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List of semi-spikes (SSB4): Difference between revisions

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==List==
==List==
==={{SSB4|Bayonetta}}===
*Down smash (hit 1) has an angle of 0º
*[[Bullet Climax]] the uncharged/extended bullets have an angle of 0º
*[[Witch Twist]] (final hit, both variants) has an angle of 34º for the first use and 0º for the second
==={{SSB4|Bowser}}===
==={{SSB4|Bowser}}===
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
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===={{b|Giga Bowser|Final Smash}}====
===={{b|Giga Bowser|Final Smash}}====
*Back aerial - ???
*Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position.
*Back aerial - Has an angle of 24º


==={{SSB4|Bowser Jr.}}===
==={{SSB4|Bowser Jr.}}===
*Dash attack (loop hits) - The loop hits have an angle of 25°.
*Dash attack (loop hits) - The loop hits have an angle of 25°.
*[[Piercing Cannon]] has an angle of 35º
*Air Cannon's windbox has an angle of 20º


==={{SSB4|Captain Falcon}}===
==={{SSB4|Captain Falcon}}===
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*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*Down smash (2nd hit) - The second hit has an angle of 35°.
*Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°.
 
==={{SSB4|Corrin}}===
*Dash attack multi hits have an angle of 15º
*Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º


==={{SSB4|Dark Pit}}===
==={{SSB4|Dark Pit}}===
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*Down smash (2nd hit) - The second hit has an angle of 30°.
*Down smash (2nd hit) - The second hit has an angle of 30°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30º


==={{SSB4|Diddy Kong}}===
==={{SSB4|Diddy Kong}}===
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
*Down smash - The front and back hits have an angle of 33° and 35°, respectively.
*Down smash - The front and back hits have an angle of 33° and 35°, respectively.
*[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30º
==={{SSB4|Donkey Kong}}===
*[[Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20º
*[[Hot Slap]] - The second aerial hit has an angle of 35º


==={{SSB4|Dr. Mario}}===
==={{SSB4|Dr. Mario}}===
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º
*[[Clothesline Tornado]] - The initial hits are semi-spikes.


==={{SSB4|Duck Hunt}}===
==={{SSB4|Duck Hunt}}===
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*Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
*Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
*Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
*Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
*The windboxes on Super Duck Jump wave an angle of 30º


==={{SSB4|Falco}}===
==={{SSB4|Falco}}===
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*Back throw (1st hit) - The first hit has an angle of 35°.
*Back throw (1st hit) - The first hit has an angle of 35°.
*Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


==={{SSB4|Fox}}===
==={{SSB4|Fox}}===
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*Back aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


==={{SSB4|Ganondorf}}===
==={{SSB4|Ganondorf}}===
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*Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
*Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
*[[Warlock Punch]] - The aerial versions of this move have an angle of 30°.
*[[Warlock Punch]] - The aerial versions of this move have an angle of 30°.
*Beast Ganon - Charge attack deals knockback at 30º


==={{SSB4|Greninja}}===
==={{SSB4|Greninja}}===
*Down smash - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*Forward throw - Has an angle of 5°.
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
*[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
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*Down smash - Has an angle of 0°.
*Down smash - Has an angle of 0°.
*[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°.
*[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°.
*[[Sideways Pound]] - ???
*[[Sideways Pound]] - Slow and weak, making it impractical for gimping.
*Puff Up - Has a launch angle of 0º


==={{SSB4|King Dedede}}===
==={{SSB4|King Dedede}}===
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*Forward aerial - Has an angle of 30°.
*Forward aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*All of the above moves are semi-spikes for Giga Mac


==={{SSB4|Lucario}}===
==={{SSB4|Lucario}}===
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*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°.
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°.
==={{SSB4|Luigi}}===
*Clothesline Cyclone - The initial hits are semi-spikes.


==={{SSB4|Mario}}===
==={{SSB4|Mario}}===
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º


==={{SSB4|Marth}}===
==={{SSB4|Marth}}===
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*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°.
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°.


==={{SSB4|Mr. Game and Watch}}===
==={{SSB4|Mr. Game & Watch}}===
*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*Down smash - The hitboxes on the hammers' handles have an angle of 20°.
*Down smash - The hitboxes on the hammers' handles have an angle of 20°.
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*Down tilt - Has an angle of 0°.
*Down tilt - Has an angle of 0°.
*Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
*Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
*[[Forward PSI Magnet]] - ???
*[[Forward PSI Magnet]]


==={{SSB4|Olimar}}===
==={{SSB4|Olimar}}===
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*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*{{B|Toad|move}} (loop hits) - Some of the loop hits have an angle of 30°.
*{{B|Toad|move}} (loop hits) - Some of the loop hits have an angle of 30°.
*[[Vegetables]] - All vegetables (except the Bob-Omb and Mr. Saturn have an angle of 30°.
*[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°.


==={{SSB4|Pikachu}}===
==={{SSB4|Pikachu}}===
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*Down smash (2nd hit) - The second hit has an angle of 30°.
*Down smash (2nd hit) - The second hit has an angle of 30°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30º


==={{SSB4|R.O.B.}}===
==={{SSB4|R.O.B.}}===
*Down smash (final hit) - The last hit Has an angle of 33°.  
*Down smash (final hit) - The last hit has an angle of 33°.  
*Back aerial - Both hits have an angle of 35°.
*Back aerial - Both hits have an angle of 35°.


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==={{SSB4|Rosalina & Luma}}===
==={{SSB4|Rosalina & Luma}}===
*Down tilt - Has an angle of 30° when either hit.
*Down tilt - Has an angle of 30° when either hit.
*Down smash - Rosalina and Luna have an angle of 32° and 33°, respectively.
*Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
*Back aerial - Rosalina and Luna have an angle of 30° and 28°, respectively.
*Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.


==={{SSB4|Roy}}===
==={{SSB4|Roy}}===
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*Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
*Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
*[[Light Arrow]] - ???
*[[Light Arrow]] - Has a launch angle of 20º


==={{SSB4|Shulk}}===
==={{SSB4|Shulk}}===
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*Down smash - All hits have an angle of 30°.
*Down smash - All hits have an angle of 30°.
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°.
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°.
*All of the above moves are also semi-spikes for Wario Man.


==={{SSB4|Wii Fit Trainer}}===
==={{SSB4|Wii Fit Trainer}}===
*Down tilt - The initial windbox Has an angle of 0°.
*Down tilt - The initial windbox has an angle of 0°.
*Down smash - Both hits have an angle of 20°.
*Down smash - Both hits have an angle of 20°.


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*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBU)]]


[[Category:Semi-spikes]]
[[Category:Semi-spikes]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game mechanics]]
[[Category:Attacks]]
[[Category:Techniques (SSB4)]]

Latest revision as of 20:44, May 5, 2022

This is a list of semi-spikes in Super Smash Bros. 4.


An icon for denoting incomplete things.

List[edit]

Bayonetta[edit]

  • Down smash (hit 1) has an angle of 0º
  • Bullet Climax the uncharged/extended bullets have an angle of 0º
  • Witch Twist (final hit, both variants) has an angle of 34º for the first use and 0º for the second

Bowser[edit]

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
  • Back aerial - Has an angle of 35°.
  • Down aerial (landing hit) - The landing hit has an angle of 20°.

Giga Bowser[edit]

  • Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position.
  • Back aerial - Has an angle of 24º

Bowser Jr.[edit]

  • Dash attack (loop hits) - The loop hits have an angle of 25°.
  • Piercing Cannon has an angle of 35º
  • Air Cannon's windbox has an angle of 20º

Captain Falcon[edit]

  • Down tilt - Has an angle of 25°.
  • Forward aerial - The clean hit is a semi-spike with an angle of 32°.
  • Up aerial - The late hit is a semi-spike with an angle of 30°.

Charizard[edit]

  • Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
  • Down tilt - Both the windbox and the hitbox have an angle of 30°.
  • Down smash - The hitboxes closer to Charizard has an angle of 33°.
  • Forward aerial - The clean hit has an angle of 32°.

Cloud[edit]

  • Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
  • Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
  • Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°.

Corrin[edit]

  • Dash attack multi hits have an angle of 15º
  • Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º

Dark Pit[edit]

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
  • Impact Orbitars have an angle of 30º

Diddy Kong[edit]

  • Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
  • Down smash - The front and back hits have an angle of 33° and 35°, respectively.
  • Exploding Popgun - The smoke hitbox when uncharged has an angle of 30º

Donkey Kong[edit]

  • Spinning Kong - One of the multi-hit hitboxes on the ground has an angle of 20º
  • Hot Slap - The second aerial hit has an angle of 35º

Dr. Mario[edit]

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.
  • Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º
  • Clothesline Tornado - The initial hits are semi-spikes.

Duck Hunt[edit]

  • Down tilt - Has an angle of 30°.
  • Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
  • Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
  • The windboxes on Super Duck Jump wave an angle of 30º

Falco[edit]

  • Down smash - The hitboxes further away from Falco have an angle of 25°.
  • Back throw (1st hit) - The first hit has an angle of 35°.
  • Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º

Fox[edit]

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
  • Down smash - The hitboxes further away from Fox have an angle of 25°.
  • Back aerial - Has an angle of 30°.
  • Reflector - On grounded opponents, the hitbox has an angle of 10°.
  • Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º

Ganondorf[edit]

  • Forward tilt - Has an angle of 22°.
  • Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
  • Warlock Punch - The aerial versions of this move have an angle of 30°.
  • Beast Ganon - Charge attack deals knockback at 30º

Greninja[edit]

  • Down smash - Has an angle of 30°.
  • Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
  • Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
  • Substitute - Only when angled diagonally downwards, which has an angle of 25°.

Ike[edit]

  • Forward throw - Has an angle of 28°.
  • Back throw - Has an angle of 28°.

Jigglypuff[edit]

  • Down tilt - Has an angle of 20°.
  • Down smash - Has an angle of 0°.
  • Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
  • Sideways Pound - Slow and weak, making it impractical for gimping.
  • Puff Up - Has a launch angle of 0º

King Dedede[edit]

  • Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
  • Down smash - The hitboxes further away from King Dedede have an angle of 30°.

Kirby[edit]

  • Stone (landing hit) - The landing hit has an angle of 0°.

Link[edit]

  • Neutral attack (3rd hit) - The third hit has an angle of 30°.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Grab aerial (1st hit) - The first hit has an angle of 35°.

Little Mac[edit]

  • Down smash - Both hits have an angle of 30°.
  • Forward aerial - Has an angle of 30°.
  • Back aerial - Has an angle of 30°.
  • All of the above moves are semi-spikes for Giga Mac

Lucario[edit]

  • Down smash - Both hits have an angle of 33°.

Lucas[edit]

  • Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
  • Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
  • PSI Magnet - The deactivation hitbox is a semi-spike with an angle of 25°.

Lucina[edit]

  • Down tilt - Has an angle of 30°.
  • Dancing Blade - The hitbox further away from Lucina on the first hit has an angle of 20°.

Luigi[edit]

  • Clothesline Cyclone - The initial hits are semi-spikes.

Mario[edit]

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.
  • Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º

Marth[edit]

  • Down tilt - Has an angle of 30°.
  • Dancing Blade - The hitbox further away from Marth on the first hit has an angle of 20°.

Mega Man[edit]

  • Dash attack (loop hits) - The loop hits have an angle of 20°.

Meta Knight[edit]

  • Down smash - Both hits have an angle of 35°.
  • Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.

* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).

Mii Fighters[edit]

Mii Brawler[edit]

  • Down smash - The front and back hits have an angle of 32° and 35°, respectively.
  • Feint Jump - A small portion of the kick has an angle of 35°.

Mii Gunner[edit]

Mii Swordfighter[edit]

  • Down smash - The front and back hits have an angle of 27° and 32°, respectively.
  • Gale Strike - A small portion of the wind has an angle of 20°.
  • Power Thrust - The grounded version's clean hit is a semi-spike with an angle of 35°.

Mr. Game & Watch[edit]

  • Down tilt - Has an angle of 30°.
  • Down smash - The hitboxes on the hammers' handles have an angle of 20°.
  • Chef (pan) - The pan has an angle of 10°.
  • Judge (#6) - #6 has an angle of 20°.

Ness[edit]

  • Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
  • Down tilt - Has an angle of 0°.
  • Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
  • Forward PSI Magnet

Olimar[edit]

  • Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.

Pac-Man[edit]

  • Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
  • Down smash - The clean hit is a semi-spike with an angle of 29°.
  • Bonus Fruit (orange) - The orange has an angle of 30°.

Palutena[edit]

  • Down smash - The late hit is a semi-spike with an angle of 28°.
  • Reflect Barrier - Has an angle of 25°.

Peach[edit]

  • Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
  • Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
  • Toad (loop hits) - Some of the loop hits have an angle of 30°.
  • Vegetables - All vegetables (except the Bob-omb and Mr. Saturn) have an angle of 30°.

Pikachu[edit]

  • Neutral attack - Has an angle of 0°.

Pit[edit]

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
  • Impact Orbitars have an angle of 30º

R.O.B.[edit]

  • Down smash (final hit) - The last hit has an angle of 33°.
  • Back aerial - Both hits have an angle of 35°.

Robin[edit]

  • Down tilt - Has an angle of 30°.
  • Down smash - When used with the Bronze Sword, it has an angle of 28°.
  • Neutral aerial - Has an angle of 30°.

Rosalina & Luma[edit]

  • Down tilt - Has an angle of 30° when either hit.
  • Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
  • Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.

Roy[edit]

  • Down tilt - Has an angle of 30°.
  • Double-Edge Dance - Angled downwards, the third hit is a semi-spike with an angle of 20°.

Ryu[edit]

  • Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.

Samus[edit]

  • Down smash - Both hits have an angle of 31°.
  • Neutral aerial (1st hit) - The first hit has an angle of 32°.
  • Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
  • Missile (homing missile) - Has an angle of 0°.

Sheik[edit]

  • Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
  • Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
  • Light Arrow - Has a launch angle of 20º

Shulk[edit]

  • Forward smash (1st hit) - A small portion of the stab has an angle of 10°.

Sonic[edit]

  • Dash attack (loop hits) - The loops have an angle of 0°.
  • Down smash - Both hits have an angle of 30°.
  • Down throw - The final hit has an angle of 20°.

Toon Link[edit]

  • Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.

Wario[edit]

  • Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
  • Down smash - All hits have an angle of 30°.
  • Wario Waft (fully charged) - The clean hit is a semi-spike with an angle of 35°.
  • All of the above moves are also semi-spikes for Wario Man.

Wii Fit Trainer[edit]

  • Down tilt - The initial windbox has an angle of 0°.
  • Down smash - Both hits have an angle of 20°.

Yoshi[edit]

  • Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
  • Down smash - Both hits have an angle of 30°.

Zelda[edit]

  • Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
  • Down smash - The hitboxes closer to Zelda have an angle of 20°.

See also[edit]