% sweetspotted uncharged. 103 Knockback Growth.
|Deals {{ChargedSmashDmgSSBM|17}} with 105 knockback growth||{{nerf|Deals {{ChargedSmashDmgSSBM|16}} with 102 knockback growth}}
|-
|-
!scope="row"|Up aerial
!Up aerial
|Deals 12% and has 120 knockback growth||Deals 10% and has 110 knockback growth
|Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth||{{nerf|Clean hit deals 10% and late hit deals 8%, both with 110 knockback growth}}
|-
|-
!scope="row"|Down throw
!Down throw
|Trajectory is 80 degrees, allowing guaranteed followup into many other moves||Trajectory is 60 degrees, only allowing guaranteed followup into dash attack
|Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90||{{nerf|Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100}}
|}
|}


Line 331: Line 438:
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
|-
|-
!scope="col"|
!
!scope="col"|All NTSC
!All NTSC
!scope="col"|PAL
!PAL
|-
|-
!scope="row"|Weight
!Weight
|108||111
|108||{{buff|111}}
|-
|-
!scope="row"|Forward smash
!Forward smash
|Deals 16%||Deals 17%
|Deals 16% with 94 knockback growth||{{buff|Deals {{ChargedSmashDmgSSBM|17}} with 98 knockback growth}}
|-
|-
!scope="row"|Up smash
!Up smash
|Deals 14%||Deals 15%
|Deals 14% with 26 base knockback||{{buff|Deals {{ChargedSmashDmgSSBM|15}} with 30 base knockback}}
|-
|-
!scope="row"|Down aerial
!Down aerial
|Deals 51% (all hits)||Deals 38% (all hits)
|Deals 51% (all hits)||{{nerf|Deals 38% (all hits)}}
|}
|}


==={{SSBM|Young Link}}===
==={{SSBM|Young Link}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="col"|
!
!scope="col"|1.0 NTSC
!1.0 NTSC
!scope="col"|1.1 NTSC
!1.01 NTSC
!scope="col"|1.2 NTSC
!1.02 NTSC
!scope="col"|PAL
!PAL
|-
![[Chain dance]]
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}
|-
![[Boomerang]]
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|-
|-
!scope="row"|[[Boomerang superjump]]
|}
|colspan="2" | Can perform||colspan="2" | Cannot perform
 
===[[Giga Bowser]]===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
|-
!scope="row"|[[Boomerang]]
!
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to use Spin Attack||colspan="2"|Catching the boomerang does not cancel the grapple animation
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
![[Flame cancel]]
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|}
|}


== [[Language]] ==
== [[Language]] ==
* '''PAL'''
* '''PAL'''
:*The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian.
:*The NTSC version allows changing between English and Japanese, while the PAL version covers five languages: English, German, French, Spanish and Italian.
:* Names can now include upper and lower case letters; Japanese characters, however, are no longer usable.
:* Also in the [[Language]] selection, English is represented by the {{s|wikipedia|Union Jack}} instead of the [[wikipedia:Flag_of_the_United_States|American flag]].
:* The [[Motion Sensor Bomb]] is called the Proximity Mine.
:* Names can now include uppercase and lowercase letters and with {{s|wikipedia|diacritics}}; Japanese characters, however, are no longer usable.
:* Distances are always measured in metres, due to the European Union's use of the metric system.
:* The [[Motion-Sensor Bomb]] is called the Proximity Mine.
:* [[Snag the Trophies]] is called "Grab a Trophy".
:* Distances are always measured in metres, as is customary in most European countries.
:* [[Rainbow Cruise]] changed to "Rainbow Ride".
:* [[Snag the Trophies|Snag trophies!]] is called "Grab a Trophy".
:* [[Rainbow Cruise]] is changed to "Rainbow Ride".
:* In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".
:* In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".


==Trophies==
==Trophies==
* '''PAL'''
;1.0/1.01 NTSC-U to 1.02 NTSC-U
:*None of the trophies have release dates.
:[[Banzai Bill]]'s trophy name corrected from "Bullet Bill".
:*''Kirby Super Star'' is referred to as ''Kirby's Fun Pak''.
:[[Master Sword]]'s trophy's listed game corrected to "The Legend of Zelda: A Link to the Past" from "The Legend of Zelda: Ocarina of Time".
:*''Star Fox'' is referred to as ''Starwing''; ''Star Fox 64'' is referred to as ''Lylat Wars''
:Various [[List of SSBM trophies (Pokémon series)|Pokémon]] had their [[bulbapedia:Pokémon category|categories]] corrected and various text changes.
:*The NES game ''Yoshi'' is referred to as ''Mario & Yoshi''.<!--sic-->.
;PAL
:*[[Helirin]] is erronously referred to as ''Heririn'' in NTSC games. This is fixed in the PAL version.
:None of the trophies have release dates.
:*The EarthBound trophies have "Not released in Europe".
:''Kirby Super Star'' is referred to as ''Kirby's Fun Pak''.
:*The GameCube's trophy has May 3, 2002, its release date in the PAL region.
:''Star Fox'' is referred to as ''Starwing''; ''Star Fox 64'' is referred to as ''Lylatwars''<!--formatted without a space in-game-->.
:*The Tamagon trophy is completely removed and unobtainable altogether.
:The NES game ''Yoshi'' is referred to as ''Mario & Yoshi''.
:The ''EarthBound'' trophies have "Not released in Europe".
:The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube".
:The Tamagon trophy is completely removed and unobtainable altogether.
:Roy's trophy is listed with "Future Release", despite ''Fire Emblem: The Binding Blade'' never seeing an official release in PAL regions.


== Character names ==
== Character names ==
{|align=right
{{ImageCaption
|[[Image:MeleeStartersJPN.png|thumb|The character selection screen in Japanese.]]
|image1=File:MeleeStartersJPN.png
|[[Image:Melee Starter Characters.png|thumb|The character selection screen in English.]]
|image2=File:Melee Starter Characters.png
|}
|width=200px
|caption=The character selection screen in Japanese (left) and English (right).
|align=right
}}


All the characters' names are the same in English, Italian and Spanish. Characters not mentioned are the same as in English.
The Italian and Spanish versions' character names, selection announcements, and crowd cheers are the same as the English versions'. This is mostly true for the German and French versions, with some exceptions:
{|class="wikitable"
{|class="wikitable"
|-
|+Name differences
!English!!French!!German
!English!!French!!German
|-
|-
|Young Link||Link Enfant||Junger Link
|Young Link||Link Enfant||Junger Link
|-  
|-  
|Mewtwo||MEWTWO||Mewtu
|Mewtwo||Mewtwo||Mewtu
|-
|-
|Jigglypuff||RONDOUDOU||Pummeluff
|Jigglypuff||Rondoudou||Pummeluff
|-
|-
|Pikachu||PIKACHU||Pikachu
|Sheik||Sheik||Shiek
|-
|Pichu||PICHU||Pichu
|}
|}


When selecting Jigglypuff in German or French, its name is said by another announcer.
Jigglypuff's German and French selection announcements come from ''Pokémon Stadium 2'', while the other three's are the same as ''Melee''{{'}}s English version. Jigglypuff's crowd cheer in the German and French versions does not include its name; the crowd says "Go! Go!" and claps three times.
 
The Japanese version has different romanized names and announcer calls for some characters: [[Wikipedia:Bowser (character)|Bowser is "Koopa"]], [[Wikipedia:Jigglypuff|Jigglypuff is "Purin"]], [[Wikipedia:Ice Climber|Ice Climbers is "Ice Climber"]], and "DK" is written as "D.KONG". The "Donkey Kong" [[announcer]] call is the same in all languages.


In addition, "DK" is displayed as "D. KONG" on the Japanese character selection screen.
==Stage names==
All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages.
 
{|class="wikitable"
|-
!English!!French!!German!!Spanish
|-
|[[Princess Peach's Castle]]||Château de Peach||Prinzessin Peachs Schloss||Castillo de Peach
|-
|[[Rainbow Ride]]||Rainbow Ride||Regenbogen Raserei||Rainbow Ride
|-
|[[Kongo Jungle (SSBM)|Kongo Jungle]]||Jungle Kongo||Tiefster Kongo||Selva Kongo
|-
|[[Jungle Japes]]||Jungle Japes||Tropen Trubel||Jungla Jocosa
|-
|[[Great Bay]]||Grande Baie||Schädelbucht||Gran Bahía
|-
|[[Temple]]||Temple||Tempel||Templo
|-
|[[Yoshi's Island (SSBM)|Yoshi's Island]]||Île des Yoshi||Yoshi's Island||Yoshi's Island
|-
|[[Fountain of Dreams]]||Fontaine des Rêves||Traumbrunnen||Fuente de los Sueños
|-
|[[Icicle Mountain]]||Montagne Icicle||Icicle Mountain||Montaña Carámbano
|-
|[[Flat Zone]]||Espace 2D||2D-Welt||Zona extraplana
|-
|[[Mushroom Kingdom (SSBM)|Mushroom Kingdom]]||Royaume Champignon||Pilz-Königreich||Reino Champiñón
|-
|[[Mushroom Kingdom II]]||Royaume Champignon II||Pilz-Königreich II||Reino Champiñón II
|-
|[[Brinstar Depths]]||Profondeurs de Brinstar||Die Tiefen von Brinstar||Abismo de Brinstar
|-
|{{SSBM|Mute City}}||Mute City||Mute City||Circuito Mute City
|-
|[[Big Blue]]||Big Blue||Big Blue||Circuito Big Blue
|-
|[[Pokémon Stadium]]||Stade Pokémon||Pokémon Stadium||Estadio Pokémon
|-
|[[Poké Floats]]||Poké Flotte||Poké-Flug||Poké Globos
|-
|[[Battlefield (SSBM)|Battlefield]]||Champ de Bataille||Battlefield||Campo de batalla
|-
|[[Final Destination (SSBM)|Final Destination]]||Destination Finale||Final Destination||Destino final
|-
|[[Congo Jungle|Kongo Jungle N64]]||Jungle Kongo N64||Tiefster Kongo||Selva Kongo N64
|-
|[[Yoshi's Island (SSB)|Yoshi's Island N64]]||Île des Yoshi N64||Yoshi's Island||Isla de Yoshi N64
|}


===Notes===
===Notes===
*The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi|Toppis]] rather than yeti, and some references to Perfect Dark (such as the [[Motion-Sensor Bomb|Proximity Mine]] design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game.
*The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi|Topis]] rather than yeti, and some references to Perfect Dark (such as the [[Motion-Sensor Bomb|Proximity Mine]] design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes.
*In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps, as well as being changed. In the PAL version of ''Super Smash Bros. Brawl'', the names of the Pokémon are in all caps in all languages.
*In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of ''Super Smash Bros. Brawl'', the names of the Pokémon are in all caps in all languages.


==See also==
==See also==
*[[List of regional version differences (SSB)]]
*[[List of regional version differences (SSB)]]
*[[List of regional version differences (SSBB)]]
*[[List of regional version differences (SSBB)]]
*[[List of regional version differences (SSB4)]]
*[[List of regional version differences (SSBU)]]


==External links==
==External links==
*[http://www.smashboards.com/showthread.php?t=329103 MD5 hashes]
*[http://www.smashboards.com/showthread.php?t=329103 MD5 hashes]
==References==
{{reflist}}


[[Category:Game regions]]
[[Category:Game regions]]
[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 15:11, May 12, 2024

Examples of regional differences as demonstrated in the Collection mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.

There are many differences between the NTSC versions and PAL version of Super Smash Bros. Melee, which are listed here.

Game discEdit

The text found near the center of the back of the Melee game disc indicates the version of the game.

Version Text
1.0 NTSC DOL-GALE 0-00
1.01 NTSC DOL-GALE 0-01
1.02 NTSC DOL-GALE 0-02
KOR DOL-GALE 0-30
PAL DOL-GALP 0-00

MD5 hashEdit

The version of a .gcm or .iso file of Melee can be determined by checking its MD5 hash.

Version MD5 hash
1.0 NTSC 3a62f8d10fd210d4928ad37e3816e33c
1.01 NTSC 67136bd167b471e0ad72e98d10cf4356
1.02 NTSC 0e63d4223b01d9aba596259dc155a174
KOR 315d6c0f5f6a0b778af7858a0a19c24e
PAL 5e118fc2d85350b7b092d0192bfb0f1a
1.0 NTSC-J 378be81bb6c38febd847fc4b7f7dc36f
1.01 NTSC-J f590cbc155097468d7f04e126d7bd898
1.02 NTSC-J dc07abd4b6a5e1517da575274ceefcf8

GeneralEdit

Version 1.0Edit

  • All glitches exist, including one that can overwrite Multi-Man Melee scores.
  • If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
  • In the Home-Run Contest, the track ends at 1521.0 m (4990.0 ft), and if Sandbag isn’t already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft).
  • The Screen KOs’ camera is slightly zoomed out and angled as the character’s body is more shown yet upward and hits the screen before visibly falling to the blast zone.

Version 1.01Edit

  • Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can’t land anywhere past 3458.5 m (11347.2 ft).
  • The all-floats glitch can no longer be performed.
  • The turnip glitch can no longer be performed.
  • The shadow glitch can no longer be performed.
  • The Screen KOs’ camera is at a precise normal angle and the character hits the screen in the center.

Version 1.02Edit

  • The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
  • The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee.
  • The crowd now says “Ohhh” when the announcer says “Failure” if the player fails in Multi-Man Melee.
  • The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999.
  • Many methods of freezing the games no longer cause freezing.
  • Attacks that deal less than 1% damage now cause hitlag.

KOR versionEdit

  • Identical to 1.02

PAL versionEdit

  • Lag and loading times have been reduced.
  • Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in Target Test, are considerably smaller.
  • The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between PAL50 (576i50) and PAL60 (480i60).
  • The "Special Movie" was removed, as was the Archives section in the Data menu (But has data replaced by Captain Falcon's Congratulations cinematic). A dedicated menu selection for the How to Play video replaces the Archives submenu.
  • Player markers now follow the character's position perfectly, instead of lagging by one frame.
  • Player markers are not shown above Star KO'd characters or elsewhere after getting KO'd.
  • Inert hitboxes no longer disable article hitboxes
  • In Home-Run Contest, when the Sandbag lands on the track it becomes unhittable.
  • In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.

Character-specific differencesEdit

BowserEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Weight 117   118
Down throw Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch   Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.
Flame cancel Can perform   Cannot perform

Captain FalconEdit

All NTSC PAL
Rapid jab Triggered after the A button is pressed or released 3 times
(tricky to avoid when attempting to only get the Gentleman)
  Triggered after the A button is pressed or released 4 times
(the Gentleman is trivial to use)
Knee Smash Late hit deals 6% damage and has 35 base knockback   Late hit deals 3% damage and has 30 base knockback
Raptor Boost Can pass through projectiles   Can no longer pass through projectiles

Donkey KongEdit

All NTSC PAL
Giant Punch Donkey Kong will lose his charge if he is hit out of Spinning Kong   Being hit out of Spinning Kong does not affect Giant Punch's charge.

FalcoEdit

All NTSC PAL
Down aerial Has spike angle of 290 for clean and late hit   Has spike angle of 290 for clean hit and Sakurai angle for late hit.
Down throw Fox cannot tech out   Fox can tech out.

FoxEdit

All NTSC PAL
Weight 75   73
Dash attack Late hit has angle of 72 and lasts 10 frames   Late hit has angle of 55 and lasts 9 frames
Up smash Clean hit deals 18% with 30 base knockback and 112 knockback growth   Clean hit deals 17% with 26 base knockback and 108 knockback growth
Down smash Sweetspot deals 15% with an angle of 25   Sweetspot deals 13% with an angle of 30
Fire Fox Strong hitbox deals 14%   Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird
Reflector Does not knock Marth down   Knocks Marth down, due to his changed weight
Falco's down throw Cannot tech out due to unideal math involving throw's weight-based animation speed   Can tech out due to new weight

GanondorfEdit

NTSC 1.0 NTSC 1.01 NTSC 1.02 PAL
Neutral aerial Hits on frames 7-8 then 16-17
This timing results in the second hitbox being active too early,
before Ganondorf extends his leg.[1]
  Hits on frames 7-8 then 20-21
Forward aerial Base knockback is 60   Base knockback is 40
Down aerial Deals 22%, base knockback is 50   Deals 21%, base knockback is 40
Bunnyhood Double Jab Can be performed   Cannot be performed
Dark Dive state Ganondorf is considered grounded during Dark Dive[2]   Ganondorf is considered airborne
Gerudo Dragon Can pass through projectiles   Can no longer pass through projectiles

Ice ClimbersEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Freeze glitch Can perform   Cannot perform
Ice Climbers on fire glitch Can perform   Cannot perform

JigglypuffEdit

All NTSC PAL
Bowser's down throw Undamaged by it   Will now take damage from it

KirbyEdit

All NTSC PAL
Weight 70   74
Run speed 1.4   1.5
Forward tilt 8 base knockback   10 base knockback

  Outer hitbox size and disjoint increased

Up tilt   Upward disjoint increased
Dash attack Clean hit deals 8% and has 66 knockback growth   Clean hit deals 9% and has 50 knockback growth
Forward smash Clean hit has 24 base knockback
Late hit deals 13% and has 18 base knockback
Clean hit has slight negative disjoint
  Clean hit has 32 base knockback
  Late hit deals 14% and has 26 base knockback
  Clean hit has slight positive disjoint
  Late hit less negatively disjointed
Down smash Outer hitboxes have 20 base knockback   Outer hitboxes have 22 base knockback
Forward aerial Landing lag is 20 frames (10 if L-cancelled)   Landing lag is 18 frames (9 if L-cancelled)
  Disjoint increased
Back aerial   Disjoint increased
Down Aerial Landing lag is 20 frames (10 if L-cancelled)   Landing lag is 18 frames (9 if L-cancelled)

LinkEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Maximum aerial velocity 1   0.9
Chain dance Can perform   Cannot perform
Boomerang Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable   Catching the boomerang does not cancel the grapple animation
Spin Attack Has a lingering semi-spike with a trajectory of 0 degrees   Lingering hit sends opponents at the Sakurai angle

MarioEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Weight 100   98
Fireball Increases speed when banking off certain angles on Yoshi's Island (SSBM)   No longer increases speed
Maximum air speed 0.86   0.83

MarthEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Weight 87   85
Maximum aerial velocity 0.90   0.85
Down aerial Tipper spikes opponents (tip has angle of 290)   Tipper meteor smashes opponents (tip has angle of 270)
Fox's Reflector Is not knocked down   Is knocked down, due to changed weight
Whispy blink glitch Can perform   Cannot perform

MewtwoEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Shadow glitch Can perform   Cannot perform

Mr. Game & WatchEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Bowser's down throw Undamaged by it   Will take damage from it
Item pickup glitch Can perform   Cannot perform
Oil Panic Bucket and oil turn invisible upon landing on the ground.   Bucket and oil no longer turn invisible.

NessEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
PK Flash Opponents hit subsequently by the same attack will experience the staled version of the attack.   Opponents hit subsequently by the same attack will experience the same attack as the first hit opponent.
PK Thunder Stays active when Ness is hit   Despawns if Ness is hit
  • There is a long-standing rumor that Ness can charge his up and down smash attacks further over ledges in one version of the game and not others. This is false; in all versions of Melee, Ness can charge his smash attacks over a ledge to the same degree.

RoyEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Whispy blink glitch Can perform   Cannot perform

SamusEdit

All NTSC PAL
Grapple Beam Can use Extended Grapple and can bomb jump after grapple is used in midair   Cannot use Extended Grapple and cannot bomb jump out of grapple beam

SheikEdit

All NTSC PAL
Up smash Deals 17% with 105 knockback growth   Deals 16% with 102 knockback growth
Up aerial Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth   Clean hit deals 10% and late hit deals 8%, both with 110 knockback growth
Down throw Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90   Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100

YoshiEdit

All NTSC PAL
Weight 108   111
Forward smash Deals 16% with 94 knockback growth   Deals 17% with 98 knockback growth
Up smash Deals 14% with 26 base knockback   Deals 15% with 30 base knockback
Down aerial Deals 51% (all hits)   Deals 38% (all hits)

Young LinkEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Chain dance Can perform   Cannot perform
Boomerang Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable   Catching the boomerang does not cancel the grapple animation

Giga BowserEdit

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Flame cancel Can perform   Cannot perform

LanguageEdit

  • PAL
  • The NTSC version allows changing between English and Japanese, while the PAL version covers five languages: English, German, French, Spanish and Italian.
  • Also in the Language selection, English is represented by the Union Jack instead of the American flag.
  • Names can now include uppercase and lowercase letters and with diacritics; Japanese characters, however, are no longer usable.
  • The Motion-Sensor Bomb is called the Proximity Mine.
  • Distances are always measured in metres, as is customary in most European countries.
  • Snag trophies! is called "Grab a Trophy".
  • Rainbow Cruise is changed to "Rainbow Ride".
  • In the NTSC version, the text at the top of the Lottery screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".

TrophiesEdit

1.0/1.01 NTSC-U to 1.02 NTSC-U
Banzai Bill's trophy name corrected from "Bullet Bill".
Master Sword's trophy's listed game corrected to "The Legend of Zelda: A Link to the Past" from "The Legend of Zelda: Ocarina of Time".
Various Pokémon had their categories corrected and various text changes.
PAL
None of the trophies have release dates.
Kirby Super Star is referred to as Kirby's Fun Pak.
Star Fox is referred to as Starwing; Star Fox 64 is referred to as Lylatwars.
The NES game Yoshi is referred to as Mario & Yoshi.
The EarthBound trophies have "Not released in Europe".
The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube".
The Tamagon trophy is completely removed and unobtainable altogether.
Roy's trophy is listed with "Future Release", despite Fire Emblem: The Binding Blade never seeing an official release in PAL regions.

Character namesEdit

  
The character selection screen in Japanese (left) and English (right).

The Italian and Spanish versions' character names, selection announcements, and crowd cheers are the same as the English versions'. This is mostly true for the German and French versions, with some exceptions:

Name differences
English French German
Young Link Link Enfant Junger Link
Mewtwo Mewtwo Mewtu
Jigglypuff Rondoudou Pummeluff
Sheik Sheik Shiek

Jigglypuff's German and French selection announcements come from Pokémon Stadium 2, while the other three's are the same as Melee's English version. Jigglypuff's crowd cheer in the German and French versions does not include its name; the crowd says "Go! Go!" and claps three times.

The Japanese version has different romanized names and announcer calls for some characters: Bowser is "Koopa", Jigglypuff is "Purin", Ice Climbers is "Ice Climber", and "DK" is written as "D.KONG". The "Donkey Kong" announcer call is the same in all languages.

Stage namesEdit

All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages.

English French German Spanish
Princess Peach's Castle Château de Peach Prinzessin Peachs Schloss Castillo de Peach
Rainbow Ride Rainbow Ride Regenbogen Raserei Rainbow Ride
Kongo Jungle Jungle Kongo Tiefster Kongo Selva Kongo
Jungle Japes Jungle Japes Tropen Trubel Jungla Jocosa
Great Bay Grande Baie Schädelbucht Gran Bahía
Temple Temple Tempel Templo
Yoshi's Island Île des Yoshi Yoshi's Island Yoshi's Island
Fountain of Dreams Fontaine des Rêves Traumbrunnen Fuente de los Sueños
Icicle Mountain Montagne Icicle Icicle Mountain Montaña Carámbano
Flat Zone Espace 2D 2D-Welt Zona extraplana
Mushroom Kingdom Royaume Champignon Pilz-Königreich Reino Champiñón
Mushroom Kingdom II Royaume Champignon II Pilz-Königreich II Reino Champiñón II
Brinstar Depths Profondeurs de Brinstar Die Tiefen von Brinstar Abismo de Brinstar
Mute City Mute City Mute City Circuito Mute City
Big Blue Big Blue Big Blue Circuito Big Blue
Pokémon Stadium Stade Pokémon Pokémon Stadium Estadio Pokémon
Poké Floats Poké Flotte Poké-Flug Poké Globos
Battlefield Champ de Bataille Battlefield Campo de batalla
Final Destination Destination Finale Final Destination Destino final
Kongo Jungle N64 Jungle Kongo N64 Tiefster Kongo Selva Kongo N64
Yoshi's Island N64 Île des Yoshi N64 Yoshi's Island Isla de Yoshi N64

NotesEdit

  • The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal Topis rather than yeti, and some references to Perfect Dark (such as the Proximity Mine design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes.
  • In the French versions of both Super Smash Bros. Melee and Super Smash Bros. Brawl, Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of Super Smash Bros. Brawl, the names of the Pokémon are in all caps in all languages.

See alsoEdit

External linksEdit

ReferencesEdit