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Past Stages: Difference between revisions

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:Hyrule Temple SSBB.jpg|thumb|right|200px|''Temple'', as it appears as a Past Stage in ''[[Brawl]]''.]]
[[File:Hyrule Temple SSBB.jpg|thumb|200px|''Temple'', as it appears as a Melee Stage in ''[[Brawl]]''.]]
'''Past Stages''' is one of multiple designations given to stages returning from previous installments in the ''Super Smash Bros.'' series.
'''Past Stages''' is the designation for returning stages in ''[[Super Smash Bros. Melee]]''. In ''[[Super Smash Bros. Brawl]]'', they are known as '''Melee Stages'''.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Melee'', three '''Past Stages''' were available. They are replicas of their ''[[Super Smash Bros.]]'' counterparts, complete with music and backgrounds.  All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than before.
In ''Melee'', three '''Past Stages''' were available. They are replicas of their ''[[Super Smash Bros.]]'' counterparts, complete with music and backgrounds.  All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than before. None of these stages are used in [[Classic Mode]] or [[All-Star Mode]].


===From ''Super Smash Bros.''===
===From ''Super Smash Bros.''===
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
In ''Brawl'', they are referred to as '''Melee Stages''', as only stages originating from ''Melee'' reappear. These stages now utilize the functions of [[My Music]], like most stages in ''Brawl''. According to the DOJO!!, the stages are arranged so the player can get one from each game world.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/stages/stage32.html|title=Smash Bros. DOJO!!}}</ref> This turned out to mean each universe that was represented in the original game, all of which had multiple stages in ''Melee''. Unlike the Past Stages of ''Melee'', some Melee Stages have had minor edits (which are listed below), while aesthetically remaining largely the same as ''Melee''.
In ''Brawl'', they are referred to as '''Melee Stages''', as no stages originating from ''Smash 64'' reappear. As a result, this makes ''Brawl'' the only game where stages from the first ''Smash Bros.'' do not appear. These stages now utilize the functions of [[My Music]], like most stages in ''Brawl''. According to the DOJO!!, the stages are arranged so the player can get one from each game world.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/stages/stage32.html|title=Smash Bros. DOJO!!}}</ref> This turned out to mean each universe that was represented in the original game, all of which had multiple stages in ''Melee''. Unlike the Past Stages of ''Melee'', some Melee Stages have had minor edits (which are listed below), while aesthetically remaining largely the same as ''Melee''. As in ''Melee'', none of these stages are used in [[Classic Mode]] or [[All-Star Mode]].
===Changes in ''Super Smash Bros. Melee'' stages===
===Changes in ''Super Smash Bros. Melee'' stages===
{|class="wikitable sortable" width="100%"
{|class="wikitable sortable" width="100%"
Line 64: Line 64:
|}
|}


It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were in ''Melee'', possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did in ''Melee''. Finally, the Pokémon Trainer gains platforms in the background.
It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were in ''Melee'', possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did in ''Melee''. Finally, the {{SSBB|Pokémon Trainer}} gains platforms in the background.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''==
Known as '''Familiar Stages''' this time around, the selection of returning stages in ''Super Smash Bros. 4'' differs depending on the version. This is the first time that returning stages aren't solely from the directly-preceding game, although the selection is still primarily made up of ''Brawl'' stages, with all ''Melee''-originating stages having also made ''Brawl'' appearances. Unlike in previous games, returning stages appear in both the [[Classic Mode (SSB4-Wii U)|Wii U]] and [[Classic Mode (SSB4-3DS)|3DS]] versions of Classic Mode, as some of them are the only stages representing their respective [[universe]]s. Like ''Melee'' and unlike ''Brawl'', these stages appear with normal stages, rather than on a separate page. However, unlike ''Melee'', which gave the stages their own section at the bottom, these stages are merged right in with the normal stages, possibly because there are so many.
Returning stages no longer have any specific in-game name (though in ''Smash 4'', they were referred to one time as '''Familiar Stages''' in the [[Nintendo_Direct#Super_Smash_Bros._Direct_(April_8,_2014)|April 2014 Direct]]). In ''Smash 4'', new and returning stages are freely mixed on the stage selection screens of both versions with no visual distinction, while in ''Ultimate'' there is a trivial distinction as stages are sorted in chronological order. In all of these games, returning stages can now be used in Classic Mode.


Like [[Temple]], some of the textures on the 64 stages are touched up slightly, but in general most of the original look is retained. Also, the ''[[Super Smash Bros.]]'' stages have '(64)' at the end of the title.
==Trivia==
 
*Somewhat notably, almost all non-DLC past stages across both versions of ''Smash 4'' appeared in the directly-preceding game, ''Brawl'', with [[Kongo Jungle 64]] in ''for Wii U'' being the sole exception.
{{gameIcon|SSB4}} Both Versions
*[[Temple]] appears to be the only past stage in ''for Wii U'' to have received a significant graphical upgrade, possibly due to an intention to promote it for [[8-Player Smash]]. During the [[Nintendo_Direct#Super_Smash_Bros._for_Wii_U:_50-Fact_Extravaganza_(October_23,_2014)|50-Fact Extravaganza video]], it was presented alongside 8-Player Smash, [[The Great Cave Offensive]], and [[Palutena's Temple]] in a segment about how the latter two stages were designed to show off the Wii U's then-new HD capabilities during 8-player battles.
:{{gameIcon|SSB}} [[Dream Land (SSB)|Dream Land (64)]] <small>[[Downloadable content|(DLC)]]</small>
:{{gameIcon|SSB}} [[Hyrule Castle|Hyrule Castle (64)]] <small>[[Downloadable content|(DLC)]]</small>
:{{gameIcon|SSB}} [[Peach's Castle|Peach's Castle (64)]] <small>[[Downloadable content|(DLC)]]</small>
{{gameIcon|SSB4-3DS}} {{for3ds}}
:{{gameIcon|SSBM}} [[Brinstar]]
:{{gameIcon|SSBM}} [[Corneria]]
:{{gameIcon|SSBM}} [[Jungle Japes]]
:{{gameIcon|SSBB}} [[Distant Planet]]
:{{gameIcon|SSBB}} [[Flat Zone 2]]
:{{gameIcon|SSBB}} [[Green Hill Zone]]
:{{gameIcon|SSBB}} [[Mushroomy Kingdom]]
:{{gameIcon|SSBB}} [[WarioWare Inc.]]
:{{gameIcon|SSBB}} {{SSBB|Yoshi's Island}}
{{gameIcon|SSB4-U}} {{forwiiu}}
:{{gameIcon|SSB}} [[Kongo Jungle (SSB)|Kongo Jungle 64]]
:{{gameIcon|SSBM}} [[Onett]]
:{{gameIcon|SSBM}} [[Temple]]
:{{gameIcon|SSBM}} {{SSBM|Yoshi's Island}}
:{{gameIcon|SSBB}} [[75m]]
:{{gameIcon|SSBB}} [[Bridge of Eldin]]
:{{gameIcon|SSBB}} [[Castle Siege]]
:{{gameIcon|SSBB}} [[Delfino Plaza]]
:{{gameIcon|SSBB}} [[Halberd]]
:{{gameIcon|SSBB}} [[Luigi's Mansion]]
:{{gameIcon|SSBB}} [[Lylat Cruise]]
:{{gameIcon|SSBB}} {{SSBB|Mario Circuit}}
:{{gameIcon|SSBB}} [[Norfair]]
:{{gameIcon|SSBB}} [[Pirate Ship]] <small>[[Downloadable content|(DLC)]]</small>
:{{gameIcon|SSBB}} [[Pokémon Stadium 2]]
:{{gameIcon|SSBB}} [[Port Town Aero Dive]]
:{{gameIcon|SSBB}} [[Skyworld]]
:{{gameIcon|SSBB}} [[Smashville]]
 
==In ''[[Super Smash Bros. Ultimate]]''==
Numerous stages from previous games make their return in ''Ultimate''. This time around, stages from every game preceding it make their appearance, from the original ''Super Smash Bros.'' to ''Super Smash Bros. 4''. All past stages, most noticeably those from ''Melee'' and ''3DS'' and Bridge of Eldin from ''Brawl'', receive a visual update, though stages from the first game retain their primitive polygonal aesthetic. Every stage also comes with a [[Battlefield form|Battlefield]] and [[Ω form]].
 
==={{gameIcon|SSB}} ''[[Super Smash Bros.]]''===
 
:[[Dream Land (SSB)|Dream Land (64)]]
:[[Hyrule Castle]]
:[[Kongo Jungle (SSB)|Kongo Jungle (64)]]
:[[Mushroom Kingdom (SSB)|Mushroom Kingdom (64)]]
:[[Peach's Castle (SSB)|Peach's Castle (64)]]
:[[Saffron City]]
:[[Yoshi's Island (SSB)|Super Happy Tree]]
 
==={{gameIcon|SSBM}} ''[[Super Smash Bros. Melee]]''===
:[[Big Blue]]
:[[Brinstar]]
:[[Brinstar Depths]]
:[[Corneria]]
:[[Fountain of Dreams]]
:[[Fourside]]
:[[Great Bay]]
:[[Green Greens]]
:[[Jungle Japes]]
:[[Kongo Jungle (SSBM)|Kongo Falls]]
:[[Mushroom Kingdom II]]
:[[Onett]]
:[[Pokémon Stadium]]
:[[Princess Peach's Castle]]
:[[Rainbow Cruise]]
:[[Temple]]
:[[Venom]]
:[[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]]
:[[Yoshi's Story]]
 
==={{gameIcon|SSBB}} ''[[Super Smash Bros. Brawl]]''===
:[[75m]]
:[[Bridge of Eldin]]
:[[Castle Siege]]
:[[Delfino Plaza]]
:[[Distant Planet]]
:[[Mario Circuit (SSBB)|Figure-8 Circuit]]
:[[Frigate Orpheon]]
:[[Green Hill Zone]]
:[[Halberd]]
:[[Hanenbow]]
:[[Luigi's Mansion]]
:[[Lylat Cruise]]
:[[Mario Bros.]]
:[[Mushroomy Kingdom]]
:[[New Pork City]]
:[[Norfair]]
:[[Pirate Ship]]
:[[Pokémon Stadium 2]]
:[[Port Town Aero Dive]]
:[[Shadow Moses Island]]
:[[Skyworld]]
:[[Smashville]]
:[[Spear Pillar]]
:[[Summit]]
:[[WarioWare Inc.]]
:{{SSBB|Yoshi's Island}}
 
===''[[Super Smash Bros. 4]]''===
===={{gameIcon|SSB4}} Both Versions====
:[[Boxing Ring]]
:[[Duck Hunt (stage)|Duck Hunt]]
:[[Gaur Plain]]
:[[Midgar]]
:[[Super Mario Maker]]
:[[Suzaku Castle]]
:[[Umbra Clock Tower]]
:[[Wily Castle]]
===={{gameIcon|SSB4-3DS}} {{for3ds}}====
:[[3D Land]]
:[[Arena Ferox]]
:[[Balloon Fight]]
:[[Dream Land (SSB4)|Dream Land (GB)]]
:[[Find Mii]]
:[[Gerudo Valley]]
:[[Golden Plains]]
:[[Living Room]]
:[[Magicant]]
:[[Mute City (SSB4)|Mute City (SNES)]]
:[[Paper Mario]]
:[[PictoChat 2]]
:[[Prism Tower]]
:[[Reset Bomb Forest]]
:[[Spirit Train]]
:[[Tomodachi Life]]
:[[Tortimer Island]]
:[[Unova Pokémon League]]
 
===={{gameIcon|SSB4-U}} {{forwiiu}}====
:[[Coliseum]]
:[[Flat Zone X]]
:[[Gamer]]
:[[Garden of Hope]]
:[[Kalos Pokémon League]]
:{{SSB4|Mario Circuit}}
:[[Mario Galaxy]]
:[[Mushroom Kingdom U]]
:[[Pac-Land]]
:[[Palutena's Temple]]
:[[Pilotwings]]
:[[Skyloft]]
:[[The Great Cave Offensive]]
:[[Town and City]]
:[[Wii Fit Studio]]
:[[Windy Hill Zone]]
:[[Wrecking Crew]]
:[[Wuhu Island]]


==References==
==References==
{{reflist}}
{{reflist}}


{{SSBUStages}}
{{SSBStages}}
{{SSBMStages}}
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Stage locations]]
[[Category:Stage locations]]
[[Category:Stages]]
[[Category:Stages]]
[[Category:Past stages]]
[[Category:Past stages]]

Latest revision as of 10:14, March 12, 2024

Hyrule temple from Brawl
Temple, as it appears as a Melee Stage in Brawl.

Past Stages is the designation for returning stages in Super Smash Bros. Melee. In Super Smash Bros. Brawl, they are known as Melee Stages.

In Super Smash Bros. Melee[edit]

In Melee, three Past Stages were available. They are replicas of their Super Smash Bros. counterparts, complete with music and backgrounds. All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than before. None of these stages are used in Classic Mode or All-Star Mode.

From Super Smash Bros.[edit]

In Super Smash Bros. Brawl[edit]

In Brawl, they are referred to as Melee Stages, as no stages originating from Smash 64 reappear. As a result, this makes Brawl the only game where stages from the first Smash Bros. do not appear. These stages now utilize the functions of My Music, like most stages in Brawl. According to the DOJO!!, the stages are arranged so the player can get one from each game world.[1] This turned out to mean each universe that was represented in the original game, all of which had multiple stages in Melee. Unlike the Past Stages of Melee, some Melee Stages have had minor edits (which are listed below), while aesthetically remaining largely the same as Melee. As in Melee, none of these stages are used in Classic Mode or All-Star Mode.

Changes in Super Smash Bros. Melee stages[edit]

Stage

Availability

Changes

Big Blue Unlockable Floating platforms and other airborne items except bumpers don't fly away with the stage.
Brinstar Starter Stronger acid.
Corneria Starter New sound effects for the flying Arwings and Wolfens, blasts from the Arwings and Wolfens no longer KO but still deal damage.
Green Greens Unlockable Bomb blocks have much more knockback, making it able to KO at low damage percentages. All three block columns in each side must now fill to the top in order to halt the dropping blocks for that side, rather than just one.
Jungle Japes Unlockable Characters can now swim in the river, but it will still carry them off-screen; Klaptraps have different properties.
Pokémon Stadium Unlockable Fireworks in the background look different, the windmill's platforms in the water stage are no longer pass-through, new sound effect from Pokémon Stadium 2 can be heard when the stage is changing.
Rainbow Cruise Starter Floating items like Party Balls no longer fly offscreen, characters can no longer jump through the donut lifts.
Temple Starter Edge near lowest platform can no longer be grabbed.
Onett Starter Warning sign when a car is approaching is much smaller and can hardly be seen, right edge of the roof on the building on the left can not be grabbed, hospital in the background has had its red cross removed, the blue house's roof has a small area on the sides where players cannot jump over, cars are much weaker though they can still damage the player.
Yoshi's Island Starter Reduced size.

It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were in Melee, possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did in Melee. Finally, the Pokémon Trainer gains platforms in the background.

In Super Smash Bros. 4 and Super Smash Bros. Ultimate[edit]

Returning stages no longer have any specific in-game name (though in Smash 4, they were referred to one time as Familiar Stages in the April 2014 Direct). In Smash 4, new and returning stages are freely mixed on the stage selection screens of both versions with no visual distinction, while in Ultimate there is a trivial distinction as stages are sorted in chronological order. In all of these games, returning stages can now be used in Classic Mode.

Trivia[edit]

  • Somewhat notably, almost all non-DLC past stages across both versions of Smash 4 appeared in the directly-preceding game, Brawl, with Kongo Jungle 64 in for Wii U being the sole exception.
  • Temple appears to be the only past stage in for Wii U to have received a significant graphical upgrade, possibly due to an intention to promote it for 8-Player Smash. During the 50-Fact Extravaganza video, it was presented alongside 8-Player Smash, The Great Cave Offensive, and Palutena's Temple in a segment about how the latter two stages were designed to show off the Wii U's then-new HD capabilities during 8-player battles.

References[edit]