Talk:List of updates (SSB4)/1.0.6 changelog

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Dr. Mario[edit]

Dr. Mario, according to Master Core Alpha, did 15.68% damage with a clean Forward Air hit in 1.0.4. However, I've tested it in 1.0.6, and it seems to do about 16.7% damage. Can someone confirm this? Nyargleblargle (Talk) 09:51, 15 April 2015 (EDT)


I noticed that the AI evades a lot better when you're invincible. This is especially frustrating when using a first striker badge in crazy orders. -- 03:39, 23 April 2015 (EDT)

Please remember to sign your comments. Also, are you sure it's not just the placebo effect? I just want to confirm, because these things are difficult to test and compare directly. Nyargleblargle (Talk) 16:57, 21 April 2015 (EDT)
I've always used G&W for this and he hasn't been changed. I can't deny the possibility of a placebo effect, but low level AI used to walk into my bat whether I was invincible or not, and now they onlydo so when I'm not invincible. -- 03:51, 23 April 2015 (EDT)

Pac-Man in Team Battle thing[edit]

You know how on For Glory people team up as Pac-Man, and they go near the upper blast line, and they keep bouncing on each other's trampoline arc? Has that idea of camping been removed yet? --ComJay (talk) 20:45, 24 April 2015 (EDT)

Hmmm... have you checked it in training mode? Probably not, though. Nyargleblargle (Talk) 21:43, 24 April 2015 (EDT)