User:Aidanzapunk/Spirit battles

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Sort of inspired by Miles's custom-made spirits, these are some spirit battles I've made in my spare time. They are confined to the restrictions of Ultimate, though DLC content is freely used.

Primary[edit]

Spirit Name Type Class Slot Ability Origin
Sage.png
Sage
Shield
★★★ ⬡ Shooting Items Power ↑ Sonic Frontiers
Kalas_Transparent.png
Kalas
Neutral
★ ⬡⬡⬡ Fire Attack ↑ Baten Kaitos: Eternal Wings and the Lost Ocean
Xelha_Transparent.png
Xelha
Neutral
★ ⬡⬡ Water Attack ↑ Baten Kaitos: Eternal Wings and the Lost Ocean
Beat_transparent.png
Beat (Jet Set Radio)
Attack
★ ⬡⬡ Can Be Enhanced at Lv. 99 Jet Set Radio
Beat2.png
Beat (Jet Set Radio Future)
Attack
★★ ⬡⬡ Speed ↑ Jet Set Radio Future
Kingdom_Hearts_KHIII.png
Kingdom Hearts
Neutral
★★★★ ⬡⬡⬡ Sword Attack ↑ Kingdom Hearts II
(Artwork: Kingdom Hearts III)
Chell.png
Chell
Neutral
★★ ⬡⬡⬡ Item Throw ↑ Portal
(Artwork: Portal 2)

Support[edit]

Spirit Name Class Slot Ability Origin
Frontiers_art_3D_Kocos.png
Koco ★★ ⬢ Item Gravitation Sonic Frontiers
SFSBTangle.png
Tangle the Lemur ★★ ⬢ Strong Throw Sonic the Hedgehog (IDW comics)
(Artwork: Sonic Forces: Speed Battle)
SFSBWhisper.png
Whisper the Wolf ★★ ⬢ Shooting Attack ↑ Sonic the Hedgehog (IDW comics)
(Artwork: Sonic Forces: Speed Battle)
SFSB_Surge_Render.png
Surge the Tenrec ★★ ⬢ Electric Attack ↑ Sonic the Hedgehog (IDW comics)
(Artwork: Sonic Forces: Speed Battle)
JoDNiGHTS.png
NiGHTS ★ ⬢ Floaty Jumps NiGHTS into Dreams...
(Artwork: NiGHTS: Journey of Dreams)
Hornet_Daytona_USA.png
Hornet ★ ⬢ Impact Run Daytona USA
SASASR_Character_Select_Icon_ChuChus.png
ChuChus ★★★★ ⬢ Giant Killer ChuChu Rocket!
(Artwork: Sonic & Sega All-Stars Racing)
Billy_transparent_large.png
Billy Hatcher ★ ⬢ Lightweight Billy Hatcher and the Giant Egg
Meow_Wow_%28Spirit%29_KH3D.png
Meow Wow ★ ⬢⬢ Instadrop Kingdom Hearts 3D: Dream Drop Distance
Ape_Escape_Spike_Render_Page.png
Spike ★ ⬢ Improved Escape Ape Escape
Vibri.png
Vibri ★★ ⬢ Falling Immunity Vib-Ribbon

Battles[edit]

There will be spoilers of varying intensity for the games/media represented in this, just saying. This wiki might be spoiler-free, but I at least try to be courteous.

Image Name Enemy Fighter(s) Type Stage Rules Conditions Music References
Sage.png
Sage •Tiny Robin Robin (SSBU)
Shield
Gaur Plain (night) •Sudden Final Smash •You'll get a Final Smash Live & Learn
Robin's appearance bares similarities to Sage's, with both having white hair and long coats. Gaur Plain represents the islands that Sonic travels through in Sonic Frontiers, primarily representing Kronos Island, the first of the group. The fight begins with Gaur Plain at night, causing Metal Face to appear, who himself references the Titans that Sonic fights on each island after gathering all the Chaos Emeralds (which, in turn, is referenced by the player gaining a Final Smash). Live & Learn references the lyrical rock compositions that play during the various boss fights in Sonic Frontiers.
Frontiers_art_3D_Kocos.png
Koco •Tiny Kirby Team Kirby (SSBU)×30
Neutral
Great Plateau Tower N/A •Defeat an army of fighters Angel Island Zone
The Kocos, tiny rock-like creatures, are represented by a group of Kirbys due to their shared simplistic design. Great Plateau Tower, in addition to referencing the similar game structures between Breath of the WIld and Sonic Frontiers (to the point where Frontiers was only greenlit when it was pitched as Sonic's answer to Breath of the Wild, causing it to gain several overworld puzzles during development to be even more similar), references how the player can frequently find Kocos tucked away in hidden places, such as on top of the structures around whichever island Sonic is currently on.
SFSBTangle.png
Tangle the Lemur •Min Min Min Min (SSBU)
Grab
Spiral Mountain •Metal Shift •The enemy will occasionally turn metal Fist Bump
Min Min's extendable arms are comparable to Tangle's extendable tail, which she often uses as an extra appendage. Spiral Mountain references Tangle's home, Spiral Hill Village. Tangle turning metal references the Metal Virus saga of the IDW comics, where Dr. Eggman unleashes a metallic goop that turns everyone into mindless zombies who spread the goop to anything and anyone they touch, with Tangle herself becoming infected while trying to help those in Spiral Hill Village. Fist Bump references how the IDW comics pick up after the events of Sonic Forces.
SFSBWhisper.png
Whisper the Wolf •Mii Gunner Mii Gunner (SSBU) (Moveset 2133, Shy Guy Mask, Special Forces Outfit)
Shield
Shadow Moses Island N/A •The enemy tends to avoid conflict Fist Bump
Whisper's design was primarily based on the customizable avatar from Sonic Forces, and, as such, is represented by the similarly customizable Mii Gunner, with the Shy Guy mask serving as a reference to her own mask. Shadow Moses Island references the Eggman base that Sonic and Silver infiltrate in the eighth issue of the IDW comics, in which Whisper makes her debut by being encountered by the duo. Fist Bump references how the IDW comics pick up after the events of Sonic Forces.
SFSB_Surge_Render.png
Surge the Tenrec •Sonic Sonic (SSBU)
•Fox Fox (SSBU)
Attack
Midgar (hazards off) •Hazard: Zap Floor •The floor is electrified Open Your Heart
The green Sonic serves as a double reference: Surge was built by Dr. Starline to defeat Sonic, with specific abilities tailored to a battle against Sonic, leading to an absolute hatred of Sonic and everything he stands for—her design, meanwhile, pays tribute to "Ashura", a glitched version of Sonic himself that is accessible via Sonic the Hedgehog 2's debug menu by placing multiple waterfalls in Emerald Hill Zone, leading to a sprite overflow affecting Sonic's own palette and turning him green. The blue Fox references Kitsunami the Fennec—much like Surge to Sonic, Kit was built by Dr. Starline to defeat Tails, with specific abilities tailored to a battle against Tails, with Fox also representing Tails in his own spirit battle. Unlike Surge, however, Kit holds little hatred for Tails, even helping him out briefly, and prefers to follow the directions of others (particularly Surge) rather than making his own choices. Midgar represents the Eggperial City, a gigantic sectioned off city that Sonic, Tails, and Belle travel to after a large spanning Eggnet signal is sent off, getting picked up by Belle and a harmless Moto Bug. Midgar is similarly a giant sectioned off city, with certain parts of Final Fantasy VII taking place in different sectors of the city. The electric floor references Surge's ability to generate electricity. Open Your Heart as the song creates an interesting narrative regarding the battle: though some of the lyrics are meant to evoke parallels between Sonic and Dr. Eggman, particularly with the line "you and I are same in the way that we have our own styles that we won't change; yours is filled with evil and mine is not", its application here attempts to create the same parallels between Sonic and Surge, as while Sonic holds himself to his willingness to give everyone a chance, even if they have done terrible things, so too does Surge to her determination to prove herself to a world and a creator that treated her poorly—this exact interaction happens in the IDW comics, where Sonic attempts to give Surge a chance to rebound, and Surge denies it, claiming she was built solely to end Sonic and his morals.
Kalas_Transparent.png
Kalas •Marth Marth (SSBU)
Neutral
Garden of Hope (Battlefield form) N/A •The enemy loves to jump The Valedictory Elegy
Both Marth and Kalas bare similarities in appearance, due to both wielding swords, having blue hair, and wearing outfits with a long cape; his appearance is also appropriate given Roy's usage in Sagi's spirit battle. Garden of Hope represents the Moonguile Forest, the first properly explorable location in Eternal Wings and the Lost Ocean, located just outside the village of Cebalrai (in which Kalas wakes up in the beginning of the game). Marth's behavior in battle references Kalas's combat animations of Eternal Wings and the Lost Ocean, where he flies in the air while attacking his targeted opponent.
Xelha_Transparent.png
Xelha •Robin Robin (SSBU)
•Tiny Kirby Kirby (SSBU)
Neutral
Summit (Battlefield form) N/A •The enemy's special moves have increased power The Valedictory Elegy
Robin's red alternate costume gives her blonde hair, creating a perfect match for Xelha's design. The increase in her special moves' power references the elemental attacks Xelha uses in combat. The tiny Kirby represents Meemai, a Greythorne that accompanies her throughout Eternal Wings and the Lost Ocean by riding in her hood. This rollover text hides a major spoiler for Eternal Wings and the Lost Ocean.
JoDNiGHTS.png
NiGHTS •Rosalina & Luma Rosalina & Luma (SSBU)
Grab
Magicant (hazards off) •Hazard: Low Gravity •Gravity is reduced Wonder World
Rosalina, being the princess of the cosmos and heavily associated with space, represents NiGHTS, a figure who only appears in dreams. Magicant, a dream-like place within the Mother series, represents the general levels of NiGHTS into Dreams; the music references how Sonic Lost World featured downloadable content based on the series. The reduced gravity references NiGHTS's ability to fly around; the effect is added to all players instead of just Rosalina, referencing how dreams allow people to perform unusual feats (such as flying), which is also true of the NiGHTS series.
Hornet_Daytona_USA.png
Hornet •Captain Falcon Captain Falcon (SSBU)
Neutral
Port Town Aero Dive N/A •The enemy has increased move speed
•The enemy can deal damage by dashing into you
Super Sonic Racing
Captain Falcon, a racer in his own right, represents the Hornet, the stock car that the player drives in Daytona USA; he has increased movement speed and is able to hit the player by running into them, just as a real race car would. Port Town Aero Dive, in addition to hailing from a racing game, comes from a game that was co-developed by Sega. The main theme to Sonic R, a title also available on the Sega Saturn, plays during the battle.
SASASR_Character_Select_Icon_ChuChus.png
ChuChus •Pichu Team Pichu (SSBU) Pichu (SSBU) Pichu (SSBU) Pichu (SSBU)
•Giant Incineroar Incineroar (SSBU)
Neutral
Lylat Cruise (hazards off) N/A •Defeat the main fighter to win
•The enemy tends to avoid conflict
Stage Clear / Title Theme - Pikmin
The four Pichus represent the four main ChuChus: blue represents Chuih, red represents ChuPea, default represents ChuBei, and cyan represents ChuBach. Incineroar represents a KapuKapu, a hazard from ChuChu Rocket! that the ChuChus must avoid when escaping to their rocketships; the Pichus' behavior of avoiding conflict references the need to avoid the KapuKapus when guiding the ChuChus to their rocketships. Lylat Cruise represents the outer space atmosphere of ChuChu Rocket!, while the Stage Clear theme from Pikmin draws parallels between the gameplay of ChuChu Rocket! and how the theme plays when Olimar leaves the planet via his ship.
Beat_transparent.png
Beat (Jet Set Radio) •Inkling Inkling (SSBU)
Attack
Moray Towers N/A •The enemy favors neutral specials Escape from the City
Jet Set Radio and Splatoon both feature the player in the role of teenage-like characters in hip-hop-based attire spreading paint across cities and various structures, though the former features it in the form of graffiti, and the latter features it in the form of turf wars. As such, Inkling represents Beat, with their neutral special having increased power to represent the graffiti.
Billy_transparent_large.png
Billy Hatcher •Yoshi Yoshi (SSBU)
Neutral
Skyloft N/A •The enemy favors side specials
•The enemy's side special has increased power
Angel Island Zone
Yoshi represents Billy Hatcher, with his side special, Egg Roll, representing the egg-based gameplay of Billy Hatcher and the Giant Egg, which mainly features rolling around eggs of varying colors. Skyloft represents Morning Land, the setting of Billy Hatcher and the Giant Egg.
Meow_Wow_%28Spirit%29_KH3D.png
Meow Wow •Kirby Kirby (SSBU)×2
•Sora Sora (SSBU)
Neutral
Fourside N/A •The enemy deals damage when falling Hand in Hand
Kirby represents the Meow Wow Dream Eater, as both are squishy in nature and have cute appearances. The instadrop mechanic references the Meow Wounce technique in Dream Drop Distance, which is also used in the Meow Wow's appearance as a Link Summon in Kingdom Hearts III—in either case, Sora is able to ride on a Meow Wow and bounce around, dealing damage with every shockwave on the ground. Fourside references Traverse Town, where Sora first meets the Dream Eaters; Hand in Hand, Traverse Town's original battle theme, was remixed for Dream Drop Distance. The two Kirbys paired up with Sora, who specifically appears in his Dream Drop Distance outfit, references the gameplay mechanics of Dream Drop Distance, where Sora and Riku can have two Dream Eaters out in play to form a party of three.
Kingdom_Hearts_KHIII.png
Kingdom Hearts •Ganondorf Ganondorf (SSBU)
Neutral
New Pork City •Metal Shift
•Sudden Final Smash
•The enemy occasionally becomes metal
•The enemy will suddenly have a Final Smash
•Hostile Assist Trophies will appear (Moon)
Destati
The spirit battle pays homage to the final boss battle of Kingdom Hearts III against Xehanort, which takes place in Scala ad Caelum (represented by New Pork City). Kingdom Hearts itself, being a moon, is represented by the Moon Assist Trophy, which occasionally appears, much like how Xehanort travels into and plans to use Kingdom Hearts to remake the universe.
Chell.png
Chell •Zero Suit Samus Zero Suit Samus (SSBU)
Neutral
PictoChat 2 (hazards off) N/A •Only certain Pokémon will emerge from Poké Balls (Abra) Brain Age: Train Your Brain in Minutes a Day!
Zero Suit Samus represents Chell, primarily due to the fact that Samus's voice actress in Smash, Alesia Glidewell, served as the facial model for Chell in the Portal series. PictoChat 2 bares visual similarities to the aesthetic of the Aperture Science Enrichment Center, with the Brain Age music referencing how the Portal games are puzzle-oriented. Abra's appearance replicates the series' portaling mechanic.
Ape_Escape_Spike_Render_Page.png
Spike •Villager Villager (SSBU) (150 HP)
•Diddy Kong Team Diddy Kong (SSBU)×6 (10 HP)
Grab
Palutena's Temple N/A •Stamina battle
•The enemy favors grabs
Core Luge
In this spirit battle, both the player and Villager play the role of Spike, the primary protagonist of the Ape Escape series; Spike is equipped with a net in order to catch the rogue apes (represented here by Diddy Kong), and the goal of the game is to collect all of the apes within a given level. This gameplay is replicated in the spirit battle by having each Diddy Kong able to be easily defeated, and the player having to navigate a large map—Palutena's Temple—in order to "collect" as many as possible.
Vibri.png
Vibri •Bunny Mr. Game & Watch Mr. Game & Watch (SSBU)
Neutral
PictoChat 2 N/A •The enemy loves to taunt Mike's Song
Mr. Game & Watch, wearing a Bunny Hood, resembles Vibri's simplistic, cartoonish rabbit-like design; his tendency to taunt references the different animations she has to perform the different rhythmic actions. PictoChat 2 represents the blank areas Vibri travels through for the various tracks. Mike's Song references the style of song used for Vib-Ribbon's title screen and tutorial.