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List of firearms: Difference between revisions

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[[Kirby]] can also use the Peanut Popgun if he copies Diddy's neutral special.
[[Kirby]] can also use the Peanut Popgun if he copies Diddy's neutral special.
{{-}}
 
<gallery>
<gallery>
PeanutPopgunOrigin.jpg|Diddy with his Peanut Popguns in ''Donkey Kong Country 64''
PeanutPopgunOrigin.jpg|Diddy with his Peanut Popguns in ''Donkey Kong 64''
File:Peanut Popgun.jpg|Diddy Kong using the Peanut Popgun in ''Brawl''.
Peanut Popgun.jpg|Diddy Kong using the Peanut Popgun in ''Brawl''.
Brawl Peanut Popgun Over Launched.png|The overcharged Peanut Popgun in ''Brawl''.
Brawl Peanut Popgun Over Launched.png|The overcharged Peanut Popgun in ''Brawl''.
Peanut Popgun SSB4.jpeg|Diddy Kong using the Peanut Popgun in ''SSB4''.
Peanut Popgun SSB4.jpeg|Diddy Kong using the Peanut Popgun in ''SSB4''.
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{{See also|Blunderbuss}}
{{See also|Blunderbuss}}
The Blunderbuss is a comically oversized musket that has been first used by Kaptain K. Rool, [[King K. Rool]]'s pirate alter ego in ''Donkey Kong Country 2: Diddy's Kong Quest''. In ''Smash'', King K. Rool uses the Blunderbuss as part of his neutral special, which allows him to shoot a Kannonball and vacuum the Kannonball or opponents inside the gun in order to reshoot them. In its original appearance, the Blunderbuss was a far more versatile weapon, being capable to shoot spiked balls, barrels, and poisonous mist that would have adverse effects on Diddy Kong and Dixie Kong, such as slowing them down, freezing them or reversing the inputs from the player. In contrast, the vacuum couldn't be used to suck Diddy and Dixie inside the Blunderbuss, merely dragging them towards Kaptain K. Rool, and vacuuming a Kannonball would damage K. Rool instead of allowing him to reshoot it.
The Blunderbuss is a comically oversized musket that has been first used by Kaptain K. Rool, [[King K. Rool]]'s pirate alter ego in ''Donkey Kong Country 2: Diddy's Kong Quest''. In ''Smash'', King K. Rool uses the Blunderbuss as part of his neutral special, which allows him to shoot a Kannonball and vacuum the Kannonball or opponents inside the gun in order to reshoot them. In its original appearance, the Blunderbuss was a far more versatile weapon, being capable to shoot spiked balls, barrels, and poisonous mist that would have adverse effects on Diddy Kong and Dixie Kong, such as slowing them down, freezing them or reversing the inputs from the player. In contrast, the vacuum couldn't be used to suck Diddy and Dixie inside the Blunderbuss, merely dragging them towards Kaptain K. Rool, and vacuuming a Kannonball would damage K. Rool instead of allowing him to reshoot it.
<gallery>
Blunderbuss Origin.png|[[Diddy Kong]] fighting Kaptain K. Rool in ''Diddy's Kong Quest''.
</gallery>
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==Arm Cannon==
==Arm Cannon==
[[File:Samus SSBU.png|thumb|150px|Samus carrying the Arm Cannon in ''Ultimate''.]]
[[File:Samus SSBU.png|thumb|150px|Samus carrying the Arm Cannon in ''Ultimate''.]]
{{See also|Charge Shot|Missile|Grapple Beam|Zero Laser}}
{{See also|Charge Shot|Missile|Grapple Beam|Zero Laser}}
The Arm Cannon is [[Samus]] and [[Dark Samus]]'s main weapon. It fires [[Charge Shot|shots of energy]] that can be charged up, as well as [[missile]]s. While Samus's cannon is used in conjunction with her Power Suit, Dark Samus's cannon appears to be a natural part of her body. In ''SSB4'', Dark Samus uses her Arm Cannon as an [[Assist Trophy]] to fire blasts of Phazon. [[Mii Gunner]]s can also wield the Arm Cannon as part of the costume based on Samus.
The Arm Cannon is [[Samus]] and [[Dark Samus]]'s main weapon. It fires [[Charge Shot|shots of energy]] that can be charged up, as well as [[missile]]s. While Samus's cannon is used in conjunction with her Power Suit, Dark Samus's cannon appears to be a natural part of her body. In ''SSB4'', Dark Samus uses her Arm Cannon as an [[Assist Trophy]] to fire blasts of Phazon. [[Mii Gunner]]s can also wield the Arm Cannon as part of the costume based on Samus.
{{-}}
 
<gallery>
<gallery>
Arm Cannon - Echoes.png|The Arm Cannon as it appears in ''Metroid Prime 2: Echoes''.
Arm Cannon - Echoes.png|The Arm Cannon as it appears in ''Metroid Prime 2: Echoes''.
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{{See also|Paralyzer|Plasma Whip}}
{{See also|Paralyzer|Plasma Whip}}


In ''Smash'', Zero Suit Samus uses the Paralyzer in both of her playable appearances as part of her [[neutral special]] and [[side special]], as well as here [[down smash]], [[up smash]], [[neutral air]], [[grab]], [[throws]]. It also has the ability to form an [[Plasma Whip|energy]] [[Plasma Wire|whip]] to physically attack enemies, a trait exclusive to the ''Smash Bros.'' series. The weapon itself was first introduced in the ''Metroid'' series in ''Zero Mission'', and remained unnamed up until its appearance in ''Other M'', a game made after ''Brawl'', officially being called the Paralyzer.
In ''Smash'', Zero Suit Samus uses the Paralyzer in both of her playable appearances as part of her [[neutral special]] and [[side special]], as well as her [[down smash]], [[up smash]], [[neutral air]], [[grab]], [[throws]]. It also has the ability to form an [[Plasma Whip|energy]] [[Plasma Wire|whip]] to physically attack enemies, a trait exclusive to the ''Smash Bros.'' series. The weapon itself was first introduced in the ''Metroid'' series in ''Zero Mission'', and remained unnamed up until its appearance in ''Other M'', a game made after ''Brawl'', officially being called the Paralyzer.


Kirby can also use the Paralyzer if he copies Samus's neutral special.
Kirby can also use the Paralyzer if he copies Samus's neutral special.
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{{See also|Dark Pit Staff}}
{{See also|Dark Pit Staff}}


In ''Smash'', Dark Pit uses the Dark Pit Staff as part of his Final Smash. In the ''Kid Icarus'' series despite being called a [[Staff]], all weapons of its type are guns in everything but name. They are designed, shaped, held, and used like long-range rifles or sniper rifles. The further one is away from their enemy, the more damage they deal against them. The Dark Pit Staff is the second strongest staff in ''Uprising'', with only the Thanatos Staff outranking it in power and ability. The Dark Pit Staff though has the unique trait of being the only staff whose long-ranged and short-ranged attacks are equal in power.
In ''Smash'', Dark Pit uses the Dark Pit Staff as part of his Final Smash. In the ''Kid Icarus'' series despite being called a [[Staff]], all weapons of its type are divine projectile weapons, designed for long-range confrontation. They are designed, shaped, held, and used like long-range rifles or sniper rifles. The further one is away from their enemy, the more damage they deal against them. The Dark Pit Staff is the second strongest staff in ''Uprising'', with only the Thanatos Staff outranking it in power and ability. The Dark Pit Staff though has the unique trait of being the only staff whose long-ranged and short-ranged attacks are equal in power.


<gallery>
<gallery>
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{{See also|Splattershot|Killer Wail}}
{{See also|Splattershot|Killer Wail}}


In ''Smash'', {{SSBU|Inkling}} has access to a plethora of ink-spewing weapons, many of which are firearms. In the ''Splatoon'' series, these weapons are made for spraying [[inkipedia:ink|ink]] onto inkable terrain and dealing damage to one's opponents, which will "splat" said opponents if their health gets depleted. In ''Smash'', fighters covered in [[Ink]] from any ink-spewing moves, will take up to 1.5x damage from every attack until the ink deteriorates. Kirby can also use the Splattershot if he copies an Inkling's neutral special.
In ''Smash'', {{SSBU|Inkling}} has access to a plethora of ink-spewing weapons, many of which are firearms. In the ''Splatoon'' series, these weapons are made for spraying [[inkipedia:ink|ink]] onto inkable terrain and dealing damage to one's opponents, which will "splat" said opponents if their health gets depleted. In ''Smash'', fighters covered in {{b|ink|status}} from any ink-spewing moves will take up to 1.5x damage from every attack until the ink deteriorates. Kirby can also use the Splattershot if he copies an Inkling's neutral special.


*The Splattershot for their neutral special and neutral attack.
*The Splattershot for their neutral special and neutral attack.
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Grenade Launcher - Brawl Trophy.png|The Grenade Launcher trophy in ''Brawl''.
Grenade Launcher - Brawl Trophy.png|The Grenade Launcher trophy in ''Brawl''.
Grenade Launcher.jpg|Snake using the Grenade Launcher in ''Brawl''.
Grenade Launcher.jpg|Snake using the Grenade Launcher in ''Brawl''.
Nikita Missile.png|Snake's Remote Missile in ''Ultimate''.
</gallery>
</gallery>


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{{See also|Gun}}
{{See also|Gun}}


For [[Joker]]'s neutral special in ''Ultimate'' he wields a hand pistol, the Tkachev. He is capable of using it in a variety of ways, standard shots, shooting while moving along the ground, and while in the air he can shoot while spinning 360 degrees or rain a barrage of bullets straight down at his enemies. Kirby can also use the Tkachev if he copies Joker's neutral special.
For [[Joker]]'s neutral special in ''Ultimate'' he wields a hand pistol, the Tkachev. This is a model gun often used on film sets. It is not capable of firing real bullets, though Joker can use it to shoot imaginary bullets while inside the Metaverse that damage opponents that believe the bullets cause damage. Joker is capable of using it in a variety of ways, standard shots, shooting while moving along the ground, and while in the air he can shoot while spinning 360 degrees or rain a barrage of bullets straight down at his enemies. Kirby can also use the Tkachev if he copies Joker's neutral special.


<gallery>
<gallery>
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*[[Cuphead]] Outfit {{gameIcon|ssbu}}: index finger.
*[[Cuphead]] Outfit {{gameIcon|ssbu}}: index finger.
*[[Marie]] Outfit {{gameIcon|ssbu}}: The Hero Shot Replica.
*[[Marie]] Outfit {{gameIcon|ssbu}}: The Hero Shot Replica.
*[[Vault Boy]] Outfit {{gameIcon|ssbu}}: Alien Blaster
*[[Vault Boy]] Outfit {{gameIcon|ssbu}}: Alien Blaster.
*[[Barret]] Outfit {{gameIcon|ssbu}}: [https://finalfantasy.fandom.com/wiki/Gatling_Gun_(Final_Fantasy_VII) Gatling Gun]
*[[Barret]] Outfit {{gameIcon|ssbu}}: [https://finalfantasy.fandom.com/wiki/Gatling_Gun_(Final_Fantasy_VII) Gatling Gun].
*[[Doom Slayer]] Armor {{gameIcon|ssbu}}: [https://doom.fandom.com/wiki/Pistol/Doom_(2016) Pistol].


<gallery>
<gallery>
Mii Gunner SSB4.png|The standard gun in ''SSB4''.
Mii Gunner SSB4.png|The standard gun in ''SSB4''.
DLC Costume Proto Man.jpg|Wielding Proto Man's Proto Buster.
DLC Costume Proto Man.jpg|Wielding Proto Man's Proto Buster.
DLC Costume X's Armour.jpg|Wielding Zero's X-Buster.
DLC Costume X's Armour.jpg|Wielding X's X-Buster.
DLC Costume Isabelle Outfit.jpg|Wielding Isabelle's party popper.
DLC Costume Isabelle Outfit.jpg|Wielding Isabelle's party popper.
DLC Costume K.K. Slider Outfit.jpg|Wielding K.K. Slider's acoustic guitar.
DLC Costume K.K. Slider Outfit.jpg|Wielding K.K. Slider's acoustic guitar.
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Sans Costume.jpg|Wielding Sans's Gaster Blaster.
Sans Costume.jpg|Wielding Sans's Gaster Blaster.
SSBU Cuphead Costume.jpg|Using Cuphead's finger gun.
SSBU Cuphead Costume.jpg|Using Cuphead's finger gun.
Marie Mii Costume.jpg|Wielding Marie's Hero Shot Replica
Marie Mii Costume.jpg|Wielding Marie's Hero Shot Replica.
VaultBoyMiiGunner.jpg|Wielding Vault Boy's Alien Blaster
VaultBoyMiiGunner.jpg|Wielding Vault Boy's Alien Blaster.
BarretMiiCostumeAnn.png|Wielding Barret's Gatling Gun
MiiCostumeBarretSSBU.jpg|Wielding Barret's Gatling Gun.
MiiCostumeDoomSlayerSSBU.jpg|Wielding Doom Slayer's Pistol.
</gallery>
</gallery>
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*The [[Ray Gun]], [[Super Scope]], [[Cracker Launcher]], [[Daybreak]], [[Rage Blaster]], [[Staff]] and [[Banana Gun]] items.
*The [[Ray Gun]], [[Super Scope]], [[Cracker Launcher]], [[Daybreak]], [[Rage Blaster]], [[Staff]] and [[Banana Gun]] items.
*[[Assist Trophy]] characters who attack with guns or similar weapons (named weapons in parentheses): [[Infantry and Tanks]], [[Ray Mk III]], [[Saki Amamiya]] (Dolphin Gun), [[Sheriff]].
*[[Assist Trophy]] characters who attack with guns or similar weapons (named weapons in parentheses): [[Infantry and Tanks]], [[Ray Mk III]], [[Saki Amamiya]] (Dolphin Gun), [[Sheriff]].
*Pokémon who attack with guns: [[Blastoise]].
*Boss characters who attack with guns: the purple side of [[Duon]], [[Galleom]], [[Metal Face]].
*Boss characters who attack with guns: the purple side of [[Duon]], [[Galleom]], [[Metal Face]].
*Common enemy characters who attack with guns: [[Scope Primid]], [[Bill Blaster]], [[Eggrobo]], [[Roturret]], [[Shotzo]].
*Common enemy characters who attack with guns: [[Scope Primid]], [[Bill Blaster]], [[Eggrobo]], [[Roturret]], [[Shotzo]].
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Super Scope U.jpg|Super Scope in ''SSB4''.
Super Scope U.jpg|Super Scope in ''SSB4''.
SSB4 - Daybreak.jpg|Daybreak in ''SSB4''.
SSB4 - Daybreak.jpg|Daybreak in ''SSB4''.
Gfs 67606 2 183.jpg|Ray Mk III using its laser in ''Brawl''.
Ray MK III laser Brawl.jpg|Ray Mk III using its laser in ''Brawl''.
Infantry and Tanks SSBB.jpg|Infantry and Tanks in ''Brawl''.
Infantry and Tanks SSBB.jpg|Infantry and Tanks in ''Brawl''.
Saki-WiiU.png|Saki Amamiya in ''SSB4''.
Saki-WiiU.png|Saki Amamiya in ''SSB4''.
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==Trivia==
==Trivia==
*Kazooie is the only living being who is used as a firearm.
*Kazooie is the only living being who is used as a firearm.
*[[Captain Falcon]] carries a gun, though it is not used in his moveset.
*[[Captain Falcon]] carries a gun, though it is not used in his moveset and instead remains holstered on his right hip at all times.
 
==See also==
*[[List of swords]]


[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 14:27, May 11, 2023

Source: Sakurai on Twitter. Joker's Tkachev, Bayonetta's Minuet from the Love is Blue set, Z.S. Samus's Paralyzer,  and Fox's Blaster in Super Smash Bros. Ultimate.
Many playable characters in Smash wield firearms as their primary weapons.

The following is a list of all firearms used by playable characters as weapons in the Super Smash Bros. series.

Peanut Popgun[edit]

The Peanut Popgun trophy in SSB4.

In Smash, Diddy Kong uses the Peanut Popgun in all of his playable appearances as part of his neutral special and his Final Smash in Brawl and SSB4. In his home series, the Peanut Popgun is a firearm created by Funky Kong, first introduced in Donkey Kong 64 and has been an iconic Diddy Kong-related item in the series ever since. With it, Diddy is capable of attacking enemies from a distance, triggering switches on walls, and popping balloons. As the game progresses, players are able to increase the amount of ammo it can carry, add on a sniper scope to enable the first-person mode to shoot farther distances, and also gain a homing feature so all of Diddy's peanuts will automatically fly towards enemies.

Unlike the Smash incarnation, Diddy is not capable of eating the ammo of the gun in his home series. The homing feature, conversely, is not present in Smash.

Kirby can also use the Peanut Popgun if he copies Diddy's neutral special.

Blunderbuss[edit]

King K. Rool's Blunderbuss in Ultimate.
See also: Blunderbuss

The Blunderbuss is a comically oversized musket that has been first used by Kaptain K. Rool, King K. Rool's pirate alter ego in Donkey Kong Country 2: Diddy's Kong Quest. In Smash, King K. Rool uses the Blunderbuss as part of his neutral special, which allows him to shoot a Kannonball and vacuum the Kannonball or opponents inside the gun in order to reshoot them. In its original appearance, the Blunderbuss was a far more versatile weapon, being capable to shoot spiked balls, barrels, and poisonous mist that would have adverse effects on Diddy Kong and Dixie Kong, such as slowing them down, freezing them or reversing the inputs from the player. In contrast, the vacuum couldn't be used to suck Diddy and Dixie inside the Blunderbuss, merely dragging them towards Kaptain K. Rool, and vacuuming a Kannonball would damage K. Rool instead of allowing him to reshoot it.

Arm Cannon[edit]

Samus carrying the Arm Cannon in Ultimate.

The Arm Cannon is Samus and Dark Samus's main weapon. It fires shots of energy that can be charged up, as well as missiles. While Samus's cannon is used in conjunction with her Power Suit, Dark Samus's cannon appears to be a natural part of her body. In SSB4, Dark Samus uses her Arm Cannon as an Assist Trophy to fire blasts of Phazon. Mii Gunners can also wield the Arm Cannon as part of the costume based on Samus.

Paralyzer[edit]

Zero Suit Samus using the Paralyzer in SSBU.
See also: Paralyzer and Plasma Whip

In Smash, Zero Suit Samus uses the Paralyzer in both of her playable appearances as part of her neutral special and side special, as well as her down smash, up smash, neutral air, grab, throws. It also has the ability to form an energy whip to physically attack enemies, a trait exclusive to the Smash Bros. series. The weapon itself was first introduced in the Metroid series in Zero Mission, and remained unnamed up until its appearance in Other M, a game made after Brawl, officially being called the Paralyzer.

Kirby can also use the Paralyzer if he copies Samus's neutral special.

Blaster[edit]

Fox carrying the blaster in Ultimate.

The blaster is an energy-firing pistol shared between Fox, Falco and Wolf. Fox and Falco's blasters have identical appearances, but function differently: Fox's blaster rapid-fires red lasers that don't flinch opponents, while Falco's fires slower, blue lasers that cause opponents to flinch. Wolf's blaster has a unique design, with a small bayonet below its barrel enabling him to deal physical damage to an enemy should they be right next to him when he uses it. Its fire is green in Brawl and purple in Ultimate; while even slower than Falco's, the shots do considerable damage. Each character uses their Blaster for their respective neutral specials, though Fox and Falco also use theirs for some of their throws.

Kirby can also use the Blaster if he copies Fox's, Falco's, or Wolf's neutral specials. Mii Gunners can also wield the Fox's Blaster as part of the costume based on Fox.

Dark Pit Staff[edit]

Dark Pit holding the Dark Pit Staff in SSBU.
See also: Dark Pit Staff

In Smash, Dark Pit uses the Dark Pit Staff as part of his Final Smash. In the Kid Icarus series despite being called a Staff, all weapons of its type are divine projectile weapons, designed for long-range confrontation. They are designed, shaped, held, and used like long-range rifles or sniper rifles. The further one is away from their enemy, the more damage they deal against them. The Dark Pit Staff is the second strongest staff in Uprising, with only the Thanatos Staff outranking it in power and ability. The Dark Pit Staff though has the unique trait of being the only staff whose long-ranged and short-ranged attacks are equal in power.

Inkling's Arsenal[edit]

Female Inkling with the Splattershot stocked with Orange Ink.

In Smash, Inkling has access to a plethora of ink-spewing weapons, many of which are firearms. In the Splatoon series, these weapons are made for spraying ink onto inkable terrain and dealing damage to one's opponents, which will "splat" said opponents if their health gets depleted. In Smash, fighters covered in ink from any ink-spewing moves will take up to 1.5x damage from every attack until the ink deteriorates. Kirby can also use the Splattershot if he copies an Inkling's neutral special.

  • The Splattershot for their neutral special and neutral attack.
  • The Blaster for their Up smash.
  • The Killer Wail for their Final Smash.

Snake's Arsenal[edit]

The Grenade Launcher used by snake when he uses his final smash. The grenade launcher he uses is an RBG6.
The RGB6 Grenade Launcher from Snake's Final Smash in Brawl, as seen in Metal Gear Solid 2.

In Smash, Snake has access to a plethora of military-grade weapons, many of which are firearms, provided to him by the organization he works for in his many stealth missions.

  • A Remote Missile for his Side Special.
  • An RPG-7 Rocket Launcher for his Forward Smash.
  • A Mortar that fires an explosive shell into the air for his Up Smash.
  • An RGB6 Grenade Launcher as part of his Final Smash in Brawl.
  • A handgun strapped to his right thigh but never used.

Each weapon is designed to work in specific situations Snake may find himself in when he's forced to fight an enemy during a stealth mission, such as remote missiles to take out an enemy in a specific location, as well as act as decent distractions far from a hiding place.

Mega Buster[edit]

Mega Man using his Mega Buster in Ultimate.

The Mega Buster is Mega Man's most basic weapon, an arm cannon that fires shots of energy. Mega Man can use the Buster while standing, walking, and jumping; it can also be charged to fire a more powerful shot. When using the Variable Weapons System, the Mega Buster can also adapt to fire other kinds of projectiles. Either of Mega Man's hands can transform into Mega Busters, though using both simultaneously causes him to overheat, requiring him to cool down afterward.

In addition, MegaMan Volnutt, MegaMan.EXE and Star Force Mega Man also use weapons known as Mega Busters, though they are different from Mega Man's. Mii Gunners can also wield the Mega Buster as part of the costume based on MegaMan.EXE.

Bayonetta's Handguns[edit]

Bayonetta holding Love is Blue in SSBU.

In Smash, Bayonetta uses two sets of four guns, each set named after a tragic love song. In her default costumes, she wields Love is Blue as her primary means of attack. When using Bayonetta's "A Witch With No Memories" costume, Love is Blue is replaced with Scarborough Fair, with no difference in function. For both sets, each individual gun has its own name and color-coded gem; for Love is Blue, the handle of each gem has a color-coded jeweled charm hanging from its grip, engraved with a certain flower that has a meaning tied to its name. In Smash, Bayonetta uses the guns for her neutral special, as well as Bullet Arts, which allows her to stand in place and fire one of her four guns after nearly all of her moves. Kirby can also use the Love is Blue set of guns if he copies Bayonetta's neutral special.

Along with its flower-engraved gems, the individual guns in Love is Blue—named after musical terms—are:

  • "Prelude", engraved "An Endless Life", its flower a Muscari (otherwise known as grape hyacinth) symbolizing frustration; her left-hand gun with the white gem.
  • "Toccata", engraved "Eye of the Overseer", its flower a marigold symbolizing sorrow; her right-hand gun with the red gem.
  • "Minuet", engraved "A Jealous Lover", its flower cyclamen symbolizing jealousy; her left-heel gun with the green gem.
  • "Nocturne", engraved "The Darkest Night", its flower an Erica (otherwise known as heath or heather) symbolizing solitude; her right-heel gun with the black gem.

The individual guns in Scarborough Fair—named after the lyrics to the eponymous ballad—are:

  • "Parsley, ever Joyous", her right-hand gun with the green gem.
  • "Sage, ever Strong", her left-hand gun with the red gem.
  • "Rosemary, ever Reminiscent", her right-heel gun with the blue gem.
  • "Thyme, ever Courageous", her left-heel gun with the white gem.

Created by the famed angel-turned-demon weaponsmith Rodin, Bayonetta actually uses them mostly for melee strikes, pistol-whipping her enemies with every punch and kick she performs. She is capable of creating small explosions while pulling the trigger during impacts, and if held she will pause mid-combo and begin shooting, performing her Bullet Arts technique. The guns are made from a special demonic alloy that, according to Rodin, "the Devil himself would do anything to get his hands on", making them very rare and valuable, and possibly even indestructible. The gemstones embedded into the chambers of each gun house the spirits of demonic fairies from Hell; with their magic, each gun contains an infinite number of auto-loading magical bullets.

Tkachev[edit]

Joker with the Tkachev in Ultimate.
See also: Gun

For Joker's neutral special in Ultimate he wields a hand pistol, the Tkachev. This is a model gun often used on film sets. It is not capable of firing real bullets, though Joker can use it to shoot imaginary bullets while inside the Metaverse that damage opponents that believe the bullets cause damage. Joker is capable of using it in a variety of ways, standard shots, shooting while moving along the ground, and while in the air he can shoot while spinning 360 degrees or rain a barrage of bullets straight down at his enemies. Kirby can also use the Tkachev if he copies Joker's neutral special.

Kazooie[edit]

Banjo & Kazooie using Breegull Blaster in Ultimate.

The second half of Banjo & Kazooie's neutral special in Ultimate, Breegull Blaster, is performed if the button is held. In this state, Banjo utilizes Kazooie as an egg-firing gun, inspired by the first-person shooter segments in Banjo-Tooie. These shots are quicker than the standard Egg Firing shots but become weaker over time. Kirby can also use Breegull Blaster, albeit with a plush Kazooie, if he copies Banjo & Kazooie's neutral special.

Mii Gunner guns[edit]

The standard gun in Ultimate.

Mii Gunners can use many different guns (and other similar weapons), depending on their outfit:

Other guns[edit]

The following other guns appear in notable gameplay roles:

Trivia[edit]

  • Kazooie is the only living being who is used as a firearm.
  • Captain Falcon carries a gun, though it is not used in his moveset and instead remains holstered on his right hip at all times.

See also[edit]