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  • Luigi (SSB4) (category Luigi (SSB4)) (section Aerial attacks)
    This article is about Luigi's appearance in Super Smash Bros. 4. For the character in other contexts, see Luigi. Luigi (ルイージ, Luigi) is a playable character
    93 KB (11,305 words) - 11:02, April 17, 2024
  • Grab aerial (category Grab aerials) (section List of grab aerials)
    with a grab aerial, which in Brawl and SSB4, allows one to use a grab aerial or tether recovery without dropping a held item. Starting in Brawl, grab aerials
    6 KB (465 words) - 00:55, October 4, 2023
  • Luigi (category Trophies (SSB4-3DS)) (section In the Luigi's Mansion series)
    For fighter info, see Luigi (SSB), Luigi (SSBM), Luigi (SSBB), Luigi (SSB4), and Luigi (SSBU). Luigi (ルイージ, Luigi) is a character in the Mario series.
    45 KB (5,657 words) - 06:33, April 14, 2024
  • Luigi (SSBU) (category Luigi (SSBU)) (section Aerial attacks)
    has a lower hitlag multiplier (2× → 1.4×). This makes it harder to DI. Grab aerial: Luigi has gained a grab aerial, the Suction Shot, effectively receiving
    79 KB (9,784 words) - 14:36, May 1, 2024
  • Luigi (SSBM) (category Luigi (SSBM)) (section Aerial attacks)
    Forward aerial: Luigi has a new forward aerial: A karate chop. It has less startup (frame 11 → 7) and ending lag (FAF 40 → 33). Forward aerial has increased
    55 KB (6,929 words) - 10:02, May 1, 2024
  • This affects both her normal grab and dash grab, though not her grab aerial. In Smash 4, Pac-Man's grab appears to be one continuous beam; however, it actually
    52 KB (4,372 words) - 10:25, May 1, 2024
  • Bowser (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    releases (particularly aerial grab releases) and the removal of chain grabbing, this completely removes his grab release's utility (although his improved up
    89 KB (11,597 words) - 17:22, November 22, 2023
  • Chain grab (category Techniques (SSB)) (section Super Smash Bros. 4 onwards)
    the technique, SSB4 has removed chain grabbing by granting 70 frames of invulnerability against grabs to a character who is thrown or grab-released. There
    14 KB (1,941 words) - 21:06, December 27, 2023
  • Jigglypuff (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    longer applies when Jigglypuff is aerial grab released causing Jigglypuff to cover much less height from an aerial grab release. This makes Jigglypuff much
    75 KB (8,927 words) - 13:51, April 20, 2024
  • Luigi (SSB) (category Luigi (SSB)) (section Aerial attacks)
    This article is about Luigi's appearance in Super Smash Bros. For the character in other contexts, see Luigi. Luigi (ルイージ, Luigi) appears in Super Smash
    27 KB (2,869 words) - 20:27, April 7, 2024
  • Wario (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    time Wario cannot grab the ledge after one of his aerials, especially his down aerial. Neutral aerial: The second hit of neutral aerial now launches opponents
    67 KB (7,986 words) - 10:25, May 1, 2024
  • Toon Link (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to
    70 KB (7,084 words) - 00:29, March 17, 2024
  • Luigi (SSBB) (category Luigi (SSBB)) (section Aerial attacks)
    helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful sex kick
    46 KB (5,433 words) - 10:25, May 1, 2024
  • Greninja (SSB4) (category Characters (SSB4))
    its attacks, most notoriously with its aerials: neutral aerial and down aerial (and, to an extent, forward aerial) have high enough ending lag to cause
    49 KB (5,587 words) - 18:45, February 6, 2024
  • Mewtwo (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    Mewtwo's tail to its base. Down aerial: Aerial sweetspotted down aerial deals 1% less damage (16% → 15%). Down aerial's sourspot is no longer a meteor
    73 KB (8,722 words) - 12:06, April 25, 2024
  • Mario (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    amiibo. Neutral aerial. Up aerial. Mario finishing his forward tilt. Cape. Back aerial. Side taunt, after KOing Luigi. Mario and Luigi jumping. Mario,
    77 KB (9,650 words) - 10:00, May 1, 2024
  • Fox (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    forward aerial, as well as removing/hindering its ability to land on other hard to reach areas. Back aerial: Back aerial has larger hitboxes (4u/4u/4u/3u →
    67 KB (8,683 words) - 23:30, March 24, 2024
  • Poltergust G-00 (category Luigi (SSB4)) (section As a grab)
    named as Succionaentes G0M-1L. Luigi (SSB4)/Final Smash Luigi (SSBU)/Final Smash Luigi (SSBU)/Grab Luigi (SSBU)/Grab aerial
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  • Ness (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    found in his superb aerial game. Most of Ness's aerial moves can be used to either space, combo, or KO. All aerials, excluding down aerial, are capable of
    55 KB (6,801 words) - 19:35, April 7, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    opponent into an aerial grab release while pummeling them. When combined with the removal of chain grabbing and the universal decrease to aerial grab release's
    78 KB (9,532 words) - 17:04, April 9, 2024
  • Bowser Jr. (SSB4) (category Characters (SSB4))
    Link's Bombs can. Bowser Jr.'s good aerial mobility supplements the utility of his aerial attacks. His neutral aerial is useful as both an edge-guarding
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  • Sheik (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    already light weight, worsening her forward aerial and grab game's combo potentials, and weakening up aerial and Bouncing Fish's KO potentials. While Sheik's
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  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    into up aerial at low to medium percentages. It can also combo into up smash; reverse aerial rushed back aerial; down aerial; and even forward aerial and Super
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  • Kirby (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    (grounded sourspot) → 19%, 17% (aerial hit 1 sweetspot)/13% (aerial hit 2 sweetspot)/15% (aerial hit 1 sourspot)/10% (aerial hit 2 sourspot) → 15% (both))
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  • Samus (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    a fiery blast at the tip of her Arm Cannon. Neutral aerial, forward aerial, back aerial, up aerial up smash and Screw Attack have each have had their knockback
    70 KB (7,932 words) - 01:14, April 5, 2024
  • Captain Falcon (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    of shield game and, while his dash grab has a long range, his standing grab range is average at best. His dash grab is also very easy for players to whiff
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  • Wii Fit Trainer (SSB4) (category Characters (SSB4))
    Breathing consist of her smash attacks, back aerial and up aerial, and they all boast respectable power. However, up aerial is the only one that is not burdened
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  • King Dedede (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    6u (late)). Forward aerial: King Dedede has a new forward aerial, a downward hammer swing. Compared to the previous forward aerial, it deals 3% less damage
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  • Peach (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    increasing the amount of time Peach cannot grab ledges after performing an aerial. Neutral aerial: Neutral aerial has less ending lag (FAF 50 → 49). The hand
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  • Zero Suit Samus (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    Forward aerial: Forward aerial has less ending lag (FAF 48 → 47). Forward aerial has larger hitboxes (5.5u/4.8u/5u → 6.4u/5.5u). Forward aerial now always
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  • Olimar (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    excellent shield grab. Olimar's aerial game is also quite powerful: neutral aerial is a reliable combo starter when SHFF'd; up aerial is useful for juggling
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  • Sonic (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    front. Neutral aerial: Clean neutral aerial deals more damage (11% → 12%). Neutral aerial has a larger hitbox, especially the late hit (4u (clean)/3u (mid)/2u
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  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma
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  • Ike (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    1-8 → 1-5 (up)). Neutral aerial: Neutral aerial has less startup (frame 15 → 12) and ending lag (FAF 75 → 60). Neutral aerial has a shorter animation (74
    74 KB (8,566 words) - 03:36, April 22, 2024
  • Pit (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    clean hit (2 frames → 3). Back aerial has more landing lag (15 frames → 20). Back aerial has smaller hitboxes (4u/4u/4u → 3.4u/3.2u). The far hit deals less
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Mega Man (SSB4) (category Characters (SSB4))
    explosion. Both projectiles easily lead to a grab punish as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably
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  • R.O.B. (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    and back aerial, now have significantly weaker sourspots. Neutral aerial is weaker in exchange for having more combo potential, forward aerial is weaker
    69 KB (7,744 words) - 16:02, March 28, 2024
  • Shield grab (category Techniques (SSB4))
    lag of their attack, which means the defender's grab can connect with little trouble. Using a shield grab allows a character to circumvent the slight delay
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  • Lucario (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    percentages. Forward aerial has a much shorter duration (frames 7-20 → 7-8) significantly hindering its spacing potential. Back aerial: Back aerial deals more damage
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  • Pac-Man (SSB4) (category Characters (SSB4))
    low base knockback. Although his tilts and aerials are fast, only his clean neutral aerial and clean back aerial possess actual KO potential. This, in turn
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  • Luigi (SSB4)/Grab (category Luigi (SSB4)) (section Standing Grab)
    Luigi bashfully reaches out with one hand. Like Mario's grab, Luigi's has below average range, but is among the fastest grabs in the game and has relatively
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  • Cloud (SSB4) (category Characters (SSB4))
    some of his aerial attacks (notably back aerial and up aerial) as easily. As a result, his Limit Break status only marginally benefits his aerial mobility
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  • Palutena (SSB4) (category Characters (SSB4))
    with her grab game: Palutena's standing grab is the fourth longest ranged in the game despite not being a tether grab, whereas her pivot grab also has
    63 KB (5,941 words) - 16:50, April 18, 2024
  • Mario (SSB4)/Up aerial (category Up aerials (SSB4))
    placement in the current SSB4 tier list. Dr. Mario (SSB4)/Up aerial Luigi (SSB4)/Up aerial A successful KO combo with up aerials in tournament, as well as
    4 KB (382 words) - 09:20, April 12, 2023
  • Falco (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    23-24). Forward aerial: Forward aerial has less ending lag (FAF 60 → 51). Forward aerial has less landing lag (33 frames → 25). Forward aerial auto-cancels
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  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    increases the amount of time Diddy cannot grab the ledge after using an aerial. Neutral aerial: Neutral aerial has a more exaggerated animation. The changes
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  • Meta Knight (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    of Meta Knight. The changes to aerial grab releases benefit Meta Knight as while he has also lost all of his aerial grab release followups outside of Galaxia
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  • Tech-chasing (category Techniques (SSB4))
    into another grab. In SSB4 and Ultimate, Ganondorf can use Flame Choke to tech-chase opponents, as the move is not affected by the game's grab immunity window
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  • Shulk (SSB4) (category Characters (SSB4))
    several of his strongest combos (such as a landing neutral aerial to a grab or a forward aerial wall of pain) rely on him being extremely close to his opponent/affected
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  • Bayonetta (SSB4) (category Characters (SSB4))
    with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a meteor smash in down aerial that is incredibly powerful
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  • Marth (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    hindering their KO potential. Forward aerial has smaller hitboxes (4u/4u/4u → 3.5u/3.5u/3.5u). Back aerial: Back aerial has less landing lag (21 frames → 17)
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  • Super Jump Punch (category Luigi (SSB4)) (section Luigi)
    (SSB)/Up special Luigi (SSBM)/Up special Luigi (SSBB)/Up special Luigi (SSB4)/Up special Luigi (SSBU)/Up special Dr. Mario: Dr. Mario (SSBM)/Up special Dr
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  • Auto-canceling (category Techniques (SSB4)) (section Smash 4)
    hop, opening up significant combos for it. Luigi: Luigi can auto-cancel all of his aerials (except grab aerial which doesn't have an auto-cancel window)
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  • Luigi (SSB4)/Neutral aerial (category Luigi (SSB4))
    aforementioned strengths, Luigi's neutral aerial is also his second strongest aerial, beaten only by his sweetspotted back aerial; at ground height, the clean
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  • Lucina (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    Bros. 4 of all time. See also: Category:Lucina players (SSB4)  Kogarasuma - Considered one of the best Lucina players in the United States. Placed 4th at
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  • Super Leaf (category Items (SSB4)) (section In Super Smash Bros. 4)
    transforms Mario and Luigi into Raccoon Mario and Raccoon Luigi, respectively; in New Super Mario Bros. 2, it turns Luigi into Fox Luigi; in Super Mario 3D
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  • Mr. Game & Watch (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    hitbox is smaller (6u → 5u). Forward aerial: Forward aerial has less landing lag (22 frames → 15). Forward aerial auto-cancels earlier (frame 46 → 42)
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  • Fireball (category Luigi (SSB4)) (section Luigi)
    ball itself also has a larger hitbox (2.4u -> 3.5u). Main article: Luigi (SSB4)/Neutral special/Custom 2 Luigi's Bouncing Fireball being used in Super
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  • Metal Mario (redirect from Metal Luigi) (category Characters (SSB)) (section In Super Smash Bros. Brawl and Super Smash Bros. 4)
    the player at all. Metal Mario is joined by Metal Luigi, the metallic form of Luigi who appears if Luigi is unlocked, thus making the battle even more difficult
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  • Combo (category Techniques (SSB4)) (section SSB4)
    throw is down aerial, neutral aerial, to another down aerial, then up aerial and is finished by a sweetspot Super Jump Punch. It also gives Luigi multiple KO
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  • Flying Slam (category Bowser (SSB4))
    Flying Slam in Mario & Luigi: Dream Team during his giant battle, though without grabbing Luigi first. Because Mario and Luigi: Dream Team was released
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  • Mario (SSB) (category Characters (SSB)) (section Jab grab)
    either Mario or Luigi. Main article: Jab grab Mario is one of four characters (along with Pikachu, Ness, and Luigi) that can perform the jab grab, an exploit
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  • Little Mac (SSB4) (category Characters (SSB4))
    notoriously poor aerial attributes give him little to no defense when airborne. His poor aerial mobility and minimal utility of his aerial attacks makes his
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  • Peach's Castle (redirect from Peach's Castle (SSB)) (category Stages (SSB4-3DS)) (section Super Smash Bros. 4)
    Bros. 4, is Mario and Luigi's home stage in Super Smash Bros. In 1P Game, the player fights a team consisting of Mario and Luigi on this stage. Luigi is also
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  • dodge attacks while recovering. CPU Luigi, Sheik and Zero Suit Samus now use their down specials to recover, though Luigi uses it without rising. CPU Bowser
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  • Donkey Kong (SSB) (category Characters (SSB)) (section Aerial attacks)
    his aerials except a down aerial or forward aerial into a throw. However, if Donkey Kong shield drops from a ledge, he can quickly use an up aerial and
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  • Palutena (SSB4)/Grab (category Grabs (SSB4)) (section Standing grab)
    significantly her grab game. 1.0.4/ 1.0.0 Pivot grab z-stretch (-19.4 → -17.4). 1.1.0 Ending lag: Standing grab (FAF 34 → 32) Dash and pivot grab (FAF 42 → 40)
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  • Mario (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    down aerial. His edge-guarding potential is also respectable: down smash, forward aerial and back aerial possess respectable power, while down aerial can
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  • Luigi (SSB4)/Neutral attack (category Luigi (SSB4))
    technical data of each individual hit, see: Luigi (SSB4)/Neutral attack/Hit 1 Luigi (SSB4)/Neutral attack/Hit 2 Luigi (SSB4)/Neutral attack/Hit 3
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  • L-canceling (category Techniques (SSB))
    affected by this. In Ultimate, the landing lag of many aerial attacks has been further reduced from SSB4, lasting almost half as long overall and even rivaling
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  • Circuit): [Leg] attack +13 Luigi & Baby Luigi: Launch power +5 Luigi (Mario & Luigi: Superstar Saga): Launch power +23 Mario & Luigi: [Flame] resistance +19
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  • Luigi (SSB)/Back throw (category Luigi (SSB))
    hitbox while Luigi is swinging his opponent, which deals 10% to bystanders. This hitbox is not particularly powerful although it does grant Luigi some protection
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  • Link (SSB) (category Characters (SSB)) (section Aerial attacks)
    himself, including his up tilt, back aerial, and up aerial, as well as his aforementioned projectiles. His down aerial, forward smash, down smash, and projectiles
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  • Neutral aerial hitbox duration increased by 2 frames → 4 frames. Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0. Neutral aerial second
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  • missing a grab. Grab has a unique SFX rather than sharing it with up tilt. Standing grab has slightly less startup lag (frame 15 → 14). All grabs have slightly
    68 KB (6,138 words) - 14:17, March 28, 2024
  • to this). He is also more vulnerable to aerial grab release followups due to the general changes to aerial grab releases. Neutral attack: The third hit
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  • Luigi (SSB4)/Down aerial (category Luigi (SSB4))
    combo starter. Overall, like every other aerial attack Luigi has, it is an all-around useful move. Luigi's down aerial was buffed in patch 1.1.1, as it increased
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  • Yoshi (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    boasts a much better grab game, thanks to receiving grab release follow-ups. However, alterations to Yoshi's double jump and aerial Egg Roll's momentum
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  • Luigi (SSB4)/Down tilt (category Luigi (SSB4))
    potential aside from grab if it trips at low percent. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and Luigi Cyclone. Due to this
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  • Dark Pit (SSB4) (category Characters (SSB4))
    100 players in Super Smash Bros. 4 of all time. See also: Category:Pit players (SSB4); Category:Dark Pit players (SSB4)  Earth  (#42) - The best Pit player
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  • Zero-to-death combo (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    zero-death in SSB4, and how to do it Peach turnip lock zero-death in SSB4 Altered turnip lock zero-death in SSB4 Mii Brawler's zero-death against Rosalina
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  • additional backwards momentum when aerial grab released (0 → -0.8). Because of this, Mega Man is sent much further out when aerial grab released; removing most of
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  • such as Fox's Fire Fox or Luigi's Green Missile. Mario also has a surprisingly good grab game. Despite a rather poor grab range, Mario's throws are notable
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  • Down aerial: Down aerial auto-cancels earlier (frame 55 → 52), matching its interruptibility. The sweetspot has larger hitboxes (3.6u/3.6u → 4.4u/4.4u).
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  • Luigi (SSB4)/Down special/Default (category Luigi (SSB4)) (section Aerial)
    visualization in Super Smash Bros. 4. For the move itself, see Luigi Cyclone. 1.1.1 Aerial Luigi Cyclone loop hits hitlag (1x → 1.3x). Luigi Cyclone final hit sweetspot
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  • Pikachu (SSB) (category Characters (SSB)) (section Aerial attacks)
    moves with its aerials. Pikachu also possesses a grab with respectable range and Pikachu possesses a jab grab, allowing it to easily land a grab, especially
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  • Unlike in SSB4, Pac-Man has a respectable grab game; he possesses a rather long ranged grab with long lasting hitboxes, giving him a good grab range. His
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  • Smash Bros. 4, they also provide new Palutena's Guidance conversations for every veteran not present in SSB4, the downloadable fighters of SSB4, the base
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  • Bowser Jr. (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Mario & Luigi: Dream Team. Most notably, he appears in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, a remake of Mario & Luigi: Bowser's
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  • Yoshi's down aerial is the most damaging in all of its appearances, dealing a maximum of 56% in Smash 64, 53% in Melee, 35% in Brawl, 32.2% in SSB4, and 28%
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  • Out of shield (category Techniques (SSB4))
    have many aerial moves that are quick and thus can be used as a response out of shield. In Ultimate, the short hop aerial shortcut allows aerial attacks
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  • Luigi (SSB)/Up aerial (category Luigi (SSB))
    Luigi does an aerial flip kick, dealing 12% damage clean, and 9% damage late. Like Captain Falcon's up aerial, the angle it sends the opponent depends
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  • The biggest ones were to its grab game; its standing grab is faster and its pummel, previously one of the worst in SSB4, deals less damage but is significantly
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  • has a new neutral aerial: it discharges electricity around itself, hitting 4 times, similarly to Mewtwo's neutral aerial. Neutral aerial has a longer duration
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  • finishers, such as forward smash, up aerial, and his notorious half-charged Wario Waft. However, Wario suffers from major grab release problems; his air release
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  • percents and into neutral aerial, forward aerial, and up aerial at mid percents, down tilt can combo into dash attack and forward aerial at mid percents while
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  • Camping (redirect from Ledge grab limit) (category Techniques (SSB4))
    otherwise have oppressive ground or grab games (such as Little Mac in SSB4 and Ultimate for the former, and Luigi in Ultimate for the latter) but generally
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  • effective aerial game, very flexible aerial movement thanks to her high air acceleration, and a strong juggling option in the form of her up aerial. Finally
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  • combo into a forward aerial at low percents due to its increased range and the move's lower landing lag. Grab aerial: Grab aerial has less ending lag (FAF
    63 KB (8,339 words) - 09:59, April 20, 2024
  • Edgeguarding (category Techniques (SSB4)) (section Smash 4)
    far off stage, deliver an aerial attack, and return to the stage afterwards. A common way to edgeguard is to edgehog, or grab the ledge so that the opponent
    22 KB (3,481 words) - 22:04, March 2, 2024
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