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List of updates (SSB4)/1.0.6 changelog: Difference between revisions

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{{incomplete|Technical changelog needs to be completed}}
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.


==General==
==Universal==
*{{change|Pressing A + B together produces [[smash attack]]s. This can be disabled in the [[Controls]] menu.}}
*{{change|Pressing A + B together produces [[smash attack]]s. This can be disabled in the [[Controls]] menu.}}
*{{change|Tilting the analog stick + smash stick together produces smash attacks instead of [[tilt attack]]s.}}
*{{change|Tilting the analog stick + smash stick together produces smash attacks instead of [[tilt attack]]s.}}

Revision as of 14:34, April 16, 2016

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Universal

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  • Change It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  • SSB4-U Icon.pngChange The player's selected name now persists between modes.
  • SSB4-U Icon.pngBug fix Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
  • SSB4-3 Icon.pngChange In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.

Stages

Bowser

  • Buff Bowser has more control over Flying Slam's trajectory.

Bowser Jr.

  • Buff Forward smash can hit at a closer range.
  • Change Neutral infinite has less visual whiffs.

Technical changelist

Captain Falcon

  • Nerf Down-angled forward smash's knockback has been noticeably reduced.
  • Change Neutral infinite has less visual whiffs.

Charizard

  • Buff Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).
  • Nerf Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).
  • Change Forward aerial's sweetspot and sourspot hitbox positions switched.
  • Buff Fly's knockback increased.
  • Buff Down tilt's start-up and ending lag decreased.

Dark Pit

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

Diddy Kong

  • Nerf Forward smash has increased ending lag.
  • Nerf Up air damage decreased: 8% → 6%.
  • Nerf Up air's knockback is significantly weaker, no longer KOing until well beyond 150%.
  • Buff The aforementioned changes allow it to combo better.
  • Nerf Forward air damage decreased: 12%/10% → 10%/8%.
  • Change Up throw deals less damage (10% → 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.
  • Change Down throw deals less damage (7% → 6%), which reduces its hitstun but keep opponents closer for follow ups at higher percentages.
  • Buff Monkey Flip (kick) now has an extra hitbox that deals 10% damage near the end of the kick.
  • Nerf Monkey Flip (grab) damage decreased: 12% → 10%.
  • Nerf Monkey Flip (jump) damage decreased: 10% → 8%.

Donkey Kong

  • Buff Giant Punch charges significantly faster: 172 frames → 144.
  • Nerf Headbutt no longer stalls Donkey Kong in midair.
  • Change Neutral attack's first hit no longer launches opponents at the Sakurai angle.

Dr. Mario

  • Buff Up smash's horizontal knockback increased, making it more effective at KOing while near an edge.
  • Buff Sweetspotted forward aerial deals 1.12% more damage: 15.68% → 16.8%.

Ganondorf

  • Buff Neutral attack deals 1% more damage on the arm and hand hitboxes respectively: 6%/9% → 7%/10%.
  • Change Up, forward and down throws have less hitlag.

Ike

  • Bug fix Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.
  • Buff Counter's knockback growth increased: 74 → 100.

Kirby

  • Buff Down throw deals 3.6% more damage: 6.6% → 10.2%.
  • Nerf Sourspotted upward angled forward smash deals 1% less damage: 13% → 12%.
  • Nerf Upward angled forward smash also KOs 11% later.
  • Buff Up smash KOs 7% earlier.
  • Buff Down smash KOs 4% earlier.
  • Buff Inhale can be canceled earlier.
  • Change Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.
  • Buff Hammer Flip's ending lag decreased.
  • Buff Kirby moves faster on the ground while charging Hammer Flip.
  • Change Final Cutter has improved visual effects.

Link

  • Buff Uncharged Spin Attack deals 2% more damage: 12% → 14% and KOs 17% earlier.
  • Nerf Spin Attack's back half KOs 19% later.
  • Buff Spin Attack comes out 3 frames faster and ends 4 frames sooner.
  • Change Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased: 6.6 → 7.
  • Nerf Neutral attack's first hit ends sooner: 27 frames → 19. It also no longer has any interruptibility frames, removing Link's "jab cancel death combo".[1]
  • Nerf Non-tippered dash attack deals 1% less damage: 13% → 12%.
  • Nerf Nop-tippered dash attack's knockback growth decreased: 78 → 72.
  • Buff Dash attack's hitbox comes out 1 frame faster: frame 21 → 20.
  • Nerf Down tilt's knockback growth decreased.
  • Nerf Down tilt no longer meteor smashes characters hanging on a ledge except for Charizard.
  • Change Forward smash's sourspot's position has been altered.
  • Buff Parts of forward smash have been made irreversible.
  • Buff Down aerial's reach increased by 50%.

Little Mac

  • Buff Jolt Haymaker's knockback increased.

Lucario

Lucina

  • Buff Forward aerial deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Down tilt deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Forward smash deals 0.55% more damage: 14.725% → 15.275%.
  • Buff Down smash's second hit deals 0.5% more damage: 13.775% → 14.275%.
  • Buff Uncharged Shield Breaker deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Fully charged Shield Breaker deals 1% more damage: 21.85% → 22.85%.
  • Buff Neutral attack's first hit can be interrupted earlier: frame 29 → 26.
  • Buff Forward tilt can be interrupted earlier: frame 39 → 35.
  • Buff Dancing Blade's first hit can be interrupted earlier: frame 45 → 42.
  • Buff Dancing Blade's hits connect together better.

Luigi

  • Nerf Fireball deals 1% less damage the farther it goes: 6% → 5% (late).

Mario

  • Buff Part of forward smash made irreversible.
  • Change Part of forward smash's hitbox moved slightly higher.

Technical changelist

Marth

  • Buff Jab 1 IASA: Frame 29 → Frame 26
  • Buff Forward tilt IASA: Frame 39 → Frame 35.
  • Buff Dancing Blade hit 1 IASA: Frame 45 → Frame 42.
  • Buff Dancing Blade combos more consistently.

Mega Man

  • Buff Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
  • Bug fix Landing lag glitch has been fixed.

Meta Knight

Mii Brawler

  • Nerf Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.
  • Nerf Back aerial deals 2% less damage: 12% → 10%.
  • Nerf Piston Punch's first hit can no longer OHKO the lightest characters.

Mii Swordfighter

  • Buff Down tilt damage increased by 2%: 6% → 8%
  • Buff Neutral aerial damage increased by 3%: 5% → 8%
  • Buff Hero's Spin (grounded) damage increased: 12-16% → 14-19%

Mr. Game & Watch

  • Buff Forward tilt base knockback increased: 20 → 30.
  • Buff Chef (all variations) pan size increased: 5.76 → 6.76.

Olimar

  • Bug fix Fixed a glitch where reflecting Order Tackle would give the Pikmin a permanent power boost.

Pac-Man

Palutena

  • Change Due to concerns raised by CERO, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.
  • Bug fix Fixed a glitch where Super Speed's momentum could be maintained after jump-canceled attacks.

Pikachu

  • Nerf Ledge grab animation's length has been standardized, becoming slower as a result.

Pit

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

R.O.B.

  • Nerf Up throw's knockback decreased.

Robin

  • Buff Neutral infinite's knockback decreased and its hits connect together better.
  • Buff Forward tilt's "deadspot" has been partially fixed.
  • Change Tomes no longer disappear when landing on platforms.
  • Bug fix Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.

Rosalina & Luma

  • Nerf Luma's health points decreased: 52 HP → 47.

Samus

  • Buff Sweetspotted forward tilt deals 1% more damage: 7%/8% → 8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.
  • Nerf Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage: 6%/7% → 5%/6%.
  • Nerf Forward tilt can no longer lead into Charge Shot tech-chases due to the aforementioned sweetspot's increased knockback and added sourspot.
  • Buff Super Missile's speed increased (however, the increase is rather negligible).

Sheik

  • Nerf Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%
  • Nerf Down tilt damage: 7.5% → 5%

Sonic

  • Nerf Back throw's knockback growth decreased: 90 → 79. This noticeably weakens one of Sonic's most potent KOing options.
  • Nerf Spin Dash's rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.
  • Nerf Burning Spin Dash's invincibility decreased.
  • Buff Spring Jump can no longer be Pocketed.
  • Change Homing Attack will only target characters. Previously, it could target Luma or the can used in Duck Hunt's Trick Shot.

Toon Link

  • Buff Hero's Shield now reliably blocks the lasers from Fox and Falco's Blasters.
  • Change Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.

Yoshi

  • Buff Ledge attack's ending lag decreased.
  • Buff Part of forward smash has been made irreversible.
  • Nerf Forward smash's range decreased.
  • Buff Upward angled forward tilt's start-up lag decreased.

Zelda

  • Buff Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.
  • Buff Forward smash's loop hits' angles altered, enabling the move's hits to connect better.
  • Buff Phantom Slash's ending lag decreased.
  • Buff Phantom stays out for roughly a quarter of a second longer.
  • Nerf Phantom's respawn time increased: 6 seconds → 9.
  • Change Back Lightning Kick has improved visual effects.

References

SmashBoards Thread

Reddit Thread

[2]