This article is about Samus' appearance in Super Smash Bros. Melee. For other uses, see Samus Aran.
Samus Aran
Samus Aran
MetroidSymbol.svg
Universe Metroid
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Middle (9)


Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros. Melee. She is a very versatile character in the game, possessing an excellent moveset that allows her to handle all kinds of situations. She is also fairly heavy and has arguably the best recovery in the game if you utilize her bomb jumping and grapple beam. Announced at E3 2001, Samus also has a weird assortment of techniques such as the Super Wavedash and the Extended Grapple. She is much higher on the tier list than she was in Super Smash Bros. However, in Brawl she is once again lower tier.

Special Moves


Attributes

Samus is a unique character. She is a tall heavyweight, but she also falls very slowly (which is an attribute usually not found in heavyweights). Her slow falling speed (the third slowest) allows her recovery to travel more distance and gives her better aerial game, but it also makes her easier to KO off the top and makes her recovery fairly predictable. Samus's screw attack and bombs increase her recovery greatly, but her bomb recovery can be disrupted by certain projectiles. Samus has powerful projectiles (Charge shot and missile), but these specials are not as useful against characters with reflectors. Samus's grab has the largest range in the game, but it is very situational because of startup and long lag afterwards if she misses her opponent (although the lag can be avoided by performing a dashing grab).

Samus has many advanced techniques including a fast and fairly long wavedash, Super Wavedash, crouch cancel counter, and an extended grapple. Samus has the least average landing lag from her L-canceled aerials - all are 7 frames. On the downside, Samus has the slowest roll in the game. She also has a hard time comboing most characters. In the case of the space animals, it is hard to initiate the combos because the guarenteed ones require a grab (which is hard to do due to their reflectors).

PAL changes

Changes from N64 to Melee

  • New Side B (Missile)
  • Can use Grapple Beam for a wall-grapple
  • New Down Tilt
  • Charge Shot is a little weaker, but still strong regardless when fully charged.
  • Screw Attack no longer traps but gives more recovery.
  • Culmination of bomb jump, wall-grapple and greater distance on Screw Attack makes recovery significantly better.
  • Charge Shot's range is no longer infinite and now disappears in a few seconds if it doesn't hit an opponent.
  • Slower dash speed

Techniques

Wall-grapple

In Single-player

In the game's Single-player mode, Samus is once again fought on the Brinstar stage, after Samus is beaten, the planet will start to explode and the player must evacuate to Samus's ship before the planet explodes, if not they will lose a life.

Samus is featured in the following Event Matches:

  • Event 3: Bomb-fest: This match pits your character against the team of Samus and Link with one stock each on the Princess Peach's Castle stage. Samus and Link only use their bomb special moves, but all the bomb (or likewise) items will appear on the stage.
  • Event 8: Hot Date on Brinstar: This match pits your character against Samus on the Brinstar stage. You have 3 stock and start with 102% damage, while Samus has 130%.
  • Event 15: Girl Power: The places tiny you against a Samus, alongside Peach and Zelda, on the Fountain of Dreams stage with two stock each.
  • Event 17: Bounty Hunters: You play as Samus teamed up with Captain Falcon (with Friendly Fire turned off), and your shared opponent is Bowser on the Jungle Japes stage. With everyone receiving one stock and 2:00 as the time limit, your aim is to be the one to KO Bowser; you fail if Falcon delivers the finishing blow.
  • Event 20: All-Star Match 2: Samus is the first opponent you must fight in this series of staged battles. Your character battles her on the Brinstar stage, and your character has 2 stock while Samus has 1. With a timer of four minutes, you must defeat her and the other four characters with the overall time and life you have: Link, Zelda, Captain Falcon, and Fox.
  • Event 27: Cold Armor: This match pits Samus against three metal Samus's on the Brinstar Depths stage. The metal Samus's have two lives each while Samus only has one.
  • Event 36: Space Travelers: As Ness, the player faces Samus, Kirby, Fox, Captain Falcon and Falco. Ness battles the first three on the Fourside stage while fighting the last two on the Battlefield stage. Each character has one stock.

Trophy Descriptions

In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Samus on any difficulty:

Samus Aran (Smash Red)
Samus has an abundance of projectile weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power. (B: Charge Shot, Smash B: Missile)
Samus Aran (Smash Blue)
While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her Grappling Beam captures foes and latches on to walls, and the Screw Attack drags foes upwards in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps. (Up & B: Screw Attack, Down & B: Bomb)

Costume Gallery

File:Alt-samus2.jpg
Samus' changeable clothing in SSBM
  • The dark purple costume is considered Dark Samus,which,adding the thought of Princess Daisy(Peach's second costume.)to making 26 characters is now up to 27 characters.
  • Also,a few players named the green costume a male version of Samus named Sammus(Sam-us),making the roster 28 characters total.