Pummel: Difference between revisions

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Line 14: Line 14:
* [[Pikachu]]: Zaps enemy  
* [[Pikachu]]: Zaps enemy  
* [[Marth]]: Knees enemy
* [[Marth]]: Knees enemy
* [[Snake]]: Tighten's his grip on the chokehold.
* [[Yoshi]]: Chews the enemy
* [[Yoshi]]: Chews the enemy
* [[Donkey Kong]]: Chops enemy with hand
* [[Donkey Kong]]: Chops enemy with hand
Line 46: Line 45:
* [[Sonic]]:Hits the opponent with knee
* [[Sonic]]:Hits the opponent with knee
* [[Zero Suit Samus]]:Hits the opponent with knee
* [[Zero Suit Samus]]:Hits the opponent with knee
* [[Snake]]: Chokes opponent.
* [[Snake]]:Chokes opponent





Revision as of 13:36, May 23, 2009

A pummel is the attack usable while an opponent remains trapped in your grab. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 2-3% damage. Pummeling is primarily used to rack up extra damage before a throw. The higher an opponent's damage meter, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed.

Peach's pummel action.

Pummeling was first introduced in Melee. It can be performed much more quickly in Brawl.

It can also be used with Bowser's Koopa Klaw.

SSBB Pummeling actions