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Grab release glitch: Difference between revisions

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[[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
[[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.


The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
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In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}}, who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, these characters must be very careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them.
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}}, who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, these characters must be very careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them.


The grab release glitch also existed in [[Super Smash Bros. for 3DS]] prior to patch 1.0.4, although it never existed in [[Super Smash Bros. for Wii U]].
==Affected characters==
===''[[Super Smash Bros. Brawl]]''===
*{{SSBB|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSBB|Lucario}} - loses [[ExtremeSpeed]]
*{{SSBB|Mr. Game & Watch}} - loses [[Fire]]
*{{SSBB|Pit}} - loses [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit)
*{{SSBB|Snake}} - loses [[Cypher]]
*{{SSBB|Sonic}} - loses [[Spring Jump]]
*{{SSBB|Zero Suit Samus}} - loses [[Flip Jump]]
 
===''[[Super Smash Bros. 4]]''===
''Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.''
*{{SSB4|Bowser Jr.}} - loses [[Clown Kart Dash]]
*{{SSB4|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSB4|Falco}} - loses [[Falco Phantasm]]
*{{SSB4|Fox}} - loses [[Fox Illusion]]
*{{SSB4|Lucario}} - loses [[Extreme Speed]]
*{{SSB4|Mii Brawler}} - loses [[Feint Jump]]
*{{SSB4|Sheik}} - loses [[Bouncing Fish]]
*{{SSB4|Zero Suit Samus}} - loses [[Flip Jump]]
 
===''[[Super Smash Bros. Ultimate]]''===
*{{SSBU|Bowser Jr.}} - loses [[Clown Kart Dash]]
*{{SSBU|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSBU|Falco}} - loses [[Falco Phantasm]]
*{{SSBU|Fox}} - loses [[Fox Illusion]]
*{{SSBU|Little Mac}} - loses [[Jolt Haymaker]]
*{{SSBU|Lucario}} - loses [[Extreme Speed]]
*{{SSBU|Mii Brawler}} - loses [[Feint Jump]]
*{{SSBU|Ridley}} - loses [[Space Pirate Rush]]
*{{SSBU|Sheik}} - loses [[Bouncing Fish]]
*{{SSBU|Wolf}} - loses [[Wolf Flash]]
*{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]]


==Affected characters==
*{{SSBB|Diddy Kong}} - loses his [[Monkey Flip]]
*{{SSBB|Lucario}} - loses its [[Extreme Speed]]
*{{SSBB|Mr. Game & Watch}} - loses his [[Fire]]
*{{SSBB|Pit}} - loses his [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit)
*{{SSBB|Snake}} - loses his [[Cypher]]
*{{SSBB|Sonic}} - loses his [[Spring Jump]]
*{{SSBB|Zero Suit Samus}} - loses her [[Flip Jump]]
[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Glitches (SSB4)]]
[[Category:Techniques (SSB4)]]
[[Category:Glitches (SSBU)]]
[[Category:Techniques (SSBU)]]

Revision as of 22:24, March 14, 2019

The glitch. In the top left corner is the input display from Dolphin. Kind of hard to see, but this is unacceptable, I'll replace immediately.
King Dedede performing the glitch on Snake. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.

The grab release glitch is a glitch in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate that deprives certain characters of their recovery move if they have used it and are released from a grab without touching the ground or flinching. As a result, grabbing and releasing the character without pummelling or throwing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.

The glitch occurs because of the behaviour of each character's up special move. Most characters regain their up special move when they exit their helpless state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.

In competitive play, the grab release glitch is a viable edge-guarding tactic against these characters, most notably against Snake, who must use C4 as a bomb recovery after being grabbed out of Cypher. As a result, these characters must be very careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly gimp them.

Affected characters

Super Smash Bros. Brawl

Super Smash Bros. 4

Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.

Super Smash Bros. Ultimate