Weight: Difference between revisions
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Omega Tyrant (talk | contribs) m (Undid edit by Goomba: Luigi is taller, and being taller lends one more weight. Being lighter doesn't necessarily equal being lighter.) |
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*In ''Brawl'', [[Giga Bowser (Final Smash)|Giga Bowser]] and [[Wario-Man]] are programmed to have weights of 400 and 130 respectively; however they cannot be knocked back, so their weight only has an effect on certain stage elements (such as [[Rainbow Cruise]]'s see-saw platforms). | *In ''Brawl'', [[Giga Bowser (Final Smash)|Giga Bowser]] and [[Wario-Man]] are programmed to have weights of 400 and 130 respectively; however they cannot be knocked back, so their weight only has an effect on certain stage elements (such as [[Rainbow Cruise]]'s see-saw platforms). | ||
*In every game, [[Captain Falcon]] has shared the same weight with [[Link]]; however, in ''SSB''<nowiki>'</nowiki>s (NTSC version) and ''Melee'', Falcon sustains slightly less knockback than Link, while in ''Brawl'', he sustains slightly more. | *In every game, [[Captain Falcon]] has shared the same weight with [[Link]]; however, in ''SSB''<nowiki>'</nowiki>s (NTSC version) and ''Melee'', Falcon sustains slightly less knockback than Link, while in ''Brawl'', he sustains slightly more. | ||
==References== | ==References== |
Revision as of 06:10, April 24, 2013
- Not to be confused with falling speed or gravity.
Weight is a measure of how far a character can be knocked back horizontally by an attack, if all other factors (such as damage) are constant. Weight is the main factor in the amount of knockback a character receives, although it is not the only one - gravity also has a small part.
Overview
Weight's main purpose is the determination of how difficult it it to send a character flying. In this sense, it is usually considered an advantage for a character to be heavy, as knockback is the main metric of winning games. In addition, as many throws are slower to execute on heavier targets, heavier characters have more time to properly react to throws and DI correctly. This can also affect the practicality of throw combos; Mr. Game & Watch's down throw-to-down smash combo is much easier to escape for heavier characters, while the Ice Climbers's infinite chaingrabs are more difficult to perfom on heavyweights.
Being a lighter character has its advantages, though. Weight-sensitive platforms such as those of Mushroom Kingdom and Rainbow Cruise fall slower with less weight on board, making them safer to use for lighter characters. Many combos are less effective on lighter characters, with their higher received knockback making it easier to escape - two notorious examples are Fox's waveshine combos in Melee and King Dedede's chaingrabs in Brawl, with characters lighter than 87 units taking enough knockback to fall down and be ineligible for the proper continuation.
In general, heavy characters tend to have stronger attacks, larger range, worse recovery, bigger hurtboxes, higher falling speed, and slower movement, with light characters possessing weaker attacks, shorter range, better recovery, smaller hurtboxes, slower falling speed, and faster movement. However, this is a very loose correlation that many characters defy in some way - Samus is heavy but slow-falling, Wario is heavy but small and highly maneuverable, Zelda is medium-light with slow and strong attacks, and Fox is very light with very high falling speed and lackluster recovery.
Super Smash Bros. weight values
These values are for the Japanese and North American versions of the game. It is unknown whether the PAL values are the same.
These values use a different scale than the later games - heavier characters have lower numbers. For comparison purposes, the equivalent value in the newer system is also listed.
Rank | Character | Weight (coded) | Weight (comparison) |
---|---|---|---|
1 | Donkey Kong | 0.84 (JPN) 0.83 (NTSC) |
138.095 140.964 |
2 | Samus | 0.92 | 117.391 |
3 | Yoshi | 0.93 | 115.054 |
4-5 | Link | 0.96 | 108.333 |
4-5 | Captain Falcon | 0.96 | 108.333 |
6-8 | Mario | 1 | 100.000 |
6-8 | Luigi | 1 | 100.000 |
6-8 | Fox | 1 | 100.000 |
9 | Ness | 1.1 | 81.818 |
10 | Pikachu | 1.16 | 72.414 |
11 | Kirby | 1.19 | 68.067 |
12 | Jigglypuff | 1.3 | 53.846 |
Super Smash Bros. Melee weight values
Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 8/5ths, and the Poison Mushroom by 5/8ths.
Rank | Character | Weight (NTSC) | Weight (PAL) |
---|---|---|---|
n/a | Giga Bowser | 140 | 140 |
1 | Bowser | 117 | 118 |
2 | Donkey Kong | 114 | 114 |
3 (NTSC) 4 (PAL) |
Samus | 110 | 110 |
4 (NTSC) 5 (PAL) |
Ganondorf | 109 | 109 |
5 (NTSC) 3 (PAL) |
Yoshi | 108 | 111 |
6-7 | C. Falcon | 104 | 104 |
6-7 | Link | 104 | 104 |
8-10 (NTSC) 8-9 (PAL) |
Dr. Mario | 100 | 100 |
8-10 (NTSC) 8-9 (PAL) |
Luigi | 100 | 100 |
8-10 (NTSC) 10 (PAL) |
Mario | 100 | 98 |
11 | Ness | 94 | 94 |
12-14 | Peach | 90 | 90 |
12-14 | Sheik | 90 | 90 |
12-14 | Zelda | 90 | 90 |
15 | Ice Climbers | 88 | 88 |
16 (NTSC) 16-19 (PAL) |
Marth | 87 | 85 |
17-19 (NTSC) 16-19 (PAL) |
Mewtwo | 85 | 85 |
17-19 (NTSC) 16-19 (PAL) |
Roy | 85 | 85 |
17-19 (NTSC) 16-19 (PAL) |
Young Link | 85 | 85 |
20-21 | Falco | 80 | 80 |
20-21 | Pikachu | 80 | 80 |
22 (NTSC) 23 (PAL) |
Fox | 75 | 73 |
23 (NTSC) 22 (PAL) |
Kirby | 70 | 74 |
24-25 | Jigglypuff | 60 | 60 |
24-25 | Mr. Game & Watch | 60 | 60 |
26 | Pichu | 55 | 55 |
Super Smash Bros. Brawl weight values
Here is the order of characters' weights in Super Smash Bros. Brawl
Rank | Character | Weight |
---|---|---|
1 | Bowser | 120 |
2 | Donkey Kong | 116 |
3 | Snake | 113 |
4 | King Dedede | 112 |
5 | Charizard | 110 |
6 | Ganondorf | 109 |
7 | Samus | 108 |
8-9 | Yoshi | 107 |
8-9 | Wario | 107 |
10 | R.O.B. | 106 |
11 | Ike | 105 |
12-13 | Captain Falcon | 104 |
12-13 | Link | 104 |
14 | Wolf | 102 |
15-16 | Lucario | 100 |
15-16 | Ivysaur | 100 |
17 | Mario | 98 |
18 | Luigi | 97 |
19 | Sonic | 95 |
20-22 | Ness | 94 |
20-22 | Lucas | 94 |
20-22 | Pit | 94 |
23 | Diddy Kong | 93 |
24-25 | Ice Climbers | 92 |
24-25 | Toon Link | 92 |
26 | Peach | 90 |
27 | Marth | 87 |
28-29 | Sheik | 85 |
28-29 | Zelda | 85 |
30-31 | Falco | 82 |
30-31 | Olimar | 82 |
32 | Zero Suit Samus | 81 |
33 | Fox | 80 |
34-35 | Meta Knight | 79 |
34-35 | Pikachu | 79 |
36 | Kirby | 78 |
37-38 | Mr. Game & Watch | 75 |
37-38 | Squirtle | 75 |
39 | Jigglypuff | 68 |
Notes
- According to Super Smash Bros. Melee's Blue Smash Trophy of him, Mario's mass is the standard upon which other Smash fighters are measured. While this is true in NTSC Melee (having a weight of 100), the PAL version drops Mario's weight to a slightly-below-standard 98.
- In Brawl, the Fighting Alloys all have a weight of 98 (the same as Mario in Brawl), even though they are modelled after characters of differing weights. In SSB and Melee, the Fighting Polygons and Fighting Wire Frames (respectively) all have a weight of 100 (the same as Mario in SSB and Melee), even though they're modelled after varying characters.
- In Brawl, Giga Bowser and Wario-Man are programmed to have weights of 400 and 130 respectively; however they cannot be knocked back, so their weight only has an effect on certain stage elements (such as Rainbow Cruise's see-saw platforms).
- In every game, Captain Falcon has shared the same weight with Link; however, in SSB's (NTSC version) and Melee, Falcon sustains slightly less knockback than Link, while in Brawl, he sustains slightly more.