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- This article is about Luigi's appearance in Super Smash Bros. 4. For the character in other contexts, see Luigi. Luigi (ルイージ, Luigi) is a playable character93 KB (11,305 words) - 11:02, April 17, 2024
- with a grab aerial, which in Brawl and SSB4, allows one to use a grab aerial or tether recovery without dropping a held item. Starting in Brawl, grab aerials6 KB (465 words) - 00:55, October 4, 2023
- For fighter info, see Luigi (SSB), Luigi (SSBM), Luigi (SSBB), Luigi (SSB4), and Luigi (SSBU). Luigi (ルイージ, Luigi) is a character in the Mario series.45 KB (5,657 words) - 06:33, April 14, 2024
- has a lower hitlag multiplier (2× → 1.4×). This makes it harder to DI. Grab aerial: Luigi has gained a grab aerial, the Suction Shot, effectively receiving79 KB (9,784 words) - 14:36, May 1, 2024
- Forward aerial: Luigi has a new forward aerial: A karate chop. It has less startup (frame 11 → 7) and ending lag (FAF 40 → 33). Forward aerial has increased55 KB (6,929 words) - 10:02, May 1, 2024
- Grab (section Hitting characters during a grab)This affects both her normal grab and dash grab, though not her grab aerial. In Smash 4, Pac-Man's grab appears to be one continuous beam; however, it actually52 KB (4,372 words) - 10:25, May 1, 2024
- releases (particularly aerial grab releases) and the removal of chain grabbing, this completely removes his grab release's utility (although his improved up89 KB (11,597 words) - 17:22, November 22, 2023
- the technique, SSB4 has removed chain grabbing by granting 70 frames of invulnerability against grabs to a character who is thrown or grab-released. There14 KB (1,941 words) - 21:06, December 27, 2023
- longer applies when Jigglypuff is aerial grab released causing Jigglypuff to cover much less height from an aerial grab release. This makes Jigglypuff much75 KB (8,927 words) - 13:51, April 20, 2024
- This article is about Luigi's appearance in Super Smash Bros. For the character in other contexts, see Luigi. Luigi (ルイージ, Luigi) appears in Super Smash27 KB (2,869 words) - 20:27, April 7, 2024
- time Wario cannot grab the ledge after one of his aerials, especially his down aerial. Neutral aerial: The second hit of neutral aerial now launches opponents67 KB (7,986 words) - 10:25, May 1, 2024
- hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to70 KB (7,084 words) - 00:29, March 17, 2024
- helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful sex kick46 KB (5,433 words) - 10:25, May 1, 2024
- Greninja (SSB4) (category Characters (SSB4))its attacks, most notoriously with its aerials: neutral aerial and down aerial (and, to an extent, forward aerial) have high enough ending lag to cause49 KB (5,587 words) - 18:45, February 6, 2024
- Mewtwo's tail to its base. Down aerial: Aerial sweetspotted down aerial deals 1% less damage (16% → 15%). Down aerial's sourspot is no longer a meteor73 KB (8,722 words) - 12:06, April 25, 2024
- amiibo. Neutral aerial. Up aerial. Mario finishing his forward tilt. Cape. Back aerial. Side taunt, after KOing Luigi. Mario and Luigi jumping. Mario,77 KB (9,650 words) - 10:00, May 1, 2024
- forward aerial, as well as removing/hindering its ability to land on other hard to reach areas. Back aerial: Back aerial has larger hitboxes (4u/4u/4u/3u →67 KB (8,683 words) - 23:30, March 24, 2024
- named as Succionaentes G0M-1L. Luigi (SSB4)/Final Smash Luigi (SSBU)/Final Smash Luigi (SSBU)/Grab Luigi (SSBU)/Grab aerial9 KB (1,079 words) - 09:28, October 30, 2023
- found in his superb aerial game. Most of Ness's aerial moves can be used to either space, combo, or KO. All aerials, excluding down aerial, are capable of55 KB (6,801 words) - 19:35, April 7, 2024
- opponent into an aerial grab release while pummeling them. When combined with the removal of chain grabbing and the universal decrease to aerial grab release's78 KB (9,532 words) - 17:04, April 9, 2024
- Bowser Jr. (SSB4) (category Characters (SSB4))Link's Bombs can. Bowser Jr.'s good aerial mobility supplements the utility of his aerial attacks. His neutral aerial is useful as both an edge-guarding51 KB (4,604 words) - 13:23, March 5, 2024
- already light weight, worsening her forward aerial and grab game's combo potentials, and weakening up aerial and Bouncing Fish's KO potentials. While Sheik's77 KB (9,124 words) - 09:08, April 12, 2024
- into up aerial at low to medium percentages. It can also combo into up smash; reverse aerial rushed back aerial; down aerial; and even forward aerial and Super81 KB (9,115 words) - 10:00, May 1, 2024
- (grounded sourspot) → 19%, 17% (aerial hit 1 sweetspot)/13% (aerial hit 2 sweetspot)/15% (aerial hit 1 sourspot)/10% (aerial hit 2 sourspot) → 15% (both))70 KB (7,640 words) - 23:55, April 6, 2024
- a fiery blast at the tip of her Arm Cannon. Neutral aerial, forward aerial, back aerial, up aerial up smash and Screw Attack have each have had their knockback70 KB (7,932 words) - 01:14, April 5, 2024
- of shield game and, while his dash grab has a long range, his standing grab range is average at best. His dash grab is also very easy for players to whiff68 KB (8,436 words) - 21:33, April 24, 2024
- Wii Fit Trainer (SSB4) (category Characters (SSB4))Breathing consist of her smash attacks, back aerial and up aerial, and they all boast respectable power. However, up aerial is the only one that is not burdened53 KB (4,644 words) - 16:27, March 29, 2024
- 6u (late)). Forward aerial: King Dedede has a new forward aerial, a downward hammer swing. Compared to the previous forward aerial, it deals 3% less damage68 KB (8,107 words) - 04:24, May 3, 2024
- increasing the amount of time Peach cannot grab ledges after performing an aerial. Neutral aerial: Neutral aerial has less ending lag (FAF 50 → 49). The hand71 KB (9,008 words) - 19:11, May 1, 2024
- Forward aerial: Forward aerial has less ending lag (FAF 48 → 47). Forward aerial has larger hitboxes (5.5u/4.8u/5u → 6.4u/5.5u). Forward aerial now always88 KB (11,094 words) - 07:37, May 12, 2024
- excellent shield grab. Olimar's aerial game is also quite powerful: neutral aerial is a reliable combo starter when SHFF'd; up aerial is useful for juggling102 KB (12,563 words) - 21:48, May 5, 2024
- front. Neutral aerial: Clean neutral aerial deals more damage (11% → 12%). Neutral aerial has a larger hitbox, especially the late hit (4u (clean)/3u (mid)/2u76 KB (9,429 words) - 10:25, May 1, 2024
- Rosalina & Luma (SSB4) (category Characters (SSB4))Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma48 KB (4,816 words) - 21:56, April 16, 2024
- 1-8 → 1-5 (up)). Neutral aerial: Neutral aerial has less startup (frame 15 → 12) and ending lag (FAF 75 → 60). Neutral aerial has a shorter animation (7474 KB (8,566 words) - 03:36, April 22, 2024
- clean hit (2 frames → 3). Back aerial has more landing lag (15 frames → 20). Back aerial has smaller hitboxes (4u/4u/4u → 3.4u/3.2u). The far hit deals less87 KB (11,114 words) - 09:56, April 23, 2024
- Mega Man (SSB4) (category Characters (SSB4))explosion. Both projectiles easily lead to a grab punish as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably42 KB (3,953 words) - 10:25, May 1, 2024
- and back aerial, now have significantly weaker sourspots. Neutral aerial is weaker in exchange for having more combo potential, forward aerial is weaker69 KB (7,744 words) - 16:02, March 28, 2024
- Shield grab (category Techniques (SSB4))lag of their attack, which means the defender's grab can connect with little trouble. Using a shield grab allows a character to circumvent the slight delay3 KB (428 words) - 09:42, April 12, 2023
- percentages. Forward aerial has a much shorter duration (frames 7-20 → 7-8) significantly hindering its spacing potential. Back aerial: Back aerial deals more damage58 KB (7,094 words) - 10:50, April 9, 2024
- Pac-Man (SSB4) (category Characters (SSB4))low base knockback. Although his tilts and aerials are fast, only his clean neutral aerial and clean back aerial possess actual KO potential. This, in turn48 KB (4,455 words) - 10:25, May 1, 2024
- Luigi bashfully reaches out with one hand. Like Mario's grab, Luigi's has below average range, but is among the fastest grabs in the game and has relatively2 KB (98 words) - 11:23, October 20, 2020
- Cloud (SSB4) (category Characters (SSB4))some of his aerial attacks (notably back aerial and up aerial) as easily. As a result, his Limit Break status only marginally benefits his aerial mobility57 KB (6,058 words) - 08:09, April 26, 2024
- Palutena (SSB4) (category Characters (SSB4))with her grab game: Palutena's standing grab is the fourth longest ranged in the game despite not being a tether grab, whereas her pivot grab also has63 KB (5,941 words) - 16:50, April 18, 2024
- Mario (SSB4)/Up aerial (category Up aerials (SSB4))placement in the current SSB4 tier list. Dr. Mario (SSB4)/Up aerial Luigi (SSB4)/Up aerial A successful KO combo with up aerials in tournament, as well as4 KB (382 words) - 09:20, April 12, 2023
- 23-24). Forward aerial: Forward aerial has less ending lag (FAF 60 → 51). Forward aerial has less landing lag (33 frames → 25). Forward aerial auto-cancels78 KB (10,269 words) - 05:47, April 14, 2024
- increases the amount of time Diddy cannot grab the ledge after using an aerial. Neutral aerial: Neutral aerial has a more exaggerated animation. The changes81 KB (10,554 words) - 10:02, May 1, 2024
- of Meta Knight. The changes to aerial grab releases benefit Meta Knight as while he has also lost all of his aerial grab release followups outside of Galaxia107 KB (13,584 words) - 16:33, February 28, 2024
- Tech-chasing (category Techniques (SSB4))into another grab. In SSB4 and Ultimate, Ganondorf can use Flame Choke to tech-chase opponents, as the move is not affected by the game's grab immunity window5 KB (797 words) - 11:46, April 5, 2024
- Shulk (SSB4) (category Characters (SSB4))several of his strongest combos (such as a landing neutral aerial to a grab or a forward aerial wall of pain) rely on him being extremely close to his opponent/affected64 KB (6,628 words) - 22:46, April 10, 2024
- Bayonetta (SSB4) (category Characters (SSB4))with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a meteor smash in down aerial that is incredibly powerful64 KB (7,256 words) - 11:16, April 11, 2024
- hindering their KO potential. Forward aerial has smaller hitboxes (4u/4u/4u → 3.5u/3.5u/3.5u). Back aerial: Back aerial has less landing lag (21 frames → 17)82 KB (10,172 words) - 21:03, December 5, 2023
- (SSB)/Up special Luigi (SSBM)/Up special Luigi (SSBB)/Up special Luigi (SSB4)/Up special Luigi (SSBU)/Up special Dr. Mario: Dr. Mario (SSBM)/Up special Dr25 KB (3,308 words) - 03:43, April 19, 2024
- hop, opening up significant combos for it. Luigi: Luigi can auto-cancel all of his aerials (except grab aerial which doesn't have an auto-cancel window)21 KB (3,033 words) - 06:15, December 29, 2023
- Luigi (SSB4)/Neutral aerial (category Luigi (SSB4))aforementioned strengths, Luigi's neutral aerial is also his second strongest aerial, beaten only by his sweetspotted back aerial; at ground height, the clean9 KB (1,233 words) - 22:28, April 12, 2022
- Bros. 4 of all time. See also: Category:Lucina players (SSB4) Kogarasuma - Considered one of the best Lucina players in the United States. Placed 4th at53 KB (5,868 words) - 02:10, May 2, 2024
- transforms Mario and Luigi into Raccoon Mario and Raccoon Luigi, respectively; in New Super Mario Bros. 2, it turns Luigi into Fox Luigi; in Super Mario 3D8 KB (944 words) - 01:26, November 27, 2022
- hitbox is smaller (6u → 5u). Forward aerial: Forward aerial has less landing lag (22 frames → 15). Forward aerial auto-cancels earlier (frame 46 → 42)82 KB (8,978 words) - 17:21, January 28, 2024
- ball itself also has a larger hitbox (2.4u -> 3.5u). Main article: Luigi (SSB4)/Neutral special/Custom 2 Luigi's Bouncing Fireball being used in Super23 KB (3,067 words) - 10:01, May 1, 2024
- Metal Mario (redirect from Metal Luigi) (category Characters (SSB)) (section In Super Smash Bros. Brawl and Super Smash Bros. 4)the player at all. Metal Mario is joined by Metal Luigi, the metallic form of Luigi who appears if Luigi is unlocked, thus making the battle even more difficult11 KB (1,345 words) - 04:55, February 25, 2024
- throw is down aerial, neutral aerial, to another down aerial, then up aerial and is finished by a sweetspot Super Jump Punch. It also gives Luigi multiple KO29 KB (4,737 words) - 16:34, November 10, 2023
- Flying Slam (category Bowser (SSB4))Flying Slam in Mario & Luigi: Dream Team during his giant battle, though without grabbing Luigi first. Because Mario and Luigi: Dream Team was released13 KB (1,731 words) - 21:02, April 15, 2024
- either Mario or Luigi. Main article: Jab grab Mario is one of four characters (along with Pikachu, Ness, and Luigi) that can perform the jab grab, an exploit25 KB (2,566 words) - 14:17, March 17, 2024
- Little Mac (SSB4) (category Characters (SSB4))notoriously poor aerial attributes give him little to no defense when airborne. His poor aerial mobility and minimal utility of his aerial attacks makes his69 KB (6,887 words) - 13:13, January 29, 2024
- Peach's Castle (redirect from Peach's Castle (SSB)) (category Stages (SSB4-3DS)) (section Super Smash Bros. 4)Bros. 4, is Mario and Luigi's home stage in Super Smash Bros. In 1P Game, the player fights a team consisting of Mario and Luigi on this stage. Luigi is also12 KB (1,290 words) - 09:14, October 30, 2023
- List of flaws in artificial intelligence (SSB4) (category Glitches (SSB4))dodge attacks while recovering. CPU Luigi, Sheik and Zero Suit Samus now use their down specials to recover, though Luigi uses it without rising. CPU Bowser47 KB (833 words) - 14:14, April 28, 2024
- his aerials except a down aerial or forward aerial into a throw. However, if Donkey Kong shield drops from a ledge, he can quickly use an up aerial and34 KB (2,273 words) - 07:29, March 23, 2024
- significantly her grab game. 1.0.4/ 1.0.0 Pivot grab z-stretch (-19.4 → -17.4). 1.1.0 Ending lag: Standing grab (FAF 34 → 32) Dash and pivot grab (FAF 42 → 40)4 KB (430 words) - 07:30, February 12, 2023
- down aerial. His edge-guarding potential is also respectable: down smash, forward aerial and back aerial possess respectable power, while down aerial can61 KB (7,595 words) - 22:25, April 11, 2024
- Luigi (SSB4)/Neutral attack (category Luigi (SSB4))technical data of each individual hit, see: Luigi (SSB4)/Neutral attack/Hit 1 Luigi (SSB4)/Neutral attack/Hit 2 Luigi (SSB4)/Neutral attack/Hit 3319 bytes (27 words) - 22:11, April 12, 2022
- L-canceling (category Techniques (SSB))affected by this. In Ultimate, the landing lag of many aerial attacks has been further reduced from SSB4, lasting almost half as long overall and even rivaling6 KB (939 words) - 16:51, January 26, 2022
- Bowser (SSBB) (section Aerial attacks)Circuit): [Leg] attack +13 Luigi & Baby Luigi: Launch power +5 Luigi (Mario & Luigi: Superstar Saga): Launch power +23 Mario & Luigi: [Flame] resistance +1951 KB (6,227 words) - 17:38, April 22, 2024
- Luigi (SSB)/Back throw (category Luigi (SSB))hitbox while Luigi is swinging his opponent, which deals 10% to bystanders. This hitbox is not particularly powerful although it does grant Luigi some protection3 KB (247 words) - 21:51, April 18, 2024
- himself, including his up tilt, back aerial, and up aerial, as well as his aforementioned projectiles. His down aerial, forward smash, down smash, and projectiles30 KB (3,220 words) - 11:24, March 26, 2024
- List of updates (SSB4)/1.1.1 changelog (section Luigi)Neutral aerial hitbox duration increased by 2 frames → 4 frames. Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0. Neutral aerial second3 KB (1,791 words) - 01:23, January 11, 2019
- Villager (SSBU) (section Aerial attacks)missing a grab. Grab has a unique SFX rather than sharing it with up tilt. Standing grab has slightly less startup lag (frame 15 → 14). All grabs have slightly68 KB (6,138 words) - 14:17, March 28, 2024
- Ness (SSBB) (section Aerial attacks)to this). He is also more vulnerable to aerial grab release followups due to the general changes to aerial grab releases. Neutral attack: The third hit37 KB (4,557 words) - 16:38, March 8, 2024
- Luigi (SSB4)/Down aerial (category Luigi (SSB4))combo starter. Overall, like every other aerial attack Luigi has, it is an all-around useful move. Luigi's down aerial was buffed in patch 1.1.1, as it increased3 KB (210 words) - 12:43, May 25, 2018
- boasts a much better grab game, thanks to receiving grab release follow-ups. However, alterations to Yoshi's double jump and aerial Egg Roll's momentum32 KB (4,084 words) - 08:12, April 12, 2024
- Luigi (SSB4)/Down tilt (category Luigi (SSB4))potential aside from grab if it trips at low percent. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and Luigi Cyclone. Due to this2 KB (174 words) - 11:52, May 1, 2021
- Dark Pit (SSB4) (category Characters (SSB4))100 players in Super Smash Bros. 4 of all time. See also: Category:Pit players (SSB4); Category:Dark Pit players (SSB4) Earth (#42) - The best Pit player40 KB (4,099 words) - 22:34, October 27, 2023
- zero-death in SSB4, and how to do it Peach turnip lock zero-death in SSB4 Altered turnip lock zero-death in SSB4 Mii Brawler's zero-death against Rosalina25 KB (4,002 words) - 22:48, December 18, 2023
- additional backwards momentum when aerial grab released (0 → -0.8). Because of this, Mega Man is sent much further out when aerial grab released; removing most of3 KB (4,321 words) - 01:20, January 11, 2019
- Mario (SSBM) (section Aerial attacks)such as Fox's Fire Fox or Luigi's Green Missile. Mario also has a surprisingly good grab game. Despite a rather poor grab range, Mario's throws are notable48 KB (5,835 words) - 15:08, May 1, 2024
- Roy (SSBU) (section Aerial attacks)Down aerial: Down aerial auto-cancels earlier (frame 55 → 52), matching its interruptibility. The sweetspot has larger hitboxes (3.6u/3.6u → 4.4u/4.4u).57 KB (7,049 words) - 03:05, May 6, 2024
- visualization in Super Smash Bros. 4. For the move itself, see Luigi Cyclone. 1.1.1 Aerial Luigi Cyclone loop hits hitlag (1x → 1.3x). Luigi Cyclone final hit sweetspot4 KB (48 words) - 04:24, November 22, 2023
- moves with its aerials. Pikachu also possesses a grab with respectable range and Pikachu possesses a jab grab, allowing it to easily land a grab, especially34 KB (3,904 words) - 16:44, May 8, 2024
- Pac-Man (SSBU) (section Aerial attacks)Unlike in SSB4, Pac-Man has a respectable grab game; he possesses a rather long ranged grab with long lasting hitboxes, giving him a good grab range. His59 KB (8,220 words) - 14:54, May 12, 2024
- Palutena (SSBU) (section Aerial attacks)Smash Bros. 4, they also provide new Palutena's Guidance conversations for every veteran not present in SSB4, the downloadable fighters of SSB4, the base70 KB (8,983 words) - 19:02, April 9, 2024
- Mario & Luigi: Dream Team. Most notably, he appears in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, a remake of Mario & Luigi: Bowser's14 KB (1,763 words) - 08:46, October 20, 2023
- Down aerial (section List of down aerials)Yoshi's down aerial is the most damaging in all of its appearances, dealing a maximum of 56% in Smash 64, 53% in Melee, 35% in Brawl, 32.2% in SSB4, and 28%17 KB (886 words) - 23:29, May 10, 2024
- Out of shield (category Techniques (SSB4))have many aerial moves that are quick and thus can be used as a response out of shield. In Ultimate, the short hop aerial shortcut allows aerial attacks25 KB (4,239 words) - 09:50, April 12, 2023
- Luigi (SSB)/Up aerial (category Luigi (SSB))Luigi does an aerial flip kick, dealing 12% damage clean, and 9% damage late. Like Captain Falcon's up aerial, the angle it sends the opponent depends3 KB (200 words) - 15:35, September 13, 2020
- Greninja (SSBU) (section Aerial attacks)The biggest ones were to its grab game; its standing grab is faster and its pummel, previously one of the worst in SSB4, deals less damage but is significantly48 KB (6,555 words) - 18:33, April 23, 2024
- Pikachu (SSBU) (section Aerial attacks)has a new neutral aerial: it discharges electricity around itself, hitting 4 times, similarly to Mewtwo's neutral aerial. Neutral aerial has a longer duration61 KB (6,745 words) - 16:47, May 9, 2024
- finishers, such as forward smash, up aerial, and his notorious half-charged Wario Waft. However, Wario suffers from major grab release problems; his air release30 KB (2,793 words) - 16:30, January 25, 2024
- Lucario (SSBU) (section Aerial attacks)percents and into neutral aerial, forward aerial, and up aerial at mid percents, down tilt can combo into dash attack and forward aerial at mid percents while52 KB (8,113 words) - 20:41, April 22, 2024
- otherwise have oppressive ground or grab games (such as Little Mac in SSB4 and Ultimate for the former, and Luigi in Ultimate for the latter) but generally11 KB (1,679 words) - 14:24, January 5, 2024
- Rosalina & Luma (SSBU) (section Aerial attacks)effective aerial game, very flexible aerial movement thanks to her high air acceleration, and a strong juggling option in the form of her up aerial. Finally63 KB (8,803 words) - 21:25, April 12, 2024
- Zero Suit Samus (SSBU) (section Aerial attacks)combo into a forward aerial at low percents due to its increased range and the move's lower landing lag. Grab aerial: Grab aerial has less ending lag (FAF63 KB (8,339 words) - 09:59, April 20, 2024
- far off stage, deliver an aerial attack, and return to the stage afterwards. A common way to edgeguard is to edgehog, or grab the ledge so that the opponent22 KB (3,481 words) - 22:04, March 2, 2024