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'''Wind''' is an aesthetic element that appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example [[Zelda]]'s hair will be blown about in the wind, and [[Link]]'s hat will point in the direction of the wind. Wind appears in stages such as [[Princess Peach's Castle]] and [[Pirate Ship]]. Certain attacks such as explosions also create temporary blasts of wind.
{{Cleanup|Multiple things need to be addressed, see source code}}
{{Move}}
'''Wind''' is an aesthetic element that appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example [[Zelda]]'s hair will be blown about in the wind, and [[Link]]'s hat will point in the direction of the wind. Wind appears in stages such as [[Princess Peach's Castle]] and [[Pirate Ship]]. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks.


Wind is also present in some stages of the [[Subspace Emissary]] that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps.
Wind is also present in some stages of the [[Subspace Emissary]] that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps.


==List of Subspace Emissary stages with wind==
==Pushing attacks==
Pushing is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.
 
From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. If two characters overlap each other, pushing will affect either character that is standing still. In ''[[Melee]]'', if this doesn't occur in a match, the friendly foe bonus is awarded.
 
Sources of pushing include:
'''Fighters:'''
*[[F.L.U.D.D.]]
*[[Water Gun]] when charged up.
*[[Ness (SSBB)|Ness]]'s [[PSI Magnet]], upon ending the move.
*[[Link (SSBB)|Link]]'s [[Gale Boomerang]] at the edge of its [[range]].
*[[Toon Link (SSBB)|Toon Link]]'s [[Down aerial]], when it pierces into the ground.
*[[Jigglypuff]]'s [[Puff Up]] (if foe is close to its body)
*[[Sheik (SSBB)|Sheik]]'s [[Vanish]] upon reappearing.
*[[Pit (SSBB)|Pit]]'s [[Wings of Icarus]] just as the move is initiated.
*The firefighters on either side of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Fire]], while he is being launched into the air, and his Up Aerial, when above the hitbox.
'''Pokémon:'''
*[[Kyogre]]'s Hydro Pump
*[[Latios]] and [[Latias]].
'''Others:'''
*Certain [[Boss]] attacks.
*[[Borboras]]
 
*''[[Isaac]]'s attack, "Move", actually has [[set knockback]], not Push.''
 
<!-- There are probably more. -->
 
==Pulling attacks==
Conversely, pulling or vacuuming attacks (such as [[Inhale]]) causes [[character]]s, as well as certain [[item]]s, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from [[ledge]]s are not affected by this. It is fairly easy to fight the vacuum's pull.
 
When [[Ganondorf]]'s up tilt is used on a [[Rolling Crate]], the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from [[Ike (SSBB)|Ike's]] [[Great Aether]] and [[Link (SSBB)|Link's]] and [[Toon Link (SSBB)|Toon Link's]] [[Triforce Slash]].
 
Sources of pulling include:
*{{SSBB|Ganondorf}}'s [[up tilt]].
*[[Kirby]] and [[King Dedede]]'s [[Inhale]].
*[[Zero Laser]].
*Certain Boss attacks, such as [[Galleom]]'s spinning attack or [[Master Hand]]'s Drill.
*[[Wario-Man]]'s Up Smash.
*[[Power Suit Samus]].
*[[Waddle Dee Army]].
*[[Aura Storm]]
*[[Deoxys]]'s Hyper Beam.
*[[Link]]'s [[Gale Boomerang]] on the way back to Link.
*Latios and Latias
*[[Unira]]
*[[Konga Beat]] (weaker shockwaves)
*{{SSBB|King Dedede}} when using [[Waddle Dee Army]].
*[[Cook Kirby]]
<!--Possibly incomplete-->
 
Items affected by both pushing{{fact}} and pulling are:
*All [[Containers]] including [[Sandbag]]
*All Explosive items except [[Motion-Sensor Bomb]]s
*[[Unira]]
*[[Soccer Ball]]
*[[Metal Box]]
*[[Deku Nut]]
*[[Freezie]]
*[[Green Shell]]
*[[R.O.B]]'s [[Gyro]]
 
==Subspace Emissary stages with wind==
{{incomplete}}
{{incomplete}}
*[[The Wilds (Part II)]]
*[[The Wilds (Part II)]]
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*[[Battleship Halberd Exterior]]
*[[Battleship Halberd Exterior]]


 
==Stages in ''Brawl'' with wind==
==List of stages in Brawl with wind==
*[[Pirate Ship]]
*[[Pirate Ship]]
*[[Pokémon Stadium 2]]
*[[Pokémon Stadium 2]]

Revision as of 21:58, November 22, 2012

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Wind is an aesthetic element that appears in Super Smash Bros. Melee and Super Smash Bros. Brawl. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example Zelda's hair will be blown about in the wind, and Link's hat will point in the direction of the wind. Wind appears in stages such as Princess Peach's Castle and Pirate Ship. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks.

Wind is also present in some stages of the Subspace Emissary that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps.

Pushing attacks

Pushing is a common side effect in Brawl of many attacks, such as Water Gun and F.L.U.D.D., that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching. If two characters overlap each other, pushing will affect either character that is standing still. In Melee, if this doesn't occur in a match, the friendly foe bonus is awarded.

Sources of pushing include: Fighters:

Pokémon:

Others:


Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link's and Toon Link's Triforce Slash.

Sources of pulling include:

Items affected by both pushing[citation needed] and pulling are:

Subspace Emissary stages with wind

An icon for denoting incomplete things.

Stages in Brawl with wind

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