Dash attack

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Fox's dash attack.
Fox's dash attack

Dash attack is an attack performed by pressing the attack button while dashing, (running, in others words). Dash attacks typically use the momentum behind the dash to pull of some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticable ending lag and are predictable, making them very easily shield-grabbed. In Brawl, certain Dash attacks can be interrupted by performing an Up Smash, which is known as Dash attack canceling. Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful KO move known as the Up-smash.

Mario: Do a sex kick slide tackle. Very weak unless hit within initial few frames.

Luigi: Swings his arms in a flurry of "sissy-fight"-like punches. Multiple hits; last hit has good knockback.

[[Peach]: Pushes forward and then pulls hands apart. Two hits, sends foes up.

Bowser: Falls onto his belly. Good range and good knockback.

Donkey Kong: Lifts up foot and slides on his other foot. Moves forward a bit.

Diddy Kong: Does a slow cartwheel. Multiple hits, last having best but bad knockback.

Yoshi: Rams forward with head. Good range and knockback.

Wario: Slides down and forward like a baseball runner getting picked off.

Link: Crosses sword in front of his body. Semi-spike occasionally.

Zelda: Pushes forward with magical sparks tipping her hands.

Sheik: Slashes hand forward. Good range, moves forward a bit.

Ganondorf: Shoulder tackles foe. Sends foe skyward.

Toon Link: Same as Link's, worse range and knockback, faster and better damage.

Samus: Same as Ganondorf's. Horizontal knockback, though.

Zero Suit Samus: Leaps a bit off the ground and slides forward, sticking foot out. Is a sex kick

Pit: Slices sword before him. Good for setting up Glide attack.

Ice Climbers: Swing mallets sideways quickly.

R.O.B.: Jabs arms quickly forward. Exact same animation as fair.

Kirby: Does a breakdancing spin on his head. Multiple hits, last with good knockback.

Meta Knight: Slides forward tackling with foot. Only non-throw move of MK's the doesn't require Galaxia. More damage at body, not foot.

King Dedede: Trips and belly flops powerfully forward, though cripplingly slow. One of few dash attacks that has potential killing power.

Olimar: Cartwheels quickly forward. Bad range, but faster and stronger than Diddy's, and trips at the end.

Fox: Same as Zero Suit Samus's, but more vertical knockback.

Falco: Same as Fox's, but more priority due to dair spike and dash attack canceling.

Wolf: Does a flip-kick forward. Only dash move that doesn't utilize forward momentum. If hit wth toes, sends forward, legs = up.

Pikachu: Does a running headbutt. Good knockback.

Squirtle: Flips legs forward.

Ivysaur: Charges menacingly at foe. Upwards knockback.

Charizard: Spins at foe.

Lucario: Kicks forward. Foe goes up and behind Lucario. There is no aura in this attack.

Jigglypuff: Forges head through foe. Puffs foe backwards and sets up for later quick combos.

Marth: Swings sword powerfully up. High priority.

Ike: Brings Ragnellaround about 250 degrees from back to front. Sometimes knocks foes behind him if hits with Ike or bottom of Ragnell.

Ness: Pushes three bubbles of PSI power at foe. Knocks straight up.

Lucas: Charges forward while sliding and holding a PSI hexagon, then unleashes and jams it into foe. If hits close to Lucas, foe goes high up, with capability to Star KO. Other wise, pushes foe forward.

Mr. Game & Watch: Dons a helmet and slides forward on the ground, like Wario. Has sex kick-like properties.

Snake: Does an extremely ranged front flip. Great knockback, moves forward quite a bit. Can be dash attack cancelled.

Sonic: Slides in his hedgehog ball.