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- Stage Builder, and amiibo. Games & More has a similar function to the 1P Mode menu from Super Smash Bros., the 1-P Mode menu from Super Smash Bros. Melee7 KB (1,011 words) - 10:52, April 12, 2023
- The 1v1 multiplier, officially known as 1-on-1 damage (referred to as White-Knuckle 1-on-1 in the initial design document), is a mechanic in Super Smash4 KB (574 words) - 07:42, March 16, 2024
- windbox has a slight position alternation. Smashboards: 1.1.1 Patch changelog Smashboards: Shields in 1.1.13 KB (1,791 words) - 01:23, January 11, 2019
- (late)/100 (windbox) → 359/335/86). Corrin's walk speed (1.2 → 1.15), run speed (1.5 → 1.45), and air speed (1. → 0.97) have all been slightly reduced. Corrin's1 KB (1,944 words) - 20:33, November 14, 2022
- No More Heroes 3 was a Spirit Board event focused on spirits from No More Heroes III. It ran from 6 a.m. on August 27, 2021 to 6 a.m. on September 1, 20214 KB (208 words) - 09:24, October 9, 2023
- Mewtwo walk speed: 1.0 → 1.2. Mewtwo dash speed: 1.696 → 1.9 Mewtwo's air speed is faster: 1.15 → 1.25. Forward smash sourspot damage: 15% → 16%. Forward2 KB (1,812 words) - 14:03, August 9, 2017
- tilt: 0.7% → 1%. Forward smash: 1.5% → 2%. Down smash: 0.8% → 1.3%. Forward aerial: 1% → 1.5%. Back aerial: 1% → 1.5%. Down aerial: 1% → 1.5% (aerial hitbox)4 KB (4,366 words) - 09:56, April 12, 2023
- → 81/21). Up smash deals 1% more damage: 20%/15% → 21%/16% with compensated knockback (80/100 → 76/96) Down smash deals 1% more damage: 12% → 13% with compensated2 KB (1,320 words) - 01:23, January 11, 2019
- significantly hinders the move's safety on shield. The changes to shields in 1.1.0 and 1.1.1 would remove the shield safety disadvantage caused by the higher hitlag2 KB (3,017 words) - 14:02, August 9, 2017
- the event awarded more snacks than usual. Multiple-character spirits have ganged up on the Spirit Board! Defeat them to receive more snacks than usual15 KB (174 words) - 22:19, December 14, 2023
- hitting below the stage more reliably. Crash Bomber deals more damage (hits 1-4: 1% → 1.5%, total: 8% → 10%). Luma slows down more quickly when launched3 KB (1,074 words) - 10:29, April 12, 2023
- decreased for all variations: 1.2x (default, Decisive)/1.44x (Hyper) → 1.13x/1.356x. All variations of Air Slash deal 1% more damage on the first hit: 5%/4%3 KB (4,224 words) - 01:20, January 11, 2019
- whiffs. Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw). Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision)3 KB (1,761 words) - 01:21, January 11, 2019
- player to pick from the list. The More Rules section must be unlocked by getting a total of 200 KOs in versus matches. The More Rules section must be unlocked20 KB (167 words) - 10:56, May 2, 2022
- Southwest (1) - Bear Northwest (1) - Big D Southeast (1) - Fatality New England (1) - Pugwest NorCal (1) - Shaky Canada (1) - Toronto Joe South (1) - Trela15 KB (440 words) - 20:10, December 4, 2023
- 1P Game (section Stage 1: Link)The 1P Game (also known as 1 Player Game, 1P Game Mode, or sometimes Classic Mode) is the only single-player campaign mode available to play in Super Smash11 KB (1,559 words) - 12:23, April 30, 2024
- tilt: 0.7% → 1%. Forward smash: 1.5% → 2%. Down smash: 0.8% → 1.3%. Forward aerial: 1% → 1.5%. Back aerial: 1% → 1.5%. Down aerial: 1% → 1.5% (aerial hitbox)78 KB (12,461 words) - 21:54, May 9, 2024
- first hit (3% (hit 1)/2% (hit 2) → 1.2% (both), 2%/1% → 0.5% (loop)). The first three hits have much more ending lag (FAF 18 (hit 1)/21 (hit 2)/26 (hit81 KB (10,554 words) - 10:02, May 1, 2024
- 7/-3.3 (hits 1-4/5)). Flame Pillar deals less shield damage (0 → -1/-1.1/-1.4 (hits 1/2-5/6)). Gunner Missile deals less shield damage (-1/-4.5 (Homing/Super)63 KB (6,336 words) - 22:15, March 14, 2024
- The changes to shield mechanics brought about by updates 1.1.0 and 1.1.1 make it even more difficult for him to punish from out of shield because of his93 KB (11,305 words) - 11:02, April 17, 2024
- Trip attack deals more shield damage (1 → 8) per hit. Trip attack has less intangibility (frames 1-8 → 1-7). The front hit has more startup lag (frame71 KB (9,008 words) - 19:11, May 1, 2024
- decreased: frame 51 → 41. 1.1.0 Down smash's angle altered: 60° → 48°. 1.1.1 Neutral aerial: Neutral aerial deals more damage: 5% (hits 1-4) → 6% Neutral aerial's89 KB (11,597 words) - 17:22, November 22, 2023
- body for 1 frame before reverting. 1.1.1 Lazy Shuttle Loop's last hit's hitbox size increased: 7u → 7.2u and its last hit's duration increased. 1.1.5 Forward107 KB (13,584 words) - 16:33, February 28, 2024
- Mushroomy Kingdom (redirect from World 1-1)inaccessible, and World 1-2's Warp Zone was replaced with a loop back to the beginning of the stage. In World 1-1, the hidden 1-Up Mushroom block was lowered14 KB (1,514 words) - 09:38, February 3, 2024
- All hits have a higher hitlag multiplier (1× → 1.7× (hit 1), 1.2× (hit 2), 2× (hit 3)), giving opponents more time to SDI each hit and DI the last hit.51 KB (7,457 words) - 15:40, April 25, 2024
- Suit Samus walks faster (1.33 → 1.4). Zero Suit Samus dashes faster (1.93 → 2.1). Zero Suit Samus' air speed is faster (1.034 → 1.2). Zero Suit Samus' air82 KB (10,013 words) - 11:30, March 25, 2024
- (z offset/stretch: 14/19 → 10/15). 1.1.1 Wind-Up Raptor Boost deals more damage (8% (ground)/7% (air) → 9%/8%). 1.1.4 Blue Falcon's visual effects modified68 KB (8,436 words) - 21:33, April 24, 2024
- slower (1.3 → 1.208). Wolf runs faster (1.4 → 1.54). Wolf's initial dash speed is much faster (1.7 → 2.09). Wolf's air speed is faster (1.222 → 1.281). Wolf's67 KB (10,682 words) - 21:44, April 17, 2024
- Brawler walks faster (1.15 → 1.26). Mii Brawler dashes faster (1.72 → 1.92). Mii Brawler's initial dash is much faster (1.6 → 1.97). Mii Brawler's traction80 KB (8,654 words) - 17:41, April 26, 2024
- (Light: 0.9 → 0.8, Medium: 1.2 → 1.3, Heavy: 1.5 → 1.8). Hadoken and input Hadoken deals more shieldstun (multiplier: 0.29 → 1.06), improving its safety73 KB (8,914 words) - 20:10, April 11, 2024
- higher hitlag multiplier (1x/1.4x → 1.5x/1.6x (hit 1), 1x → 1.2x (hit 2), 1x/1.4x → 1.8x/2x (hit 3)), giving opponents more time to SDI the first two and59 KB (8,213 words) - 18:24, May 9, 2024
- on all strikes from 1st to 3rd. Dolphin Slash landing lag reduced (23 → 20). Also affects customs. Technical changelist 1.1.0 1.1.1 Partially charged Shield82 KB (10,193 words) - 21:03, December 5, 2023
- walks very slightly faster (1.05 → 1.0615). Samus dashes slightly faster (1.445 → 1.504). Samus's air speed is faster (0.987 → 1.03). Samus's falling speed70 KB (7,932 words) - 01:14, April 5, 2024
- (size: 2.4u/2.2u/2u → 1.7u/1.7u/1.7u, Y offset: 0 → -1.7—1.7), better matching the shape of a capsule. It deals more hitlag (0.6× → 1×) improving its safety79 KB (11,100 words) - 15:14, April 23, 2024
- dealing more damage (1% → 1.3%). Its initial auto-cancel window is shorter (frames 1-4 → 1-2). The last hit has a higher hitlag multiplier (1x → 1.8×). The56 KB (7,956 words) - 18:11, May 6, 2024
- However, its damage values have been redistributed (1.7% (hits 1-5) → 1.4% (hits 1-6), 5% → 5.1% (last hit)), leaving its total damage unchanged. The70 KB (8,983 words) - 19:02, April 9, 2024
- walks faster (1.1 → 1.155). Shulk runs faster (1.52 → 1.672). His initial dash is much faster (1.5 → 1.87). Shulk's air speed is faster (1.06 → 1.113). Shulk74 KB (9,477 words) - 16:26, March 29, 2024
- → 1.76) and initial dash (1.76 → 1.936) speeds are 1.1× faster than those of Ryu, with his initial dash and run speeds being identical to those of Mario69 KB (7,682 words) - 10:06, May 3, 2024
- faster (1.2 → 1.26). Young Link runs faster (1.6 → 1.749). His initial dash speed is much faster (1.72 → 2.09). Young Link's air speed is slower (1 → 0.966)79 KB (12,433 words) - 20:00, April 21, 2024
- shield mechanics brought about by updates 1.1.0 and 1.1.1. 1.0.6 Neutral infinite has less visual whiffs. 1.1.0 Neutral attack's first and second hit's67 KB (8,683 words) - 23:30, March 24, 2024
- 5). Luigi walks faster (1.08 → 1.134). Luigi runs faster (1.5 → 1.65). Luigi's initial dash is significantly faster (1.28 → 1.815). Luigi's air speed is79 KB (9,784 words) - 14:36, May 1, 2024
- tilted upward or toward the stage. 1.1.1 Edge attack deals more shield damage: 0 → 1. High Jump's ending lag decreased. 1.1.4 Trip invincibility and all trip78 KB (9,508 words) - 17:04, April 9, 2024
- Online Tourney (redirect from 1-on-1 Tourney)Tourneys, which differ based on the rules used: 1-on-1 Tourneys and Smash Tourneys are based on 1-on-1 and 4-player free for all matches, respectively4 KB (371 words) - 01:25, February 4, 2024
- Man runs faster (1.456 → 1.602). Mega Man's initial dash is significantly faster (1.5 → 1.958). Mega Man walks slightly faster (1.078 → 1.132). Mega Man's63 KB (6,277 words) - 10:25, May 1, 2024
- purple Pikmin have been increased (Red: 1.2× → 1.4×, Purple: 1.4× → 1.6×). Forward smash: Forward smash deals more damage when using Red or Purple Pikmin56 KB (6,544 words) - 06:50, April 20, 2024
- hitbox duration (frames 1-2 → frame 1 (hit 1), 2-3 → 2 (hit 2)). The first and third hits have more ending lag (FAF 21 → 24 (hit 1), 32 → 35 (hit 3)). The63 KB (8,339 words) - 09:59, April 20, 2024
- dashes faster (1.5 → 1.6). His initial dash speed was also equally increased (1.5 → 1.6). Mario‘s air speed is significantly faster (0.94 → 1.15), going from77 KB (9,650 words) - 10:00, May 1, 2024
- → 1.2%/1.3%/1.4%/1.5%). This increases its total damage output, although it is much more inconsistent as a result. The last hit no longer has two separate58 KB (7,505 words) - 17:11, April 23, 2024
- lower hitlag multipliers (Heel Slide: 1.2× → 0.9× (hit 1), 1× (hit 2); After Burner Kick: 2× → 1.4× (up), 1.5× → 1.2× (down)), although this is offset by89 KB (11,539 words) - 10:29, May 8, 2024
- lower (1.4x → 1.2x). Up smash: Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) and the final hit has more knockback68 KB (6,138 words) - 14:17, March 28, 2024