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Shulk (SSB4)

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Shulk
in Super Smash Bros. 4
Shulk
XenobladeSymbol.svg
Universe Xenoblade Chronicles
Availability Starter
Final Smash Chain Attack
Shulk's stock icon in Super Smash Bros. for Wii U.
This article is about Shulk's appearance in Super Smash Bros. 4. For the character in other contexts, see Shulk.
Shulk Foresees a Fight!
—Introduction Tagline

Shulk (シュルク, Shulk) was unofficially revealed as a playable character in Super Smash Bros. 4 alongside Bowser Jr. and Ganondorf via leaked videos from footage used by ESRB to rate the game before being formally confirmed on August 29th, 2014. His official reveal came along with the announcement of Xenoblade Chronicles 3D, the New Nintendo 3DS port of his game Xenoblade Chronicles, which was originally released for the Wii.

Shulk's English voice actor, Adam Howden reprises his role in the English version of the game, meanwhile, Shintarō Asanuma reprises his role in the Japanese version of the game.

Attributes

Shulk is a character of many talents thanks to his Monado Arts-- though possessing a single moveset like other fighters, an activated art can turn him into a completely different character in the blink of an eye. This, in addition to his hugely disjointed hitbox for a character of his size, makes him a powerful weapon-based character with arguably one of the most unique fighting abilities in Super Smash Bros. 4.

Although not exactly quick on his feet or in the air, Shulk's main perk is his signature weapon - the Monado - which gives him a huge reach comparable to large characters like Bowser and similar to previous incarnations of Marth (even having a tipper of sorts in the middle of the Monado which deals more damage and knockback); however, Shulk's disjointed range trumps any previous swordfighters in the series since the Monado's beam increases the weapon's already good range. The Monado isn't lacking in power either, and hence allows Shulk to attack at a safe range while dealing consistent damage. Shulk's moveset supports these perks as he has a powerful aerial game, possessing aerials with little to no landing lag, and can use them very effectively to approach and space opponents with his enormously disjointed range. His ground game is also decent, as all his smash attacks have good KO potential and incredible reach, although they are slightly endlag heavy.

The biggest tool Shulk brings to the battle are his five Monado Arts-- each give him a tactical advantage once activated, and as they can be changed on the go, it makes Shulk an incredibly adaptive fighter. From Jump which gives him an obscene amount of recovery potential like Kirby, Speed which turns him into a light-on-his-toes combo fighter like Captain Falcon, Shield which makes him a high-survival heavyweight like Donkey Kong, Buster which grants him Ganondorf's enormously high damage potential and Smash making many of his attacks hit as absurdly hard as Little Mac, his Arts are almost comparable to Kirby's copy ability, only with much more flexibility. One second he could be rushing down an opponent with aerials boosted by Speed before switching to Buster for damaging throw combos-- this gives him a matchup for almost any situation, making a good Shulk player extremely difficult for an opponent to attack and counter. On the topic of counters, Shulk possesses one of the highest ranged and hardest-hitting counters in Vision, and as it also has the longest counter window in the series, it allows him to counter attacks that other counters would fail to. His other special moves have great utility too: Back Slash's increased knockback from behind opens up possibilities for combos that other fighters cannot accomplish, and Air Slash is an equally good vertical recovery and combo finisher, especially with the Smash Art.

His flaws are still noticeable, however; his recovery is predictable due to Air Slash which provides only mediocre horizontal distance, and his Jump-boosted jumps can be easily interrupted by any stray attack offstage. He is also prone to being juggled around by quick fighters such as Sonic as his attacks, although incredibly ranged, can be sluggish to land due to their ending lag, especially his smash attacks which are easily punishable if spammed. Although most of these flaws can be addressed through the Monado Arts, they do worsen some of his stats, making it risky to activate an art if the cons outweigh the pros; for example, with the Smash Art activated, he can KO anyone early as if they were Jigglypuff, but makes his survivability as bad as Jigglypuff's as well, making it risky to use the Smash Art when both fighters are at KO percentage. Furthermore, when the Arts are not activated, he is merely average in most areas, yet in most cases, it is simple to activate or change them at the beginning of a stock or on-the-fly; however, a panicking player may accidentally activate the wrong art, especially since there's five arts that have to be manually chosen with a single button, which can cause Shulk trouble if he cycles through his arts too quickly. Finally, Shulk is hampered by having no projectiles while also having difficulty countering projectiles due to his slow attacks.

All in all, Shulk can be difficult to master, as it takes time to learn his playstyle, and requires extensive knowledge of the matchup or quick adaptability to be able to change the Arts accordingly; making the right decision can sometimes be hard with Shulk, as the player can pay dearly for activating the wrong Art. Nevertheless, his deficiencies are not significant enough to keep him out of the high tiers, as his ability to adapt and confuse is unrivaled.

Moveset

Shulk is specialized by having an equal distribution of long reach and power, enabling him to attack opponents from a distance due to the Monado's beam properties. The Monado does more damage and knockback on some attacks if it hits from the middle of the beam blade rather than from the tip of the beam blade.


  Name Damage Description
Neutral attack   3.5% A punch, kick, upward slash combo that is very similar to Ike's.
3.5%
5.3% (clean), 4.2% (late)
Forward tilt rowspan="1" 13% (blade), 11.5% (beam) Shulk swings the Monado in front of him inward. Has slight ending lag, but is capable of KOing at high percentages, especially with the Smash Art.
Up tilt rowspan="1" 8% (blade), 7% (beam) Shulk jumps and does a fast, uppercut-style sword swipe. A good anti-air technique. Can be used to rack up damage when combined with the up throw while using the Buster Art, and a powerful surprise KO move at high percents while using the Smash Art, able to KO middleweights at 120%.
Down tilt rowspan="1" 9% (blade), 7% (beam) A reasonably fast downward swipe with good range, making it a safe out of shield option. Good knockback with the Smash Art at high percents, though not as powerful as Shulk's up tilt or forward tilt.
Dash attack 11% Swipes the Monado forward. One of Shulk's KO moves when used with the Smash Art.
Forward smash   5.5% (hit 1), 13% (hit 2 blade), 11.5% (hit 2 beam) A long stab using the Monado's beam blade with slight ending lag. It looks akin to his Slit Edge Art from Xenoblade Chronicles. Like his up smash, the move has two hits, the first from the Monado itself and the second from the beam blade. The move has slightly more knockback scaling if angled up. Can KO middleweights at 115% (95% with the Smash Art).
Up smash 4.5% (hit 1), 13.5% (hit 2) Shulk smashes the hilt of the Monado to the ground, causing the beam to strike upward. Like his forward smash, there are two hits to this move: The first being when Shulk slams the Monado down, and the second from the beam blade. The first hit has small horizontal range, but can easily connect to the second hit if it lands. KOs at 111% (88% with the Smash Art.)
Down smash 14% (hit 1 blade), 11% (hit 1 beam), 12% (hit 2 blade), 10% (hit 2 beam), 10% (hit 3 blade), 8% (hit 3 beam), 8% (hit 4 blade), 6% (hit 4 beam), 6% (hit 5 blade), 4% (hit 5 beam) A high-range spinning slash with long start-up and ending lag where Shulk drags the Monado three times around him along the ground. The move is capable of hitting five times (three at Shulk's front, two at his back), with each hit dealing less damage, though it is prohibitively difficult to have it strike the same opponent even twice. Under correct conditions however, this move is capable of breaking shields, especially if all three front hits connect with Buster activated, which is easily done by cornering a shielding opponent near an edge. Useful against roll-spammers, who will more than likely get hit by the second or third hit. First hit KOs at 125% (101% with the Smash Art).
Neutral aerial rowspan="1" 7% (blade), 8% (beam) A circular slash spanning from his upper leg to his head, with high range and little to no landing lag. The hitbox begins at Shulk's toes and continues all the way around him ending at his back, allowing Shulk to short hop over opponents to hit them with the starting hitbox. One of Shulk's most useful aerials, capable of interrupting most aerial approaches, though easily punished when spammed.
Forward aerial rowspan="1" 7.5% (blade), 6% (beam) An overhead, forward-leaning slash. Great for interrupting an opponent's approach in the air, as the slash has absurd range for an aerial. Extremely useful when combined with a short hop, being able to combo with Shulk's tilts and can be used to edgeguard safely, especially with the Jump Art. One of Shulk's most useful aerials.
Back aerial 12% (clean), 8% (late) Shulk holds the Monado behind him and the beam strikes behind him. The hitbox of the attack begins at Shulk's body, which can knock opponents away at close range with the same power as the Monado's beam itself. Has slow startup and moderate landing lag, but good range. One of Shulk's aerial KO moves.
Up aerial 5% (hit 1), 10% (hit 2 blade), 7.5% (hit 2 beam) Shulk holds the Monado above him and the beam blade strikes upward. Useful juggling tool.
Down aerial 6% (hit 1 grounded), 4% (hit 1 aerial), 10% (hit 2 blade), 9% (hit 2 beam) Shulk holds the Monado below him and the beam blade strikes downward. The first hit of the move does little knockback, but can easily connect to the second hit, which meteor smashes if sweetspotted. The sweetspot is located at the middle of the Monado's beam blade, though difficult to connect in the air.
Grab
Pummel 3% Hits the opponent in the head with the Monado's hilt.
Forward throw 3% (hit 1), 8% (throw) Shulk pulls the opponent towards him before slashing them with an uppercut from the Monado. Can combo into a short hopped forward air with the Speed Art.
Back throw 3% (hit 1), 9% (throw) Shulk pulls the opponent behind him and stabs their midsection with the Monado in a reverse grip. Can be used to land a Back Slash with the Buster Art, though it is tricky to do on alert players who air dodge frequently.
Up throw 3% (hit 1), 4% (throw) Heaves the opponent in the air and stabs their chest. Can be followed with up tilts and Air Slash, especially with the Buster Art, and can send opponents at the right height for a short hopped up aerial.
Down throw 3% (hit 1), 4% (throw) Slams the opponent onto the ground and drives the Monado through their spine. Can KO at high percentages with the Smash Art.
Floor attack (front) 7%
Floor attack (back) 7%
Floor attack (trip) 5%
Edge attack 7%
Neutral special Default Monado Arts Shulk activates one of five Arts, which enhance some of his abilities while reducing others.
Custom 1 Decisive Monado Arts Arts last longer, but once an Art is activated it cannot be changed.
Custom 2 Hyper Monado Arts Both positive and negative effects of Arts are amplified, and the Arts last for a shorter duration of time.
Side special Default Back Slash 10%/9% (front), 16%/14% (back) Jumps forwards with a Monado swing, similar to Link's dash attack. The attack is more powerful if it hits the opponent's back.
Custom 1 Back Slash Leap Shulk leaps up before slashing downward towards the ground. Has reduced horizontal movement, but comes out a little faster.
Custom 2 Back Slash Charge Shulk leaps forward, gaining super armor for the slash. This move has increased horizontal movement, but has harshly reduced damage if not striking the back.
Up special Default Air Slash 6% (hit 1 clean), 5% (hit 1 late), 5.5% (hit 2) Jumps upwards with a Monado swipe, similarly to Dolphin Slash. Pressing the attack button at the end of the swipe will result in a second, forward swipe.
Custom 1 Advancing Air Slash 6% (hit 1 clean), 5% (hit 1 late), 8% (hit 2) The first slash launches enemies diagonally, with the second slash moving Shulk forward.
Custom 2 Mighty Air Slash 9% (hit 1 clean), 7% (hit 1 late), 10% (hit 2) The range of the attack is reduced, but deals more damage.
Down special Default Vision 1.3x (min 13%/10% or 10%/7%) A counterattack, similar to that of the Fire Emblem series. Has the longest counter window in the game, and the only counter in the series to have two different attacks depending on whether the player holds down the forward button.
Custom 1 Dash Vision 1.0x (min 11%/8% or 8%/5%) Shulk takes a big step forward and the counter's range is extended. The counter is faster, but lacks power.
Custom 2 Power Vision 1.5x (min 20%/17% or 17%/14%) Shulk counters an attack with greater power. However, the attack is slower and if used too much, the counter will become less and less effective.
Final Smash Chain Attack 3% (hit 1), 2% (hits 2-12), 12% (hit 13), 5% (hit 14) Shulk summons Dunban and Riki to perform a Chain Attack on his opponents, before finishing them off with a strong Monado slash.

Reveal trailer

<youtube>GUl1EkUJ46k</youtube>

Taunts

  • Raises his hand up and says "Now it's Shulk time!", a reference to Reyn, his best friend and one of his party members in Xenoblade Chronicles.
  • Raises a fist and says "I'm really feeling it!"
  • Grips the Monado with both hands, activates it and says "This is the Monado's power!"

Victory Fanfare

The second half of the riff of You Will Know Our Names, the battle theme used in Xenoblade Chronicles when fighting a unique monster.

Victory Poses

  • Swings the Monado a few times while it is active, then holds it level to his head as it deactivates, saying either "The future is ours to decide." or "I've got a good rhythm going!"
  • Swings the inactive Monado upwards, then places it on his back, saying either "I got through that pretty good!" or "This is a good result!"
  • Bows down with the Monado held lengthwise, then it activates, and he changes grip, saying either "I can feel the power!" or "I can change the future."

Trophies

Shulk
Ntsc In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat—his jump or attack, for example—but other stats might drop as a result, so choose wisely.
Pal In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In this game, his Monado Arts let him change his specialisation during battle. You can choose to boost a stat—his jump or attack, for example—but other stats might drop as a result, so choose wisely.
Wii: Xenoblade Chronicles (4/2012)
Shulk (Alt.)
Ntsc Shulk's up special Air Slash is an upward slash done during a jump. Press the button again quickly to launch opponents sideways. His side special Back Slash, on the other hand, is a downward swing with a very wide range, though using it leaves Shulk wide open. Try hitting foes from behind with this!
Pal Shulk's up special, Air Slash, is an upward slash done during a jump. Press the button again quickly to launch opponents sideways. His side special, Back Slash, on the other hand, is a downward swing with a very wide range, although using it leaves Shulk wide open. Try hitting foes from behind with this to do more damage!
Wii: Xenoblade Chronicles (4/2012)
Chain Attack
In Xenoblade Chronicles, building up the party's team spirit would let them unleash a chain attack, using multiple Arts in a row to deal massive damage. In this game, Shulk's Final Smash calls party members Dunban and Riki to help obliterate an unlucky target... or multiple targets if you catch more than one in the circle of light!

In Event Matches

Solo Events

Co-op Events

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Neutral attack 1 damage: 3% → 3.5%
  • Buff Neutral attack 2 damage: 3% → 3.5%
  • Buff Neutral attack 3 clean damage: 4.3% → 5.3%
  • Buff Neutral attack 3 late damage: 3.2% → 4.2%
  • Buff Forward tilt damage: 12%/10.5% → 13%/11.5%
  • Nerf Forward tilt knockback scaling: 100 → 92
  • Buff Up tilt damage: 7%/6% → 8%/7%
  • Buff Down tilt damage: 8%/6% → 9%/7%
  • Buff Down tilt hitbox 2 position: bone 25, offset [0.0,2.0,-1.0] → bone 0, offset [0.0,5.5,5.5] (this change removes a point-blank blind spot)
  • Buff Dash attack damage: 10% → 11%
  • Buff Forward smash damage: 5%, 12.5%/11%5.5%, 13%/11.5%
  • Buff Forward smash received a variety of changes to enable both hits to link together better.
    • Change Hit 1 angles: 40/75/84 → 78/10/40
    • Change Hit 1 fixed knockback values: 45/45/31 → 28/28/28
    • Nerf Hit 1 radii: 4.0/4.0/4.0 → 2.0/2.0/4.0 (hitboxes are thinner)
    • Buff Hit 1 positions: [-2.0,0.0,1.0]/[4.1,0.0,1.0]/[10.0,0.0,1.0] → [11.0–4.0,0.0,2.0]/[11.0–4.0,0.0,-0.5]/[-2.0,0.0,1.0] (hitboxes cover more area)
    • Buff Hit 2 radii: 3.5/2.0 → 4.0/3.0
    • Change Hit 2 hitbox 1 x-offset: 22.0–0.0 → 21.0–0.0
  • Buff Up smash damage: 4%, 13%4.5%, 13.5%
  • Buff Down smash damage: 13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3%14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%
  • Buff Neutral aerial damage: 6%/7% → 7%/8%
  • Buff Forward aerial damage: 6.5%/5% → 7.5%/6%
  • Buff Forward aerial landing lag slightly decreased.
  • Buff Back aerial damage: 11%, 7% → 12%, 8%
  • Buff Up aerial damage: 4%, 9%/6.5% → 5%, 10%/7.5%
  • Buff Down aerial damage: 4%/6%, 10%/9% → 5%/7%, 11%/10%
  • Buff Forward throw hit 1 damage: 2% → 3%
  • Buff Back throw hit 1 damage: 2% → 3%
  • Buff Up throw hit 1 damage: 2% → 3%
  • Buff Down throw hit 1 damage: 2% → 3%
  • Buff Monado Speed damage dealt: 0.72x → 0.8x
  • Buff Monado Buster damage taken: 1.2x → 1.13x
  • Buff Air Slash (default) hit 1 damage: 5%/4% → 6%/5%
  • Buff Advancing Air Slash hit 1 damage: 5%/4% → 6%/5%
  • Buff Mighty Air Slash hit 1 damage: 8%/6% → 9%/7%
  • Change Vision (all variants) y-offset: 8.0 → 9.0 (hitboxes are slightly higher)

Alternate costumes

Shulk Palette (SSB4).png
Shulk's stock icon in Super Smash Bros. for Wii U. ShulkHeadWhiteSSB4-U.png ShulkHeadBlackSSB4-U.png ShulkHeadOrangeSSB4-U.png ShulkHeadBlueSSB4-U.png ShulkHeadLavenderSSB4-U.png ShulkHeadYellowSSB4-U.png ShulkHeadTrunksSSB4-U.png

Gallery

Trivia

  • The title of Shulk's trailer, "Looks like we don't have a choice!", is the line he says in Xenoblade Chronicles when the party is about to face a powerful enemy.
    • Due to said line having no obvious connection to the trailer, some fans believe it is in reference to the ESRB leak.
    • In the PAL versions of the game, however, the title is changed to "Now it's Shulk time", referencing one of Shulk's taunts.
  • Shulk is the only fighter leaked by the ESRB leak to be a starter character on both versions.
  • Shulk was the last character and newcomer confirmed for SSB4 before the worldwide release of Super Smash Bros. for Nintendo 3DS.
  • Shulk, along with Pac-Man and Mewtwo, does not have a green palette swap option.
  • Despite not being a third party character, clone, or Mii, Shulk is placed with them in most official material, including the Super Smash Bros. for Nintendo 3DS roster and foldout. This is changed on the Super Smash Bros. for Wii U roster, where Shulk is placed before the clones, and the Super Smash Bros. for Wii U manual, where he is placed before Bowser Jr. As a result of this ambiguity, some fans mistake Shulk as a third-party character. However, Monolith Soft was acquired by Nintendo in 2007 prior to the development of Xenoblade Chronicles, making Shulk a first-party character.
  • Shulk's Down Taunt, if performed at the right timing, can dodge certain projectiles, such as Fox and Falco's Blaster, Link's Hero's Bow, and Pit's Palutena's Arrow.