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(I checked the jumping height for each character in SSB64.)
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|4||[[Fox (SSB)|Fox]]
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|9||[[Kirby (SSB)|Kirby]]
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|10||[[Kirby (SSB)|Kirby]]
|10||[[Link (SSB)|Link]]
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|11||[[Link (SSB)|Link]]
|11||[[Ness (SSB)|Ness]]
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|12||[[Ness (SSB)|Ness]]
|12||[[Yoshi (SSB)|Yoshi]]
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Revision as of 06:45, September 2, 2013

For the CPU Mode, see Jump (CPU Mode).
Mario jumping in Melee

Jumping is an action that moves a character from the ground into midair. It is performed by pressing up on the control stick/d-pad, the X or Y buttons with the GameCube and Classic Controller, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already.

There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character short hops. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the control stick). Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of up smashes (and up special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.

Jump timing

Each character has a different window of time where they crouch before they jump. Characters that leave the ground faster can transition between their air and ground games easier, but find it more technically demanding to short hop and up smash.

Super Smash Bros.

Character Frames
Fox 3
Kirby 3
Luigi 3
Mario 3
Ness 3
Pikachu 3
Samus 3
Captain Falcon 4
Yoshi 5
Donkey Kong 6
Jigglypuff 6
Link 7
Giant Donkey Kong 8
Metal Mario 8

Super Smash Bros. Melee

Character Frames
Fox 3
Ice Climbers 3
Kirby 3
Pichu 3
Pikachu 3
Samus 3
Sheik 3
Captain Falcon 4
Dr. Mario 4
Luigi 4
Mario 4
Marth 4
Mr. Game & Watch 4
Ness 4
Young Link 4
Donkey Kong 5
Falco 5
Jigglypuff 5
Mewtwo 5
Peach 5
Roy 5
Yoshi 5
Ganondorf 6
Giga Bowser 6
Link 6
Zelda 6
Fighting Wire Frames 7
Bowser 8

Super Smash Bros. Brawl

Note that, in The Subspace Emissary, all characters jump two frames faster.

Character Frames
Diddy Kong 4
Fox 4
Ice Climbers 4
Kirby 4
Meta Knight 4
Pikachu 4
Samus 4
Sheik 4
Squirtle 4
Zero Suit Samus 4
Captain Falcon 5
Fighting Alloys 5
Ivysaur 5
Lucario 5
Lucas 5
Luigi 5
Mario 5
Marth 5
Mr. Game & Watch 5
Ness 5
Olimar 5
Peach 5
Pit 5
R.O.B. 5
Sonic 5
Toon Link 5
Wolf 5
Charizard 6
Donkey Kong 6
Falco 6
Ike 6
Jigglypuff 6
King Dedede 6
Wario 6
Yoshi 6
Zelda 6
Ganondorf 7
Giga Bowser 7
Link 7
Bowser 8
Snake 9

Jump height ranking

Below are lists ranking characters by how high they jump. Note that this list only measures their first jump; the second (and so on) and third jumps are ignored.

Super Smash Bros.

The following is a ranking of the characters in Super Smash Bros. based on how high they jump from the ground.

Rank Character
1 Luigi
2 Captain Falcon
3 Samus
4 Donkey Kong
5 Jigglypuff
6 Mario
7 Pikachu
8 Fox
9 Kirby
10 Link
11 Ness
12 Yoshi

Super Smash Bros. Melee

The following is a ranking of the characters in Super Smash Bros. Melee based on how high they jump from the ground.

Rank Character
1 Falco
2 Luigi
3 Captain Falcon
4 Donkey Kong
5 Marth
6 Sheik
7-9 Fox
7-9 Ice Climbers
7-9 Young Link
10-11 Samus
10-11 Yoshi
12-13 Ness
12-13 Pikachu
14 Link
15 Pichu
16 Roy
17-18 Bowser
17-18 Mewtwo
19-20 Peach
19-20 Zelda
21-22 Dr. Mario
21-22 Mario
23 Ganondorf
24 Mr. Game & Watch
25 Kirby
26 Jigglypuff

Super Smash Bros. Brawl

The following is a ranking of the characters in Super Smash Bros. Brawl based on how high they jump from the ground, along with the jump force of each character.

Rank Character Force
1 Fox 3.55
2 Falco 3.42
3 Sheik 3.37
4 Wolf 2.95
5 Zero Suit Samus 2.84
6 Captain Falcon 2.82
7-8 Diddy Kong 2.8
7-8 Squirtle 2.8
9 Bowser 2.65
10 Pikachu 2.48
11-12 Donkey Kong 2.45
11-12 Sonic 2.45
13-14 Meta Knight 2.4
13-14 King Dedede 2.4
15-17 Luigi 2.35
15-17 Lucas 2.35
15-17 Ice Climbers 2.35
18-19 Yoshi 2.34
18-19 Ganondorf 2.34
20 Wario 2.3
21-22 Link 2.26
21-22 Ike 2.26
23-24 Ness 2.25
23-24 R.O.B. 2.25
25-26 Mario 2.22
25-26 Charizard 2.22
27-28 Toon Link 2.2
27-28 Lucario 2.2
29 Pit 2.17
30-31 Ivysaur 2.16
30-31 Marth 2.16
32 Zelda 2.09
33 Mr. Game & Watch 2.07
34 Samus 2.05
35 Olimar 2.04
36 Peach 1.98
37 Snake 1.9
38 Kirby 1.79
39 Jigglypuff 1.44

When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:

Rank Character
1 Falco
2 Luigi
3-4 Zero Suit Samus, Diddy Kong
5 Captain Falcon
6-7 R.O.B., Lucario
8 Donkey Kong
9 Marth
10 Sheik
11-12 Samus, Yoshi
13 Lucas
14-15 Pikachu, Ness
16-17 Fox, Ice Climbers
18- Bowser, King Dedede
20-21 Squirtle, Ike
22-23 Mario, Pit
24-25 Sonic, Wolf
26 Ivysaur
27 Toon Link
28-29 Zelda, Peach
30 Olimar
31 Wario
32 Link
33 Ganondorf
34-35 Meta Knight, Charizard
36 Mr. Game & Watch
37 Kirby
38 Snake
39 Jigglypuff

For more information about jumping physics, see falling speed, gravity, and traction.

References

See also