SSB64 Icon.png
This is a featured article. Click for more information.

Super Smash Bros.: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(too tired to write. this will do but it should be adapted for this wiki. Maybe add more details too as it's kinda bare...)
Line 236: Line 236:
*This is the only ''Super Smash Bros.'' game to have two-dimensional cartoon illustrations for official character artwork rather than 3D renders.
*This is the only ''Super Smash Bros.'' game to have two-dimensional cartoon illustrations for official character artwork rather than 3D renders.
*This is the only ''Super Smash Bros.'' game to be rated "E" by the ESRB.
*This is the only ''Super Smash Bros.'' game to be rated "E" by the ESRB.
*This is the only ''Super Smash Bros.'' game to to feature characters or stages from the ''Fire Emblem'' universe, as that universe would not be introduced until the next game, ''Melee''.


== External links ==
== External links ==

Revision as of 12:18, January 1, 2016

Something's gone wrong in the happy-go-lucky world of Nintendo!
—North American commercial
For the articles about the series and universe respectively, see Super Smash Bros. (series) and Super Smash Bros. (universe).
Super Smash Bros.
Super Smash Bros. North American box
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Nintendo 64:
Japan January 21, 1999
North America April 26, 1999
Europe November 19, 1999

Virtual Console:
Japan January 20, 2009
Europe June 12, 2009
North America December 21, 2009
Mode(s) Single-player, multiplayer (2-4)
Ratings ESRB: E
PEGI: 7
OFLC: G8+
Platform(s) Nintendo 64
iQue Player
Virtual Console
Media 128 megabit cartridge

Flash Card (China)

Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), Nintendo All-Star! Great Fray Smash Brothers), often shortened to "SSB", retronymously "Smash 64" or "SSB64", is the first game of the Super Smash Bros. series. As a relatively low-budget game with an unusual concept (at the time), there were originally no plans to export the game outside Japan, with only its unexpected popularity leading to its worldwide release.

The game was released in Japan on January 21st, 1999, in North America on April 26th, 1999, and in Europe on November 19th, 1999. The game is playable on Nintendo 64, and is available on the Wii's Virtual Console. The Virtual Console version was released on January 20th, 2009 in Japan, one day before the 10-year anniversary of the game, and later released on June 12th, 2009 and December 21st, 2009 in Europe and North America, respectively.

Opening movie

Every time the opening movie plays, the two characters Master Hand picks who appear fighting on a mountain-top at the beginning of the movie varies. If certain secret characters have not been unlocked yet, they appear as silhouettes.

<youtube>cYvoDkIS7e4</youtube>

Characters

Official artwork of the default cast of Smash 64.
The character-selection screen of Super Smash Bros. (all characters unlocked).

There are twelve playable characters in Super Smash Bros., eight of which are available from the start, and four of which are unlockable.

Playable characters

Starter characters
Mario SSB.png
Mario
MarioSymbol(preBrawl).svg
Donkey Kong SSB.png
Donkey Kong
DKSymbol(preBrawl).svg
Link SSB.png
Link
ZeldaSymbol.svg
Samus SSB.png
Samus
MetroidSymbol(preBrawl).svg
Yoshi SSB.png
Yoshi
YoshiSymbol(preBrawl).svg
Kirby SSB.png
Kirby
KirbySymbol.svg
Fox SSB.png
Fox
StarFoxSymbol(preBrawl).svg
Pikachu SSB.png
Pikachu
PokemonSymbol(preBrawl).svg
Unlockable characters
Luigi SSB.png
Luigi
MarioSymbol(preBrawl).svg
Captain Falcon SSB.png
Captain Falcon
FZeroSymbol.svg
Ness SSB.png
Ness
EarthboundSymbol(preBrawl).svg
Jigglypuff SSB.png
Jigglypuff
PokemonSymbol(preBrawl).svg

Non-playable characters

Giantdonkeykong.png
Giant Donkey Kong
DKSymbol(preBrawl).svg
Metal Mario SSB.png
Metal Mario
MetalMarioSymbol.svg
Polygons.jpg
Fighting Polygon Team
SmashBrosSymbol.svg
MasterhandSSB64.jpg
Master Hand
SmashBrosSymbol.svg

Stages

File:Ssb stageselect.jpg
The stages of Super Smash Bros.

Stages

Stages
PeachCastleSSB.jpg
Peach's Castle
MarioSymbol(preBrawl).svg
CongoJungle.png
Congo Jungle
DKSymbol(preBrawl).svg
HyruleCastleSSB.png
Hyrule Castle
ZeldaSymbol.svg
PlanetZebesSSB.png
Planet Zebes
MetroidSymbol(preBrawl).svg
MushroomKingdom64.jpg
Mushroom Kingdom
MarioSymbol(preBrawl).svg
YoshisStorySSB.png
Yoshi's Island
YoshiSymbol(preBrawl).svg
DreamLandSSB.png
Dream Land
KirbySymbol.svg
SectorZSSB.png
Sector Z
StarFoxSymbol(preBrawl).svg
SaffronCitySSB.png
Saffron City
PokemonSymbol(preBrawl).svg

Shown in bold, Mushroom Kingdom is the only unlockable stage in Super Smash Bros.

1P Game-only stages

1P Game-only stages
File:Mario Target Smash SSB.jpg
Break the Targets
SmashBrosSymbol.svg
Mario's board the platforms.jpg
Board the Platforms
SmashBrosSymbol.svg
MetaCrystal.png
Meta Crystal
MetalMarioSymbol.svgSmashBrosSymbol.svg
Rttf64.JPG
Race to the Finish
SmashBrosSymbol.svg
Battlefield 64.png
Battlefield
SmashBrosSymbol.svg
FinalDestinationSSB.png
Final Destination
SmashBrosSymbol.svg

These stages only appear in the 1P Game.

Non-playable stages

Non-playable stages
KirbyBeta1N64.png
Kirby Beta Stage 1
KirbySymbol.svgSmashBrosSymbol.svg
KirbyBeta2.png
Kirby Beta Stage 2
KirbySymbol.svgSmashBrosSymbol.svg
File:TutorialStage.jpg
Tutorial Stage
KirbySymbol.svgSmashBrosSymbol.svg

These stages cannot be unlocked or played on in any way without hacking.

Modes

1-Player

Multi-player

Tournament play

Unlike its successors, Super Smash Bros. never enjoyed a large professional competitive scene in North America. However, interest in the game has been renewed in recent years with the popularity of Melee and Brawl. Players can play Super Smash Bros. online through Kaillera using the Project64k emulator. Recently, there have been more and more tournaments of Super Smash Bros. due to an influx of new players. Most Super Smash Bros. tournaments are paired up with Melee events and most (offline) SSB tournaments are located in California, Canada, New Jersey or Peru.

The standard tournament rules differ little from that of Melee. The most common standard tournament rules are as follows:

  • The required number of victories to win are generally the best of 3 matches; the only exceptions are finals, in which the number of matches is 5 or 7.
  • Double eliminations are in place.
  • 5 stock with a 10 minute time limit, if it is possible; most emulators don't have time limits.
  • Items are turned off.
  • Handicaps are off.
  • The first match is played on Dream Land.
  • Counterpick stages are Congo Jungle and Peach's Castle.
  • The loser of each match picks the stage for the next match from the list of counterpick stages or Dream Land
  • In some more restrictive rulesets, such as the Japanese ruleset, only Dream Land is legal and every other stage is banned.
  • For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand.
  • Players may re-pick characters after each match. However, the loser of each match gets to pick last (known as slob picks).

Development

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Copied from wikipedia, adapt for Smashwiki
You can discuss this issue on the talk page or edit this page to improve it.

Masahiro Sakurai was interested in making a fighting game for four players. As he did not yet have any original ideas, his first designs were of simple base characters. He made a presentation of what was then called Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game)[1] to co-worker Satoru Iwata, who helped him continue. Sakurai understood that many fighting games did not sell well and that he had to think of a way to make his game original.[1] His first idea was to include famous Nintendo characters and put them in a fight.[1] Knowing he would not get permission, Sakurai made a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.[1] The prototype he presented featured Mario, Donkey Kong, Samus and Fox as playable characters.[2] The idea was later approved.[1][3]

Super Smash Bros. features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack was released on CD in Japan through Teichiku Records in 2000.[4]

Reception

Template:VG Reviews

Super Smash Bros. was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the Nintendo 64. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lack of content and somewhat limited single player mode.

Online play

Although Super Smash Bros. does not feature online play, emulators have the ability to do so. Project64k and Mupen64k are the most used emulators of playing online.

Gallery

Commercials

<youtube>K783SDTBKmg</youtube> <youtube>wGx1_V8J_F0</youtube>

Trivia

  • The starting eight characters are placed in the order of when they first appeared in their respective debut titles on the character selection screen, starting with the oldest, Mario and Donkey Kong, and leading to the most recent, Pikachu. This same order is used when listing the cast of the original Super Smash Bros. in later games, such as when organizing trophies. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other, and not the other characters.
  • Super Smash Bros. marks Samus and Ness's first appearance in 3D and their only appearance on the Nintendo 64.
  • Super Smash Bros. is the only game to use the phrases "Game Set" and "Time Up" in matches in both English and Japanese versions. Melee, Brawl, and Smash 4 use the phrases "Game!" and "Time!" in the English version, while each one still uses "Game Set" and "Time Up" in the Japanese version.
  • Samus is the only definite female character in the game, as Pokémon (like Pikachu and Jigglypuff) were not considered gendered prior to this game.
  • This is the only Super Smash Bros. game to lack stages from the F-Zero and EarthBound universes. Captain Falcon and Ness instead have Planet Zebes and Dream Land as their home stages, respectively.
  • This is the only Super Smash Bros. game to introduce new characters from the Yoshi and F-Zero universes.
  • This is the only Super Smash Bros. game game where the heaviest character is not Bowser, simply because he did not make his first playable appearance until Melee.
  • This is the only Super Smash Bros. game to feature only playable protagonists. However, two characters had previously appeared as antagonists -- Donkey Kong in Donkey Kong and Donkey Kong 3 and Mario in Donkey Kong Jr. and Donkey Kong Circus.
  • This is the only Super Smash Bros. game to have two-dimensional cartoon illustrations for official character artwork rather than 3D renders.
  • This is the only Super Smash Bros. game to be rated "E" by the ESRB.
  • This is the only Super Smash Bros. game to to feature characters or stages from the Fire Emblem universe, as that universe would not be introduced until the next game, Melee.

External links

References

  1. ^ a b c d e Iwata Asks: Super Smash Bros. Brawl. Nintendo. Retrieved on 2008-01-31.
  2. ^ Template:Cite journal
  3. ^ 社長が訊く『大乱闘スマッシュブラザーズX』 (Japanese). Nintendo. Retrieved on 2008-01-31.
  4. ^ Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack. Soundtrack Central (2002-01-17). Retrieved on 2008-04-16.



WikipediaSymbol.svg