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Mr. Game & Watch (SSB4)

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Revision as of 16:01, October 28, 2014 by The Master Hand (talk | contribs) (→‎Changes from Brawl: We tested this theory, and it now does 1 damage less making it a nerf.)
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This article is about Mr. Game & Watch's appearance in Super Smash Bros. 4. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. 4
Mr. Game & Watch
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Octopus
MrGame&WatchHeadSSB4-U.png

Mr. Game & Watch is a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream. He was later officially confirmed on October 23, 2014.

He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth.

How To Unlock

Mr. Game & Watch must then be fought on Flat Zone 2, where victory results in unlocking Mr. Game & Watch.

Changes from Brawl

It is unknown whether Mr. Game and Watch was buffed, nerfed, or unchanged from Brawl, having received buffs and nerfs that appear to balance each other out.

  • Buff Mr. Game and Watch dashes slightly faster.
  • Buff Mr. Game and Watch is smaller in size which gives Mr. Game and Watch a smaller hurtbox.
  • Buff Forward air has less landing lag.
  • Buff Down smash has bigger hammers increasing range.
  • Buff Up tilt has less endlag and deals higher damage.
  • Buff All of Mr. Game and Watch's throw animations are much faster, allowing less time to DI.
  • Buff Jab has a finisher.
  • Buff Fire starts up quicker and has more vertical distance.
    • Change It now has a more G&W-esque animation during his descent.
  • Buff Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash.
    • Nerf It deals less damage and doesn't guarantee follow ups as it is in Brawl.
  • Buff Dash attack has less ending lag.
    • Nerf It deals slightly less damage.
  • Buff Forward smash is now two handed, It has a longer reach and a seemingly larger hitbox.
    • Nerf However, its damage is reduced.
  • Nerf Down tilt has reduced knockback.
    • Buff However, it gains a windbox.
  • Nerf Oil Panic no longer has a momentum cancelling effect, removing Bucket Braking.
  • Nerf Up tilt's hitboxes are noticeably smaller, with reduced damage.
  • Nerf Neutral aerial has 1 less hit.
  • Nerf Chef pan deals 1% less damage.
  • Nerf Down aerial has reduced damage on both hits.
  • Change Down taunt changed to Mr. Game & Watch sitting down and sighing.
  • Change Octopus now has the Final Smash aura as an outline.
  • Change Walk animation makes him walk similar to the Game and Watch games frame by frame style.
  • Nerf Dash attack now does 1 damage less.

Moveset

Name Damage Description
Neutral attack Greenhouse 3% Rapid jab with a finishing hit that does 2% and increased knockback with a larger hitbox.
Forward tilt Lion 10%
Up tilt Flagman 10%
Down tilt Manhole 6%
Dash attack Helmet 10% sweet spot, 6% sour spot
Forward smash Fire Attack 18-24% sweet spot, 14-19% sour spot
Up smash Octopus 16-22%
Down smash Vermin 15-21% sweet spot, 13-18% sour spot
Neutral aerial Tropical Fish ?%
Forward aerial Mario Bros. 11% sweetspot, 6% sourspot
Back aerial Turtle Bridge ?%
Up aerial Spitball Sparky 7% first hit, 9% second hit
Down aerial Donkey Kong Jr. 11%, then 3%
Grab Super Arm
Pummel Alarm ?%
Forward throw Ball 8%
Back throw
Up throw
Down throw
Floor attack (front) Vermin ?%
Floor attack (back) ?%
Floor attack (trip) ?%
Edge attack (fast) Alarm ?%
Edge attack (slow) ?%
Neutral special Chef 4%, 5% pan Flings food from a frying pan with a random trajectory. Opponents hit by the pan itself take fire damage.
Neutral special custom 1 XXL Chef/Iron Chef 7% fish, 8% steak, 9% sausage, 2% pan Food is much bigger, but is slower and has less range.
Neutral special custom 2 Short-Order Chef/Fast Food Chef 1-2% Food is smaller and comes out faster with longer range. However, it causes hardly any or no flinching.
Side special Judge Varies Swings a hammer and randomly chooses a number between 1 and 9. The move becomes increasingly powerful with a higher number. Unlike in Brawl, this is entirely random and a number may be picked multiple times.

1 - 2% damage with no hitstun. 12% damage to self.
2 - 4% damage and may cause a trip.
3 - 6% damage and knocks the opponent toward you. Does significant shield damage.
4 - 8% slashing damage with diagonal knockback.
5 - 4 hits of electrical damage totalling 12%.
6 - 12% fire damage and minor knockback.
7 - 14% damage with some knockback. Spawns an apple which heals 4% on consumption.
8 - 9% damage and freezes the opponent.
9 - 32% damage and very high knockback, can KO very early.

Side special custom 1 Extreme Judge/Hyperbolic Judge Varies Will only pick between numbers 1 and 9. 1 will only do 5% damage to both the opponent and to Mr. Game & Watch. 9 does only 23% damage and has lesser, but still significant, knockback.
Side special custom 2 Chain Judge/Multi Judge Varies No additional effects, but hits the number of times displayed. The final hit of higher numbers has higher knockback. You won't take self-damage if you get a 1.

1 - 1 hit of 1%.
2 - 2 hits: 3% then 2%. Total 5%.
3 - 3 hits of 3%. Total 9%.
4 - 4 hits: 3%, 3%, 3%, then 2%. Total 11%.
5 - 5 hits of 3%. Total 15%.
6 - 6 hits: 3%, 3%, 3%, 3%, 3%, then 2%. Total 17%.
7 - 7 hits: 3%, 3%, 3%, 3%, 3%, 3%, then 4%. Total 22%.
8 - 8 hits: 3%, 3%, 3%, 3%, 3%, 3%, 3%, then 5%. Total 26%.
9 - 9 hits: 3%, 3%, 3%, 3%, 3%, 3%, 3%, 3%, then 10%. Total 34%. Very high knockback, lesser than standard Judge.

Up special Fire 6% A pair of firemen appear under Mr. Game & Watch with a trampoline and launch him into the air. At the top of the jump, he activates a parachute that can be cancelled out of into any aerial attack.
Up special custom 1 Heavy Trampoline/Heavy Fire 10%, 16% if hit at the start Less vertical recovery, but is faster and has a powerful hitbox on the way up. Includes the parachute.
Up special custom 2 Trampoline Launch/High Fire 12% More vertical recovery, but only has a hitbox at the very beginning of the launch (not on the way up) and doesn't include a parachute.
Down special Oil Panic Varies Mr. Game & Watch holds out a bucket, which can collect up to 3 energy projectiles. Using the move again will result in Mr. Game & Watch throwing oil from the bucket on opponents.
Down special custom 1 Efficient Panic/Shallow Bucket Varies The bucket now fills up with just one projectile, but the oil thrown is smaller with less range.
Down special custom 2 Panic Overload/Long Range Bucket Varies Oil thrown from the bucket is bigger and has more range, but is slower.
Final Smash Octopus

Palette Swaps

Mr. Game & Watch Palette (SSB4).png
MrGame&WatchHeadSSB4-3.png MrGame&WatchHeadRedSSB4-3.png MrGame&WatchHeadYellowSSB4-3.png MrGame&WatchHeadBlueSSB4-3.png MrGame&WatchHeadTealSSB4-3.png MrGame&WatchHeadCyanSSB4-3.png MrGame&WatchHeadGreenSSB4-3.png MrGame&WatchHeadWhiteSSB4-3.png

Trivia

  • This is Mr. Game & Watch's only Smash Bros. appearance where his official artwork lacks his bell.
  • Mr. Game and Watch is the first and only veteran character to be shown but not confirmed before Super Smash Bros. for Nintendo 3DS's release (being in Pac-Man's trailer), not including Ganondorf, who was accidentally shown.
    • He is one of three characters to have been teased before their official reveal, the other two being Dark Pit and Duck Hunt.
  • As he has a "natural outline" of his own, Mr. Game & Watch does not use a black outline like the rest of the characters in the 3DS version. As a result, it is his grey outline that changes colours to denote team affiliation and other such effects.
  • He was the last character to have been shown as a playable character by an official source.