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  • mindgames) to overcome their technical shortcomings. Technical skill is just one of the many skills required to excel at Smash; technical skill alone will not
    11 KB (1,700 words) - 17:45, November 24, 2022
  • psychologically. Alongside technical skills, mindgames constitute players' play-styles, and are considered to be an important counterpart of technical skill in competitive
    9 KB (1,298 words) - 10:52, April 14, 2024
  • This article is about the technical definition of "spike". For information about the mechanic commonly incorrectly referred to as a spike, see meteor smash
    10 KB (1,450 words) - 11:25, April 13, 2024
  • the Bulborb's appearances in Distant Planet and Smash Run, likley due to technical limitations. The Bulborb keeps its Brawl roles in Distant Planet and End
    10 KB (1,059 words) - 19:27, March 29, 2024
  • about the action that can be performed while tumbling. For other uses, see Technical skill. "Ukemi" redirects here. For the similarly named smasher, see Smasher:Umeki
    20 KB (3,089 words) - 22:53, November 28, 2023
  • working as an anti-crossup mechanic. The leg hitbox serves as a decent tech chase setup due to its relatively low knockback and launch angle, while the arm
    1 KB (171 words) - 22:34, July 6, 2020
  • ESAM Havok Keitaro M@v Marc Mike Haze Player-1 Ran The Real Inferno Technical_Chase t1mmy T-block TheReflexWonder Tin Man Today UTDZac Xyro Yink Z'zgashi
    9 KB (1,412 words) - 15:12, February 6, 2024
  • then setup for a guaranteed free hit or lock in Brawl and SSB4, or a tech-chase situation in Ultimate. Using the footstool to intentionally achieve these
    8 KB (1,177 words) - 10:25, May 1, 2024
  • unreliable, especially against fastfallers, because her down throw tech chase requires her to correctly predict her opponent's actions, which can limit
    44 KB (5,566 words) - 00:09, February 16, 2024
  • recovery path and edge guard or gimp him. Fox also has an extremely high technical learning curve, as most of his techniques require extremely nimble fingers
    73 KB (9,489 words) - 18:16, April 20, 2024
  • reliable at comboing (although he now has the potential to chain grab or tech chase his opponents out of his down throw) while his back throw has much lower
    64 KB (8,097 words) - 10:57, March 6, 2024
  • lowest ranked character. He is well-known for his unique double jump and technical movement: he, along with Yoshi, can cancel their double jump with an attack
    30 KB (3,751 words) - 23:15, February 20, 2024
  • forwards towards Samus, and at higher percents it serves as a solid tech-chase starter. It can also be angled upwards and downwards, the latter serving
    3 KB (104 words) - 09:55, January 12, 2022
  • design instead of his original design from The Binding Blade), debuting Ray Chase as his English voice actor, and Fire Emblem Echoes: Shadows of Valentia allows
    27 KB (3,639 words) - 04:21, February 18, 2024
  • Charizard (SSBB) (category Articles requiring technical data)
    Charizard's aerials, it has a very poor air game. It is even easy to tech-chase when it lies on the ground due to its terrible get-up rolls (for example
    18 KB (1,636 words) - 07:57, May 16, 2024
  • utility. Her forward throw can force opponents offstage and set up easy tech chase combos at lower percentages, her up and back throws have strong KO potential
    60 KB (6,011 words) - 07:34, April 3, 2024
  • much a racing machine as it is his personal base of operations, used for chasing down his targets as a bounty hunter. A ship with style and substance, it's
    6 KB (590 words) - 18:24, November 14, 2022
  • with the first 2 hits and held long enough just before it ends. For the technical data of each individual hit, see: Piranha Plant (SSBU)/Neutral attack/Hit
    1 KB (134 words) - 22:24, July 6, 2020
  • considerable endlag, so it is not useful for tech chasing. The entire sequence does 8.0% in total. For the technical data of each individual hit, see: Wolf (SSBU)/Neutral
    907 bytes (146 words) - 21:52, April 14, 2020
  • upset the people. Even worse are people calling it an attempt to ‘clout-chase’ or ‘stir drama’ because the viewer is incapable of seeing how these players
    34 KB (4,399 words) - 16:03, February 10, 2024
  • Event 6: Super Bowser Bros. (category Articles requiring technical data)
    out of a total of 41 in Super Smash Bros. Brawl. It features Bowser being chased by three Marios on Mushroomy Kingdom at high speed, who additionally have
    1 KB (86 words) - 22:41, August 9, 2023
  • Rathalos (category Articles requiring technical data)
    Island, where the player can see him as soon as they enter. The player must chase Rathalos around the Forest Hill, approaching from specific directions whenever
    15 KB (1,544 words) - 02:42, May 13, 2024
  • smash can hit at a closer range. Neutral infinite has less visual whiffs. Technical changelist 1.0.6 Down-angled forward smash's knockback has been noticeably
    3 KB (1,761 words) - 01:21, January 11, 2019
  • Jigglypuff (SSBM) (category Articles requiring technical data)
    chaingrabs; after only a few hits, Jigglypuff will already be sent too far to chase down before the hitstun wears off, without the gravity needed to pull it
    58 KB (7,182 words) - 19:03, May 6, 2024
  • Pit (SSBB) (category Articles requiring technical data)
    by and joins forces with Pit to fight off the Subspace Army. Later, they chase after the Ancient Minister but fail to catch him. If the player rescued Zelda
    26 KB (2,343 words) - 18:10, January 25, 2024
  • heavily on theoreticals. Character matchups are often dependent on the technical abilities of the players in questions, as well as advancements in each
    8 KB (1,282 words) - 03:41, June 5, 2023
  • player visibility and unfairly affecting characters that rely on offstage chases; though this rule is sometimes contested due to the introduction of the
    8 KB (1,117 words) - 03:44, January 13, 2024
  • Luigi, this makes them highly reliant on wavedashing to approach, and technical errors, such as mistimed air dodges, can set them up for significant punishment
    37 KB (3,846 words) - 12:13, March 9, 2024
  • Time regenerates slower (0.08 frames per frame → 0.06 frames per frame). Technical changelist Air speed (0.98 → 1). Weight (128 → 130). Max Walk speed with
    1 KB (1,944 words) - 20:33, November 14, 2022
  • position where he has few options to retake the advantage. Despite his low technical learning curve, many consider Marth to be one of the most difficult characters
    47 KB (5,076 words) - 10:16, March 30, 2024
  • Mr. Game & Watch (SSBB) (category Articles requiring technical data)
    effective tilts and aerial attacks, and a down throw that can force a tech chase opportunity on anyone at any percent. While Mr. Game & Watch's attacks are
    46 KB (4,866 words) - 17:37, March 8, 2024
  • player also known as Stranded. He is regarded for having some of the best technical skills in the game and being one of the best in North America. He has placed
    36 KB (3,409 words) - 23:17, February 20, 2024
  • list of techniques that are notably difficult to perform/require precise technical skill. A list of advanced techniques that can only be performed by one
    23 KB (1,200 words) - 22:37, March 10, 2024
  • Fox (SSBB) (category Articles requiring technical data)
    potential. His general combo game is far worse: down throw can no longer tech-chase, up throw is ineffective for combos and chain-grabs due to the slower fall
    51 KB (7,019 words) - 19:31, April 20, 2024
  • mobility, streamlined jumpsquat, and reintroduction of dash-dancing allow it to chase opponents, giving it an excellent combo game that has the potential of causing
    61 KB (6,745 words) - 16:47, May 9, 2024
  • Ike (SSBB) (category Articles requiring technical data)
    off-guard but has high ending lag, should the player be in a position to chase or attack in-close. If the close-in war is being waged at the edge, Ike can
    30 KB (3,200 words) - 17:07, April 20, 2024
  • Falco (SSBM) (category Articles requiring technical data)
    and neutral aerials. Should the opponent DI close the ground, Falco can chase his opponents with multiple waveshines, depending on the direction. Falco
    51 KB (6,010 words) - 18:27, March 7, 2024
  • them in disadvantageous positions, especially off-stage. With extreme technical skill, Bonus Fruit can even be used for footstool jump-initiated zero-to-death
    48 KB (4,455 words) - 10:25, May 1, 2024
  • Snake (SSBB) (category Articles requiring technical data)
    to be one of the best in the game, as it forces his opponent into a tech chase, keeping the opponent close to Snake and in range of his deadly ground game
    44 KB (3,795 words) - 09:15, February 14, 2024
  • lower (44.1 (1323) → 32.04), hindering its vertical recovery and ability to chase opponents above it. Pikachu's short hop is also extremely lower (28.008 (840
    57 KB (6,891 words) - 07:06, February 2, 2024
  • This change also means that Marth can also no longer chaingrab or tech chase opponents with his forward throw, as well as preventing the throw from benefitting
    82 KB (10,172 words) - 21:03, December 5, 2023
  • King Dedede (SSBB) (category Articles requiring technical data)
    characters without a wall) due to its set knockback, and is an effective tech chase move on those it cannot chain throw. King Dedede is also notoriously difficult
    37 KB (4,140 words) - 19:31, April 8, 2024
  • After some persuasion, Tetra agrees to help Aryll's older brother, Link, chase after the Helmaroc King in order to rescue Aryll. During this pursuit, Link
    32 KB (4,025 words) - 20:34, May 14, 2024
  • transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press
    10 KB (1,049 words) - 15:37, March 30, 2024
  • Sing (category Articles requiring technical data)
    Sing's utility is limited to hard reads, most notably when used in tech-chasing scenarios. Special Move customization was added in Super Smash Bros. 4.
    13 KB (1,802 words) - 21:05, March 16, 2024
  • thrown out in neutral. Their most intricate combos usually require a lot of technical skill, with effective usage of Rear Egg and Breegull Blaster combos being
    68 KB (6,155 words) - 10:36, May 14, 2024
  • generally makes him even more sluggish in the air, making him easier to chase and avoid while he is in the air. Despite being one of his most detrimental
    88 KB (10,762 words) - 04:00, April 18, 2024
  • Desynching (category Articles requiring technical data)
    will perform the move and Nana will perform a brief forward dash. In a technical standpoint, the move input has to be made BEFORE Nana turns. That way,
    16 KB (2,444 words) - 21:18, May 15, 2024
  • either "そこ!" ("There!") or "つきやり!" ("An opening!") when using Counter. Technical changelist 1.0.8 1.1.0 Neutral aerial deals more damage: 2.375% (hit 1)/6
    53 KB (5,868 words) - 02:10, May 2, 2024
  • one, but two characters at the same time. Although the Ice Climbers are technically demanding and require astute micromanaging, their tag team mechanics also
    20 KB (2,529 words) - 22:05, March 4, 2024
  • fastest attack, has decent overall range, and its third hit can force a tech-chase. Forward tilt has serviceable speed and respectable power, which make it
    74 KB (9,471 words) - 10:32, May 8, 2024
  • Ganondorf (SSBB) (category Articles requiring technical data)
    ending lag if missed and requires proper reads in order to effectively tech-chase and combo his opponent repeatedly, while his down aerial no longer set ups
    72 KB (9,003 words) - 13:58, April 30, 2024
  • Peach (SSBB) (category Articles requiring technical data)
    and revives Mario and Pit. The heroes Mario, Pit, Yoshi, Link and Kirby chase after Dedede. In his castle lair, Dedede plants a brooch on Zelda, Luigi
    55 KB (6,518 words) - 19:57, April 20, 2024
  • Bowser (SSBB) (category Articles requiring technical data)
    the Subspace Emissary. He first appears after Donkey Kong and Diddy Kong chase down his troops, who had stolen their bananas in order to lure them to him
    51 KB (6,227 words) - 17:38, April 22, 2024
  • to throw out a flurry of moves at his opponent while still being able to chase them with his strong grounded mobility. In fact, nearly all of his moves
    58 KB (7,322 words) - 18:46, April 27, 2024
  • (39.96 (1198.8) → 29.67), hindering his vertical recovery and ability to chase opponents above him. Link's short hop is also drastically lower (24.99 (749
    49 KB (5,590 words) - 02:35, May 2, 2024
  • throw meteor smashes the opponent into the ground, which allows Fox to tech chase, possibly leading into Shine combos. Fox's down throw overall deals 4% damage
    10 KB (1,078 words) - 09:18, October 12, 2023
  • trip followups except floor attack have one less frame of invincibility. Technical changelist 1.1.4 Toon Link can wall jump. For a gallery of Toon Link's
    70 KB (7,084 words) - 21:50, May 14, 2024
  • in the English text and "Super Mario USA" in the Japanese text. While technically "Yume Kōjō: Doki Doki Panic" would be more correct for either, it is true
    30 KB (704 words) - 19:29, February 26, 2024
  • Mewtwo (SSBM) (category Articles requiring technical data)
    other characters, and as a consequence, Mewtwo is particularly easy to tech-chase. Mewtwo also suffers from a lack of reliable KO options; all of its strongest
    30 KB (2,963 words) - 14:20, May 3, 2024
  • His aerials flow very well into each other, and when L-canceled, he can chase his opponents and land a follow-up despite his poor air speed. Due to his
    53 KB (5,534 words) - 21:02, May 8, 2024
  • Kirby (SSBM) (category Articles requiring technical data)
    jumps also grant less height, hindering his vertical recovery and ability to chase opponents above it. Kirby's fast falling speed is significantly slower (2
    66 KB (8,682 words) - 07:09, March 13, 2024
  • times at medium percentages when auto-canceled; and back throw can tech-chase into dash attack at low to medium percentages. All of Ike's smash attacks
    74 KB (8,566 words) - 03:36, April 22, 2024
  • most formidable advanced techniques, such as Desynching, require high technical skill and are difficult to perform consistently. Finally, the climbers
    56 KB (10,078 words) - 16:13, May 3, 2024
  • two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the Zapper. In Smash Bros., these two work as a team
    47 KB (4,154 words) - 11:35, January 25, 2024
  • wavesmashes and versatile aerials. While he requires a large amount of technical skill and relies on situational attacks more than most characters, mastering
    55 KB (6,929 words) - 10:02, May 1, 2024
  • regain footing. Utilizing him at his strongest is difficult due to the technical skill required and his large moveset, though Kazuya's strengths have been
    77 KB (6,200 words) - 04:01, May 10, 2024
  • the main platform of large stages (such as the Training stage), he will chase his Pokémon by dashing into them instead of a space jump. As with all previously
    46 KB (6,326 words) - 14:47, May 13, 2024
  • Pikachu (SSBB) (category Articles requiring technical data)
    transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press
    49 KB (6,129 words) - 10:00, May 1, 2024
  • Sheik (SSBB) (category Articles requiring technical data)
    Brawl's mechanics, down throw is no longer capable of chain grabbing or tech chasing and the changes to hitstun greatly hinders its combo potential. Needle Storm:
    41 KB (5,241 words) - 17:24, February 9, 2024
  • to a perception that Joker is a weaker character online due to his more technical combos and reactionary playstyle becoming too hard to perform or unrewarding
    72 KB (7,276 words) - 13:56, April 20, 2024
  • Meta Knight (SSBB) (category Articles requiring technical data)
    are both surrounded by Primids. After a successful battle, both warriors chase the Ancient Minister, who is carrying a Subspace bomb. Both are unsuccessful
    55 KB (5,522 words) - 23:41, April 12, 2024
  • faster movement with the aid of platforms. With this technique, Pikachu can chase opponents and maintain pressure without facing significant retaliation. Thunder
    61 KB (6,474 words) - 19:37, April 24, 2024
  • maining him after the game's release, Robin's high learning curve and technical playstyle has given him limited tournament presence in the years following
    52 KB (5,138 words) - 14:49, March 8, 2024
  • Shadow Ball is slightly increased in size. Shadow Ball deals less recoil. Technical changelist 1.1.3 1.1.5 Mewtwo is slightly heavier: 72 → 74. Mewtwo dashes
    73 KB (8,722 words) - 12:06, April 25, 2024
  • are most frequently seen in the first game, though their high need for technical skill makes them rare sights at tournaments unless at high level play,
    25 KB (4,002 words) - 22:48, December 18, 2023
  • lag when using the Monado Arts dial wheel. It is named as such due to a technical quirk that allows the initial frames of the Monado dial to be "stored up"
    47 KB (5,701 words) - 17:50, March 15, 2024
  • their fastest grounded poke (at frame 6) and being capable of starting tech chases, suffers from being an even worse disjoint than forward tilt in terms of
    57 KB (6,505 words) - 21:54, May 13, 2024
  • defensive habits, and its deceptively long range allows it to be used in tech-chase scenarios, being especially dangerous if the opponent is forced onto a platform
    4 KB (496 words) - 09:24, December 28, 2023
  • can additionally be teched, so punishing a tripped character is more tech chase-orientated. Dashing is easier to perform than in Melee, particularly when
    91 KB (9,994 words) - 11:05, February 12, 2024
  • Falco (SSBB) (category Articles requiring technical data)
    to mid percents. Down throw's different angle removes its ability to tech-chase, hindering its setup potential past mid percents, especially with the changes
    58 KB (6,812 words) - 11:25, April 25, 2024
  • knock opponents forward and set up tech-chasing at lower percentages. Rosalina's down tilt can set up for tech-chasing at mid-percentages and can effectively
    63 KB (8,803 words) - 21:25, April 12, 2024
  • back and forth, use her very high double jump to escape fighters who can't chase her, punish approaches with After Burrner Kick or Witch Twist, create strong
    90 KB (11,571 words) - 00:33, May 16, 2024
  • Mario (SSBB) (category Articles requiring technical data)
    but he also fails. They then continue on their quest. At the shore, Kirby chases after a menacing noise he heard, unaccompanied by Peach. The abandoned princess
    57 KB (6,733 words) - 18:01, May 15, 2024
  • Lucario to attack even if it is not hit. In the end, Lucario is a very technical character whose weaknesses are outweighed by its strengths. While aura
    58 KB (7,094 words) - 10:50, April 9, 2024
  • use of his passable ledgedash. He also has access to one of the most technically difficult techniques in the game in the "snekdash", which if the demands
    35 KB (3,903 words) - 10:04, May 13, 2024
  • Lucas (SSBB) (category Articles requiring technical data)
    several Primids show up. Then, suddenly, the gigantic Porky Statue appears and chases after Lucas. Lucas runs from it, until he gets caught in a snag and just
    32 KB (3,655 words) - 03:45, March 19, 2024
  • Marth (SSBB) (category Articles requiring technical data)
    hit make it much more reliable but hinders its KO, edgeguarding and tech-chasing potential. Hit 4: The upwards fourth hit now has a brand new animation,
    58 KB (7,401 words) - 20:27, May 8, 2024
  • abnormally slow fall speed (even when fast falling) making it hard for him to chase an opponent he launched down to follow up. Coupled with his weaker moves
    23 KB (2,342 words) - 14:55, October 15, 2023
  • and sheath are present in his clapping animation on the results screen. Technical changelist 3.1.0 7.0.0 Up smash has received a -100% trip chance, preventing
    63 KB (5,962 words) - 19:11, May 13, 2024
  • allowing pinned opponents to escape faster but setting them up for a tech-chase, and also leaves Corrin less vulnerable if the move misses. Manually canceling
    59 KB (8,213 words) - 06:37, May 14, 2024
  • Yoshi (SSBM) (category Articles requiring technical data)
    down tilt is a semi-spike with set knockback, giving it utility in tech-chasing and edgeguarding. Yoshi's smash attacks are all strong; forward and up smashes
    53 KB (6,888 words) - 16:05, March 28, 2024
  • jumps and slow falling speed. These attributes grant her an easier time chasing aerial opponents and forcing air dodges, yet also cause her to be juggled
    56 KB (7,956 words) - 18:11, May 6, 2024
  • (30 frames → 10), greatly improving its ability to set up combos and tech-chases. The aerial animation is longer (61 frames → 69), increasing the amount
    66 KB (8,198 words) - 19:53, April 26, 2024
  • improving its edgeguarding potential and allowing it to be used for tech-chasing if initiated in the air. Its projectiles are bigger (3.0u/1.8u → 4.0u/3
    78 KB (12,461 words) - 05:33, May 10, 2024
  • actress, Mitsuki Saiga, reprises her role from Dragon Quest XI S (thus technically making Ultimate her debut voicing the character), but was directed to
    56 KB (1,726 words) - 20:30, May 13, 2024
  • Ness (SSBM) (category Articles requiring technical data)
    speed and air speed, making it much easier for him to approach, run away and chase opponents. Ness also benefits from the introduction of air dodging for two
    53 KB (6,619 words) - 10:01, May 1, 2024
  • potential. Down throw's angle has been altered (80° → 60°). This grants it tech chase potential against fast fallers but hinders its combo and chain grabbing potential
    36 KB (4,100 words) - 00:08, March 17, 2024
  • throw can combo into dash attack and any aerial at low percentages, or tech-chase if the opponent is past combo percentages, like in Brawl. Coupled with his
    78 KB (10,269 words) - 05:47, April 14, 2024
  • Charizard forwards more and connects into neutral attack 3 more reliably. Technical changelist 3.1.0 4.0.0 Forward tilt's sweetspot deals more knockback (40
    54 KB (7,046 words) - 07:58, May 16, 2024
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