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List of spirits (Dragon Quest series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''Dragon Quest'' series)}}
{{Title|List of spirits (''Dragon Quest'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Dragon Quest}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Dragon Quest}} series in ''[[Super Smash Bros. Ultimate]]''.
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|-
|-
|1,331
|1,331
|{{SpiritTableName|King Slime|link=y|iw=dragonquestwiki}}
|{{SpiritTableName|King Slime}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★★
|★★★
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|-
|-
|1,333
|1,333
|{{SpiritTableName|Golem|link=y|iw=dragonquestwiki}}
|{{SpiritTableName|Golem}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
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|-
|-
|1,334
|1,334
|{{SpiritTableName|Great Sabrecub|customname=[[dragonquestwiki:Great sabrecub|Great Sabrecub]]}}
|{{SpiritTableName|Great Sabrecub|customname=Great Sabrecub}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★
|★
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|-
|-
|1,335
|1,335
|{{SpiritTableName|Great Sabrecat|link=y|iw=dragonquestwiki}}
|{{SpiritTableName|Great Sabrecat}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
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|-
|-
|1,329
|1,329
|{{SpiritTableName|Cetacea|link=y|iw=dragonquestwiki}}
|{{SpiritTableName|Cetacea}}
|★★★
|★★★
|⬢⬢
|⬢⬢
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|-
|-
|1,332
|1,332
|{{SpiritTableName|Dracky|link=y|iw=dragonquestwiki}}
|{{SpiritTableName|Dracky}}
|★
|★
|⬢
|⬢
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|-
|-
|1,336
|1,336
|{{SpiritTableName|Liquid Metal Slime|link=y|iw=dragonquestwiki}}
|{{SpiritTableName|Liquid Metal Slime}}
|★★
|★★
|⬢
|⬢
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|-
|-
|1,346
|1,346
|{{SpiritTableName|Tockles|link=y|iw=dragonquestwiki}}
|{{SpiritTableName|Tockles}}
|★★★
|★★★
|⬢⬢
|⬢⬢
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The fighters represent the Hero's Comrades as they appear in ''Dragon Quest XI S'' in the order they join the party and aid the "Luminary" in his quest.
*The puppet fighters each represent Erik, Serena, [[Veronica]], Sylvando, Jade, Rab, and Hendrik, members of the Hero's Comrades who are battled in the order they join the Luminary's party in ''Dragon Quest XI''.
**Link represents {{s|dragonquestwiki|Erik}}, who uses a sword and wears a green tunic.
**The teal Link's frequent [[Boomerang (Link)|Boomerang]] represents Erik, a Thief-class character wearing a green tunic who uses swords in battle.
**Zelda and the Tiny Robin represent the twin mage sisters, {{iw|dragonquestwiki|Serena|Dragon Quest XI}} and [[Veronica]] respectively.
**The green Zelda's Autoheal ability represents Serena, a blonde female Priest-class character who wears a green dress and serves as the party's healer.
**Sheik starting off with a [[Beam Sword]] represents {{s|dragonquestwiki|Sylvando}}, who uses one-handed swords.
**The red Tiny Robin represents Veronica, a blonde female Mage-class character who wears a red hooded outfit and appears as the shorter, older twin sister of Veronica.
**Zero Suit Samus represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist.
**The red Sheik starting off with a [[Beam Sword]] and frequent [[Needle Storm]] represents Sylvando, a flamboyant Warrior-class character who wears a red long-sleeved shirt and uses a one-handed sword and small knives in battle.
**The Tiny King Dedede represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer.
**The Zero Suit Samus's blue Casual Outfit represents Jade, a female Martial Artist-class character who features a ponytail and wears an outfit featuring an exposed midriff, a pair of shorts, and high-heeled boots.
**Finally, Ike represents {{s|dragonquestwiki|Hendrik}}, a knight who wields greatswords similar to Ike's Ragnell.
**The pink Tiny King Dedede represents Rab, a short, stout Paladin-class character who wears an open vest with a waistline sash and wields a heavy wand similar to King Dedede's hammer.  
*The stage and music represent the Hero's Comrades' appearance in ''Dragon Quest XI''.
**The black Ike represents Hendrik, a knight wearing black armor who wields a great sword similar to Ike's Ragnell.  
*Link's frequent [[Boomerang]]s references how Erik uses boomerangs in his moveset.
*The stage and music track represents Erdrea, the main setting of ''Dragon Quest XI'' which features the Hero's Comrades as the Luminary's fellow party members
*Zelda's Autoheal ability references Serena's role as a healer.
*Sheik's frequent [[Needle Storm]] references how Sylvando uses small knives in his moveset.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Team Power Up ability reference how the Hero's Comrades aid the Hero in his quest in ''Dragon Quest XI S''.
*This spirit's Support type references the Hero's Comrades' role in ''Dragon Quest XI'' by aiding the "Luminary" in his quest.
*This spirit's Support type and Team Power Up ability reference Pep, a battle mechanic featured in ''Dragon Quest XI: Echoes of an Elusive Age'' which boosts the party members' attributes.
|-
|-
|1,329
|1,329
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Giant King K. Rool and Cetacea are both giant animals associated with water.
*The white Giant King K. Rool represents Cetacea, a giant whale who features a white color scheme and a gold-colored belly.
*The Hero minion represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The default Hero minion references his appearance as the main playable character of ''Dragon Quest XI'', who can summon Cetacea by playing the Calamus Flute.
*The stage references Cetacea's ability to fly across the skies of Erdrea, which also features Cetacea as a background character.
*The stage's Ω form represents the Luminary's Landing, a mountainside area featuring a circular platform where the Luminary first summons Cetacea in ''Dragon Quest XI''.
*The music represents Cetacea's appearance in ''Dragon Quest XI''.
*The stage and music track represents the skies of Erdrea, the main setting of ''Dragon Quest XI'' where Cetacea can transport the Luminary's party to different locations, who appears as a background character.
*The Slow Super Armor battle condition references how Cetacea is a heavyweight character, being a giant whale.
*King K. Rool's frequent neutral air attacks and second battle condition reference the golden armor bestowed upon Cetacea after learning the method to puncture Calasmos' barrier by slamming into it while in the air.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Cetacea's role in aiding the Hero by transporting the party across the skies of Erdrea.
*This spirit's Support type references Cetacea's role in ''Dragon Quest XI'' by transporting the Hero's party across the skies of Erdrea.
*This spirit's Giant ability references Cetacea's giant size.
*This spirit's Giant ability references how Cetacea is a giant flying whale, able to fit the Luminary's party on her back.
|-
|-
|1,330
|1,330
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|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|
|
*Kirby and the Slime are both blob-like characters.
*The blue Kirby represents the Slime, a blob enemy with a blue color scheme.
*The Kirby Team references how the Slime is a common enemy in the ''Dragon Quest'' series.
*The blue Kirby Team references how the Slime is a common enemy in the ''Dragon Quest'' series, who often appear in groups.
*The Giant Kirby minion represents King Slime, the gigantic combined form of the base Slimes.
*The Giant Kirby minion represents King Slime, the giant variation of the Slime after combining with one or more base Slimes during battle.
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
*The stage and music track represent the grassy plains, the first area of most ''Dragon Quest'' games including ''Dragon Quest III'' which feature Slimes as common enemies.
*The music references the Slime's appearance in ''Dragon Quest III''.
*Kirby's favored neutral air attacks references the Slimes' basic attack in the ''Dragon Quest'' series where they will jump and strike the player.
*Kirby's favored neutral air attacks references the Slimes' basic attack where they will jump and strike the player.
|-
|-
|1,332
|1,332
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|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}}
|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Meta Knight and Drackys are both flying characters with a bat wing design.
*The grey Meta Knight fighters represent the Dracky, a flying enemy who features a bat wing design and a black color scheme.
*The three Meta Knights each represent a standard Dracky and its other forms, Drackolyte and Drackmage.
*The red and green Meta Knights each represent two of the Dracky's variants: the red Drackolyte, and the green Drackmage.
*The stage references the Drackys' namesake, [[Dracula]].
*The stage represents Dracula's Castle, the lair of [[Dracula]] who can transform into a swarm of bats, which serves as the inspiration for the Dracky's namesake and bat design.
*The music references the Dracky's appearance in ''Dragon Quest XI''.
*The music track represents the battle theme of ''Dragon Quest XI'', which plays while battling enemies, including the Dracky and its different variants.
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
*The "increase jump power" battle condition references the Dracky's ability to fly.
*The "increased jump power" battle condition references the Dracky's bird family, which allows it to fly.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability further references the Dracky's ability to fly.
*This spirit's Lightweight ability further references the Dracky's ability to fly and hover weightlessly in the air.
|-
|-
|1,333
|1,333
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|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant R.O.B. and the Golem are both giant-sized autonomous characters.
*The yellow Giant R.O.B. represents the Golem, a giant autonomous character with a yellow color scheme.
*The stage references how ''Super Mario Bros.'' and ''Dragon Quest'' are both 8-bit games released on the NES.
*The stage represents Cantlin, a walled city guarded by the Golem in ''Dragon Quest'' which features a brick texture similar to the ''Super Mario Bros.'' brick blocks.
*The Sleep Status rule references how the Golem can be put to sleep with the Faerie Flute to make the battle easier.
*The Sleep Status rule references how the Golem can be easily defeated by putting it to sleep using the Faerie Flute to make the battle easier.
*The second battle condition references the Golem's high attack power.
*The battle conditions reference the Golem's low agility, but high defense and attack power, which is often used in its physical attacks.
*The Slow Super Armor battle condition references the Golem's low agility and high defense.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references the Golem's high defense.
*This spirit's Shield type further references the Golem's high defense.
|-
|-
|1,334
|1,334
|{{SpiritTableName|Great Sabrecub|customname=[[dragonquestwiki:Great sabrecub|Great Sabrecub]]|size=64}}
|{{SpiritTableName|Great Sabrecub|customname=Great Sabrecub|size=64}}
|•{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} (60 HP)<br>•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} (120 HP)
|•{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} (60 HP)<br>•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} (120 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
|
|
*The Spiky Pichu and the Great Sabrecub are both young versions of their older counterpart.
*The Spiky Pichu represents the Great Sabrecub, a young ferocious cat-like creature who features a spiky mane and a yellow color scheme.
*The Giant Pikachu minion and the Great Sabrecat are both older, evolved forms of their younger counterpart.
*The Giant Female Pikachu minionrepresents the Great Sabrecat, the older version of the Great Sabrecub who serves as its mother.
*The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The stage represents the grassy plains, the first area of most ''Dragon Quest'' games which features the Great Sabrecubs and Great Sabrecats as enemies.  
*The music references the music heard when the Hero could ride a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S''.
*The music track represents the musical theme heard when the Hero rides a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S''.
*The Soccer Ball item references a cat's affinity for playing with spherical objects.
*The Soccer Ball item references a cat's affinity for playing with spherical objects, which includes soccer balls.
*The battle conditions reference how the Great Sabrecat is the Sabrecub's protective mother.
*The battle conditions reference how the Great Sabrecat is the protective mother of the Great Sabrecub.
|-
|-
|1,336
|1,336
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|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}}
|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Kirby represents the Liquid Metal Slime, a metallic version of the standard Slime.
*The blue Metal Kirby represents the Liquid Metal Slime, the metallic version of the standard blue Slime.
*The stage references how Liquid Metal Slimes are often found in caves or other cavernous areas.
*The stage and music track represent the cavernous areas in the ''Dragon Quest'' series, which features the Liquid Metal Slime as an enemy.
*The music references the Liquid Metal Slime's appearance in ''Dragon Quest IV''.
*The Attack Power ↓, Defense ↑, and Move Speed ↑ rules reference the Liquid Metal Slime's low attack power and high defense and speed stats.
*The rules and battle conditions reference the battle against the Liquid Metal Slime.
*The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells and magical attacks.
**The Metal Kirby starting out with 8 HP references the how Liquid Metal Slime has 8 HP in later ''Dragon Quest'' games.
*The timed battle condition references how the Liquid Metal Slime would normally flee quickly after one turn rather than battling the player's party.
**The rules and the Super Armor battle condition reference the Liquid Metal Slime's high speed and defense, but low attack power.
*The Metal Kirby starts off with 8 HP, referencing the Liquid Metal Slime's 8 HP, which is compensated for its high defense and quick evasion abilities.
**The timed battle condition references how the Liquid Metal Slime would typically flee in one turn rather than battling.
**The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Move Speed ↑ rule further references the Liquid Metal Slime's high speed.
*This spirit's Move Speed ↑ rule further references the Liquid Metal Slime's high speed.
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mr. Game & Watch creates electronic tick tock noises, referencing how the Tockles live outside the flow of time.
*The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive race of multicolored ethereal beings who live outside the flow of time.
*The Tiny Mr. Game & Watch Team references how the Tockles are a diminutive multicolored race of humanoid beings.
*The stage and music track represent Erdrea, the main setting of the Tockle's debut game, ''Dragon Quest XI'', who appear as background characters.
*The stage features the Tockles as background characters.
*The Invisibility rule references how the Tockles appear invisible to humans except for the Luminary.
*The stage and music represent the Tockles' appearance in ''Dragon Quest IX''.
*The Invisibility rule references the Tockles' ability to appear invisible.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington.
*This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington.
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==Trivia==
==Trivia==
*Prior to the informational video about Hero, images of ''Dragon Quest'' spirits were accidentally leaked through the [[Smash World]] spirit team database.
*Prior to the informational video about Hero, images of ''Dragon Quest'' spirits were accidentally leaked through the [[Smash World]] spirit team database.
*The Hero's Comrades spirit battle has the most different fighters of any spirit battle, with seven.
*The Hero's Comrades and {{h2|List of spirits (The Legend of Zelda series)|Rauru}} spirit battles have the most different fighters of any spirit battle, both with seven.
*Tockles is the first spirit to be a part of a universe introduced via DLC, but to be released at a later date than that of the DLC itself, the second being Sophia from {{uv|Persona}}.
*Tockles is the first spirit to be a part of a universe introduced via DLC, but to be released at a later date than that of the DLC itself, the second being Sophia from {{uv|Persona}}.
**Tockles is additionally the first (and so far, the only) spirit to be retroactively added to a DLC Spirit Board.
**Tockles is additionally the first and only spirit to be retroactively added to a DLC Spirit Board.
*Prior to the 9.0.0 update, the spirit for Slime did not contain the series name. This was changed to differentiate it from the enemy of the same name from {{uv|Minecraft}}.
*Prior to the 9.0.0 update, the spirit for Slime did not contain the series name. This was changed to differentiate it from the enemy of the same name from {{uv|Minecraft}}.



Latest revision as of 20:28, February 8, 2024

The following is the list of the spirits from the Dragon Quest series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,330
SSBU spirit Slime (Dragon Quest).png
Slime (Dragon Quest)
Grab
⬡⬡ 899 4,499 454 2,272 445 2,227 Can Be Enhanced at Lv. 99 Dragon Quest •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 500G (since v4.0.0)
1,331
SSBU spirit King Slime.png
King Slime
Grab
★★★ ⬡⬡ 3,225 9,701 1,659 4,989 1,413 4,250 Weight ↑ ↑ Dragon Quest IV: Chapters of the Chosen
(Artwork: Dragon Quest IV: Chapters of the Chosen (DS))
•Enhance the Slime (Dragon Quest) spirit
1,333
SSBU spirit Golem.png
Golem
Shield
★★ 2,216 8,869 709 2,838 1,507 6,031 No Effect Dragon Quest •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v4.0.0)
1,334
SSBU spirit Great Sabrecub.png
Great Sabrecub
Attack
1,108 5,543 665 3,326 443 2,217 Can Be Enhanced at Lv. 99 Dragon Quest V: Hand of the Heavenly Bride •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 500G (since v4.0.0)
1,335
SSBU spirit Great Sabrecat.png
Great Sabrecat
Attack
★★★ 3,451 10,405 1,970 5,939 1,286 3,877 Physical Attack ↑ Dragon Quest V: Hand of the Heavenly Bride •Enhance the Great Sabrecub spirit

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
1,328
SSBU spirit Hero's Comrades.png
Hero's Comrades ★★★★ ⬢⬢ Team Power Up Dragon Quest XI: Echoes of an Elusive Age •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 15,000G (since v4.0.0)
1,329
SSBU spirit Cetacea.png
Cetacea ★★★ ⬢⬢ Giant Dragon Quest XI: Echoes of an Elusive Age •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v4.0.0)
1,332
SSBU spirit Dracky.png
Dracky Lightweight Dragon Quest •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 500G (since v4.0.0)
1,336
SSBU spirit Liquid Metal Slime.png
Liquid Metal Slime ★★ Move Speed ↑ Dragon Quest II: Luminaries of the Legendary Line
(Artwork: Dragon Quest II (Mobile))
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v4.0.0)
1,346
SSBU spirit Tockles.png
Tockles ★★★ ⬢⬢ Fog Immunity Dragon Quest XI: Echoes of an Elusive Age Unlock with save data from Dragon Quest XI S full game or demo (since v5.0.0)
•Battle via DLC Spirit Board (since v6.0.0)
•Purchase from the Vault Shop for 6000G (since v6.0.0)

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
1,324
SSBU spirit Hero (DRAGON QUEST XI S).png
Hero SSBU.png
Hero (DRAGON QUEST XI S) Dragon Quest XI: Echoes of an Elusive Age •Complete Classic Mode with Hero
•Purchase from the Vault Shop for 300G (after downloading Hero)
1,325
SSBU spirit Hero (DRAGON QUEST III).png
DragonQuestIIIRender.png
Hero (DRAGON QUEST III) Dragon Quest III: The Seeds of Salvation
(Artwork: Dragon Quest III: The Seeds of Salvation (SFC))
•Purchase from the Vault Shop for 300G (after downloading Hero)
1,326
SSBU spirit Hero (DRAGON QUEST IV).png
DragonQuestIVRender.png
Hero (DRAGON QUEST IV) Dragon Quest IV: Chapters of the Chosen
(Artwork: Dragon Quest IV: Chapters of the Chosen (DS))
•Purchase from the Vault Shop for 300G (after downloading Hero)
1,327
SSBU spirit Hero (DRAGON QUEST VIII).png
DragonQuestVIIIRender.png
Hero (DRAGON QUEST VIII) Dragon Quest VIII: Journey of the Cursed King •Purchase from the Vault Shop for 300G (after downloading Hero)

Spirit Battles[edit]

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,328
SSBU spirit Hero's Comrades.png
Hero's Comrades Ike IkeHeadBlackSSBU.png (120 HP)
•Tiny King Dedede KingDededeHeadPinkSSBU.png (120 HP)
Zero Suit Samus ZeroSuitSamusHeadShortsBlueSSBU.png (100 HP)
Sheik SheikHeadRedSSBU.png (130 HP)
•Tiny Robin RobinHeadRedSSBU.png (90 HP)
Zelda ZeldaHeadGreenSSBU.png (110 HP)
Link LinkHeadTealSSBU.png (100 HP)
Shield
13,300 Yggdrasil's Altar N/A •The enemy has increased melee-weapon damage and move speed
•The enemy's smash attacks have increased power
Stamina battle
The Hero Goes Forth with a Determination Spirit Battle inspiration:
  • The puppet fighters each represent Erik, Serena, Veronica, Sylvando, Jade, Rab, and Hendrik, members of the Hero's Comrades who are battled in the order they join the Luminary's party in Dragon Quest XI.
    • The teal Link's frequent Boomerang represents Erik, a Thief-class character wearing a green tunic who uses swords in battle.
    • The green Zelda's Autoheal ability represents Serena, a blonde female Priest-class character who wears a green dress and serves as the party's healer.
    • The red Tiny Robin represents Veronica, a blonde female Mage-class character who wears a red hooded outfit and appears as the shorter, older twin sister of Veronica.
    • The red Sheik starting off with a Beam Sword and frequent Needle Storm represents Sylvando, a flamboyant Warrior-class character who wears a red long-sleeved shirt and uses a one-handed sword and small knives in battle.
    • The Zero Suit Samus's blue Casual Outfit represents Jade, a female Martial Artist-class character who features a ponytail and wears an outfit featuring an exposed midriff, a pair of shorts, and high-heeled boots.
    • The pink Tiny King Dedede represents Rab, a short, stout Paladin-class character who wears an open vest with a waistline sash and wields a heavy wand similar to King Dedede's hammer.
    • The black Ike represents Hendrik, a knight wearing black armor who wields a great sword similar to Ike's Ragnell.
  • The stage and music track represents Erdrea, the main setting of Dragon Quest XI which features the Hero's Comrades as the Luminary's fellow party members

Other trivia:
  • This spirit's Support type references the Hero's Comrades' role in Dragon Quest XI by aiding the "Luminary" in his quest.
  • This spirit's Support type and Team Power Up ability reference Pep, a battle mechanic featured in Dragon Quest XI: Echoes of an Elusive Age which boosts the party members' attributes.
1,329
SSBU spirit Cetacea.png
Cetacea •Giant King K. Rool KingKRoolHeadWhiteSSBU.png (200 HP)
Hero HeroHeadSSBU.png (70 HP)
Neutral
9,500 Yggdrasil's Altar (Ω form) N/A •Defeat the main fighter to win
•The enemy has super armor but moves slower
•Timed stamina battle (1:30)
The Hero Goes Forth with a Determination Spirit Battle inspiration:
  • The white Giant King K. Rool represents Cetacea, a giant whale who features a white color scheme and a gold-colored belly.
  • The default Hero minion references his appearance as the main playable character of Dragon Quest XI, who can summon Cetacea by playing the Calamus Flute.
  • The stage's Ω form represents the Luminary's Landing, a mountainside area featuring a circular platform where the Luminary first summons Cetacea in Dragon Quest XI.
  • The stage and music track represents the skies of Erdrea, the main setting of Dragon Quest XI where Cetacea can transport the Luminary's party to different locations, who appears as a background character.
  • King K. Rool's frequent neutral air attacks and second battle condition reference the golden armor bestowed upon Cetacea after learning the method to puncture Calasmos' barrier by slamming into it while in the air.

Other trivia:
  • This spirit's Support type references Cetacea's role in Dragon Quest XI by transporting the Hero's party across the skies of Erdrea.
  • This spirit's Giant ability references how Cetacea is a giant flying whale, able to fit the Luminary's party on her back.
1,330
SSBU spirit Slime (Dragon Quest).png
Slime (Dragon Quest) Kirby Team KirbyHeadBlueSSBU.png×5 (50 HP)
•Giant Kirby KirbyHeadBlueSSBU.png (150 HP)
Grab
1,700 Gaur Plain (Battlefield form) N/A Stamina battle
•The enemy favors neutral air attacks
•Reinforcements will appear after an enemy is KO'd
Fighting Spirits - DRAGON QUEST III
  • The blue Kirby represents the Slime, a blob enemy with a blue color scheme.
  • The blue Kirby Team references how the Slime is a common enemy in the Dragon Quest series, who often appear in groups.
  • The Giant Kirby minion represents King Slime, the giant variation of the Slime after combining with one or more base Slimes during battle.
  • The stage and music track represent the grassy plains, the first area of most Dragon Quest games including Dragon Quest III which feature Slimes as common enemies.
  • Kirby's favored neutral air attacks references the Slimes' basic attack in the Dragon Quest series where they will jump and strike the player.
1,332
SSBU spirit Dracky.png
Dracky Meta Knight MetaKnightHeadGreySSBU.png (50 HP) MetaKnightHeadRedSSBU.png (80 HP) MetaKnightHeadGreenSSBU.png (60 HP)
Grab
2,200 Dracula's Castle (hazards off) •Defense ↓ •You have reduced defense
•Timed stamina battle (1:00)
•The enemy has increased jump power
Unflinchable Courage Spirit Battle inspiration:
  • The grey Meta Knight fighters represent the Dracky, a flying enemy who features a bat wing design and a black color scheme.
  • The red and green Meta Knights each represent two of the Dracky's variants: the red Drackolyte, and the green Drackmage.
  • The stage represents Dracula's Castle, the lair of Dracula who can transform into a swarm of bats, which serves as the inspiration for the Dracky's namesake and bat design.
  • The music track represents the battle theme of Dragon Quest XI, which plays while battling enemies, including the Dracky and its different variants.
  • The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
  • The "increased jump power" battle condition references the Dracky's bird family, which allows it to fly.

Other trivia:
  • This spirit's Lightweight ability further references the Dracky's ability to fly and hover weightlessly in the air.
1,333
SSBU spirit Golem.png
Golem •Giant R.O.B. ROBHeadYellowSSBU.png (187 HP)
Shield
4,400 Mushroom Kingdom (Battlefield form) •Sleep Status •The enemy has super armor but moves slower
•The enemy's punches and elbow strikes have increased power
Stamina battle
Fighting Spirits - DRAGON QUEST III Spirit Battle inspiration:
  • The yellow Giant R.O.B. represents the Golem, a giant autonomous character with a yellow color scheme.
  • The stage represents Cantlin, a walled city guarded by the Golem in Dragon Quest which features a brick texture similar to the Super Mario Bros. brick blocks.
  • The Sleep Status rule references how the Golem can be easily defeated by putting it to sleep using the Faerie Flute to make the battle easier.
  • The battle conditions reference the Golem's low agility, but high defense and attack power, which is often used in its physical attacks.

Other trivia:
  • This spirit's Shield type further references the Golem's high defense.
1,334
SSBU spirit Great Sabrecub.png
Great Sabrecub Pichu PichuHeadSpikySSBU.png (60 HP)
•Giant Pikachu PikachuHeadFemaleSSBU.png (120 HP)
Attack
2,900 Gaur Plain (Ω form) •Item: Soccer Ball •Defeat the main fighter to win
Stamina battle
•The enemy shields often
Marching through the Fields
  • The Spiky Pichu represents the Great Sabrecub, a young ferocious cat-like creature who features a spiky mane and a yellow color scheme.
  • The Giant Female Pikachu minionrepresents the Great Sabrecat, the older version of the Great Sabrecub who serves as its mother.
  • The stage represents the grassy plains, the first area of most Dragon Quest games which features the Great Sabrecubs and Great Sabrecats as enemies.
  • The music track represents the musical theme heard when the Hero rides a Great Sabrecat in Dragon Quest VII and Dragon Quest XI S.
  • The Soccer Ball item references a cat's affinity for playing with spherical objects, which includes soccer balls.
  • The battle conditions reference how the Great Sabrecat is the protective mother of the Great Sabrecub.
1,336
SSBU spirit Liquid Metal Slime.png
Liquid Metal Slime •Metal Kirby KirbyHeadBlueSSBU.png (8 HP)
Neutral
5,700 The Great Cave Offensive (Battlefield form) •Move Speed ↑
•Defense ↑
•Attack Power ↓
•The enemy has super armor and is hard to launch or make flinch
•The enemy starts the battle with a Franklin Badge
•Timed stamina battle (0:30)
Battle for the Glory - DRAGON QUEST IV Spirit Battle inspiration:
  • The blue Metal Kirby represents the Liquid Metal Slime, the metallic version of the standard blue Slime.
  • The stage and music track represent the cavernous areas in the Dragon Quest series, which features the Liquid Metal Slime as an enemy.
  • The Attack Power ↓, Defense ↑, and Move Speed ↑ rules reference the Liquid Metal Slime's low attack power and high defense and speed stats.
  • The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells and magical attacks.
  • The timed battle condition references how the Liquid Metal Slime would normally flee quickly after one turn rather than battling the player's party.
  • The Metal Kirby starts off with 8 HP, referencing the Liquid Metal Slime's 8 HP, which is compensated for its high defense and quick evasion abilities.

Other trivia:
  • This spirit's Move Speed ↑ rule further references the Liquid Metal Slime's high speed.
1,346
SSBU spirit Tockles.png
Tockles •Tiny Mr. Game & Watch Team MrGame&WatchHeadRedSSBU.pngMrGame&WatchHeadYellowSSBU.pngMrGame&WatchHeadBlueSSBU.pngMrGame&WatchHeadWhiteSSBU.png×3 MrGame&WatchHeadTealSSBU.pngMrGame&WatchHeadCyanSSBU.png
Neutral
9,200 Yggdrasil's Altar •Invisibility •The enemy is invisible
•Reinforcements will appear after an enemy is KO'd
•The enemy starts the battle with a Beam Sword
The Hero Goes Forth with a Determination Spirit Battle inspiration:
  • The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive race of multicolored ethereal beings who live outside the flow of time.
  • The stage and music track represent Erdrea, the main setting of the Tockle's debut game, Dragon Quest XI, who appear as background characters.
  • The Invisibility rule references how the Tockles appear invisible to humans except for the Luminary.

Other trivia:
  • This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington.

Series Order[edit]

Number Name Series
1,324 Hero (DRAGON QUEST XI S) DRAGON QUEST Series
1,325 Hero (DRAGON QUEST III)
1,326 Hero (DRAGON QUEST IV)
1,327 Hero (DRAGON QUEST VIII)
1,328 Hero's Comrades
1,329 Cetacea
1,330 Slime (Dragon Quest)
1,331 King Slime
1,332 Dracky
1,333 Golem
1,334 Great Sabrecub
1,335 Great Sabrecat
1,336 Liquid Metal Slime
1,346 Tockles

Trivia[edit]

  • Prior to the informational video about Hero, images of Dragon Quest spirits were accidentally leaked through the Smash World spirit team database.
  • The Hero's Comrades and Rauru spirit battles have the most different fighters of any spirit battle, both with seven.
  • Tockles is the first spirit to be a part of a universe introduced via DLC, but to be released at a later date than that of the DLC itself, the second being Sophia from Persona.
    • Tockles is additionally the first and only spirit to be retroactively added to a DLC Spirit Board.
  • Prior to the 9.0.0 update, the spirit for Slime did not contain the series name. This was changed to differentiate it from the enemy of the same name from Minecraft.