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List of updates (SSB4)/1.0.6 changelog: Difference between revisions

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=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Bowser has more control over the trajectory of [[Flying Slam]].}}
*{{buff|Bowser has more control over [[Flying Slam]]'s trajectory.}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
*{{buff|Side smash can now hit at closer range.}}
*{{buff|Forward smash can hit at a closer range.}}
*{{change|Rapid jab combo has less visual whiffs.}}
*{{change|Neutral infinite has less visual whiffs.}}


===Technical changelist===
===Technical changelist===
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=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
*{{nerf|Forward smash has noticeably less knockback when [[angling|angled]] downwards.}}
*{{nerf|Down-angled forward smash's knockback has been noticeably reduced.}}
*{{change|Rapid jab combo has less visual whiffs.}}
*{{change|Neutral infinite has less visual whiffs.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{buff|Up throw damage|6%, 2%|8%, 3%}}
*{{buff|Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).}}
*{{buff|[[Fly]] deals more knockback.}}
*{{nerf|[[Flare Blitz]] deals 1% more [[recoil damage]]: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).}}
*{{nerf|[[Flare Blitz]] startup [[recoil damage]]|4%|5%}}
*{{change|Forward aerial's sweetspot and sourspot hitbox positions switched.}}
*{{change|Sweetspot and sourspot of forward aerial have been switched.}}
*{{buff|[[Fly]]'s knockback increased.}}
*{{buff|Down tilt's start-up and ending lag decreased.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
=={{SSB4|Donkey Kong}}==
*{{change|Unknown actions given multiplier.}}
*{{change|First hit of jab no longer has the [[Sakurai angle]] and has modified knockback.}}
*{{buff|Forward smash made irreversible.}}
*{{buff|[[Giant Punch]] full charge time|172 frames|144 frames}}
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Unknown multipliers||1||1.13
|-
|Jab 1 hitbox order (using 1.0.4 IDs)||0,1||1,0
|-
|Jab 1 hitbox 1 angle||[[Sakurai angle]]||110°
|-
|Jab 1 hitbox 1 knockback growth||100||25
|-
|Jab 1 hitbox 1 base knockback||0||35
|-
|Forward smash irreversible||{{y}}||{{n}}
|}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
*{{change|Part of forward smash hit 2's angle modified.}}
*{{nerf|Forward smash has increased ending lag.}}
*{{nerf|Forward smash's ending lag increased.}}
*{{nerf|Up air damage decreased|8%|6%.}}
*{{change|Up smash angle modified.}}
*{{nerf|Up air's knockback is significantly weaker, no longer KOing until well beyond 150%.}}
*{{buff|Up smash hit 1 does less weight-based knockback.}}
*{{buff|The aforementioned changes allow it to combo better.}}
*{{nerf|Up air damage|8%|6%}}
*{{nerf|Forward air damage decreased|12%/10%|10%/8%.}}
*{{nerf|Forward air damage|12/10%|10/8%}}
*{{change|Up throw deals less damage (10% 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.}}
*{{change|Up throw deals less damage (from 10% to 8%), but as a result, it has less knockback, which allows Diddy Kong to combo into up aerial more efficiently.}}
*{{change|Down throw deals less damage (7% 6%), which reduces its hitstun but keep opponents closer for follow ups at higher percentages.}}
*{{nerf|Down throw damage|7%|6%}}
*{{nerf|Down throw knockback growth increased.}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}}
*{{nerf|Monkey Flip (grab) damage decreased|12%|10%.}}
*{{nerf|[[Monkey Flip]] (jump) damage|10%|8%}}
*{{nerf|Monkey Flip (jump) damage decreased|10%|8%.}}


===Technical changelist===
=={{SSB4|Donkey Kong}}==
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
*{{buff|[[Giant Punch]] charges significantly faster|172 frames|144.}}
! Change!!Old value!!New value
*{{nerf|[[Headbutt]] no longer stalls Donkey Kong in midair.}}
|-
*{{change|Neutral attack's first hit no longer launches opponents at the [[Sakurai angle]].}}
|Forward smash hit 2 hitbox 0 angle||40°||46°
|-
|Up smash hit 1 angle||120°/110°||110°/95°
|-
|Up smash hit 1 hitbox 0 weight-based knockback||130||120
|-
|Up smash hit 1 hitbox 3 weight-based knockback||80||70
|-
|Up smash hit 2 angle||115°/110°||105°/95°
|-
|Forward air damage||12%/10%||10%/8%
|-
|Up air damage||8%||6%
|-
|Up throw launch damage||6%||4%
|-
|Down throw launch damage||7%||6%
|-
|Down throw knockback growth||40||50
|-
|Monkey Flip kick extra hitbox||14%/12%||14%/12%/10%
|-
|Monkey Flip grab damage||12%||10%
|-
|Monkey Flip jump damage||10%||8%
|}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
*{{buff|Forward aerial (clean) damage|15.68%|16.8%}}
*{{buff|Up smash's horizontal knockback increased, making it more effective at KOing while near an edge.}}
*{{change|Angle of up smash is more horizontal.}}
*{{buff|Sweetspotted forward aerial deals 1.12% more damage|15.68%|16.8%.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Jab damage|4%/6%/9%|4%/7%/10%}}
*{{buff|Neutral attack deals 1% more damage on the arm and hand hitboxes respectively|6%/9%|7%/10%.}}
*{{change|Up, forward and down throws have less [[hitlag]].}}
*{{change|Up, forward and down throws have less [[hitlag]].}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{bugfix|[[Aether#Customization|Aether Drive]] now behaves normally when in slow motion.}}
*{{bugfix|Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.}}
*{{buff|[[Counter]]'s knockback growth increased|74|100.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Down throw damage|6.6%|10.2%}}
*{{buff|Down throw deals 3.6% more damage|6.6%|10.2%.}}
*{{buff|{{b|Inhale|Kirby}} can be canceled earlier.}}
*{{nerf|Sourspotted upward angled forward smash deals 1% less damage|13%|12%.}}
*{{nerf|Upward angled forward smash sourspot hit|13%|12%}}
*{{nerf|Upward angled forward smash also KOs 11% later.}}
*{{buff|Up smash K.O.s 7% earlier.}}
*{{buff|Up smash KOs 7% earlier.}}
*{{buff|Down smash K.O.s 4% earlier.}}
*{{buff|Down smash KOs 4% earlier.}}
*{{buff|[[Hammer Flip]] has less ending lag.}}
*{{buff|[[Inhale]] can be canceled earlier.}}
*{{change|Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.}}
*{{buff|[[Hammer Flip]]'s ending lag decreased.}}
*{{buff|Kirby moves faster on the ground while charging Hammer Flip.}}
*{{change|Final Cutter has improved visual effects.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{nerf|First hit of jab lasts 27 frames instead of 19, and no longer has any [[IASA]] frames.}}
*{{buff|Uncharged [[Spin Attack]] deals 2% more damage|12%|14% and KOs 17% earlier.}}
**{{nerf|This change also removes his "Jab Cancel Death Combo."}}[https://www.youtube.com/watch?v=fWmtA1VCHWY]
*{{nerf|Spin Attack's back half KOs 19% later.}}
*{{nerf|Dash attack damage (non-tip)|13%|12%}}
*{{buff|Spin Attack comes out 3 frames faster and ends 4 frames sooner.}}
*{{nerf|Dash attack knockback growth|78|72}}
*{{change|Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased|6.6|7.}}
*{{buff|Dash attack hitbox appearance|Frame 21|20}}
*{{nerf|Neutral attack's first hit ends sooner|27 frames|19. It also no longer has any [[interruptibility]] frames, removing Link's "jab cancel death combo".}}[https://www.youtube.com/watch?v=10sepuQSpds]
*{{nerf|Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.}}
*{{nerf|Non-tippered dash attack deals 1% less damage|13%|12%.}}
*{{buff|[[Shield (Link)|Hylian Shield]] now blocks [[Blaster]] shots.}}
*{{nerf|Nop-tippered dash attack's knockback growth decreased|78|72.}}
*{{change|Forward smash 1 sourspot given altered position.}}
*{{buff|Dash attack's hitbox comes out 1 frame faster|frame 21|20.}}
*{{change|Portions of forward smash made irreversible.}}
*{{nerf|Down tilt's knockback growth decreased.}}
*{{buff|Up smash startup|25 frames|24}}
*{{nerf|Down tilt no longer [[meteor smash]]es characters hanging on a ledge except for {{SSB4|Charizard}}.}}
*{{buff|Down air's reach increased by 50%.}}
*{{change|Forward smash's sourspot's position has been altered.}}
*{{buff|[[Spin Attack]] comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).|12%|14%}}
*{{buff|Parts of forward smash have been made irreversible.}}
*{{change|Spin Attack and Shocking Spin Attack hitbox 2 Z-offset|6.6|7}}
*{{buff|Down aerial's reach increased by 50%.}}
*{{nerf|Back half of spin attack KOs 19% later.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
*{{buff|[[Jolt Haymaker]] has increased knockback.}}
*{{buff|Jolt Haymaker's knockback increased.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{bugfix|[[ExtremeSpeed]]: [[Landing lag glitch]] has been fixed.}}
*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
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*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]]|frame 29|frame 26.}}
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]] earlier|frame 29|26.}}
*{{Buff|Forward tilt can be interrupted earlier|frame 39|frame 35.}}
*{{Buff|Forward tilt can be interrupted earlier|frame 39|35.}}
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted|frame 45|frame 42.}}
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted earlier|frame 45|42.}}
*{{Buff|Dancing Blade combos more consistently.}}
*{{Buff|Dancing Blade's hits connect together better.}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
*{{nerf|[[Fireball]] sourspot damage|6%|5%}}
*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% 5% (late).}}


=={{SSB4|Mario}}==
=={{SSB4|Mario}}==
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=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
*{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
*{{buff|Jab 1 [[IASA]]|Frame 29|Frame 26}}
*{{buff|Forward tilt IASA|Frame 39|Frame 35}}
*{{buff|Forward tilt IASA: Frame 39 Frame 35.}}
*{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
*{{buff|Dancing Blade hit 1 IASA: Frame 45 Frame 42.}}
*{{buff|Dancing Blade combos more consistently}}
*{{buff|Dancing Blade combos more consistently.}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
*{{buff|[[Leaf Shield]] starts moving sooner when thrown (though the animation length is unchanged).}}
*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
*{{bugfix|[[Landing lag glitch]] has been fixed.}}
*{{Bugfix|Landing lag glitch has been fixed.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
*{{change|Screen shakes slightly more violently when using Down throw.}}
*{{change|Down throw causes the screen to shake slightly more.}}
*{{bugfix|[[Dimensional Cape]]: [[Landing lag glitch]] has been fixed.}}
*{{bugfix|Fixed [[Dimensional Cape]]'s [[landing lag glitch]].}}


=={{SSB4|Mii Brawler}}==
=={{SSB4|Mii Brawler}}==
*{{nerf|Forward aerial damage|4%, 6%|3%, 5%}}
*{{nerf|Both hits of forward aerial deal 1% less damage: 4%/6% 3%/5%.}}
*{{nerf|Back aerial damage|12%|~10%}}
*{{nerf|Back aerial deals 2% less damage: 12% 10%.}}
*{{bugfix|The first hit of [[Piston Punch]] can no longer OHKO light characters.}}
*{{nerf|[[Piston Punch]]'s first hit can no longer [[OHKO]] the lightest characters.}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
*{{buff|Down tilt damage|6%|8%}}
*{{buff|Down tilt damage increased by 2%|6%|8%}}
*{{buff|Neutral aerial damage|5%|8%}}
*{{buff|Neutral aerial damage increased by 3%|5%|8%}}
*{{buff|[[Hero's Spin]] (grounded) damage|12-16%|14-19%}}
*{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}}


=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
*{{change|Unknown tweaks made.}}
*{{buff|Forward tilt base knockback increased|20|30.}}
*{{change|Forward tilt delayed hitboxes have different angle and do more base knockback.}}
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}}
*{{buff|[[Chef]] pan hitbox increased in size.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward tilt delayed hitbox angle||100°||115°
|-
|Forward tilt delayed hitbox base knockback||20||30
|-
|Chef pan hitbox size||5.76||6.76
|-
|Chef pan hitbox Y-offset||6.4||7.4
|-
|XXL Chef/Short-Order Chef pan hitbox size||6.4||7.4
|}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
*{{bugfix|A glitch where [[reflect]]ing [[Order Tackle]] would give the Pikmin a permanent power boost has been fixed.}}
*{{bugfix|Fixed a glitch where [[Reflection|reflecting]] Order Tackle would give the Pikmin a permanent power boost.}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
*{{buff|Trampoline can no longer be affected by [[Pocket]].}}
*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
*{{bugfix|Fixed glitch where using a jump-canceled attack during [[Super Speed]] would store Palutena's momentum and apply it to her next jump.}}
*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}}
*{{bugfix|Fixed a glitch where [[Super Speed]]'s momentum could be maintained after jump-canceled attacks.}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
Line 250: Line 189:


=={{SSB4|R.O.B.}}==
=={{SSB4|R.O.B.}}==
*{{nerf|Up throw does less knockback.}}
*{{nerf|Up throw's knockback decreased.}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|The wind repeating hits of jab do less knockback and thus link to each other better.}}
*{{buff|Neutral infinite's knockback decreased and its hits connect together better.}}
*{{change|Tomes do not disappear when landing on platforms.}}
*{{buff|Forward tilt's "deadspot" has been partially fixed.}}
*{{change|Tomes no longer disappear when landing on platforms.}}
*{{bugfix|Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
*{{nerf|Luma health|52 HP|47 HP}}
*{{nerf|Luma's health points decreased|52 HP|47.}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
*{{buff|Forward tilt (sweetspot) knockback and damage increased, can now kill middle weight characters around 180% at the edge. damage: 7/8% 8/9%.}}
*{{Buff|Sweetspotted forward tilt deals 1% more damage|7%/8%|8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.}}
*{{Nerf|Forward tilt sourspot added mid part of the leg with low damage and minimal to no hitstun. damage: 6/7% 5/6%.}}
*{{Nerf|Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage|6%/7%|5%/6%.}}
*{{Nerf|Forward tilt can no longer lead into charge shot tech chases due to increased knockback on sweetspot and the added sourspots.}}
*{{Nerf|Forward tilt can no longer lead into [[Charge Shot]] [[Tech-chasing|tech-chases]] due to the aforementioned sweetspot's increased knockback and added sourspot.}}
*{{Buff|Missile travels faster as a Super Missile, but the speed increase is very negligible.}}
*{{buff|Super Missile's speed increased (however, the increase is rather negligible).}}
*{{Nerf|Due to the increased speed of Super Missile, it no longer true combos into Charge Shot if fired in succession.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{nerf|Back aerial damage|11/10%|8/7%}}
*{{nerf|Back aerial's damage and knockback significantly decreased: 11/10% 8/7%}}
*{{nerf|Down tilt damage|7.5%|5%}}
*{{nerf|Down tilt damage: 7.5% 5%}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
*{{nerf|Back throw does less knockback.}}
*{{nerf|[[Back throw]]'s knockback growth decreased|90|79. This noticeably weakens one of Sonic's most potent KOing options.}}
*{{nerf|[[Spin Dash]] (fully charged) damage|10%|7%}}
*{{nerf|[[Spin Dash]]'s rolling and jumping hitboxes deal 3% less damage: 10% 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.}}
*{{nerf|Burning Spin Dash appears to have reduced [[invincibility]].}}
*{{nerf|Burning Spin Dash's [[invincibility]] decreased.}}
*{{buff|[[Spring]] can no longer be affected by [[Pocket]].}}
*{{buff|[[Spring Jump]] can no longer be [[Pocket]]ed.}}
*{{change|[[Homing Attack]]'s applicable targets reduced to characters only (no longer targets Luma).}}
*{{change|[[Homing Attack]] will only target characters. Previously, it could target [[Rosalina & Luma (SSB4)|Luma]] or the can used in {{SSB4|Duck Hunt}}'s [[Trick Shot]].}}
*{{Change|[[Spin Shot]] can now only be used when using the spin dash (or Spin Dash with C-stick when set to attack).}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
*{{buff|[[Shield (Link)|Hero's Shield]] now blocks [[Blaster]] shots.}}
*{{buff|Hero's Shield now reliably blocks the lasers from {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster]]s.}}
*{{nerf|First hit of Down Smash's knockback reduced.}}
*{{change|Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
*{{buff|Angled forward tilt has less startup.}}
*{{buff|Ledge attack's ending lag decreased.}}
*{{buff|Ledge attack has less ending lag.}}
*{{buff|Part of forward smash has been made irreversible.}}
*{{buff|Part of forward smash made irreversible.}}
*{{nerf|Forward smash's range decreased.}}
*{{nerf|Forward smash range decreased.}}
*{{buff|Upward angled forward tilt's start-up lag decreased.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward tilt (angled) hitbox appearance||frame 6||frame 5
|-
|Forward smash hitbox 0 size||3.1||2.9
|-
|Forward smash hitbox 0 irreversible||{{n}}||{{y}}
|}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{buff|Forward smash looping hit angles have been lowered to make the move connect better.}}
*{{buff|Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.}}
*{{buff|[[Phantom Slash]] has slightly less ending lag.}}
*{{buff|Forward smash's loop hits' angles altered, enabling the move's hits to connect better.}}
*{{buff|Phantom stays out for roughly 1/4 of a second longer.}}
*{{buff|Phantom Slash's ending lag decreased.}}
*{{nerf|Destroyed Phantom regeneration time|6 seconds|9 seconds}}
*{{buff|Phantom stays out for roughly a quarter of a second longer.}}
*{{nerf|Phantom's respawn time increased|6 seconds|9.}}
*{{change|Back [[Lightning Kick]] has improved visual effects.}}


==References==
==References==

Revision as of 21:28, March 29, 2016

An icon for denoting incomplete things.

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  • Change It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  • SSB4-U Icon.pngChange The player's selected name now persists between modes.
  • SSB4-U Icon.pngBug fix Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
  • SSB4-3 Icon.pngChange In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.

Stages

Bowser

  • Buff Bowser has more control over Flying Slam's trajectory.

Bowser Jr.

  • Buff Forward smash can hit at a closer range.
  • Change Neutral infinite has less visual whiffs.

Technical changelist

Captain Falcon

  • Nerf Down-angled forward smash's knockback has been noticeably reduced.
  • Change Neutral infinite has less visual whiffs.

Charizard

  • Buff Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).
  • Nerf Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).
  • Change Forward aerial's sweetspot and sourspot hitbox positions switched.
  • Buff Fly's knockback increased.
  • Buff Down tilt's start-up and ending lag decreased.

Dark Pit

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

Diddy Kong

  • Nerf Forward smash has increased ending lag.
  • Nerf Up air damage decreased: 8% → 6%.
  • Nerf Up air's knockback is significantly weaker, no longer KOing until well beyond 150%.
  • Buff The aforementioned changes allow it to combo better.
  • Nerf Forward air damage decreased: 12%/10% → 10%/8%.
  • Change Up throw deals less damage (10% → 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.
  • Change Down throw deals less damage (7% → 6%), which reduces its hitstun but keep opponents closer for follow ups at higher percentages.
  • Buff Monkey Flip (kick) now has an extra hitbox that deals 10% damage near the end of the kick.
  • Nerf Monkey Flip (grab) damage decreased: 12% → 10%.
  • Nerf Monkey Flip (jump) damage decreased: 10% → 8%.

Donkey Kong

  • Buff Giant Punch charges significantly faster: 172 frames → 144.
  • Nerf Headbutt no longer stalls Donkey Kong in midair.
  • Change Neutral attack's first hit no longer launches opponents at the Sakurai angle.

Dr. Mario

  • Buff Up smash's horizontal knockback increased, making it more effective at KOing while near an edge.
  • Buff Sweetspotted forward aerial deals 1.12% more damage: 15.68% → 16.8%.

Ganondorf

  • Buff Neutral attack deals 1% more damage on the arm and hand hitboxes respectively: 6%/9% → 7%/10%.
  • Change Up, forward and down throws have less hitlag.

Ike

  • Bug fix Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.
  • Buff Counter's knockback growth increased: 74 → 100.

Kirby

  • Buff Down throw deals 3.6% more damage: 6.6% → 10.2%.
  • Nerf Sourspotted upward angled forward smash deals 1% less damage: 13% → 12%.
  • Nerf Upward angled forward smash also KOs 11% later.
  • Buff Up smash KOs 7% earlier.
  • Buff Down smash KOs 4% earlier.
  • Buff Inhale can be canceled earlier.
  • Change Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.
  • Buff Hammer Flip's ending lag decreased.
  • Buff Kirby moves faster on the ground while charging Hammer Flip.
  • Change Final Cutter has improved visual effects.

Link

  • Buff Uncharged Spin Attack deals 2% more damage: 12% → 14% and KOs 17% earlier.
  • Nerf Spin Attack's back half KOs 19% later.
  • Buff Spin Attack comes out 3 frames faster and ends 4 frames sooner.
  • Change Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased: 6.6 → 7.
  • Nerf Neutral attack's first hit ends sooner: 27 frames → 19. It also no longer has any interruptibility frames, removing Link's "jab cancel death combo".[1]
  • Nerf Non-tippered dash attack deals 1% less damage: 13% → 12%.
  • Nerf Nop-tippered dash attack's knockback growth decreased: 78 → 72.
  • Buff Dash attack's hitbox comes out 1 frame faster: frame 21 → 20.
  • Nerf Down tilt's knockback growth decreased.
  • Nerf Down tilt no longer meteor smashes characters hanging on a ledge except for Charizard.
  • Change Forward smash's sourspot's position has been altered.
  • Buff Parts of forward smash have been made irreversible.
  • Buff Down aerial's reach increased by 50%.

Little Mac

  • Buff Jolt Haymaker's knockback increased.

Lucario

Lucina

  • Buff Forward aerial deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Down tilt deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Forward smash deals 0.55% more damage: 14.725% → 15.275%.
  • Buff Down smash's second hit deals 0.5% more damage: 13.775% → 14.275%.
  • Buff Uncharged Shield Breaker deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Fully charged Shield Breaker deals 1% more damage: 21.85% → 22.85%.
  • Buff Neutral attack's first hit can be interrupted earlier: frame 29 → 26.
  • Buff Forward tilt can be interrupted earlier: frame 39 → 35.
  • Buff Dancing Blade's first hit can be interrupted earlier: frame 45 → 42.
  • Buff Dancing Blade's hits connect together better.

Luigi

  • Nerf Fireball deals 1% less damage the farther it goes: 6% → 5% (late).

Mario

  • Buff Part of forward smash made irreversible.
  • Change Part of forward smash's hitbox moved slightly higher.

Technical changelist

Marth

  • Buff Jab 1 IASA: Frame 29 → Frame 26
  • Buff Forward tilt IASA: Frame 39 → Frame 35.
  • Buff Dancing Blade hit 1 IASA: Frame 45 → Frame 42.
  • Buff Dancing Blade combos more consistently.

Mega Man

  • Buff Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
  • Bug fix Landing lag glitch has been fixed.

Meta Knight

Mii Brawler

  • Nerf Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.
  • Nerf Back aerial deals 2% less damage: 12% → 10%.
  • Nerf Piston Punch's first hit can no longer OHKO the lightest characters.

Mii Swordfighter

  • Buff Down tilt damage increased by 2%: 6% → 8%
  • Buff Neutral aerial damage increased by 3%: 5% → 8%
  • Buff Hero's Spin (grounded) damage increased: 12-16% → 14-19%

Mr. Game & Watch

  • Buff Forward tilt base knockback increased: 20 → 30.
  • Buff Chef (all variations) pan size increased: 5.76 → 6.76.

Olimar

  • Bug fix Fixed a glitch where reflecting Order Tackle would give the Pikmin a permanent power boost.

Pac-Man

Palutena

  • Change Due to concerns raised by CERO, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.
  • Bug fix Fixed a glitch where Super Speed's momentum could be maintained after jump-canceled attacks.

Pikachu

  • Nerf Ledge grab animation's length has been standardized, becoming slower as a result.

Pit

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

R.O.B.

  • Nerf Up throw's knockback decreased.

Robin

  • Buff Neutral infinite's knockback decreased and its hits connect together better.
  • Buff Forward tilt's "deadspot" has been partially fixed.
  • Change Tomes no longer disappear when landing on platforms.
  • Bug fix Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.

Rosalina & Luma

  • Nerf Luma's health points decreased: 52 HP → 47.

Samus

  • Buff Sweetspotted forward tilt deals 1% more damage: 7%/8% → 8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.
  • Nerf Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage: 6%/7% → 5%/6%.
  • Nerf Forward tilt can no longer lead into Charge Shot tech-chases due to the aforementioned sweetspot's increased knockback and added sourspot.
  • Buff Super Missile's speed increased (however, the increase is rather negligible).

Sheik

  • Nerf Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%
  • Nerf Down tilt damage: 7.5% → 5%

Sonic

  • Nerf Back throw's knockback growth decreased: 90 → 79. This noticeably weakens one of Sonic's most potent KOing options.
  • Nerf Spin Dash's rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.
  • Nerf Burning Spin Dash's invincibility decreased.
  • Buff Spring Jump can no longer be Pocketed.
  • Change Homing Attack will only target characters. Previously, it could target Luma or the can used in Duck Hunt's Trick Shot.

Toon Link

  • Buff Hero's Shield now reliably blocks the lasers from Fox and Falco's Blasters.
  • Change Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.

Yoshi

  • Buff Ledge attack's ending lag decreased.
  • Buff Part of forward smash has been made irreversible.
  • Nerf Forward smash's range decreased.
  • Buff Upward angled forward tilt's start-up lag decreased.

Zelda

  • Buff Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.
  • Buff Forward smash's loop hits' angles altered, enabling the move's hits to connect better.
  • Buff Phantom Slash's ending lag decreased.
  • Buff Phantom stays out for roughly a quarter of a second longer.
  • Nerf Phantom's respawn time increased: 6 seconds → 9.
  • Change Back Lightning Kick has improved visual effects.

References

SmashBoards Thread

Reddit Thread

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