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Chain dance

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Named by Kitt, the chain dance is a glitch in Super Smash Bros. Melee. It can be performed by either Link or Young Link. It is done by throwing the boomerang, then wall-grappling on a wall and then catching the boomerang while chained to the wall. As soon as Link catches the boomerang, he can start new actions which can be combined with each other:

  • Rejumping while still chained to the wall.
  • Using a special move while still chained to the wall.
  • Pressing A or Z to scale up the wall. If Link is not currently already doing a move, this will cause him to do an aerial attack.

Depending on Link's positioning, momentum, and the actions being performed, the wall-grapple will randomly stop as he starts tumbling.

This glitch does not work in the 1.2 and PAL versions of the game, where Link will not catch his boomerang while using his grapple.

Boomerang superjump[edit]

The boomerang superjump is a superjump glitch that can be performed by either Link or Young Link in Super Smash Bros. Melee. It is done by throwing their boomerang, and then wall-grappling on a wall or the side of a stage. If performed correctly, the boomerang will fly into Link/Young Link and they will immediately fly high up into the air, in a tumble animation. If anything is done to disrupt the tumble animation (jumping, air dodge, etc.) then Link/Young Link will cease to rise into the air. This will happen automatically after a certain period of time, but disrupting it will cut it short.

This glitch was removed from the 1.2 and PAL versions of the game.

Ghost Arrow glitch[edit]

Main article: Ghost Arrow glitch

If Link charges an arrow while chained to the wall and then pulls himself up, the next arrow he shoots will be a "Ghost Arrow" which can be replaced by other objects in the game.

Dimensional Arrow[edit]

Main article: Dimensional Arrow

By using B-reverse after catching the boomerang, Link can fire an arrow from behind himself.

Super wavedash[edit]

This can only be preformed on Yoshi's Island. It is initiated by standing on the leftmost pipe, throwing the boomerang upwards into the sloped pipe, and then grappling onto the top of left ledge. When the boomerang is caught, Link will fly upwards like in a boomerang superjump and a jump will need to be performed near the top of his ascent. Upon jumping Link will appear to grab the ledge but be placed significantly lower than he should be. Once in this state, performing a jump will get him back on the stage but he will have a large amount of horizontal speed—enough to spend him into the right blast line in less than a second.