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Tekken (universe): Difference between revisions

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==Franchise description==
==Franchise description==
{{incomplete|needs description for rest of the series.}}
{{incomplete|needs description for rest of the series.}}
The earliest version of ''Tekken'' can be traced back to an internal test case at [[Namco]] in the early 1990s. The purpose of this test was to experiment with the animation of 3D character models, which was a new trend at the time. The team for this test later started playing with texture mapping, which the company had worked on with the 1993 arcade game ''{{s|wikipedia|Ridge Racer}}''. As the project slowly morphed into a fighting, Seiichi Ishii, former designer for {{uv|Virtua Fighter}} was brought on to direct the project. While this new game would be fundamentally similar to Ishii's previous work, there would be some fundamental differences. ''Virtua Fighter'' used small stages with the "ring out" system of a fighter instantly losing if they step out of bounds a 3 button control scheme: punch, kick, and defense. Tekken experimented with infinite stages that had no boundaries and a 4 button control scheme: left arm, right arm, left leg, and right leg. Other minor differences include more detailed textures and a higher frame rate.
The earliest version of ''Tekken'' can be traced back to an internal test case at [[Namco]] in the early 1990s. The purpose of this test was to experiment with the animation of 3D character models, which was a new trend at the time. The team for this test later started playing with texture mapping, which the company had worked on with the 1993 arcade game ''{{s|wikipedia|Ridge Racer}}''. As the project slowly morphed into a fighting game, Seiichi Ishii, former designer for {{uv|Virtua Fighter}} was brought on to direct the project. While this new game would be fundamentally similar to Ishii's previous work, there would be some fundamental differences. ''Virtua Fighter'' used small stages with the "ring out" system of a fighter instantly losing if they step out of bounds a 3 button control scheme: punch, kick, and defense. Tekken experimented with infinite stages that had no boundaries and a 4 button control scheme: left arm, right arm, left leg, and right leg. Other minor differences include more detailed textures and a higher frame rate.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==

Revision as of 12:49, June 16, 2021

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Tekken (universe)
Tekken logo.gif
TekkenSymbol.svg
Developer(s) Bandai Namco
Publisher(s) Bandai Namco
Designer(s) Seiichi Ishii
Katsuhiro Harada
Genre(s) Fighting
Console/platform of origin Arcade
First installment Tekken (1994)
Latest installment Tekken (Mobile) (2018)

The Tekken universe (鉄拳, Iron Fist) refers to the Super Smash Bros. series' collection of characters, stages, and properties hailing from the long-running series of fighting games created and owned by Bandai Namco (formerly Namco). Originating in 1994 for arcades, the series centers around a feud among the members of the Mishima family surrounding the inheritance of Heihachi Mishima, a recurring antagonist in the series. One of Bandai Namco's flagship franchises and its best-selling one, the Tekken series has sold more than 50 million copies worldwide during its lifespan and is considered a pioneer in the fighting game genre, being one of the first to utilize 3D animation and CGI in its gameplay, unheard of for the genre at the time. The series was originally represented in Super Smash Bros. 4 through a downloadable content costume for Mii Brawlers based on Heihachi Mishima, while joining the roster with Kazuya Mishima in Fighter's Pass Vol. 2 of Super Smash Bros Ultimate.

Franchise description

An icon for denoting incomplete things.

The earliest version of Tekken can be traced back to an internal test case at Namco in the early 1990s. The purpose of this test was to experiment with the animation of 3D character models, which was a new trend at the time. The team for this test later started playing with texture mapping, which the company had worked on with the 1993 arcade game Ridge Racer. As the project slowly morphed into a fighting game, Seiichi Ishii, former designer for Virtua Fighter was brought on to direct the project. While this new game would be fundamentally similar to Ishii's previous work, there would be some fundamental differences. Virtua Fighter used small stages with the "ring out" system of a fighter instantly losing if they step out of bounds a 3 button control scheme: punch, kick, and defense. Tekken experimented with infinite stages that had no boundaries and a 4 button control scheme: left arm, right arm, left leg, and right leg. Other minor differences include more detailed textures and a higher frame rate.

In Super Smash Bros. 4

Heihachi Mishima, the main antagonist and mascot of the series, appears as a Mii Costume. Heihachi was considered as a fighter, but was decided against since implementing his movements would be too difficult.[1]

Mii Costume

Outfit

Headgear

In Super Smash Bros. Ultimate

In the base game, one of Pac-Man's sprites in his Namco Roulette taunt is a Heihachi sprite. The series would gain more content through DLC.

Fighter

  • 81.
    KazuyaIcon(SSBU).png
    Kazuya: Revealed during E3 2021, Kazuya Mishima is set to appear as a playable character in Ultimate as part of Challenger Pack 10. Retaining his appearance from Tekken 5 and Tekken 6, he also has an alternate costume based on his default outfit in Tekken 7.

Stage

  • Unnamed Tekken stage: A stage based on Tekken is to be released alongside Kazuya. While the stage is still unnamed, it bears resemblance to the Mishima Dojo stage in Tekken 7. Heihachi Mishima can be seen in the background of the stage.

Mii Costume

Outfits

Heihachi's Mii Costume Returns as DLC.

Headgear

Music

Original Tracks

  • "Kazuya Mishima, Devil Kazuya", also known as "Emotionless Passion": A remix of the Eternal Darkness stage theme from Tekken 2.

Source Tracks

Victory fanfare

Other

  • "Kazuya Mishima, Devil Kazuya" from the arcade version of Tekken 2 was used in Kazuya's trailer and "Character Select" from the arcade version of Tekken 3 was used during the showcase of Kazuya's moves following the trailer. In addition, "Dist Thins Out (Character Select)" from Tekken 6 was used during the Heihachi Mii costume reveal for both SSB4 and Ultimate. It is unknown if these songs will be used in the game.

Spirits

Games with elements from or in the Super Smash Bros. series

Tekken

  • Playable Characters:
    • Super Smash Bros. Ultimate Kazuya appears as a playable character.
    • Super Smash Bros. 4 Heihachi appears as a costume for the Mii Brawler.
  • Stage elements:
    • Super Smash Bros. Ultimate Heihachi appears as a background character in the unnamed stage.

Tekken 2

  • Music:
    • Super Smash Bros. Ultimate "Kazuya Mishima, Devil Kazuya": The retrieved track from the Arcade version of the game. Used for Kazuya's reveal trailer during E3 2021.

Tekken 3

  • Music:
    • Super Smash Bros. Ultimate "Character Select": The retrieved track from the Arcade version. Used during the E3 2021 preview of Kazuya's moves.

Tekken 5

  • Playable Characters:
    • Super Smash Bros. Ultimate Kazuya's appearance is primarily based on his appearance here.

Tekken 6

  • Music:
    • Super Smash Bros. 4 "Dust Thins Out”: Taken directly from Tekken 6, this track originally plays in the character select screen. Used for the Heihachi Mii Costume reveal in both SSB4 and Ultimate.

Tekken Tag Tournament 2

  • Playable Characters:
    • Super Smash Bros. 4 Heihachi's Mii costume is based off the Young Heihachi design from this game.
  • Other:

Tekken 7

  • Playable Characters:
    • Super Smash Bros. Ultimate Kazuya's business suit outfit is taken from this game.
  • Other
    • Super Smash Bros. Ultimate The tagline from Kazuya's reveal trailer is based on the online versus mode notice from this game, including the exact same font.

Trivia

  • Tekken is the fourth major fighting game universe to appear in Smash, following Street Fighter, Fatal Fury, and ARMS.
  • Tekken is the second fighter-based universe to come from Bandai Namco, the first being Pac-Man.
  • Tekken is the second third-party universe to feature a playable villain, the first is Final Fantasy.
    • Ultimate is also the second time Tekken and Final Fantasy cross over in a fighting game. Tekken 7 has Kazuya and guest fighter Noctis Lucis Caelum from Final Fantasy XV.
  • Tekken is one of two major universes in Smash to also have a fighter in PlayStation All-Stars Battle Royale, with the other being the Metal Gear series.
    • Of the two, Tekken is the only one whose playable character in that game, Heihachi, has a somewhat major role in Smash, having a Mii costume and being a background character, whereas Raiden, Metal Gear's representative, only appears as a sticker in Brawl and a spirit in Ultimate.
  • Tekken is the only third-party universe to debut as a minor universe and later become a major one.

References

External links